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openSUSE:Leap:16.0:FactoryCandidates
prboom-plus
gcc14.diff
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File gcc14.diff of Package prboom-plus
GLU uses a pre-C89 feature (functions with unspecified arguments); that feature's syntax has new meaning in C23. POSIX systems have C language extensions (for dlsym) and we can exploit that to get GLU programs building again. prboom2/src/gl_preprocess.c:497:41: error: passing argument 3 of ‘gluTessCallback’ from incompatible pointer type [-Wincompatible-pointer-types] 497 | gluTessCallback(tess, GLU_TESS_BEGIN, ntessBegin); prboom2/src/gl_preprocess.c:498:42: error: passing argument 3 of ‘gluTessCallback’ from incompatible pointer type [-Wincompatible-pointer-types] 498 | gluTessCallback(tess, GLU_TESS_VERTEX, ntessVertex); prboom2/src/gl_preprocess.c:499:41: error: passing argument 3 of ‘gluTessCallback’ from incompatible pointer type [-Wincompatible-pointer-types] 499 | gluTessCallback(tess, GLU_TESS_ERROR, ntessError); prboom2/src/gl_preprocess.c:500:43: error: passing argument 3 of ‘gluTessCallback’ from incompatible pointer type [-Wincompatible-pointer-types] 500 | gluTessCallback(tess, GLU_TESS_COMBINE, ntessCombine); Just signedness/constness: prboom2/src/gl_shader.c:149:40: error: passing argument 3 of ‘ReadLump’ from incompatible pointer type [-Wincompatible-pointer-types] 149 | vp_size = ReadLump(filename, vpname, &vp_data); prboom2/src/gl_shader.c:84:81: note: expected ‘unsigned char **’ but argument is of type ‘char **’ prboom2/src/gl_shader.c:165:51: error: passing argument 3 of ‘GLEXT_glShaderSourceARB’ from incompatible pointer type [-Wincompatible-pointer-types] 165 | GLEXT_glShaderSourceARB(shader->hVertProg, 1, &vp_data, &vp_size); prboom2/src/gl_shader.c:166:51: error: passing argument 3 of ‘GLEXT_glShaderSourceARB’ from incompatible pointer type [-Wincompatible-pointer-types] 166 | GLEXT_glShaderSourceARB(shader->hFragProg, 1, &fp_data, &fp_size); --- prboom2/src/gl_preprocess.c | 8 ++++---- prboom2/src/gl_shader.c | 12 ++++++++---- 2 files changed, 12 insertions(+), 8 deletions(-) Index: prboom2/src/gl_preprocess.c =================================================================== --- prboom2/src/gl_preprocess.c.orig +++ prboom2/src/gl_preprocess.c @@ -494,10 +494,10 @@ static void gld_PrecalculateSector(int n return; } // set callbacks - gluTessCallback(tess, GLU_TESS_BEGIN, ntessBegin); - gluTessCallback(tess, GLU_TESS_VERTEX, ntessVertex); - gluTessCallback(tess, GLU_TESS_ERROR, ntessError); - gluTessCallback(tess, GLU_TESS_COMBINE, ntessCombine); + gluTessCallback(tess, GLU_TESS_BEGIN, (_GLUfuncptr)(void *)ntessBegin); + gluTessCallback(tess, GLU_TESS_VERTEX, (_GLUfuncptr)(void *)ntessVertex); + gluTessCallback(tess, GLU_TESS_ERROR, (_GLUfuncptr)(void *)ntessError); + gluTessCallback(tess, GLU_TESS_COMBINE, (_GLUfuncptr)(void *)ntessCombine); gluTessCallback(tess, GLU_TESS_END, ntessEnd); if (levelinfo) fprintf(levelinfo, "sector %i, %i lines in sector\n", num, sectors[num].linecount); // remove any line which has both sides in the same sector (i.e. Doom2 Map01 Sector 1) Index: prboom2/src/gl_shader.c =================================================================== --- prboom2/src/gl_shader.c.orig +++ prboom2/src/gl_shader.c @@ -146,10 +146,14 @@ static GLShader* gld_LoadShader(const ch filename = malloc(MAX(vp_fnlen, fp_fnlen) + 1); sprintf(filename, "%s/shaders/%s.txt", I_DoomExeDir(), vpname); - vp_size = ReadLump(filename, vpname, &vp_data); + unsigned char *xyz = NULL; + vp_size = ReadLump(filename, vpname, &xyz); + vp_data = (char *)xyz; sprintf(filename, "%s/shaders/%s.txt", I_DoomExeDir(), fpname); - fp_size = ReadLump(filename, fpname, &fp_data); + xyz = NULL; + fp_size = ReadLump(filename, fpname, &xyz); + fp_data = (char *)xyz; if (vp_data && fp_data) { @@ -158,8 +162,8 @@ static GLShader* gld_LoadShader(const ch shader->hVertProg = GLEXT_glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB); shader->hFragProg = GLEXT_glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); - GLEXT_glShaderSourceARB(shader->hVertProg, 1, &vp_data, &vp_size); - GLEXT_glShaderSourceARB(shader->hFragProg, 1, &fp_data, &fp_size); + GLEXT_glShaderSourceARB(shader->hVertProg, 1, (const char **)&vp_data, &vp_size); + GLEXT_glShaderSourceARB(shader->hFragProg, 1, (const char **)&fp_data, &fp_size); GLEXT_glCompileShaderARB(shader->hVertProg); GLEXT_glCompileShaderARB(shader->hFragProg);
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