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glmark2
glmark2.changes
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File glmark2.changes of Package glmark2
------------------------------------------------------------------- Fri Jun 7 13:03:20 UTC 2024 - Martin Pluskal <mpluskal@suse.com> - Update to version 20240425: * Use std::filesystem throughout the codebase * android: Build native code with C++17 * Doc: Recommend meson for building win32 flavors * github: Build win32 flavors with msvc in CI * github: Build win32 flavors with mingw in CI * include/getopt: Always use non-const char array to avoid MSVC errors * libmatrix: Add utility function to get idle time * libmatrix: Add utility function to get process times * libmatrix: Add utility function to get the number of processors * libmatrix: Use C++ std::chrono instead of clock_gettime * libmatrix: Use C++17 std::filesystem instead of dirent * Build: Add support for win32 flavors in meson * libmatrix: Provide a copy of the va_list to __android_log_vprint * NativeStateX11: Fix WM_DELETE_WINDOW handling ------------------------------------------------------------------- Fri Feb 16 09:01:26 UTC 2024 - Martin Pluskal <mpluskal@suse.com> - Update to version 20240215: * NativeStateWayland: Explicitly destroy all Wayland resources at shutdown * Explicitly release GL related resources at shutdown * src/meson.build: add x11 dependency to glx * Fix memory leaks using smart pointers * Add missing includes in scene-collection.h ------------------------------------------------------------------- Tue Nov 14 12:15:45 UTC 2023 - Martin Pluskal <mpluskal@suse.com> - Update to version 20231101: * GLVisualConfig: By default don't care about the stencil config component * Options,GLStateEGL,GLStateGLX: Add option to require a good visual config * GLStateEGL,GLStateGLX: Change failure to get a "good" visual config to warning * libmatrix: Add Log::warning() function * meson.build: fix build and avoid sigsegv * NativeStateX11: Add winsys option for position * Build,Doc: Update files for 2023.01 release * NativeStateMir: Remove Mir/mirclient support ------------------------------------------------------------------- Thu Jan 19 09:46:29 UTC 2023 - Martin Pluskal <mpluskal@suse.com> - Update to version 20230104: * ResultsFile: Support storing results in an XML file * ResultsFile: Support storing results in a CSV file * Options,ResultsFile: Add option to set the results file * Introduce infrastructure to support saving results to a file * CanvasGeneric: Store individual info elements in separate strings * MainLoop: Store indivitual result values in separate strings * Scene: Remove trailing ':' from scene info string * SceneTerrain: Silence unused variable warning * NativeStateGBM: Lock and release the front buffer on flip * MainLoop,Scene: Support reporting shader compilation time * MainLoop,Scene: Add busy percentage in CPU time results * MainLoop,Scene: Support reporting CPU time results * Options: Introduce option to specify benchmark results to show * Scene: Update elapsed times when a benchmark finishes * Scene: Introduce struct to keep track of elapsed time * Scene: Introduce infrastructure for more complex scene stats * Scene: Move common preparation logic to Scene::prepare * Scene: Introduce non-virtual methods to prepare and finish a scene for benchmark * GLVisualConfig: Support specifying the config id in --visual-config * libmatrix: Support prefix dependent input conversions from string * GLStateEGL,GLStateGLX: Fail if no suitable config is found * GLStateEGL,GLStateGLX: Don't limit the configs passed to our selection mechanism * GLVisualConfig: Penalize configs with components smaller than requested ------------------------------------------------------------------- Thu Nov 24 12:25:29 UTC 2022 - Martin Pluskal <mpluskal@suse.com> - Update to version 20221116: * github: Build x11-gl-egl flavor in CI * build: Add x11-gl-egl flavor * GLStateGLX: Support multisampled configs * GLStateEGL: Support multisampled configs * GLVisualConfig: Add multisampling support * Add missing newline at end of log messages * NativeStateDRM,NativeStateGBM: Support configuring the DRM device * Options: Support passing window system specific options * NativeStateGBM: Add GBM offscreen backend ------------------------------------------------------------------- Thu Aug 11 08:17:50 UTC 2022 - Martin Pluskal <mpluskal@suse.com> - Update to version 20220712: * SceneJellyfish: Fix memory leak * SceneRefract: Fix texture leak * SceneIdeas: Fix texture leak * waflib: fix compatibility with python-3.11 * NativeStateDRM: Honor visual configuration ------------------------------------------------------------------- Mon May 16 09:27:05 UTC 2022 - Martin Pluskal <mpluskal@suse.com> - Update to version 20220513: * GLStateEGL,GLStateGLX: Use SwapInterval 1 for FIFO swap mode * NativeStateDrm: Implement swap interval 0 ------------------------------------------------------------------- Thu Apr 28 06:58:30 UTC 2022 - Martin Pluskal <mpluskal@suse.com> - Update to version 20220214: * github: Run apt-get update to get latest packages * CanvasGeneric,CanvasAndroid: Display surface config info * Options: Support --version command line argument * libmatrix: Add missing <utility> include * libmatrix: avoid -Wimplicit-fallthrough ------------------------------------------------------------------- Tue Jan 18 07:55:52 UTC 2022 - Martin Pluskal <mpluskal@suse.com> - Update to version 20211223: * Build,Doc: Update files for 2021.12 release * NativeStateDrm: Fix crash when we can't become DRM master ------------------------------------------------------------------- Tue Oct 19 08:08:08 UTC 2021 - Martin Pluskal <mpluskal@suse.com> - Update to version 20211008: * android: Fix benchmark parameter edition * Use highp precision modifier only on GLES ------------------------------------------------------------------- Tue Sep 14 08:28:45 UTC 2021 - Martin Pluskal <mpluskal@suse.com> - Update to version 20210830: * GLStateEGL: Support EGL versions < 1.4 * Fix model loading on big endian. * Fix -Wunreachable-code-aggressive. ------------------------------------------------------------------- Fri May 28 11:23:11 UTC 2021 - Martin Pluskal <mpluskal@suse.com> - Update to version 20210521: * glad: Update for GL 2.1 + GL_EXT_framebuffer_object * Gracefully handle missing GL features * NativeStateWayland: Improve surface configuration handling ------------------------------------------------------------------- Thu Apr 29 07:40:20 UTC 2021 - Martin Pluskal <mpluskal@suse.com> - Update to version 20210224: * SceneRefract: Fix incorrect generation of mipmap * NativeStateWayland: Don't assume order of globals * GLStateEGL: Avoid creating two EGLDisplay instances * Build,Doc: Update files for 2021.02 release * Build: Remove invalid build flavors for meson * NativeStateWayland: Support quitting with ESC or Q key * NativeStateWayland: Add basic pointer support * CanvasGeneric: avoid undefined behavior constructing a std::string with NULL * libmatrix: declare Shader::Shader(Shader&&) as noexcept * libmatrix: add move constructor to class Shader for v.push_back opt * build: glmark2 does not really require libpng version 16 * SceneBump: Fix precision bug in height rendering * SceneDesktop: Draw to correct FBO in off-screen mode * SceneShadow: Draw to correct FBO in off-screen mode * SceneRefract: Draw to correct FBO in off-screen mode * SceneTerrain: Draw to correct FBO in off-screen mode * CanvasGeneric: End the frame with glFinish when validating * Build: Use the build system wayland-scanner on meson * Build: Fix drm-only and wayland-only builds on meson * loop,function,conditionals: Fix mediump overflow * terrain: Fix precision handling in noise shader * terrain: Fix precision bug in light rendering * Doc: Document that the -b flag can pass common opts * Doc: Update files for meson build system * ci: Add build github workflow * Build: Meson build system support * Build: Use python3 in waf * NativeStateWayland: Fix no response to wayland server ping event. * Check for proper initialization of native_window and MVC matrix * egl: Ensure eglReleaseThread is valid before calling it * drm: Don't prefer RGBA component widths larger than 8 ------------------------------------------------------------------- Wed May 27 10:41:30 UTC 2020 - Martin Pluskal <mpluskal@suse.com> - Update to version 20200503: * Build: Fix Python 3 incompatibility * Build,Doc: Update files for 2020.04 release * doc: Update --data-path documentation entry * Build: Improve configure error message when no flavors are selected * Android: Add fastlane metadata for F-Droid release * Android: Add unofficial adaptive icon for the android 8+ release * Android: Add unofficial icon for the android release * Android: Remove old drawables with non standard names * Android: Add different resolution of drawable and use sdk name for it * Fix UTF-8 in copyright headers * Allow version string suffix * Port Wayland to xdg-shell window management * Allow flavours to generate their own source files * Add support for Wayland display-scale events * glad: Update to latest upstream version * glad: Add README - Use obscpio - Change versioning scheme to one consistent with upstream - Simplify build conditionals - Use python3 for building ------------------------------------------------------------------- Thu Dec 19 15:21:03 UTC 2019 - Martin Pluskal <mpluskal@suse.com> - Update to version 0.0+git.20190904: * Fix Android build * Set swap interval to 0 for WGL when possible. * Fix win32-gl build. * GLState*: Reverse arguments in GLAD loader functions * glad: Update glad and add WGL_EXT_swap_control * GLStateWGL: Update gotNativeConfig argument type * Shadow: change depth sampling to first component ------------------------------------------------------------------- Wed Jul 24 14:47:02 UTC 2019 - guillaume.gardet@opensuse.org - Update to version 0.0+git.20190708: * Android: Update documentation * Android: Add build script for Linux * Android: Add GLAD support to canvas-android * Android: Add GLAD libraries to ndk-build * Android: Update libjpeg-turbo build * Android: Fixes to work with more recent toolchains * Build: Fix sqrt check with clang/libc++ * Add --data-path command line option * GLState: change native config type to intptr_t * SceneDesktop: don't modify framebuffer zero * MainLoop: Move before_scene_setup call before canvas reset * Change depth texture sampling to first component * waflib: Fixes for python3.7 * Build: Improve handling of all-{linux,win32} flavors * drm: check for resources presence on udev-selected drm devices * Fix Windows 32-bit build. * Build: Fix for properly building glad-egl targets * Add Win32 EGL flavor. * Add support for Windows OpenGL via WGL. * Add copy of zlib to src/. * Update libjpeg-turbo. * Build: Use a separate glad-egl build for each EGL platform * Add gl, egl and glx loader using GLAD. ------------------------------------------------------------------- Mon Feb 11 09:23:30 UTC 2019 - Martin Pluskal <mpluskal@suse.com> - Update to version 0.0+git.20190205: * Use <io.h> for 'isatty' on Windows. * Use <algorithm> for std::min/max. * Use ios::binary when opening model files. * Fix typo on "length" * drm: add rockchip to module list * gl-state-egl: Fix build on dispmanx-gles2 * SceneIdeas: Fix (harmless?) typo * drm: fix invalid index when finding a suitable encoder * drm: set a default encoder for not connected connector * drm: add "stm" to list of drm modules * drm: prevent crash when CRTC has not been initialized * drm: fix newline in error message * drm: add "msm" to list of drm modules * drm: Add sun4i-drm driver in the list of DRM Modules - Temporarily switch back to python2 for building to workaround Factory build failure ------------------------------------------------------------------- Thu Jun 14 10:49:59 UTC 2018 - mpluskal@suse.com - Update to version 0.0+git.20180608: * Add meson driver in list of DRM modules * gl-state-egl: Cast native display to void* for eglGetPlatformDisplayEXT * gl-state-egl: Release EGL resources on termination ------------------------------------------------------------------- Thu Mar 8 11:46:11 UTC 2018 - mpluskal@suse.com - Update to version 0.0+git.20180208: * Allow to limit to a number of frames * Build: Exclude dispmanx-glesv2 when building 'all' flavors * Port glmark2 to Raspberry Pi's dispmanx. * Include a PFNEGLGETPLATFORMDISPLAYEXTPROC typedef for older eglext.h. * Mesh: Improve performance of Mesh::update_single_array * textures: Fix libpng 1.6 invalid color profile warning * NativeStateDRM: fix running without current mode * libmatrix: Remove deprecated dynamic exception specifications * ShaderSource: Fix clang warning autological-unsigned-zero-compare ------------------------------------------------------------------- Fri Oct 6 08:57:47 UTC 2017 - mpluskal@suse.com - Update to version 0.0+git.20170908: * Build,Doc: Update files for 2017.07 release * NativeStateDRM: Be explicit about the drmEventContext version we use * Fix clang warnings * SceneTerrain: Fix off-by-one error in array size ------------------------------------------------------------------- Fri Jul 28 10:27:47 UTC 2017 - mpluskal@suse.com - Update to version 0.0+git.20170713: * NativeStateDRM: add imx-drm driver support * drm: Add the pl111 and vc4 drm drivers * drm: Initialize the page flip handler to 0. * SceneTerrain: Add missing header file for std::abs * wayland: Fix destruction order of surface-related objects * wayland: Don't store the opaque region unnecessarily * GLStateEGL: Use eglGetPlatformDisplayEXT when possible * NativeStateDRM: Probe the DRM node path to use with udev ------------------------------------------------------------------- Tue Feb 14 11:00:13 UTC 2017 - mpluskal@suse.com - Update to version 0.0+git.20170210: * Use monotonic clock ------------------------------------------------------------------- Sun Jan 22 10:08:57 UTC 2017 - mpluskal@suse.com - Packaging changes: * Fix building on SLES and Leap * Enable parallel build ------------------------------------------------------------------- Sun Nov 13 17:38:50 UTC 2016 - mpluskal@suse.com - Update to version 0.0+git.20160914: * Build: Update to waf 1.9.3 and unpack as required by debian policy * Build: Remove -Werror from the default build flags * Fix C++11 build error * Build: Build in c++14 mode * wscript: check C libraries using the C compiler * Do not use deprecated std::auto_ptr * NativeStateWayland: Fix segfault during teardown when failing to connect to wayland compositor * NativeStateMir: Fix compilation with c++11/14 * Build: Don't rebuild common sources needlessly * data: Remove unused uniforms from shaders - Drop upstreamed glmark2-drop-sqrt-check.patch - Switch versioning to more reasonable one ------------------------------------------------------------------- Tue Jul 26 07:20:32 UTC 2016 - mpluskal@suse.com - Update to version 2014.03+git.20150611: * Build: Correct dependencies on matrix-glesv2 target * NativeStateX11: Don't terminate --fullscreen if EWMH Atom not found * libpng: Allow compilation in C++11 mode * Build,Doc: Update files for 2014.03 release * Build: Support libpng 1.6 * NativeStateMir: Update for newest Mir client API * Fix clang build errors * Build: Exclude git repository files from dist tarball * Build: Allow user defined CXXFLAGS to override all built-in flags * Build: Allow disabling the -Werror compiler flag - Add _service - Some spec file cleanups ------------------------------------------------------------------- Sun Jul 17 23:25:09 UTC 2016 - malcolmlewis@opensuse.org - Add glmark2-drop-sqrt-check.patch: Add upstream patch to drop sqrt check. See https://github.com/glmark2/glmark2/issues/15. - Add CXXFLAGS no-deprecated-declarations and no-werror option to build. See https://github.com/glmark2/glmark2/issues/20. ------------------------------------------------------------------- Fri Oct 9 01:01:04 UTC 2015 - malcolmlewis@opensuse.org - Clean up runtime warning - libpng warning: iCCP: known incorrect sRGB profile. ------------------------------------------------------------------- Thu Oct 8 15:25:25 UTC 2015 - malcolmlewis@opensuse.org - Initial build.
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