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openSUSE:Leap:16.0:FactoryCandidates
imgui
imgui.spec
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File imgui.spec of Package imgui
# # spec file for package imgui # # Copyright (c) 2024 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # Name: imgui Version: 1.90.9 Release: 0 Summary: Immediate Mode Graphical User interface for C++ with minimal dependencies License: MIT Group: System/Libraries URL: https://www.dearimgui.org Source: https://github.com/ocornut/imgui/archive/v%{version}.tar.gz BuildRequires: c++_compiler BuildRequires: make %description ImGui is a bloat-free graphical user interface library for C++. It outputs optimized vertex buffers that you can render anytime in your 3D-pipeline enabled application. It is fast, portable, renderer agnostic and self-contained (no external dependencies). ImGui is designed to enable fast iteration and empower programmers to create content creation tools and visualization/ debug tools (as opposed to UI for the average end-user). It favors simplicity and productivity toward this goal, and thus lacks certain features normally found in more high-level libraries. ImGui is particularly suited to integration in realtime 3D applications, fullscreen applications, embedded applications, games, or any applications on consoles platforms where operating system features are non-standard. %package devel Summary: Development files for ImGui Group: Development/Libraries/C and C++ %description devel ImGui is self-contained within a few files that you can easily copy and compile into your application/engine. No specific build process is required. You can add the .cpp files to your project or #include them from an existing file. %prep %setup -q %build %install mkdir -p %{buildroot}%{_includedir}/imgui cp *.h %{buildroot}%{_includedir}/imgui %files devel %{_includedir}/imgui %changelog
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