Sign Up
Log In
Log In
or
Sign Up
Places
All Projects
Status Monitor
Collapse sidebar
openSUSE:Leap:16.0:FactoryCandidates
taisei
taisei.changes
Overview
Repositories
Revisions
Requests
Users
Attributes
Meta
File taisei.changes of Package taisei
------------------------------------------------------------------- Sun Oct 20 05:41:42 UTC 2024 - Carsten Ziepke <kieltux@gmail.com> - Fix building for Leap 15.6 ------------------------------------------------------------------- Tue Oct 8 17:26:57 UTC 2024 - Mia Herkt <mia@0x0.st> - Update to version 1.4.2 This is a stable maintenance release. It features some bugfixes, optimizations, and other improvements backported from the v1.5 development tree. * Reworked gamepad input handling and configuration: * The free/restricted axis distinction is gone; the joystick always operates in "free" mode. * Added direction snapping functionality to help aid exact movement in cardinal and/or diagonal directions. The snapping angle can be adjusted from 0% (disabled) to 100% (similar to the old "restricted" mode). The snapping angle can also be biased towards cardinals or diagonals. * When the maximum zone is less than or equals dead zone, moving the character will always move at maximum speed (as in the old "restricted" mode). * Most of these settings are now visualized in the options menu and can be tested there. * Changed the default Spell Card (Bomb) and Power Surage gamepad bindings to Left Trigger and Right Trigger respectively. * If autorestart is enabled for spell practice, it will now try to load a quicksave if one exists. * Added a "load quicksave" option to the pause menu in practice modes. * Cutscenes that have been seen before can now be completely skipped. * Added an option to reset the config to last saved values. * Reduced some sprite batching CPU overhead. * Optimized rendering of scenes with many lasers. * Optimized loading of webp files. * Optimized various math routines. * Improved performance of some shaders. * Fixed crashes related to opening the pause menu. * Fixed the cutscene text spontaneously disappearing on some systems. * Fixed laser rendering errors during screen-shake effects. * Fixed some minor general rendering errors. * Fixed ongoing asynchronous tasks (e.g. screenshot encoding) sometimes failing to finish when exiting the game. * Fixed pseudo-random lookup order when a resource exists in multiple locations. This allows files placed in sub-packages to override those from 00-taisei.zip reliably. * Removed the defunct gles20 renderer backend. * Screenshots now use asynchronous GPU downloads. * Added --width and --height command line parameters. * The default config can now be customized by adding a config.default file to the game's resources. * Added documentation for previously undocumented environment variables to ENVIRON.rst. * Added an experimental "framedump" mode that can be used to render videos; see ENVIRON.rst for details. * Added a watchdog in kiosk mode that resets the game to the main menu and default settings after a period of inactivity. * Added the TAISEI_KIOSK_PREVENT_QUIT environment variable to control whether Quit is available in kiosk mode. * Added a some basic test programs for the renderer API. ------------------------------------------------------------------- Sun Mar 17 17:52:12 UTC 2024 - Mia Herkt <mia@0x0.st> - Update to version 1.4.1 This is a stable maintenance release. It features some bugfixes and optimizations backported from the v1.5 development tree. * Fixed a crash that happened after a few minutes would pass without any input if the intro cutscene had previously played gh#taisei-project/taisei##371 * Optimized a few hot paths in the game update loop. * Optimized the tree branch mesh in the Stage 2 background to avoid rendering a lot of tiny triangles. * Added a gamemode build option to control whether to enable GameMode integration on Linux. ------------------------------------------------------------------- Fri Sep 8 09:32:50 UTC 2023 - Mia Herkt <mia@0x0.st> - Update to version 1.4 This is a major release, with substantially redesigned stages and bosses, new story, new backgrounds, and heavy internal rewrites. See the announcement at https://taisei-project.org/news/0016_v1.4 ------------------------------------------------------------------- Wed Nov 17 12:36:27 UTC 2021 - Dominique Leuenberger <dimstar@opensuse.org> - Do not build for %ix86: cglm is not available on this platform. ------------------------------------------------------------------- Sat May 8 14:17:41 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de> - New public key: 5F2EE4A69653CA07 * See https://github.com/taisei-project/taisei/releases/tag/v1.3.2 ------------------------------------------------------------------- Mon May 3 23:53:55 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de> - Update to version 1.3.2 * Fixed some rendering errors, including the Stage 1 water effect on Intel iGPUs and incorrect laser blurring. * Improved support for high-DPI displays. * Slightly optimized various parts of the engine, including 3D and text rendering. * Added GameMode integration on Linux. If you use GameMode daemon, GameMode will now be automatically activated when you start Taisei. * Updated the SDL game controller database, enabling out-of-the-box support for even more controllers. ------------------------------------------------------------------- Wed Oct 2 23:07:15 UTC 2019 - Martin Herkt <9+suse@cirno.systems> - Switch back to GitHub download URLs ------------------------------------------------------------------- Sun Sep 29 18:27:46 UTC 2019 - Martin Herkt <9+suse@cirno.systems> - Update to version 1.3.1 * Improved laser rendering and other visual Improvements * Names and declaration animations for player spell cards * Various shader performance optimizations * Audio assets now in Opus format * Bugfixes backported from 1.4 development * New character art by @afensorm ------------------------------------------------------------------- Sat Apr 27 11:37:28 UTC 2019 - Martin Herkt <9+suse@cirno.systems> - Update to version 1.3 * Improved performance * Improved graphics * Added Reimu character * New scoring mechanic * New shot mode B for Marisa character * Added Music Room * Changed Bombs * Fixed collisions * Improved bullet patterns ------------------------------------------------------------------- Fri May 25 17:01:05 UTC 2018 - 9+suse@cirno.systems - Tōhō -> Touhou for better discoverability ------------------------------------------------------------------- Fri Jan 26 17:56:20 UTC 2018 - 9+suse@cirno.systems - Update to version 1.2, adding tons of new game content - Remove taisei-make-rpmlint-happy.patch - Remove add taisei-use-std-gnu11.patch ------------------------------------------------------------------- Fri Dec 22 20:13:04 UTC 2017 - 9@cirno.systems - Fix ppc64le * add taisei-use-std-gnu11.patch ------------------------------------------------------------------- Fri Dec 8 08:55:19 UTC 2017 - 9@cirno.systems - Split data files into separate RPM package - spec-cleaner ------------------------------------------------------------------- Mon Nov 20 15:14:14 UTC 2017 - 9@cirno.systems - Add taisei-make-rpmlint-happy.patch ------------------------------------------------------------------- Mon Nov 20 05:05:47 UTC 2017 - 9@cirno.systems - Update to version 1.1.2 * Flush stdio on logging shutdown * Make sfx/bgm resources always optional * Improvements to vfs code * Avoid strtok_r clashes with libc implementations * Fix fullscreen/window management issues * More robust SDL video driver selection * Fix capitalization of Occam’s Razor * Fix SDL2_mixer initialization ------------------------------------------------------------------- Wed Nov 8 18:59:34 UTC 2017 - 9@cirno.systems - Update to version 1.1.1 * Vertical synchronization (vsync) is now disabled by default, as it causes percieved input latency for some players. If you'd like to use it and/or you have screen tearing problems, you should set it to "on" or "adaptive" in the video settings. * The event/input processing system has been completely rewritten, and unicode text input now works correctly. * Reimplemented the framerate limiter. It's significantly more accurate now and attempts to compensate for sudden frametime spikes. This makes the game much more likely to run at exactly the intended speed (60 frames per second). * The character's Power is now also displayed as a numeric value, in addition to the stars bar. * Fixed an unpleasant artifact in the boss background shader. * Fixed the "letterboxing" artifacts on some systems on non-4:3 resolutions. * Updated the SDL game controller database. More gamepads are supported out-of-the-box now. * Fixed the character getting stuck moving in some direction when using some gamepads in the "restricted" axes mode. * Fixed memory corruption that could occur when a gamepad has fewer axes than expected of an Xbox-like controller. ------------------------------------------------------------------- Thu Jul 13 20:10:00 UTC 2017 - 9@cirno.systems - Initial package
Locations
Projects
Search
Status Monitor
Help
OpenBuildService.org
Documentation
API Documentation
Code of Conduct
Contact
Support
@OBShq
Terms
openSUSE Build Service is sponsored by
The Open Build Service is an
openSUSE project
.
Sign Up
Log In
Places
Places
All Projects
Status Monitor