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pcsx2
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File pcsx2.changes of Package pcsx2
------------------------------------------------------------------- Sun Sep 01 01:22:31 UTC 2024 - i@guoyunhe.me - Add fix-shaderc.patch - Update to version 2.1.120~git20240831: * USB: Add passthrough support to DenshaCon * Settings: Add DenshaCon bindings UI * USB: Add support for Ryojouhen DenshaCon * USB: Add support for Shinkansen DenshaCon * USB: Add support for Type 2 DenshaCon * UI: Enable "System" and toolbar savestate options in OSDSYS * DebugTools: Fix some compiler warnings * Misc: Minor text and settings changes (#11751) * Qt: Update Base Translation * DebugTools: Fix iterator invalidation bug in IopBios.cpp * GS/HW: Add afix to alphas log. * Debugger: Add symbol tree widgets for functions and variables * Debugger: Add GNU demangler * Debugger: Replace SymbolMap class with new SymbolGuardian class * 3rdparty: Add CCC v2.1 * Debugger: Remove the Avast demangler * GS/HW: Further expand blend multipass. * Big Picture: Remove ability to make per-game controls * PAD: Update to latest controller database. * Qt: Set focus to Game Library for improved keyboard navigation (#11719) * USB: Fix CaptureEye corruption on dark images * Qt: Fix a couple of instances of inconsistent sorting * Qt: Center type icon in game list * Qt: Fix incorrect sort indicator on loading * Qt: Ensure fullscreen UI is stopped on exiting * ImGuiManager: Fix stutter when multiple OSD messages lapse * ImGuiFullscreen: Fix incorrect notification width * FileSystem: Correctly use lstat() on Linux * GSTextureVK: Fix download inside render pass * Qt: Work around theme switching bug * Image: Fix crash loading corrupted/invalid JPEG files * Vk: Don't try to transition present source during present * GameDB: Add multiple fixes * GS/HW: Implement PABE(Per pixel alpha blending) on accumulation blend and add optimizations. * GameDB: Correct two Phoenix Games title names * Config: Allow specifying portable directory relative path in portable.txt * DiscordRPC: Add game icon support. * Qt: Update Base Translation * USB: Rename singstar to usb_mic * USB: Konami ON-SAY microphone emulation * USB: Audio support for EyeToy * USB: Merge Singstar and Logitech mics in a single device with 2 subtypes * Qt: Update Base Translation * Misc: Minor cleanup. (#11717) * Qt: Fix a couple of theme switching glitches * Qt: Slightly increase game list title size * ImGuiFullscreen: Display checkmark on right of choice dialog * ImGuiFullscreen: Fix choice popup selected drawing over border * FullscreenUI: Fix popup close resetting window scroll * USB: Store unique disk images for MSD and PictureParadise * USB: Fix Konami Capture Eye assert * 3rdparty/imgui: Disable the nav menu * 3rdparty/imgui: General cleanup * Qt: Update Base Translation * GS/DX11: Fix feedback write 1 null pointer crash. * GS/HW: Rename blend second pass to blend multi pass. * Qt: Update Base Translation * Config: Use directory containing bundle as AppRoot on macOS. * PAD: Update to latest controller database. * USB: Set actual_length value for Get HID descriptor * Qt: Update Trilinear Filtering Description * CMake: Added PACKAGE_MODE option Set paths, add check in SetResourcesDir * Qt: Update Base Translation * GameDB: add missing serial * GameDB: ATV Offroad Fury 2 Fixes * GSTextureCache: Extend Bilinear Upscale to dirty depth * GS: Match data types in shaders to be the same when doing bitwise operations. * Qt: Update Texture Filtering Description * iR5900: fix heap-buffer-overflow in recompileNextInstruction * GameDB: Various fixes * Build: Copy resources when building for ARM64 with MSBuild * gitignore: Fix ignore of bin-arm64 * Build: Set Page/Cache line sizes on Windows ARM * Core: Replace 'Mac' with 'system' in page size error message * 3rdparty/imgui: Update to v1.91.0 * GameDB : fix Test Drive Unlimited CRC for patch * GameDB: Snow White and the 7 clever boys fixes * CI/Appimage: Drop gcc13 workaround * CI/Appimage: Use fuse3 compatible appimagetool * workflows: Update sdl controller db script. * Qt: Update Base Translation * Debugger: Track remaining buffer size for snprintf to prevent fortify fail * 3rdparty/rcheevos: Bump to v11.5.0 * Code: Formatting * OSD: Add InputRec/VideoCapture OSD Toggle * OSD: Icon Tweaks * OSD: More Translatable Strings * FSUI: Base Translation Update * GS/TC: Adjust how we handle merging targets in PreloadTarget. * GameDB: SMT Nocturne Fixes * 3rdparty/soundtouch: Bump to v2.3.3 * Add memcardFilter for SLES-51953 and SLES-52022 * USB: Remove unused HID data * USB: Merge generic HID Keyboard and Konami Beatmania * Deps: Update to SDL 2.30.6 * GS/Vulkan: Restore VK_EXT_attachment_feedback_loop_layout * PAD: Update to latest controller database. * Qt: Update Base Translation * Build: Add ENABLE_GSRUNNER option to build GSRunner via CMake * GSRunner: Correct CMake typo * USB: Sony MSAC-US1/PictureParadise emulation * USB: Add new SCSI commands used by Zip100 * USB: Convert the generic Mass Storage Device to Zip100 * OSD: Add hardware info statistics * Qt: Add Override word to FMV Aspect Ratio * Translations: Fix typo + frame-time * Qt: FMV Aspect Ratio * Pad: Add Jogcon and Negcon images from @kamfretoz / MBee * Pad: Jogcon and Negcon emulation * Docs: Update FAQ * GameDB: Fix game names * OSD: Allow independent left- and right-align for OSD * ci: temporarily override release version check * Qt: Add new icon for gametrak and realplay * FSUI: Update Base Translation * Translation: Make game type string translatable * Translation: Make "Version" string translatable * ci: use fromJson to propely compare flatpack and pcsx2 release versions * ci: Possibly fix flatpack release vs pcsx2 release version compare * headers: relicense to GPL-3.0+ * GameDB: Fix the Test Drive Unlimited COP2 patch * GameDB: Various fixes * USB: Implement trance vibrator and buzz savestate freezing * Qt: Use serials by default for cover filenames with downloader * CI: Move appdata generation into flatpak manifest * PAD: Update to latest controller database. * GameDB: Add another COP2 patch for Test Drive Unlimited * GameDB: Add COP2 patch for Test Drive Unlimited * translations: Syncing Crowdin translations (#11640) * USB: Move Buzz device to dedicated files and create custom UI * Qt: Update Base Translation * USB: ASCII Trance Vib emulation * FSUI: Update Base Translation * DiscordRPC: More translatable strings. * OSD: Move hardcore notification from toast to OSD * USB: Gametrak/RealPlay emulation * GameList: Make compat strings translatable * input-rec: Directly use recorded values for pressure sensitive buttons * Qt: Update Base Translation * Qt: Add prompt to missing ffmpeg warning * Qt: Add Video Capture button to toolbar * Qt: Simplify compat line in GameSummaryWidget * gitignore: Ignore bin* * Deps: Remove hardcoded version for zstd * Deps: Update Windows ARM64 dependencies * 3rdparty/cpuinfo: Fix ARM64 project * Qt: Add per-game link to PCSX2 Wiki pages on right-click * Qt: Update Base Translation * PAD: Update to latest controller database. * GS Capture: Allow selecting the pixel format based on the current codec * GS Capture: Set ffmpeg channel layout * GS:Capture: VAAPI support * Qt: Update Base Translation * Debugger: Cleanup warnings and casts. * GS/HW: Use enum for blend_hw shader bit everywhere. * OSD: Add PCSX2 Version toggle * Qt: Disable Single Frame GS Dump tool when not playing a game * qt/MainWindow: for disable hide window if render to main is enabled * GameDB: TC SOLA fixes * linux/cmake: Allow libbacktrace to be disabled * Qt: Update Base Translation * DEV9: Use const in ICMP session * DEV9: FreeBSD/Mac Fixes for ICMP session * DEV9: Use std::unique_ptr for tracking active pings * DEV9: Use vector for ICMP temp buffer * DEV9: Fix handling of ICMP timeout * DEV9: Fix IP_PayloadPtr::WriteBytes() * DEV9: Use non-blocking sockets for ICMP Sessions on Unix * DEV9: Correct ICMP log messages * DEV9: Amend ICMP_Session comments * DEV9: Eliminate c-style casts from ICMP_Session * DEV9: Correct spelling in ICMP session * Bios: add support for Rom2 up to 4Mb * Qt: Update Base Translation * Common: Fix FreeBSD build * Qt: Add Emerald theme and fix palette var names * Debugger: change how the nullbyte (0x00) are displayed in the memoryview widget. * Debugger: Implement little endian memory view support * GameDB: Ensure NativeScaling doesn't nag users at native res * github: mention to verify games if making an issue * Covers: Use serial for cover image names when selected individually * GameDB: Fix up ATV ORF 3 fixes * ReadMe: Fix BIOS dump link. (#11552) * PAD: Update to latest controller database. * InputManager: Release settings lock before shutting down the input source * UI: Fix updater to ignore installer version * UI: Update glyphs * translations: Syncing Crowdin translations (#11541) * GameDB: Various fixes * Debugger: Fix Open Debugger option to not toggle * Qt: Update Base Translation * Qt: Clarify Pressure Modifier String * Qt: Update Base Translation * Debugger: Use std::string for bp conditions. Implement memory bp conditions * GS/HW: Adjust point sampler behavior. * UI: Update Glyph Ranges * Qt: Update Base Translation * UI: fix broken link in setup * Qt: Update Base Translation * GameDB: Add native scaling to Scaler * GS/HW: Improve scale detection and allow non-bilinear downscales * GS/HW: Make sure both bitwise values are unsigned for ps_convert_float32_float24 depth. * GS/HW: Check for full cover in more situations when we disable blending. * GameDB: Various fixes * GS/Metal: Add FLOAT32_TO_FLOAT24 case to DepthStencil texture format for shader convert. * GS: Fix Wsign-compare warning. * GameDB: Some fixes for NTSC-J titles. (#11508) * GS: Fix half pixel offset normal upscaling above 8x. * Debugger Expressions: Add FPU registers to breakpoint conditionals. * Qt: Update Base Translation * Bring ControllerBindingWidget .cpp and .h files in line with others/.ui file * GameDB: Various fixes * GS: Clear draw queue when using the null renderer * Deps: Update to SDL 2.30.5 * USB: Fix period key not working * GameDB: Add eeClampMode fix to SLPM-66644 (#11505) * UI: Add text to upscaling multipliers and remove two fractional * GameDB: Destroy All Humans! 2 PAL Title * Qt: Update Base Translation * Qt: Make more precache strings translatable * Clang Format: cache.cpp and vtlb.cpp * EE Cache: Invalid physical address caching and line locking * EE Cache: Fix PageMask reg usage when checking TLB entry cache mode * UI: Fix per game internal resolution dropdown * GS: Uncap upscale multiplier subject to GPU limits * Config: Don't copy global WS/NI to game settings * Qt: Fix use-after-free in settings reopen() * DEV9: Fix function parameter should be passed by const reference warnings. * GS/HW: Get rid of GetAFAIL duplicates. * GS: Remove unused enum * GS/HW: Fix downscales on target regions * GS: Clean up usage of PrimitiveCoversWithoutGaps * GS: Remove std::optional from gaps variable. * GS/HW: Improve texture coverage detection * GS/HW: Optimize area of downscale algorithm to reduce processing * Deps: Avoid -1 return in rc_runtime_progress_size() * Deps: Set RC_NO_THREADS * GS/HW: Prefer already-RTA-target over SW blend for no-overlap * GS/HW: Prefer SW blend over HDR for colclip without overlap * GameDB: Shadow of Rome revert to HPO Special * GS/DX11: Fix downsample uniform unpack * GameDB: Add fixes to Harry Potter Quidditch World Cup * GS/HW: Allow conversion from 32bit to 24bit depth * GS/HW: Always update preloaded dirty areas * GS/HW: Ignore any preload outside of the valid area * GameDB: Revert an wrong game title * GS/HW: Use box filtering for source downsampling * GS/HW: Fix upscale draw detection check * GS/HW: Clear instead of invalidating upscaled targets * GameDB: GOW 2 revert to HPO Special * translations: Syncing Crowdin translations (#11462) * DEV9: Return sender IP alongside payload * DEV9: Use std::move in SimpleQueue * COP0 TLB: Fix mapping ScratchpadRam Entries * GameDB: RE Outbreak disable FBMask patch * GameDB: Various fixes * VMManager: Don't use achievements when playing GS dumps * Achievements: Fix async HC mode disable running on wrong thread * ImGuiManager: Avoid invalid scale update on surfaceless * Achievements: Eliminate intermediate malloc on state save * 3rdparty/rcheevos: Hash functions are not needed * 3rdparty/rcheevos: Bump to d54cf8f * PAD: Update to latest controller database. * GS/HW: Add missing blend optimization check * GS: Avoid pointlessly trying to map more pages in memory than the GS has * GS/HW: Optimize blends in some zero scenarios * Qt: Fix duplicate log window when theme switching * Qt: Work around theme swap bug with Classic Windows * GS/Vulkan: Release swap chain images on acquire fail * GS/HW: Ensure mipmaps aren't generated on hash cache textures * GS/HW: Better eliminate redundant clamps with mipmapped draws * GS/HW: Allow use of trilinear with shader sampling * GS/HW: Improve scale preservation check * GameDB: Street Fighter EX3 - Fix the post processing at high resolution * Deps: Update to Qt 6.7.2 * Deps: Update to SDL 2.30.4 * GS/HW: Correct rect checks in textureminmax * GS: Make sure min/max for texture is at least 1 pixel * GS/HW: Fix up Burnout CRC so NS properly detects downscale. * GS/HW: Reduce misdetections for downscaling * GS/HW: Restrict maximum direct copy size * GameDB: Fix shadows alignment on Crash Twinsanity * GS/HW: When detecting target overlap, offset copy from base * GS/HW: Fix line width factor when upscaling. * ci: bump `ws` dependency in announce workflow * Qt: Update Base Translation * GameDB: Add round sprite half to Valkyrie Profile 2 * GS/HW: Keep real rect before draw to avoid bad valid rect update * GS/HW: Don't scale up downscaled targets when copying directly * GS/HW: Add new Opaque check + use components for scaling discard check * GS/HW: Improve detection of upscaling and downscaling * GS/HW: Avoid downscaling as much as possible to increase quality * GS/HW: Correct some scaling behaviour * UI: Add new UI upscaling fix for Native Scaling * GS: Split out sprite gap check for downscale gap checking * GS/HW: Add detection for upscales * GS/HW: Don't downscale if draw is the same or larger than final output * GS/HW: First pass having downscaled post processing * GS/HW: Allow offset channel shuffles on sources. * PAD: Update to latest controller database. * Resources: Compress the PNGs * FSUI: Icon Tweaks * FSUI: Add new Game List icon * UI: fix invert settings being incorrectly set in big picture mode * GameDB: Make sure hw renderer is running for hw renderer OSD messages. * VMManager: Make sure hw renderer is running for hw renderer OSD messages. * GS/HW: Additional texture shuffle dimension check * CI/AppImage: Explicitly remove libwayland-* * VMManager: Refactor Affinity Control to Thread Pinning * GS/HW: Fix up Tekken 5 CRC to get rid of boxes when upscaling * CDVD: Remove leftover debug log * CDVD: Fix -Wsign-compare warnings. * GzippedFileReader: Don't write OOB in last chunk * GS/HW: Include block offsets on invalidation by page * GS/HW: Don't kill old targets unless completely dirty or targets overlap * MSBuild: RecStubs.cpp should be excluded * CDVD: Actually fix NVRAM open mode * CDVD: Correct NVM file saving to be in write mode * UI: Rename Wild Arms hack * UI: Increase draw dumping start/count limit * GS: Correct depth trace for sprites + optimize HW depth selection * DEV9: Handle adapters that provide FCS in capture * DEV9: Always require MAC address with pcap * DEV9: More strictly enforce MTU in pcap * GS/HW: Use enum for blend_hw shader bit. * GS/HW: Extend blend second pass to more blend formulas v2. * DarwinMisc: Use template sysctlbyname * Qt: Cleanup Internal label names * Qt: Hide Video Recording Directory option per-game * Qt: Hide texture directory option per-game * arm64: Add stubs for EE/VU/IOP recs * arm64: Add VIF dynarec * GS: ARM64 compatibility * Core: ARM64 compatibility * IPU: ARM64 compatibility * Common: ARM64 compatibility * Build: Add ARM64 configurations * VTLB: Fix unmapping all pages with 16K host * TextureDecompress: Re-add non-SSE code paths * 3rdparty/winpixeventruntime: Fix build with ARM64 clang-cl * 3rdparty/cubeb: Fix build for ARM64 * 3rdparty/cpuinfo: Fix build for ARM64 * 3rdparty/lzma: Fix ARM64 build with clang-cl * 3rdparty/soundtouch: Enable NEON on ARM64 * CI: Add required files for Windows ARM64 build * CI: Add script for building universal Mac dependencies * GS: Tidy up shifts in GSVector4i * GS: Fix a couple of non-immediate constant shifts * GS: Remove unordered runion() * GSRunner: Enable the crash dump writer * GS/SW: Zero out texture cache buffers * Debugger: Disable pseudo ops * Achievements: Fix incorrect data source for mastery points * Qt: Update Base Translation * FullscreenUI: Fix incorrect padding calculation in pause menu * CDVD: Add precaching option * FileSystem: Add ReadFileWithProgress() * 3rdparty/libchdr: Allow cancelling precache * CI: Disable repository submodule cloning * GS/Vulkan: Disable unused-function warning for vk_mem_alloc * 3rdparty/fmt: Work around RTTI being disabled * MemoryCardFolder: Fix rapidyaml deprecation warnings * 3rdparty: Move WIL v1.0.240122.1 in-tree * 3rdparty: Move rapidyaml v0.6.0 in-tree * 3rdparty: Move Vulkan-Headers v1.3.287 in-tree * 3rdparty: Move googletest v1.14.0 in-tree * 3rdparty: Move fmt v10.2.1 in-tree * DEV9: Add missing RedtapeWindows.h include * PAD: Update to latest controller database. * Qt: Use 64-bit comparison for VC runtime check * 3rdparty: Update CPUInfo to latest * CDVD: Force initialized flag on NVRAM reads * CDVD: Tidy up NVRAM read helpers * CDVD: Cache mechacon version * CDVD: Read NVRAM on startup, cache, and save on shutdown * Updater: Add VC Runtime check * GS: Swap to cpuinfo for checking CPU features * Qt: Add very-early VC++ runtime version check * input-rec: Display message when we fail to create/open file * input-rec: Use toNativeSeparators() when opening recording * GS:MTL: Fix handling of tex is depth fb * GS/HW: Correct TEXA behaviour on shuffles * GameDB: Some NTSC-K fixes * 3rdparty: Update xbyak to 7.06 * CI/Windows: Disable Qt's PCRE2 JIT * CI/Windows: Uninstall system LLVM package * GS/HW: Take render target end block for channel shuffles if bigger * CI: Tempfix windows clang builds * GameDB: Add Texture inside RT to Mobile Suit Gundam - One Year War * GS: Don't be inclusive of textures edges in all cases * input-rec: Use toNativeSeparators() when opening recording * PAD: Update to latest controller database. * GameDB: Tokyo Xtreme Racer Drift/Kaido Racer - Upscaling fixes * GS:MTL: Add Intel HD 4000 to the list of GPUs to use PixelFormatView on * GameDB: Various bodges * GS/HW: Improve some tex in rt handling * GS/HW: Improve handling of channel shuffles on new targets * GS/HW: Update the target width to match source in channel shuffle Also kill an annoying assert * GS/HW: Favour newer draw on source overlap + improve target overwrite * GS/HW: Compensate for edges in complex clamps to reduce upscale garbage * CI/AppImage: QtNetwork is no longer needed * Common: Tidy up signal handlers * GS: Remove MSVC macro hack ------------------------------------------------------------------- Thu May 30 15:04:09 UTC 2024 - i@guoyunhe.me - Update to version 1.7.5853~git20240530: * Qt: Update Base Translation * DEV9: Prefer C++ string comparison in AdapterUtils * DEV9: Use const in AdapterUtils * DEV9: Shuffle code in Linux GetAdapter * DEV9: Use helper method to get the sockaddr address family * DEV9: Eliminate c-style casts in AdapterUtils * DEV9: Use correct buffer type in Win32 GetAdapter * DEV9: Unify GetAdapter code * DEV9: Add general notes regarding sockaddr casting * GS/CRC: Improve Street Fighter 3 EX CRC to remove shimmer (and some potential input lag) * 3rdparty: Update to VK memory allocator 3.1 * Common: Use Mach VM routines for memory mapping * 3rdparty/vixl: Import @ 8eca2b7 * GS:MTL: Fix inverted UseMipmapFiltering check * CMake:macOS: Sign with --deep * GS/HW: Use valid rect over size in CopyRGBFromDepthToColor() * GS/HW: Fix unscaled rect in CopyRGBFromDepthToColor() * GS/Vulkan: Purge threaded presentation * GS: Add option to disable mailbox presentation * GS/DX11: Don't spin on CPU when GPU results aren't available * InputManager: Fix exit menu button forwarding to game * UI: Fix dithering description + make it so 4 lines of description fits * GS/Vulkan: Work around validation layer semaphore error * GS: Improve vsync mode selection * ImGuiOverlays: Display vsync queue size in OSD * GS/HW: Allow forcing Dither to 32bit for 16bit draws * GS/Vulkan: Prefer mailbox presentation for vsync-on * GS/Vulkan: Log any image acquire error * Common: Provide a MAP_FIXED_NOREPLACE define for FreeBSD * AutoUpdater: Correct type on stub processUpdate() * GS/HW: Cleanup RendererHW. * GS/HW: Restrict CPU Sprite abort to non-opaque draws * Common: Missed MAP_FIXED -> MAP_FIXED_NOREPLACE * Common: Fix Mac build * GS/HW: Ignore alpha on double half clear if not used * Common: Don't use MAP_FIXED on Linux * GS: Increase sensitivity of texflush but avoid some situations * Docs : update configuration guide * Config: Change hw mipmap from enum to bool. * VMManager: Remove osd message for hw mipmap. * Overlays: Update hw mipmap code. * Misc: Update hw mipmap code hotkey. * FullscreenUI: Change hw mipmap to a toggle button. * Qt: Change hw mipmap to a toggle button. * GameDB: Update db accordingly. * GameDB: Adjust mipmap and trilinear behavior. * GS/HW: Enable Full mipmap with ps2 trilinear always y default. * CI/Flatpak: libaio is no longer needed * Deps: Bump to shaderc 2024.1 * Deps: Switch to sourceforge mirror for FreeType * Deps: Apply qtbase commit 7b01862 * Deps: Bump Qt to 6.7.1 * Misc: Fix building with gcc14 (#11278) * PAD: Update to latest controller database. * GS/HW: Adjust conditions for CPU sprite renderer * GS/HW: Improve texture shuffle double direction with future draw * Qt: Fix default tab of Graphics Settings * Qt: Update base translation * Qt: update_base_translation.sh should be executable * FSUI: Gate HW Download mode behind per-game settings * Qt: Tidy up texture replacement settings * GameDB: fix tearing like issues on KH2 when upscaled * CI/Flatpak: Temporarily disable repo/appstream validation * GzippedFileReader: Don't clamp chunkID on read * CsoFileReader: Fix devbuild assertion * Revert "CI/AppImage: Don't bundle libssl/libcrypto" * CDVD: Simplify ISO opening * CDVD: Purge AsyncFileReader interface * CDVD: Use ThreadedFileReader for gzip ISOs * CDVD: Use ThreadedFileReader for uncompressed ISOs * CDVD: Use ThreadedFileReader for block dumps * CDVD: Fix error propagation from ThreadedFileReader * CDVD: Purge MultpartFileReader * Qt: Update base translation * Qt: Rename Load Profile to Apply Profile * CI/AppImage: Don't bundle libssl/libcrypto * VMManager: Rewrite input profile hotkey priority logic * USB-Eyetoy: Fix unused comprLen warning * FullscreenUI: Warning fix * AudioStream: Vectorize volume application * InputManager: Add push to toggle for macros * Misc: Pass most string_views by value instead of reference * GS: Make VSync a boolean toggle * Config: Remove redundant GS setting macros * MTGS: Eliminate redundant SynchronousMTGS checks in Release build * Error: Strip trailing whitespace from Windows errors * Host: Add plural translation support * SettingsInterface: Fix TinyString helper * GS/Vulkan: Simplify loader using DynamicLibrary * 3rdparty/cubeb: Only include connected devices when enumerating wasapi * 3rdparty/cubeb: Sync to 19fcbef * Qt: Add option to pause when controller is disconnected * FullscreenUI: Use native file selector on Flatpak * FullscreenUI: Add horizontal padding to menu windows * FullscreenUI: Fix minimal output latency toggle * FullscreenUI: Fix gaps between some UI elements * R3000: Serialize IOP->EE ticks carry * Qt: Rename "Enable" to "Apply" for WS/NI patches (#11236) * IOP: Adjust cycle counts slightly more accurately in some situations * GS/SW: Don't use fast reciprocal stq calculation, it's too inaccurate * Audio: Clamp final output to avoid cracking at high volumes * Core: Refactor a lot of timer work and fix a couple of bugs EE/IOP Timers: improve clock sync, disable v/h sync when SINT enabled. * FullscreenUI: Fix deadlock/abort in Graphics Settings * Qt/SaveState: Simplify warning message. * FSUI: Automatically hide advanced graphics settings * PAD: Update to latest controller database. * Qt: Fix copy paste fail * 3rdparty: Update LZMA/7zipSDK to 23.01 * USB: Add d-pad controls to RBDrumKitDevice * GS/DX12: Fix incorrect resource state of ImGui font * GS/HW: Avoid barriers on second alpha pass when only writing to Z * GS/Vulkan: Always issue first barrier on RDNA3 * GS: Fix use-after-free on lost device * GS/HW: Fix invalid self copy from move in DX renderers * GS/HW: Fix possible texture leak on skipped draw * GS/HW: Fix incorrect StretchRect() in double buffer copy * GS/HW: Rename alpha_one to alpha_eq_one pxAssert. * GS/HW: Better name get alpha values for blend. * GS/HW: Optimize sw/hdr colclip on some blend formulas. * Achievements: Fix function parameter should be passed by const reference warnings. * Gif: Fix the scope of the variable can be reduced warnings. * IopBios: Fix function parameter should be passed by const reference warnings. * R5900: Fix the scope of the variable can be reduced warnings. * Mdec: Cleanup file. * Mdec: Clang format. * VMManager: Clear protected pages before changing extra memory mode * EE: Correct update of EE cycles on low cycle counts when overclocking * DEV9: Add DHCP logger * DEV9: Fix incorrect cmake entry * CDVD: Improve handling of host: paths in cdvdLoadElf * DEV9: Better error handling on UDP_FixedPort creation * DEV9: Slightly simplify UDP socket closing * DEV9: Improve support for sending multicast packets * DEV9: Adjust comments in UDP_Session * DEV9: Correct capitalisation on UDP log messages * DEV9: Eliminate some c-style casts in UDP_Session * SaveState: Reset VM when save state fails to load * Misc: Remove unused ps macros from Memory.h * [SAVEVERSION+] EE: Expose advanced option for extra memory * gitignore: Add deps-build path * Qt: Fix remove game directory button being enabled w/o selection * Error: Fix negative formatting of HRESULT * CrashHandler: Use SetUnhandledExceptionFilter() and terminate on crash * HostSys: Simplify page fault handler installation * CI/Flatpak: Update to SDL2 2.30.3 * PAD: Update to latest controller database. * Qt: Add label next to audio buffer size * DEV9: Inherit from QStyledItemDelegate for address fields in hosts table * Mark %d ms for translation * Qt: Fix incorrectly labeled Reset Volume button * 3rdparty: Update simpleini to v4.22 * HeapArray: Add missing field swap * Config: Remove unused FrameLimitEnable field * Qt: Clean and remove empty game settings * Qt: Fix volume reset button in game properties * Deps: Update to SDL 2.30.3 * GS/SW: Remove redundant code generator classes * CI:mac: Disable libpng framework build * CI:mac: Use -dead_strip in dependency builds * CI:mac: Build x86_64 only MoltenVK * Qt: Update Base Translation * SPU2: Use AudioStream for output * Host: Add AudioStream * 3rdparty: Add FreeSurround * Qt: Handle sliders in per-game settings * SettingsWrapper: Add SmallString overloads * Console: Add log macros * DEV9: Defer deletion of socket sessions * Qt: Add Classic Windows as theme option * GS/HW: Fix blend_mix regression * GameDB: patches for NHL 2K9 and Major League Baseball 2K9 * SPU: Only fire IRQ for Reverb reads when FxEnable * CI/Linux: Remove invalid download links * GameDB: CMR 2005 Timer fix * Timers: Fix up some timer behaviour * CMake: Unbreak finding base translations * GameDB: Code Lyoko QFI fixes * GS/HW: Implement dithering on blend second pass on some formulas. * GS/HW: Make sure when a draw is rta scaled for blend second pass. * GS/HW: Ger rid of clr_blend1_2 condition. * GameDB: Add missing GT fixes * EE/JIT: Increase size of jump for FPU MUL * CMake: Don't assume all qt utils are in the same place * GS: Predivide ST by Q on large equal-Q triangles * GS: Use insertps/blendps instead of shuffles * DEV9: Fix MacOS crash upon receiving an ICMP reply * GameDB: God of War 2 mipmapping fixes * GameDB: Crash Nitro Kart fixes * EE/IOP Timers: Rewrote most of the gate handling to be better. [SAVEVERSION+] * EE/Timer: Don't reset count on setting gate * PAD: Update to latest controller database. * GameDB: Various fixes * DEV9: Add const to variables in TCP session * DEV9: Fix incorrect error check on TCP send * DEV9: Format comments in TCP session * DEV9: Correct capitalisation on log messages * DEV9: Use reinterpret_cast for sockaddr * DEV9: Eliminate some c-style casts in TCP_Session * GS/HW: Rename RTCorrect/Decorrect to ScaleAlpha * GS/HW: Allow transition to RTA on full cover draw * GS/HW: Round alpha values for indexed sample of RTA * GS: Round coordinates in PrimitiveCoversWithoutGaps() * GS/HW: Remove shuffle misdetection hack * GS/HW: Detect shuffles using quads * DEV9: Improve logic for getting MacAddress (#10937) * GameDB: Jak 1 and CMR 2005 fixes * GS/HW: Ensure valid alpha doesn't get cleared on 24-bit targets * Misc: Add gstreamer fallback to aplay * GH: Clarify lack of support for third-party Linux builds * GS: Improve Autoflush detection with channel masks * GS: Improve STQ loggin in draw dumps * GS/HW: Improve depth deswizzle * CI: Simplify Linux build * GS/HW: Check for format combinations that make sense for CSBW * GS/HW: Stretch double buffered targets when scale changes * MSBuild: Use AVX/AVX2 for 3rdparty as well * INISettingsInterface: Fix file descriptor leak on Linux * Docs: Initial overhaul for stable 2024 (GameIndex) * HeapArray: Avoid writing out of bounds in internal_resize * GameDB: LOTR Twin Towers fixes * Qt: Update Base Translation * GS/HW: Optimize medium blend on dx. * CDVD/BIOS: On creating NVM, force setup on next full boot * BIOS/HLE: Improve handling of OSD params when fast booting * GameDB: Various fixes * GameDB: Various Fixes * GS/HW: Allow preload if FBW = 0 on small draw * Qt: Fix rare crash during update download * DEV9: Also defer loading until ethernet is enabled * DEV9: Lazy load adapter list in settings UI * DEV9: Use a signal blocker instead of disconnecting signal * DEV9: Properly disable/enable the DHCP label * DEV9: Fixup Settings Layout * DEV9: Properly disable/enable the LBA48 checkbox * GSLzma: Fix a file handle leak in GSDumpLzma * FullscreenUI: Add Save State Backup toggle to BPM * Updater: Clarify updater error message to point to official site * FullscreenUI: Clean up speed limiter toggle leftover * GS/HW: Clear dirty list on target clear * GS/Vulkan: Drop feedback loop extension * GS/HW: Extend blend second pass to more blend formulas. * GS/HW: Cleanup date and rt alpha min max function. * GS: Fix crash and file leak during dump * GS/HW: Minor shader optimization. * VMManager: Add warning for texture dumping * RedumpDatabase: Update hash database * GSHwHack: Purge The Getaway CRC * GameDB: Various fixes * DEV9: Correct type used to store GetDelta result * DEV9: Improve validation of received sequence numbers * CI/Flatpak: Bump to KDE 6.7 container * Debugger: Disable the debugger toolbar ctx menu * GS/HW: Re-sort the pre-source shuffle check. * GS/HW: Improve depth updating on source target match * GS/HW: Fix some small errors updating depth in RT targets * GS:Capture: ffmpeg 7 support * CI:mac: Add option to not build ffmpeg to dependency build script * Achievements: Fix fullscreen window height * Achievements: Fix HC mode activating on reset of non-cheevo game * ImGuiOverlays: Fix possible crash in save state selector * FullscreenUI: Get rid of extra scrollbar in save state selector * DEV9: Adjustments to HDD logs * BPM: Small icon tweaks * BPM: Make open in file browser exit fullscreen when clicked * Qt: Add Grey Matter theme * GS/HW: Cross-reference RT alpha with CLUT for P8H * GS: Fix error and OOB access in GSGetRGBA8AlphaMinMax() * Config/FullscreenUI: Properly disable GPU Palette Conversion. * VMManager: Log entry point in hexadecimal * GS/HW: Ensure tex shuffles, masking are render target draws. * GS/HW: Try to keep old targets around without overlap or dirty areas * PAD: Update to latest controller database. * FullscreenUI: Fix images in DX11/GL * Qt: Shrink settings window by ~30 pixels * GS/HW: Fix RTACorrect/Decorrect debug log * GS/HW: Allow creation of known targets via move with offset * GS/Vulkan: Add env var for non-semantic debug info * Qt: Update Base Translation * ImGuiFullscreen: Use popup background for all popups * FullscreenUI: Redo landing page and add help bar * ImGuiManager: Fix double press to activate menu items * ImGuiManager: Increase key repeat delay * FullscreenUI: Avoid per-frame memory allocations with SmallString * SettingsInterface: Add SmallString overloads * 3rdparty/imgui: Use face up for menu * SmallString: Add missing methods * Image: Don't pass FILE across CRT boundary * Qt: Change stateChanged() to checkStateChanged() * Qt: Fix 6.7.0 deprecation warnings * CI/Flatpak: Bump to KDE 6.7 SDK * CI/Flatpak: Swap to CMake for building SDL2 * GS/Vulkan: Gate non semantic debug info behind extension * CI: Add non semantic debug option to shaderc * GS/Vulkan: Fix depth not clearing with first colclip draw * BPM: Light Mode color scheme update * BPM: Fixes swapped arrow key glyphs * Debugger/CPUWidget: Make "Go to in Memory View" open the Memory View * Debugger: Untangle the breakpoints data flow to resolve races * DebugTools: Properly Mark Addresses < 0xBFC00000 as Invalid * Debugger: Prompt for HC restart on Boot and Debug * Debugger: Unbind the BP UpdateHandler on destructing DebuggerWindow * Qt: Update Base Translation * GameDB:Bigger blob of various fixes * Core: Work around GCC bug * Common: Don't forceinline vararg functions * DEV9: Increase allowed number of to be ACKed tcp packets * DEV9: Improve tracking of acknowledged data * DEV9: Move and fix GetDelta Function * DEV9: Correct Console Logs * DEV9: Increase number of tracked sent SEQ number * PAD: Update to latest controller database. * GS/HW: Cleanup EmulateBlending a bit more. * GS/HW: Rearrange color on shuffle if SW Blend or TFX * GS/HW: Add support for blend second pass. * Qt: Use window modality for message boxes * Qt: Fix native message boxes on MacOS * Qt: Translatification * Qt: Change 'N/A' to 'No Image' in status bar * Docs: Add shaderc to third-party licenses * 3rdparty/imgui: Update to v1.90.4 * 3rdparty: Remove glslang * GS/Vulkan: Swap out glslang for shaderc * CI: Build shaderc as part of deps * GSRunner: Fix build on Windows * GS/OpenGL: Use EGL 1.5 platform interface * Common: Sync DynamicLibrary with DuckStation * Docs: Update third-party notices * 3rdparty: Remove jpgd * USB: Swap jpge for libjpeg * GS: Support saving WebP screenshots * Image: Use libjpeg and support WebP saving * 3rdparty: Remove unused in-tree libs * Build: Unify shared libraries across platforms * Qt: Fix crash on shutdown settings save * Updater: Fix incorrect CoInitializeEx() call * GH: Bug report clarification * GameDB: Various fixes * CMake: Skip deploying dxcompiler on Windows * Updater: Use IFileOperation for cleanup * Qt: Fix a couple more missing native separator calls * Qt: Fix BIOS list * Deps: Update to Qt 6.7.0 and SDL 2.30.2 * Qt: Ensure settings are writable before running setup wizard * SettingsInterface: Add Error to Save() * FileSystem: Add Error to CreateDirectory()/RenamePath() * Error: Add prefix methods * FileSystem: Handle paths longer than MAX_PATH on Windows * GS/HW: Fix operator precedence warning * GS/TC: Read indexed texture from GS memory if complete dirty overlap * GS/HW: Prioritize loading required replacement textures over precache * GS/HW: Further fix up RTA handling * GS/HW: Fix up some RTA behaviour and reduce copies * GS/TC: When preloading new targets, include the preloaded size as valid * GS/HW: Stop 24bit targets from RT Alpha correcting * GameDB: Various fixes * PAD: Update to latest controller database. * GS/HW: Fix loading replacement textures * GameDB: Various fixes * GS: Move PrimitiveWithoutGaps function to GSState * GS: Improve optimizing scissoring texture when REPEAT sampling * Docs: Remove XZ Utils from thirdpartynotices (#11016) * GS/HW: Compute source alpha min/max based on texture instead of CLUT * GS/TextureCache: Remove redundant parameter to RTA{De,C}orrect * GS/TextureCache: Fix incorrect alpha min/max read on block offsets * Qt: Fix vanishing status bar renderer info * Qt: Fix crash on shutdown with BP mode open * GS/HW: Avoid deleting depth targets on shuffles * GS/Vulkan: Fix incorrect clear colour for fast colclip * GS/HW: Improve handing of some texture shuffles * GS/HW: Round source lookup rect to block boundary and improve overlap check. - also clean up formatting in GSTextureCache.cpp * GS/DX12: Fix FXAA compilation * CI: Remove xz/liblzma from build scripts * 3rdparty: Remove xz * GS: Replace xz/liblzma with 7zip LZMA SDK * Common: Update FixedArray.h from DuckStation * GS/DX11: Re-enable FL10 support with a warning ------------------------------------------------------------------- Fri Mar 29 13:14:41 UTC 2024 - i@guoyunhe.me - Update to version 1.7.5656~git20240329: * GS/DX: Fix ALT+ENTER causing mode switch * GS/OGL: Fix recursive macro compile error * GSDevice: Improve IsEffective() test ------------------------------------------------------------------- Fri Mar 29 12:41:14 UTC 2024 - i@guoyunhe.me - Update to version 1.7.5654~git20240329: * GS: Remove reduced-depth-range hack * GS: Remove DSB feature * Config: Allow the use of portable.txt (#10984) * Qt: Remove Speed Limiter setting * GameDB: Various fixes * CDVD: fix sceCdReadConsoleID on bios v1.70 and up * GS: Purge GSinit() and GSshutdown() * OSD: Minor adjustment to basic blending notification * GS/Metal: Fix Wunused-const-variable warning. * GS: Improve state load determinism * GS/HW: Improve accuracy of RGB_ONLY AFAIL * GSDevice: Add separate RGB/A blend factors * GS: Use SRC1_COLOR instead of SRC1_ALPHA for DSB * GS: Remove separate alpha pass fallback * GS/HW: Cleanup blend function, update blend levels. * GS/HW: Detect shuffles reshaping the target * GS:MTL: RTA correction shader is used to scale textures * GS:MTL: Formatting * GS: Treat rta as a bit flag * GS/HW: RTA improvements and enhancements ------------------------------------------------------------------- Mon Mar 25 13:30:14 UTC 2024 - i@guoyunhe.me - Remove unneeded build requires kgconfig(gtk+-3.0) and duplicated build requires pkgconfig(liblzma) - Update to version 1.7.5641~git20240324: * ci: Bump the ci-deps group with 5 updates (#10944) * GS/HW: Check both edges of current triangle for quads * GS/HW: Compare dirty rects by valid bounds * GS/HW: Improve channel + texture shuffle detection and processing * CI: Set build-log-url for Flathub upload * USB: Cleanup usb qemu. * UnitTests: Only build SSE4 on Apple Silicon host * CI: Swap to MacOS 14 runner * deps: Build MoltenVK on MacOS * Qt: Don't invoke quit() from closeEvent() * Qt: Enable unifiedTitleAndToolBarOnMac for main window * GS/HW: Make sure RTA doesn't correct when it can't * CI:mac: Update to Xcode 15.2 * CI:mac: Set CMAKE_INSTALL_NAME_DIR * CI:mac: Use shared cmake config variable * CI: Support relative dirs in install scripts * Qt: Fix main window stuck open after update * README: Update docs link * GameDB: Fix SSX On Tour NTSC-US patch * Qt: Update docs link on setup wizard * GameDB: Add some gshw fixes. * Qt: Fix closing log window via taskbar * GS/HW: Optimize RTA correction to reduce copies * GS/HW: Improve how we handle texture shuffles with barriers. * PAD: Update to latest controller database. * UI: Rename screenshot size options * GameDB: Various fixes * GameDB: NTSC-J Fixes. (#10928) * UI: Add the "points" unit in some RA-related strings (#10917) * GS/HW: Decorrect targets for readbacks. * GS/HW: Allow source is rt to use corrected alpha in most cases. * GS/HW: Clean up Correct/Decorrect calls and functions. * GS/HW: RTA Decorrect on Target Update. * GS/HW: Adjust RTA shader precision. * GS/HW: Check if channel shuffling actually needs decorrecting. * GS/HW: Improve how we handle decorrection on texture shuffles. * GS/HW: RTA checks for moves and DST matches and ICO CRC. * GS/HW: Avoid corrections on new targets. * GS/HW: Update TargetClear to work with RTA Correction. * GS/HW: RTA Correction, implement on DATE. * GS/HW: Make sure we don't multiply Cs if Ad is corrected. * GS/HW: Decorrect Ad on sw blend in tfx shader. * GS/HW: Avoid (Ad + 1) cases on RTA correction. * GS/HW: Add support for Ad (RTA) correction. * GS/HW: Improve shuffle width/height detection ------------------------------------------------------------------- Sat Mar 16 04:43:48 UTC 2024 - i@guoyunhe.me - Added xpadneo recommends to support Xbox One/Series wireless controllers - Update to version 1.7.5617~git20240315: * Qt: Disable Texture barriers option on Metal. * GS/Metal: Fix some Wformat warnings. * GS/HW: Adjust blend mix for impossible blend. * Debugger: Fixes crash selecting a filter search with new search button * Debugger: Reduces RAM useage for searches (Act 1) * OSD: Add Memcard Icon in more places * BPM: Implement "Open in File Browser" Function * Path: Add CreateFileURL() * GS/HW: Instead of adjusting blend min/max, adjust GetAlphaMinMax. * GS/HW: Remove blend_ad_improved case. * GS/HW: Calculate blend/rt alpha min/max based on alpha test. * GS/HW: Adjust blend_alpha_min/max based on DATE. * GS/HW: Don't allow conversion to indexed is read is outside the target * PAD: Update to latest controller database. * GS/HW: Adjust dither on Blend Mix when Cs-Cd * Af blend. * GS/HW: Adjust dither on Blend Mix when Cs-Cd * As blend. * GS/HW: Don't include TBW in hash cache key * GS/HW: Reduce duplicates in hash cache * GS/Vulkan: Work around NVIDIA attachment clear bug * GS/HW: Handle redundant FRAME+Z buffer clears * CI: Update to SDL2 2.30.1 and Qt 6.6.2 * Qt: Fix log window disabling itself on close * VulkanDevice: Add additional semaphore on swap chain * Qt: Toggle for DualSense Player LED * vmmanager:revert gpu logging * VMManager: Log power profile and GPUs on startup * GS/HW: Pre check DATE requirement before updating rt alphas * GameDB: God of War 2 Fixes * OSD: Fix Recording Icon * UI: Fix broken setup guide links * PAD: Update to latest controller database. * Qt: Update Base Translation * GS/HW: Require alpha for 8H, 4HH, 4HL on source lookup * GS/HW: Improvements to rt alpha accuracy * Qt: Fix InterfaceSettingsWidget layout * FSUI: Icon treatments * Debugger: Memory search expansions + results count * GS/Vulkan: Don't ever fully clear stencil on DATE draws * GS/Vulkan: Use attachment clear for ONE stencil * GameDB: Arc the Lad TOTS Fixes ------------------------------------------------------------------- Fri Mar 01 12:42:03 UTC 2024 - i@guoyunhe.me - Update to version 1.7.5585~git20240229: * 3rdparty/rcheevos: Bump to 3d01191 and move in-tree * Debugger: Add automatic refresh on 1 second interval * DebugTools: Add noreturn heuristic * GameDB: FIFA Street 2 Fixes * GameDB: FIFA 14 Fixes * GS/HW: Calculate alpha on updated areas on RT invalidation * PAD: Update to latest controller database. * GameDB: Various fixes * CI/Flatpak: Fix dubious ownership error * ci: Switch Flatpak build to flathub-infra/flatpak-github-actions (#10838) * 3rdparty: Update xbyak to 7.05.1 * Debugger: Fixes crash on debugger open when cpu not alive * DisassemblyWidget: Allow showing opcodes & some key bind modification * GS/HW: Preload whole target on match ------------------------------------------------------------------- Wed Feb 21 12:01:33 UTC 2024 - i@guoyunhe.me - Update to version 1.7.5571~git20240221: * Debugger: Migrates Memory Search tab to it's own widget * Core: Correctly identify TOOL and Namco 246/256 bios (#10836) * GameDB: Jak TLF Fixes * GameDB: Add PCRTCOverscan to Crash Twinsanity (PAL) * ImGuiManager: Defer scale updates * 3rdparty/libchdr: Rebase to upstream 2a1119c * PAD: Update to latest controller database. * UI: Update SW Renderer Threads Tooltip * GitHub: Update macOS versions on issue templates * GS/Vulkan: Use fbfetch flag for subpass dependency * GSBlock: Add Zen 4 to comment * Misc: Rename Disable Depth Emulation * Interpreter: Comment cleanup * R5900: Comment cleanup * GameDB: Various fixes * PAD: Update to latest controller database. * UI: Remove option to disable per-game settings * GS: Fix crop scaling for software and bilinear (sharp) * RAchievements: Fix off by one error in scratchpad reads * GameDB: NTSC-J Overhaul * OSD: Add icon for Slow-Mo * Memcard: Fix incorrect order of directory/filename path components for _pcsx2_meta_directory files * Memory cards: Update error message * Qt: Update Base Translation * GameDB: Add Autoflush to X2: Wolverine * GS/HW: Only allow tex is fb on alpha if draw is recursive * Qt: Revert to old icon * Qt: Translation Fixes * Debugger: Create check for successful QString conversion in MemoryViewerWidget.cpp * Qt: Default to No for exit Memcard abort msgbox * FS: Fix cover text truncation * PAD: Update to latest controller database. * GS: Move input recording shutdown to VMManager * deps: Fix prefix for libbacktrace on Linux * Qt: Increase controller settings window height * SDLInputSource: Expose IOKit/MFI toggles * deps: Bump to SDL2 2.30.0 * GameDB: Add patch for Samurai Warriors 2 - Xtreme legends * GameDB: Various fixes * GS/Vulkan: Fix incorrect memory order arg ------------------------------------------------------------------- Sun Feb 04 13:50:31 UTC 2024 - i@guoyunhe.me - Update to version 1.7.5540~git20240203: * DEV9: Fix HDD Response when no HDD is connected * GameDB: Various fixes * Qt: Add mention zso formatted roms * Qt: Update Base Translation * translations: Syncing Crowdin translations (#10759) * GS/HW: Clear draw list when replacing with single sprite * GameDB: Add MipMap to Arc the Lad games for Depth of Field * GS/HW: Allow palette lookups from depth and deswizzle manual deswizzles * Debugger: Adds editing register values via double click * Qt/BPM: Minor icon tweaks * InputRec: Stop input recording on VM shutdown * Achievements: Handle fake memory map * GS: Check for D3D Mapping Layers and disable Vulkan if present * GS/Vulkan: Fix potential race between submit and main thread * GS/Capture: Stop capture on VM shutdown * ImGuiOverlays: Use white font for recording time * GS/Capture: Show video timestamp instead of wall time * Qt: Update Base Translation * Qt: Deprecate per-game WS/NI toggles in favor of Patches * USB: Fix buffer copies in EyeToy * GameDB: Add mipmap full with ps2 trilinear to SWAT Global Strike Team. * GameDB: Add gshwfixes to Band Hero. * GSDumpReplayer: Fix UI not responded to messages when replaying dumps * USB: Fix possible buffer overflow in webcam * USB: Don't reset configuration when saving state * USB: Audio devices don't need port numbers * USB: Fix incorrect config keys for usb-headset * USB: Rewrite RingBuffer class * Qt: Update Base Translation * Qt: Fix more compiler warnings. * Counters: Move input poll to after throttle * GameDB: Add Merge Targets to Shadow Hearts * GS/HW: Kill old source using target if rect is outside target surface ------------------------------------------------------------------- Fri Jan 26 12:10:01 UTC 2024 - i@guoyunhe.me - Update to version 1.7.5518~git20240126: * ImGuiOverlays: Fix OSD margin * Qt: Make "Ignore Inversion" a global mapping setting * Qt: Update Base Translation * DEV9: Remove some casts in ATA Info * DEV9: Various ATA fixes * DEV9: LBA48 Support * Qt: Icon Refresh * Qt: Fix use of tr outside of Qt class * Common: Add helper for creating an NSString from a string_view * Qt: Use proper Show in Finder on macOS * CMake: Set qm files as non-source data in Xcode * GS/HW: Handle more double-half clear edge cases * GameDB: Hot Shots Golf Fore Fixes * PINE: fix save state regression introduced during the switch to Qt * Debugger: Allow copying address of memory search results * FSUI: Add Recording Indicator and Time * GameDB: Thrillville fixes * GUI: Memory Card "slot" instead of "port" * Debugger: Adds loading breakpoints/saved addresses from settings * Qt: Fix unclickable links in Setup Wizard * Qt: Remove the duplicate memcard button * Qt: Remove NTFS compression checkbox on Linux/Mac * MemoryCardFile: Log size/formatted state on load * MemoryCardFile: Don't compress file on opening * Qt: Explicitly set memcard compression regardless of choice * GameDB: Various fixes * GS/HW: Don't preload target from other targets after hw clear * PAD: Update to latest controller database. * GS/HW: Fix up Tekken 5 CRC hack to not remove post + break other scenes * config: remove unused variables * Qt: Update Base Translation * Qt: Warning fix * GS/HW: Fix incorrect page mask in ClearGSLocalMemory() * GS/HW: Fix double-half clears misfiring on CT32+Z24 when clearing depth * GS/HW: Prevent creating texture with invalid mipmap levels * GS/Metal: Don't discard alpha on RGB depth copy * GameDB: A few trilinear+mipmap games * GS: Correct flush reasons * GS/HW: Better avoid target uploads on HW clear * SPU: VolumeSlide: disregard phase when exp + decr * GS/HW: Fix false positive on shared bits with double-half clears * Qt: Make Shift+Wheel scroll settings info panel * GunCon2: Fix cursor assertions in devbuilds * GS/HW: Optimize out some situations of texture loading * GameDB: Various fixes 2: Electric Boogaloo * GameDB: Various fixes * Qt: Update Base Translation * GS/HW: Fix compiler warnings. * Qt: Remove non-printable character from some strings * FullscreenUI: Link create memory card to Qt dialog * Qt: Fix OSD/Big Picture display for missing languages * translations: Syncing Crowdin translations (#10638) * GameDB: Add HPO Native to SLAI * GameDB: Gun Align to Native + typo fix * Pad: Force multitapped slots to Not Connected if their multitap is missing * GS/HW: Add DS and Alpha Test checks * GS/HW: Further improve no_rt heuristics * ImGuiOverlays: Fix analog input display * FileSystem: Handle infinite symlink loops in FindFiles() * ImGuiOverlays: Display inputs as integer, ignoring deadzone * Pad: Add GetEffectiveInput() * Adding Jetbrains Rider to Gitignore. * gitignore: Add portable.ini/fix font paths * CI/Linux: Use wildcard for AppImage libc downgrade * DEV9: Remove SDMA code * DEV9: Fix ATA MDMA * GameDB: Various fixes * GameDB: Fix water in Just Cause (#10645) * Game List: Ignore exclusion paths if they are empty string * CI: Default to non-portable builds * Build: Remove unused option `DISABLE_BUILD_DATE` * PAD: Update to latest controller database. * GS/HW: ignore lower 3 bits of 16bit color for AEM check * Qt: Look for a file named DefaultUpdaterChannel.h * Build: Simplify Git version extraction * Update Crowdin configuration file * GameDB: Flower sun and rain fixes * Qt: Remove debug popup after update cleanup * Qt: Update Base Translation * Qt: Invoke Updater as Administrator for Program Files installs * GS/HW: Don't mark 24bit alpha as valid on upgrade * CDVD: Fix block dump path generation * Qt: Use native path separators for block dump * IPU: Fix regression from #10617 * CI: Allow user to override deps build path * GS/DX11: Remove unused field * GS: Fix enum type return warnings * GS: Make GSVertex POD * GS: Make GSDrawingContext and GSDrawingEnvironment POD * GS: Make vector types POD * GS: Skip vertex append for GS_INVALID PRIM * GS: Remove unused vertex types * GSCapture: Fix invalid substring comparison * x86/iR5900: Fix signed/unsigned comparison in timeout loop * SPU2: Make StereoOut16/32 POD * IPU: Remove last parameter from IDCT_Add * HW: Make various DMAC/IPU/VIF register types POD * Cache: Make CacheTag/CacheData POD ------------------------------------------------------------------- Sat Jan 13 05:13:15 UTC 2024 - i@guoyunhe.me - Update to version 1.7.5449~git20240113: * Qt: Update Base Translation * FSUI: Allow toggling fullscreen when VM is paused * Qt: Tidy up Tools menu * Update VMManager.cpp to not count paused time toward time played * GS/HW: Fix drawing with mismatched target sizes * CMake: Set LINUX in current and parent scope * VMManager: Force TimeStretch in Achievements HC Mode * Translation\UI: Updates Bitrate "Kbps" to "kpbs" * Settings: Adds description to 'All CRCs' on hover for cheat/patch settings * MTGS: Explicitly set FP control register on startup * PINE: Convert from class to namespace * PINE: Tidy up and fix shutdown hang on Linux * GS:MTL: Properly handle hdr rendering to cleared textures * Qt: Update Base Translation * 3rdparty: Add source for modified PromptFont that we use for OSD * Qt: Add log window * Qt: Add accessors for UI thread view of current game * Console: Remove WX rubbish and replace * GS/HW: Don't bother trying to draw empty draws * GameDB: Remove GS fixes from Ty The Tasmanian Tiger * GSDumpRunner: Fix dump runner * GS/HW: Upgrade target to C32 if alpha requested on src is rt * GS/HW: Update cached source alpha if linked to target * GameDB: Set HPO Native to Fast and Furious (#10595) * CI: fix flatpak cron and add a way to manually kick off a release (#10567) * GameDB: Merge sprite to remove blur on Sakura Taisen - Atsuki Chishioni * GS/HW: Detected striped moves in HW * GS: Flush draw when address matches FRAME/Z * GS/HW: Don't rely on old targets for double-half clear * Qt: Fix incorrect renderer shown in status bar * DEV9: various fixes for ATA Identify improved 48-bit addressing UDMA mode now set correctly MDMA0 mode now set correctly fixed user addressable sectors limit * GS/HW: Fix incorrect resizing of Ico move target * GS/HW: Allow blending on normal shuffles * GameDB: Fix broken shadows in Armored Core Last Raven * PINE: fix regressions introduced in #10448 * PAD: Update to latest controller database. * Misc: Warning fixes * Qt: Fix docs file not getting included on Linux/Mac * Debugger: initialise SavedAddress.address with 0 instead of NULL * GameDB: Various fixes * Qt: Add third-party license statements * GameDB: Use chop rounding for division in GT4 NTSC-J * Config: Replace FpuNegDivHack with eeDivRoundMode * Qt: Update Base Translation * Qt: Minor Translation Fixes ------------------------------------------------------------------- Sun Jan 07 10:18:23 UTC 2024 - i@guoyunhe.me - Update to version 1.7.5413~git20240107: * Qt: Fix HTTP download error format string ------------------------------------------------------------------- Sun Jan 07 09:54:35 UTC 2024 - i@guoyunhe.me - Update to version 1.7.5412~git20240107: * GameDB: DMC 1 Fixes * Qt: Update base translation * Qt: Fix opening game properties causing patch reload * Qt: Fix missing font message not being translatable ------------------------------------------------------------------- Sun Jan 07 08:26:49 UTC 2024 - i@guoyunhe.me - Update to version 1.7.5410~git20240107: * Qt: Add runtime downloading of CJK OSD fonts * Qt: Add runtime resource downloading * Config: Add UserResources to EmuFolders * SDLInputSource: Replace hint strings with macros * Qt: Fix columns in cheat tree list not auto-sizing * Patch: Fix ungrouped patches from >1 file not merging * SDLInputSource: Log axes/buttons when controller is opened * Misc: Enable some disabled warnings * CI: migrate to upload-artifact@v4, download-artifact@v4 and labeler@v5 (#10431) * Qt: Minor Translation Fixes * Qt: Add Popn icon to Input OSD * GameDB: Various fixes * GameDB: Fixes for Bully * Misc: Uses Qt::UserRole for hardcoded literals & const changes * Debugger: Double clicking Memory Search result switches to memory view tab * Debugger: Add Saved Addresses tab widget for bookmarking mem addresses * SIO: Fix Wunused-variable compiler warnings. * Qt: Update Base Translation * Patch: Fix last duplicate patch group not being ignored * Pad: Add Pop'n Music controller type * GameDB: Add fullblend/autoflush/tex-in-RT for Catwoman * GS/HW: Handle offset RTs when offset texture is detected * Linux: Stop OpenGL overriding Vulkan if both VK and OpenGL are enabled * Misc: Add patches folder to gitignore * CheatsSettings/PatchSettings: Add toggle for showing All CRCs * Qt: Update Base Translation * Core: Remove unused variable * Core: Remove syscon log and merge with EE logs * Readme: Update and Remove Redundant Info * Debugger: Add support for Not Equals Array filter searches * Debugger: Combine Start & End addresses to 1 line & add comparison label * Settings: Clearing settings disables Cheats/Patches * GameDB: remove Knights Of The Temple 2 CRC * HW/CRC: remove Knights Of The Temple 2 CRC hacks ------------------------------------------------------------------- Thu Jan 04 12:06:19 UTC 2024 - i@guoyunhe.me - Update to version 1.7.5386~git20240104: * GS: Fix autoflush init after renderer switch ------------------------------------------------------------------- Wed Jan 03 11:06:38 UTC 2024 - i@guoyunhe.me - Update to version 1.7.5385~git20240102: * GameDB: fixes for Mary-Kate & Ashley - Sweet Sixteen - Licensed to Drive ------------------------------------------------------------------- Tue Jan 02 16:13:34 UTC 2024 - i@guoyunhe.me - Update to version 1.7.5384~git20240102: * GameDB: Rock Band Track Pack Volume 2 Fixes * Qt: More Translation Fixes * GameDB: 007 - Agent Under Fire * PAD: Update to latest controller database. * IOP HLE: Fix broken dopen implementation * PCAP: Fix a regression from #10448 * GS: Refactor renderer switching * GS/DX11: Ignore two irrelevant warnings * GS/DX11: Fix crash with debug device * GS/HW: Fix crash with custom textures ------------------------------------------------------------------- Sun Dec 31 03:41:29 UTC 2023 - i@guoyunhe.me - Update to version 1.7.5376~git20231231: * Achievements: Wrap long achievement descriptions * ImGuiFullscreen: Add LayoutUnscale() * Achievements: Display missable/progression/win icons * 3rdparty/rcheevos: Bump to 3cadf84 * Resources: Add achievement icons to PromptFont * GS/HW: Add descriptive labels to RTs/textures * GS: Move texture object labels to base class * GS: Purge GSTextureSW * GS/SW: Remove use of GSTextureSW for dumping * GS: Purge GSTexture::Swap() * CMake: Move unsupported compiler warning to end * 3rdparty/libzip: Hardcode most checks * CMake: Fix building x86 on Apple Silicon * CMake: Use shared libwebp, liblz4, and libzstd on Linux/Mac * CI: Add xz/zstd/lz4/webp to Mac dependencies * GamePatchSettingsWidget: Enable word wrap for long patch names/descriptions * Qt: Update Base Translation ------------------------------------------------------------------- Sun Dec 31 02:08:40 UTC 2023 - i@guoyunhe.me - Update to version 1.7.5371~git20231231: * GS/HW: Use DECAL/TCC for GT4 render fix * GS/HW: Don't discard alpha in C32 targets being used as C24 ------------------------------------------------------------------- Sun Dec 31 01:36:44 UTC 2023 - i@guoyunhe.me - Update to version 1.7.5370~git20231230: * Qt/Translations: Hopefully filled the remainder of still missing description * Tools: Fix glyph range generator script * Qt: Use more fitting icon for the cover download FSUI * GS:MTL: Give labels to textures * GameDB: Various fixes * VMManager: Fix disc change path message * Debugger: Fix Importing Breakpoints CSV functionality (#10486) * Qt: Update Base Translation * GS: Use templates for shift immediates * GS/SW: Replace non-constant shift immediate ------------------------------------------------------------------- Sun Jan 1 08:13:17 UTC 2023 - Hillwood Yang <hillwood@opensuse.org> - Fix build on Tumbleweed ------------------------------------------------------------------- Sun Oct 30 12:41:46 UTC 2022 - Hillwood Yang <hillwood@opensuse.org> - Update version to 1.7.3494 * Support x86_64 * Support GTK3 * Fix bugs - Add fix-convert-wxString-issue.patch and pcsx2-system-libs.patch ------------------------------------------------------------------- Sun Sep 6 14:26:05 UTC 2020 - Yunhe Guo <i@guoyunhe.me> - Add comments for DISABLE_ADVANCE_SIMD because the name is misleading ------------------------------------------------------------------- Thu Aug 27 10:13:26 UTC 2020 - Martin Hauke <mardnh@gmx.de> - Build with "-DDISABLE_ADVANCE_SIMD=ON" otherwise it builds with "-march=native" and thus uses SIMD's that aren't available on all systems. ------------------------------------------------------------------- Thu May 21 10:43:29 UTC 2020 - Yunhe Guo <i@guoyunhe.me> - Update License - Remove Group - Add Source URL - Update CMake options - Split language packages ------------------------------------------------------------------- Sat May 9 21:02:26 UTC 2020 - Yunhe Guo <i@guoyunhe.me> - Update to version 1.6.0. Full changes at https://github.com/PCSX2/pcsx2/releases/download/v1.6.0/Changelog.v1.6.0.txt ------------------------------------------------------------------- Mon Apr 27 10:05:09 UTC 2020 - i@guoyunhe.me - Add pkgconfig(zlib) build dependency - Update to version 1.5.0~git20200414: * Locales: Update Arabic Translations ar_SA. (#3302) * onepad: Add SZMY-POWER CO. LTD. GAMEPAD 3 TURBO controller. ------------------------------------------------------------------- Thu Apr 09 17:30:35 UTC 2020 - i@guoyunhe.me - Update to version 1.5.0~git20200408: * onepad: Update to latest controller database. ------------------------------------------------------------------- Thu Apr 02 12:25:51 UTC 2020 - i@guoyunhe.me - Update to version 1.5.0~git20200327: * onepad: Update to latest controller database. * gamedb: Remove gamefix patch for Petz - Horsez 2. * Locales: Update Arabic Translations ar_SA Unneeded spaces and symbols changed and removed. * Locales: Update Italian translations it_IT. (#3289) * cheats_ws: Remove R&C NTSC Patch - resolves Vid Comic 1 Boss Hang. * Locales: Update Hungarian Translations hu_HU * gsdx: Bump gsdx version number to 1.2.0. * pcsx2-tas: Adjust TAS code to be properly disabled with macro. * cheats_ws: Update widescreen patches for 1.6 release. ------------------------------------------------------------------- Fri Mar 06 22:13:49 UTC 2020 - pousaduarte@gmail.com - Update to version 1.5.0~git20200229: * gsdx-d3d11: Truncate fog in tfx.fx shader. * Locales: Add Lithuanian Translations lt_LT. (#3267) ------------------------------------------------------------------- Tue Feb 25 16:37:59 UTC 2020 - pousaduarte@gmail.com - Update to version 1.5.0~git20200222: * NSIS: Don't pack files twice - reduces installer size to 7MB. * NSIS: Fix uninstaller issue with shortcut removal. * onepad: Update to latest controller database. * Locales: Update Portuguese Brazilian Translations pt_BR. (#3259) * Locales: Update Polish Translations pl_PO * Locales: Update Norwegian Translations nb_NO * Locales: Update French Translations fr_FR * GameDB: Added VU patch for Powerdrome PAL. (#3255) ------------------------------------------------------------------- Fri Feb 14 14:02:39 UTC 2020 - pousaduarte@gmail.com - Update to version 1.5.0~git20200214: * Locales: Update Russian Translations (ru_RU). (#3253) * onepad: Update to latest controller database. * Locales: Translation/localisation fixes for Arabic/French/German. (#3251) * Locales: Update Japanese translations ja_JP. (#3250) * Locales: Update Dutch/Polish translations (nl_NL, pl_PL). (#3245) * NSIS: Update VC Redist URL/comments ------------------------------------------------------------------- Mon Feb 10 19:32:14 UTC 2020 - pousaduarte@gmail.com - Update to version 1.5.0~git20200210: * locales: Refresh locales to include updated strings * locales: Renormalise nl_NL line endings * locales: Remove pl_PL duplicate metadata * PCSX2: PCSX2 1.6 Documentation Overhaul. (#3139) * onepad: Update to latest controller database. ------------------------------------------------------------------- Sun Feb 9 14:36:33 UTC 2020 - Yunhe Guo <i@guoyunhe.me> - Disable pkgconfig(libpcap) to fix Leap builds ------------------------------------------------------------------- Fri Feb 07 22:14:53 UTC 2020 - pousaduarte@gmail.com - Update to version 1.5.0~git20200207: * gsdx-hw: Add Jak 2 JP to crc list. (#3240) * GameDB: New fixes/patches * Locales: Fix First time wizard window width on Chinese Simplified language zn_CN. * Locales: Update Russian translations ru_RU. (#3234) * Locales: Update German translations de_DE. (#3230) * onepad: Broken haptic != Broken controller. * gsdx-gui: Update crc hack level and Image load store tooltips to reflect recent changes. * gsdx-hw: Move GSC_XenosagaE3 crc hacks to Aggressive state. ------------------------------------------------------------------- Fri Jan 31 08:52:42 UTC 2020 - pousaduarte@gmail.com - Update to version 1.5.0~git20200127: * onepad: Update to latest controller database. * Locales: Update Dutch translations nl_NL. (#3224) * gsdx-d3d11: Adjust anisotropic filtering handle. * Locales: Polish localization/translation fixes. (#3223) ------------------------------------------------------------------- Thu Jan 23 13:42:22 UTC 2020 - pousaduarte@gmail.com - Update to version 1.5.0~git20200123: * Locales: Update Spanish translations es_ES. (#3203) * gsdx-hw: Remove GSC_DemonStone crc hack. * gsdx-gui: Add an option in hw hacks to control the half bottom detection. * gsdx-hw: Split half screen/bottom detection in 3 levels. * Locales: Update Traditional Chinese (zh_TW) translations. (#3216) * Locales: Polish localization fix. (#3222) * gsdx-d3d11: Remove unused m_rt_ss sampler. ------------------------------------------------------------------- Fri Jan 17 19:38:11 UTC 2020 - pousaduarte@gmail.com - Update to version 1.5.0~git20200117: * Locale: Update Japanese translations ja_JP. (#3204) * Locales: Update Polish language translations pl_PL. (#3213) * Locales: Updated the Turkish(tr_TR) translation with the missing string. (#3217) * locales: Refresh locales to include missing string * pcsx2:gui: Make the presets tooltip translatable again * Locales: Updated Turkish translations for PCSX2(tr_TR). (#3208) * Update locale files to current set of translatable strings (#3158) * pcsx2: Quickfix for translatable string not being picked up by xgettext ------------------------------------------------------------------- Tue Jan 14 22:16:30 UTC 2020 - pousaduarte@gmail.com - Update to version 1.5.0~git20200114: * gsdx-hw: Add some missing game regions to crc list. ------------------------------------------------------------------- Sun Jan 05 22:02:13 UTC 2020 - pousaduarte@gmail.com - Update to version 1.5.0~git20200105: * gsdx-hw: Add GT4 Mazda MX-5 Edition to crc list. ------------------------------------------------------------------- Fri Jan 03 09:03:56 UTC 2020 - pousaduarte@gmail.com - Update to version 1.5.0~git20191231: * GameDB: Add patch for Nascar09. (#3193) * gsdx-hw: Add Jak1 Cingular/Underground Demo, Jak X trilogy demo, RatchetAndClank3 1108 Beta to crc list. * onepad: Update to latest controller database. * Fix CMSAR1 execution to use correct multiplier Fix ILW/ISW/LQ/SQ on microVU for reading VU1 regs ------------------------------------------------------------------- Sat Dec 28 15:53:08 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20191223: * pcsx2-gui: Remove Dump memory option from Debugger. * GameDB: Add Burnout 3 - Takedown [Demo], International Cue Club, Telly Addicts to db. (#3185) ------------------------------------------------------------------- Mon Dec 23 13:54:14 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20191223: * Fix VIF unpack log message in Vif_Unpack.cpp for VU1 * gamedb: remove gamefix patches for DI execution fixes. * pcsx2: DI execution is delayed by one instruction. ------------------------------------------------------------------- Thu Dec 19 19:28:34 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20191219: * gui: Fix about dialog logo DPI scaling * pcsx2-gui: Fix dpi scaling for some windows. * pcsx2-gui: Update About window. * Lilypad-gui: Fix gui overlapping for force feedback axis 2 value. * gsdx-gui: Redesign hw hacks gui on Windows. * gsdx-gui: Adjust some gui options. * gsdx-hw: Add missing crc id for Star Wars: The Force Unleashed PAL region. * GameDB: Resolve missing blade issue in Castlevania Curse of Darkness. (#3173) ------------------------------------------------------------------- Tue Dec 10 22:32:43 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20191208: * GameDB: Ecco the dolphin - Defender of the Future patch ------------------------------------------------------------------- Sat Dec 07 15:20:43 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20191206: * onepad: Update to latest controller database. ------------------------------------------------------------------- Tue Dec 03 19:26:06 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20191202: * pcsx2: Fix mainframe wxStaticBitmap delete issue * gamedb: Add vuClampMode 2 gamefix to Soul Calibur 2. * GameDB: Patches update. (#3166) ------------------------------------------------------------------- Sat Nov 30 12:22:00 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20191128: * gsdx-hw: Disable half screen TS fix for Xenosaga 3. * onepad: Update to latest controller database. * gsdx-hw: Remove GSC_ResidentEvil4 crc hack. * gsdx-hw: Add missing crc id for CrashBandicootWoC, pal region. * GameDB: Various updates ------------------------------------------------------------------- Mon Nov 18 19:49:08 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20191118: * fps2bios: Remove fps2bios from master branch. ------------------------------------------------------------------- Sun Nov 17 18:48:29 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20191117: * gsdx-hw: Add comments explaining what GSC_MidnightClub3 crc hack does. ------------------------------------------------------------------- Wed Nov 13 19:10:31 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20191113: * GameDB: Update/Remove outdated gamefixes for the following titles: ------------------------------------------------------------------- Thu Nov 07 19:28:36 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20191103: * Gamedb: Remove FMVinSoftwareHack gamefix for Silent Hill 3. ------------------------------------------------------------------- Sun Oct 27 16:13:28 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20191027: * gsdx-hw: Add Persona 3 to automatic mipmapping (basic level). ------------------------------------------------------------------- Wed Oct 23 18:25:56 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20191023: * ci:appveyor: Add VS2019 and remove VS2015 * pcsx2: Remove special case from pointer patch command parsing (#3135) * gsdx-d3d11: Fetch the texture PSM format rather than the context format in texture sampler. ------------------------------------------------------------------- Mon Oct 21 19:54:51 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20191021: * gsdx-hw: Adjust GSC_Bully crc hack. ------------------------------------------------------------------- Wed Oct 16 18:15:50 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20191012: * common: Silence -Wunused-function clang warnings. (#3127) * gsdx-hw: Purge impact screen crc hack for Burnout Revenge. ------------------------------------------------------------------- Wed Oct 09 20:57:23 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20191008: * Onepad: Update to latest controller database. * spu2-x: Fix crash with an invalid output module. (#3125) * cmake: Change FreeBSD wx-config path * pcsx2|utilities: Remove ambiguous wxString-related overloads * utilities: Split thread internal callback function * GameDB: Asobo VU Rounding mode fixes (#3129) ------------------------------------------------------------------- Sat Oct 05 10:53:35 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20191005: * GameDB: Fahrenheit asylum crashing fixes. (#3109) * gsdx-ogl: Hit unsafe instead of safe path for sw fbmask when there is no alpha blending. (#3100) ------------------------------------------------------------------- Thu Oct 03 12:06:19 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190930: * gsdx_legacy: Silence very verbose clang warnings. (#3126) * Set F4's AlsoApplyToGui to false to avoid a hang when spammed. * common: Fix build error with clang 9. (#3123) ------------------------------------------------------------------- Sun Sep 29 17:31:59 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190929: * pcsx2: Partially fix IPU PACK command ------------------------------------------------------------------- Mon Sep 23 20:48:59 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190922: * Onepad: Update to latest controller database. * cmake: Fix build with cmake-3.5.2. (#3117) * cdvdgigaherz: Prevent potential infinite loop on ini read * pcsx2: Fix parsing error in pointer patch command (#3112) * gsdx-gui: Fix FXAA Shader checkbox not working properly. * Gamedb: Remove Dakar 2 gamefix patches. * GSdx-d3d11: Make TFX shader more similar to OGL's. * GSdx-d3d11: Reorganize TFX shader to match OGL's. ------------------------------------------------------------------- Sat Sep 21 14:12:37 UTC 2019 - Yunhe Guo <i@guoyunhe.me> - Use "ExclusiveArch: i586" to disable x86_64 build - Remove unneeded baselibs.conf ------------------------------------------------------------------- Fri Sep 20 21:24:21 UTC 2019 - Yunhe Guo <i@guoyunhe.me> - Add baselibs.conf to source, so we can push it to Factory. ------------------------------------------------------------------- Fri Sep 13 11:53:47 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190911: * GSdx: Enable OpenCL on Linux (#3099) * Onepad: Update to latest controller database. ------------------------------------------------------------------- Mon Sep 09 19:46:32 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190907: * Take care of a typo that only effects pcsx2 if built without superVU. * gsdx-gui: Fix Align Sprite checkbox not working properly. * Locales: Update Portuguese Brazilian Translation. (#3092) ------------------------------------------------------------------- Wed Sep 04 11:54:36 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190902: * pcsx2-counters: Revert to older VRender/VBlank timings * gsdx: Use the same ini code on both Windows and Linux * Locales: ja-JP: fix non-desu-masu forms. (#3097) ------------------------------------------------------------------- Sun Sep 01 20:06:04 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190831: * gsdx-hw: Add FFX us/eu demo/prototype discs to crc list. * Gamedb: Adjust/add some entries for Jak games. * gsdx-hw: Add Jak 1 jap, Jak 2 eu, Jak 3 eu/us demo discs to crc list. ------------------------------------------------------------------- Wed Aug 28 19:45:47 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190826: * gsdx-ogl/d3d11: Add a assert when texture is too small or too big. * gsdx-d3d11: Adjust maximum texture size limit based on available feature level. * cdvd: Fix end-of-disc issues (#3051) * Get rid of extremely spammy warnings when compiling as debug. * pango: reenable harfbuzz check, but don't fail if it isn't there. Revisit once travis builds have pango 1.44 in them. * Add option not to build dev9ghzdrk. * clang: Get rid of a number of warnings. I don't need pages of warnings that things clearly marked in the code as deprecated are deprecated, and I doubt I'll be worrying about those overloaded functions any time soon. * GameDB: Enter the Matrix changes. (#3081) * gsdx-hw: Re enable automatic mipmapping for Jak 1 and 3. * GSdx-hw OGL: log if tex size gt PBO segment size. * GSdx-hw OGL: fix PBO pool map size. * PCSX2: Avoid hang when switching renders with hotkey. (#3072) * Comment out the fix for the moment, since Travis hates me. * One more try here. Make harfbuzz optional instead of required for the moment, and worry about travis once it's on distributions with pango 1.44+. * Add harfbuzz to travis as well. * Add harfbuzz as a dependency to play nice with pango 1.44+. * Revert "3rdparty/pthreads4w: Fixup process exit logic. (#3056)" * Revert "3rdparty/pthreads4w: Ensure on_process_init early execution. (#3073)" * 3rdparty/pthreads4w: Ensure on_process_init early execution. (#3073) * GSdx: Fix mipmap SSE2 code for linear mipmap nearest filter. (#3064) * GSdx-hw: Add Jak 1 JP and Jak 3 EU crc ids. * GSdx-hw: Add a crc id for Jak 1 US region. * GSdx-hw TC: improve search tex in RT * GSdx-hw TC: invalidate Source with Target TEX0 * GSdx-hw TC: fix Target::Inside check * GSdx-hw TC: fix end block computations * GSdx-hw: SwSpriteRender, fix drawing region * GSdx-hw: SwSpriteRender, improve no rast. check * GameDB: Crazy Frog Racer 2/Alone in the Dark fixes * 3rdparty/pthreads4w: Fixup process exit logic. (#3056) * onepad-legacy: Use mt_queue, and move it from onepad to common. (#3060) * Gamedb: Also add Norway region of Harry Potter COS to gamedb with a gamefix patch. * Gamedb: Add Harry Potter and the Chamber of Secrets Finnish version to gamedb along with a gamefix patch. ------------------------------------------------------------------- Thu Aug 08 20:16:11 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190807: * PCSX2: Wait some frames between F9 SW render toggles. (#3052) * GSDumpGUI: Replaced watchdog thread with Forms.Timer * GSDumpGUI: Some changes based on willkuer's review. * GSDumpGUI: Now textbox path change requires enter key. * GSDumpGUI: Make it 64bit friendly. * GSDumpGUI: Add bits information to window title. * GSDumpGUI: Avoid startup crash on invalid path settings. * GSDumpGUI: Update textboxes after using the File Dialog. * GSDumpGUI: Actually start reading the stderr stream. * GSDumpGUI: Different color for error log output. * GSDumpGUI: Enable stderr redirection. * GSDumpGUI: Replace directory tree dialog. * GSDumpGUI: Watch for directory changes. * GSDumpGUI: Fix unbalanced stack exception. * GSDumpGUI: Run one frame per loop for better performance. * GSDumpGUI: Close when GSdx window is hidden. * GSDumpGUI: create the vsync packet just once. * GSDumpGUI: Minor improvements. * GameDB: MTX Mototrax glitchy graphics fixes * GSdx: Use rt for dRect size, update crc level label. ------------------------------------------------------------------- Sat Aug 03 17:28:37 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190802: * PCSX2: Set pad plugin and bios defaults automatically. (#3020) * GSdx: Remove useless logo_ogl.bmp include from VS project files. * gsdx-hw: Add some logs for OI fixes, add JakX beta eu crc id. * gsdx-hw: Add OI rendering fix for Big Mutha Truckers. * gsdx-hw/gamedb: Add gamefix for Dog of Bay as well as some game crc ids. ------------------------------------------------------------------- Sat Jul 27 19:15:43 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190726: * GameDB: Super Monkey Ball Deluxe Monkey Billiards DX minigame fixes * Lilypad: Update Xinput description. (#3038) * spu2-x: Set default to SDL on Linux instead of portaudio, unless you don't have SDL 2. * Spu2-x: Fix noise generator. (#3030) * Fix Game Database error message. ------------------------------------------------------------------- Fri Jul 19 12:59:24 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190718: * Gamedb: Patch for Jak X NTSC Public Beta. (#3029) * Gamedb: Update Spider Man 3 Jap patch, add Korean version to db list along with a gamepatch port by Arapapa. * Gamedb: Add some gamefix patches, add/modify db entries. * gsdx-gui: A few more adjustments to the osd/shade boost sliders. * gsdx-ogl/d3d11: Also ensure that we set proper ini values for Shade Boost sliders. * gsdx-osd: Ensure we set proper data for osd options. ------------------------------------------------------------------- Tue Jul 16 07:23:15 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190715: * gsdx-d3d11: Set maximum allowed texture size to d3d10 limits which is 8192. * gsdx-gui: Allow only digit inputs in osd edit boxes for font size, timeout, and max logs. * gsdx-gui: Fix some overlapping text on osd gui. * gsdx-gui: Put/move hw adv. & hacks option after blending option. ------------------------------------------------------------------- Sun Jul 14 14:50:56 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190713: * Cache code cleanups. * Travis: Bump Ubuntu version to Xenial * GSdx-hw: New SW sprite renderer, used in Jak games only for now. (#3001) * pcsx2: Auto select proper GSdx plugin in Plugin Selection. (#3013) * GameDB: Various updates/cleanup and gamefixes for Ratatouille and Dog's Life * pcsx2: Fix microVU debug logging. * gsdx-ogl: Comment out pabe bit, not yet used. * gsdx: Fix unknown pragma clang warnings. * gsdx-hw: Add Harry Potter and the Goblet of Fire, Project Snowblind to automatic mipmapping. * GameDB: Bully/Canis Canem Edit unbeatable Chapter 2 level fixes. * GSdx: Add temperature setting. (#2989) ------------------------------------------------------------------- Wed Jul 10 20:39:46 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190708: * gsdx-d3d11: Extend BLEND_NO_BAR to also hit on clamp 0, it's faster than standard HDR algo. * gsdx-d3d11: Extend sw blending to BLEND_NO_BAR which is also free and doesn't require rt sample nor any barriers. * Remove sVU_Compare.h and iVU1micro.cpp, both of which appear unused. * Take care of a few clang warnings. * gamedb: Looks like I copied outdated patch codes on my previous commit for Ace Combat Zero. * Gamedb/GSdx-hw: Add gamefix patches for Ace Combat Zero JP/KO versions. Add KO version to crc id list. ------------------------------------------------------------------- Sat Jul 06 10:38:59 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190704: * build.sh and cmake plugin code cleanup (#2953) * [skip ci] README: Update system requirements * Onepad: Update controller database. ------------------------------------------------------------------- Wed Jul 03 12:26:45 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190701: * CDVD: Add fallback path for blockdump source name unavailability * CDVD: Add configurable directory for blockdumps storage * GsDumpFinder: fix error when dir not found ------------------------------------------------------------------- Thu Jun 27 20:44:39 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190623: * gsdx-hw: Add an OI hack for Sonic Unleashed. * gsdx-d3d11: Add rgba channel selection/support to StretchRect. * gsdx-ogl: Add rgba channel selection/support to StretchRect. * gsdx-hw: Purge Sonic unleashed crc hack. * GameDB: Serials update and some gamefixes. (#2999) ------------------------------------------------------------------- Sat Jun 22 10:49:12 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190620: * gsdx-hw: Revert dmc 3 TS hack purge. * GameDB: Popcap crashing fixes * Switch a bunch of 64 bit #ifdef's to use the cross-platform 64-bit define I added into Pcsx2Defs.h. * Add warning on gcc 9. * Gamedb/gsdx-hw: Add gamefix patch and crc id for Harry Potter and the Prisoner of Azkaban EU. * gsdx-d3d11/gui: Move the nvidia hack toggle to Disable Safe Features. * BuildParameters.cmake: fix typo * gsdx-hw: Purge useless d3d11 only hacl for DMC3. * GameDB: Naruto games fixes and beta trial updates (#2994) * GSdx-dialog: Unused parameter on hacks dialog constructor * GSdx-Dialog: Remove useless member variable * Remove sVU_Debug.h, as nothing in it is actually used anywhere. * Added a universal 64-bit define, and a message indicating that Pcsx2 was compiled as 64 bit in the system information. * gsdx-hw: Fix incorrect variable name when tc is disabled. * gsdx-d3d11/gui: Don't display Reference Device in available Adapters in release builds. Display it only on debug builds. * gsdx-d3d11: Remove remaining uav (UnorderedAccessView) code, it wasn't used * gsdx-d3d11: Update nvidia hack handling. * gsdx-gui: Purge Sprite hack from the gui. * gsdx-hw: Remove no longer needed Sprite hack, replaced by improved atst code already. * gsdx-d3d11: Update d3d shader macro handling to a much better algorithm. ------------------------------------------------------------------- Sat Jun 15 22:05:50 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190615: * gsdx-hw: Add Jak2 demo crc id, US version. * gsdx-hw purge HauntingGround crc hacks. * gsdx-d3d11: Add draw call number to debug logs. * gsdx-hw: Purge CastlevaniaCoD, CastlevaniaLoI, NanoBreaker crc hacks. * GSdx-d3d11: Partial port of EmulateBlending() from OGL renderer to DX11 renderer and ps_blend() from OGL shader to DX11 shader (only accumulation blend). * GSdx-d3d11: Ported SW blending variables from OGL to DX11 PSSelector/BSSelector/pixel shader. * GSdx: Made a DX11/OGL-independent blend map in GSDevice.cpp. Convert to OGL/DX11 specific constants at run time. ------------------------------------------------------------------- Mon Jun 10 11:01:01 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190606: * [skip ci] GSDumpgui: Handle dumpPath as optional. (#2981) * Gamedb: Add SLES-51219 Harry Potter and the Chamber of Secrets Portugal release. * Gamedb: Fix for Mafia (S) SLES-52282. (#2974) * gsdx-hw: Use std max for scaling factor, bonus add jak3 crc id for eu preview/us international release. * Build: Changes required to compile and run using VS 2019 (#2975) * debugger: Muti-byte hex strings can now be pasted into the memory view. (#2960) ------------------------------------------------------------------- Fri May 31 17:47:57 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190531: * [skip ci] gsdumpgui: Auto select gsdx dll and gs dump when a directory location is reloaded/changed. * gsdx-hw: Remove no longer used linear parameter from ComputeFixedTEX0, add an assert that m_target isn't handled with invalid_tex0 yet due to upscaling. * gsdx-hw: Fix border issue on ComputeFixedTEX0. ------------------------------------------------------------------- Mon May 27 12:51:34 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190526: * PCSX2 > GUI: update and improvements of Scandinavian translations * gsdx-hw: Re add GSC_RedDeadRevolver crc hack that only skipped blur effects to aggressive mode only. ------------------------------------------------------------------- Fri May 24 14:05:08 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190524: * onepad: Update to latest controlled database. * gamedb/gsdx: Harry Potter Chamber of secrets db and crc update. * gsdx-d3d11: Don't run Alpha Stencil on DATE with texture shuffle. * gsdx-gui: update alpha stencil, crc hack level tooltips. * [skip ci] gsdumpgui: Properly disable/grey out some debug options based on Debug Mode check. ------------------------------------------------------------------- Sat May 18 15:09:52 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190517: * Locales: Update ja_JP localing. * gsdx-hw: Purge GSC_GTASanAndreas crc hacks. ------------------------------------------------------------------- Mon May 13 12:45:36 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190511: * wx: Replace a bunch of wx 2.8 macros with the wx 3.x versions. * Add a few default functions in explicitly. (-Wdeprecated-copy) * GSdx: Variables should be initialized in the order in which they are declared. (-Wreorder) * gsdx-d3d11: ensure texture size of at least 1x1 ------------------------------------------------------------------- Mon May 06 12:39:33 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190505: * gsdx-hw: Purge GSC_SimpsonsGame crc hacks. ------------------------------------------------------------------- Fri May 03 21:38:35 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190503: * gamedb: Add CrashTagTeamRacingIbit gamefix to Crash Tag Team Racing. * gsdx-hw/gamedb: Add Star Wars - The Force Unleashed to gamedb and crc list. * gsdx-hw: Update OI_StarWarsForceUnleashed hack. * gsdx-hw: Purge GSC_StarWarsForceUnleashed crc hacks. * gsdx-hw: Check for null texture before commit in hacks. (#2951) * gsdx-sw: Add an option to toggle auto flush on sw renderer. * pcsx2: ofc I forgot to completely remove the variable from the previous commit ... * pcsx2-gui: Don't put Screenshot button in a submenu. * microVU: Add gamefix for Crash Tag Team Racing. Fixes constant recompilation problems. ------------------------------------------------------------------- Sun Apr 28 12:43:39 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190428: * onepad: Cleanup in a few places. * onepad: Update to include latest controller database. * onepad: bring the sensibility changes over to onepad as well as onepad_legacy. * Onepad (legacy) sensibility implementation for linux (#2932) ------------------------------------------------------------------- Fri Apr 26 17:42:47 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190426: * gsdx ogl: commit texture in copy function * gsdx ogl: only always uncommit texture in debug build * gsdx ogl: always commit a sparse texture when force_texture_clear is enabled * gsdx-ogl: Do some integer casts for destination texture commit to StretchRect. * gsdx ogl: sparse texture : only commit new area * gsdx hw: commit texture before a clear in OI hack * gsdx-ogl: update Save() to use committed size of texture * gsdx-ogl: Add detection of Sparse Depth in isDss() * gsdx-ogl: add destination texture commit to StretchRect * gsdx: enable sparse render target in TC * gsdx: add uncommit in recycle * gsdx-ogl: add texture commit ogl renderer * gsdx ogl: enable sparse feature on GSdevice interface * gsdx ogl: implement CommitPages * gsdx ogl: handle creation of sparse texture * gsdx hw: add API to manage sparse texture allocation * gsdx hw: allow to create sparse texture at device level * gsdx-d3d11: Move colclip code to blending function. * gsdx-hw: Forgot to remove a crc region check for dbzbt2-3, no longer needed. * gsdx-hw: Purge crc hacks that had their half screen issues resolved (Texture shuffle case). * GSdx-hw: Add secret ini option to disable TS half bottom detection * GSdx-hw: Add automatic detection of half-bottom in TS * GSdx-hw: Move src to protected member * GSdx-hwtc: Propagate valid area from dst to source * GSdx-hw: Store bounding rectangle in protected member ------------------------------------------------------------------- Wed Apr 24 12:34:12 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190424: * GameDB: Add VU Clamping for Battle Gear 3. (#2939) * gsdx-gui: Separate opengl and direct3d blending options. * gsdx-d3d11: Adjust fbmask code on d3d11. * pcsx2-wx: Remove extra separator line. * gsdx-d3d11: Don't enable fbmask on triangle primitives. * gsdx-gui: Purge the aout (Alpha hack) from the gui, will be useless with fbmask emulation, enable blending option on d3d11. * gsdx-d3d11: Partial port of frame buffer masking from opengl. * gsdx-d3d11: Remove old aout code. * PCSX2: update & improvments of Scandinavian translations * Fixing stiks state monitor (#2933) * pcsx2 savestates: Bump savestate version, required for the previous TAS PR merge. * recording: Opt-into keybindings, revert potential overrides if disabled * recording: freeze recording information to savestate regardless * recording: various formatting and review corrections * recording: Append copyright headers * gui:recording: Revert addition of Screenshot As, will contribute as separate PR * recording: Added some more useful logs and cleaned up some TODOs * recording: Use conventional savestate functions, save save-state in a separate file alongside recording file * recording: Significant refactor on VirtualPad implementation * recording: Use wxFopen instead of f_open * recording:gui: Temporarily remove Movie Editor GUI, add back at a later date * recording:gui: Overhaul VirtualPad GUIs * recording:gui: was not correctly removing recording top level menu bar option * gui:recording: force ascii for filepath of recording, remove legacy conversions * recording: removed C++ reserved pattern usages, removed japanese comments * travis: include recording header files in travis build properly * recording: recording file implementation * recording: implementation for recording file GUI panel * recording:gui: dialog for creating a new recording * recording: main recording functions and input gathering * recording:gui: movie editor window and virtual pads * gui:recording: new mainmenu event listeners * gui:recording: All main window modifications and additions * recording: implementation for new keybindings * recording: added new log sources * recording: all modifications to pcsx2/ source * GSdx: implemented saving a snapshot to a dialog provided file path * recording: visual studio project changes * travis:recording: added Recording sources to CMake scripts * recording: gitignore modifications and new keybindings ------------------------------------------------------------------- Sat Apr 20 18:35:46 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190420: * gsdx-gui: Fixes typos on the tooltip for disabling safe features. (#2931) * Gamedb: Visual concept hanging fixes. (#2929) * gsdx-hw: Move GSC_RadiataStories, GSC_StarOcean3, GSC_ValkyrieProfile2 crc hacks to D3D level. * gsdx ogl: Bypass the texture cache when the frame buffer will be sampled. ------------------------------------------------------------------- Mon Apr 15 16:43:31 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190415: * [skip ci] GSDumpGui: Only reload dumps and dlls separately if their respective settings change, make config portable, autodetect dump/dll folder. (#2926) ------------------------------------------------------------------- Mon Apr 15 11:59:17 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190414: * PCSX2: compiled mo-file for latest pt_BR update (#2910). * [skip ci] GSDumpGUI: Fixes multiinstance crashes. (#2925) * Locale: Br. Portuguese Translation - Update. (#2910) * Gamedb: WRC avec sebastien loeb performance fixes. (#2923) * spu2-x-gui: Increase synchronizing mode drop down list vertical size. * gsdx-ogl: Check if primitives are triangles instead of overlapping. * Gamedb: Remove stall delay branch patches from WRC3, WRC Rally Evolved/WRC avec Sebastien Loeb. * pcsx2: Fix stall on branch .. in delay slot. * GSdx-d3d11: Enable break on D3D message * [skip ci] Readme.md: Update system requirements info. * gsdx-hw: Disable automatic mipmapping on Jak games for now. * Gamedb: Fixes, serial and patches update. (#2914) ------------------------------------------------------------------- Sat Apr 06 13:02:26 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190405: * Gamedb: Add gamefix patch for (Choro Q - High Grade) Gadget Racers NTSC-J. * Lilypad: Replace question mark with "N/A" on Diagonotics window when a device is not active. * gsdx-hw: Some minor comment and code adjustments. ------------------------------------------------------------------- Wed Apr 03 19:02:46 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190401: * Pnach: Add Author line. (#2911) ------------------------------------------------------------------- Wed Mar 27 17:26:51 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190326: * GSDumpGUI: Make sure all child processes are closed when closing main form. (#2900) ------------------------------------------------------------------- Tue Mar 26 20:00:39 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190326: * gsdx:-debug: Update previous GSDrawingContext commit to show log only on gl sw renderer. * gsdx TC: remove dead code * gsdx ogl: disable sparse in extenstion detection * gsdx-ogl: Disable sparse depth on amd. * GameDB: Add patch for Panzer Dragoon. (#2902) * GameDB: Fix PlayStation Underground 4.4 entries ------------------------------------------------------------------- Mon Mar 25 13:45:32 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190323: * Gamedb: Also add patches for Klonoa 2 JP version. * Gamedb: Also add patches for Klonoa 2 EU version. ------------------------------------------------------------------- Fri Mar 22 13:27:46 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190321: * Updated Klonoa 2 patch to new one by Prafull, works much better and fixes some corrupt textures * Workaround to avoid access violation problem in Klonoa 2 loading Volkan Inferno Lets hope the build bot doesn't mess this up :P ------------------------------------------------------------------- Wed Mar 20 21:43:17 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190319: * [skip ci] README.md: Improve readability. (#2893) * gsdx-hw: Add another Sly 2 prototype/beta disc to crc list. ------------------------------------------------------------------- Sun Mar 17 19:03:15 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190317: * gsdx-hw: Purge GSC_NarutimateAccel, GSC_Naruto crc hacks. * gsdx-gui: Fix overlap issue with Rendering threads text. ------------------------------------------------------------------- Thu Mar 14 21:38:50 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190312: * Gamedb: Add King's Field IV ntsc-j patch. * gsdx-ocl: Fix some compile warnings. * gsdx-gui: Properly grey out opencl device text when opencl is enabled, also some minor cleanup. * Plugins: Remove PADSSSPSX and xpad. ------------------------------------------------------------------- Mon Mar 11 13:33:29 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190311: * dev9ghzdrk: pthread_create returns status, not thread handle ------------------------------------------------------------------- Sat Mar 09 17:33:50 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190308: * gsdx-hw: Update a few crc issue categories for several games. * gsdx-hw: Move GSC_Okami to Aggressive level. * Gsdx hw: Purge GSC_TalesOfAbyss crc hacks. * gsdx-gui: Adjust advanced settings and hacks gui. * Locale: purging some ja_JP localization * gsdx-hw: Move GSC_YakuzaGames to partial level. * gsdx-d3d11: Minor adjustments to DATE code. * gsdx-ogl: Minor adjustments to DATE code. * gsdx-debug: Use gl GL_INS print macro for a log instead of relying on debug build. ------------------------------------------------------------------- Sun Mar 03 15:32:59 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190303: * gsdx-gui: Update blending option. * Gamedb: Add vuClampMode 2 gamefix for James Bond 007 - Nightfire. ------------------------------------------------------------------- Fri Mar 01 17:33:14 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190301: * cdvd: Get rid of code that disabled loading psx discs. * PCSX2-EE: Improve SetGSCrt logging * PCSX2: Avoid enabling VuClipFlag at some scenarios * Locale: Update ja_JP translation * gsdx: Forgot to move the crc state for mgs3 and ace combat 4. ------------------------------------------------------------------- Wed Feb 27 15:21:15 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190225: * gsdx: Purge depth crc hack for GSC_RadiataStories. * [skip ci] git: Update issue template links. * gsdx: Purge GSC_CrashNburn crc hacks. * Add comments to prevent various warnings about falling through on case statements. ------------------------------------------------------------------- Sat Feb 23 19:21:06 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190223: * gsdx: Purge all crc hacks for GSC_OnePieceGrandAdventure and GSC_OnePieceGrandBattle. ------------------------------------------------------------------- Fri Feb 22 20:02:15 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190222: * gsdx: Purge depth crc hack for Haunting Ground. * gsdx hw:move vertices fixup for texture shuffle in RendererHw ------------------------------------------------------------------- Thu Feb 21 20:59:05 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190221: * Gamedb: Add GIFFIFOHack gamefix to remaining Mana Khemia games. * Gamedb: Add gamefixes for NFL Street 2, Killzone, Constantine, ShellShock. * Revert "gsdx-gui: Use a separate drop down list for sparse texture." * gsdx-gui: Use a separate drop down list for sparse texture. * gsdx d3d11: re-normalize coordinate when TEX0 is invalid. * gsdx ogl: re-normalize coordinate when TEX0 is invalid * gsdx: add a function to fix the TEX0 register value for HW renderer * gsdx: Allow to save and restore drawing context * gsdx-gui: Adjust psx compat gui. * gsdx: Save hotkey toggle to ini config. ------------------------------------------------------------------- Tue Feb 19 20:50:31 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190219: * fxaa.fx: Purge d3d9 shader code. ------------------------------------------------------------------- Mon Feb 18 16:06:50 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190218: * x86emitter: Purge empty file sse_helpers.h. * gsdx-gui: Add hotkey nametags to some options that have hotkey support already. * Lilypad: Don't toggle width and heigh for Inputs window with Show/hide Special Inputs button. * Lilypad: Partially revert #2832 ------------------------------------------------------------------- Fri Feb 15 13:40:27 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190213: * gsdx device: use same target for fxaa/shaderboost/shaderfx * gsdx device: use generic resize texture function * onepad/onepad legacy: Remove Windows placeholder dirs. * spu2-x-gui: Reduce window height. * gsdx-gui: Adjust some button positioning and window width. * gsdx: Reuse same selected renderer image/banner for ps1 emu compatibility as ps2. * gsdx: Adjust/cleanup ini options. * gsdx: Cleanup/update Wild Arms offset hack. * gsdx: Move GSTexturecache files from Common to HW renderer. * GSdx: Adjust Burnout crc hacks to work on multiplayer mode as well. * lilypad: Some tweaks and fixes. ------------------------------------------------------------------- Sat Feb 09 14:01:49 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190209: * gsdx-egl: Also do the same for egl pointer logs. * gsdx-ogl: Enable function pointer support logs only when "debug_opengl" is enabled in the ini. * [skip ci] gsdumpgui: Auto select first GSdx dll on the list upon program launch. * [skip ci] gsdumpgui: Allow to open ini file even when no gsdx dll is selected. * [skip ci] gsdumpgui: Update code to share only one gsdx config for all dlls. * gsdx-ogl: Small colclip improvements. ------------------------------------------------------------------- Fri Feb 08 13:22:14 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190207: * GSdx-gui: Set ini option to 0 for sparse texture since the feature is not yet implemented, also add tooltip for the gui option. * gsdx-ogl: Fix override detection for extensions. * gsdx-gtk: Add linux option for Sparse Texture in advanced options. * gsdx-gui: Add windows option for GL Sparse Texture in advanced options. * gsdx-ogl: glTexturePageCommitmentEXT should be optional for sparse texture. * gsdx ogl: remove boilerplate of extension check * gsdx ogl: load GL_EXT_direct_state_access for sparse texture * gsdx-ogl: add sparse format detection * gsdx-ogl: use a print_once macro * gsdx-ogl: add extensions check that might be useful in the future * gsdx ogl: use a set to store the supported extension * gsdx-ogl: add a separate glext.h file * 3rdpary: import GL/glcorearb.h * gsdx-ogl: use only core debug extension * gsdx-ogl: add missing define of glcorearb.h * gsdx-ogl: clean partially the GL1 mess * gsdx-ogl: generate nearly all gl entries function pointers ------------------------------------------------------------------- Mon Feb 04 19:32:08 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190202: * gsdx hw: use non virtual Create Texture function. * 3rdparty:soundtouch: Upgrade SoundTouch lib to 2.1.2. (#2787) ------------------------------------------------------------------- Fri Feb 01 14:34:03 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190131: * [skip ci] nsis: Update banner/logo. * lilypad: Adjust Special Inputs window and button behavior. * pcsx2: Update speed hack presets to be more friendly and usable (#2793) * [skip ci] NSIS: Add code comments, small tweaks, misc. copyright changes * NSIS: Fix uninstaller regression with regkey removal. * gsdx: Merge Sly 2 and 3 crc hacks. * gsdx-d3d11: Remove unused function OMSetRenderTargets with UnorderedAccessView. * gsdx-debug: Disable Alpha Test debug logs on d3d11. ------------------------------------------------------------------- Sun Jan 27 22:48:28 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190127: * gsdx-d3d11: Framebuffer copy improvements * gsdx-ogl: Update intel bad driver log. * gsdx: Remove some useless dx9 comments. * gsdx-d3d11: Add final specifier to some voids. * gsdx-d3d11: Merge/move GSDeviceDX code to GSDevice11. * gsdx-ogl: Remove useless SetupIA from GSDeviceOGL.h not used. * gsdx-ogl: Enable anisotropic filtering only for triangles. * gamedb: Add eeClampMode full gamefix for Castlevania - Lament of Innocence. * onepad: Add the Logitech Chillstream to the database. * gsdx-ocl: Add some ifdef checks for opencl renderer. * onepad: Add the SteelSeries Stratus XL to the database. Issue #2825 ------------------------------------------------------------------- Thu Jan 24 21:16:50 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190124: * GSdx-d3d11: Add final to Renderer class and DrawPrims, also change some voids to inline. * GSdx-d3d11: Merge GSRendererDX11 and GSRendererDX together. * gsdx-hw: Adjust/cleanup hw hacks variable calls. * PCSX2: Remove the arbitrary limit on patches by converting the patch list to a vector. (#2797) * GSdx: Adjust Scaling Factor. * gsdx-gui: Update Accurate date tooltip. ------------------------------------------------------------------- Tue Jan 22 13:24:14 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190122: * gsdx-d3d11: ICO depth HLE * gsdx-d3d11: Update texture copy method to handle depth * gsdx-d3d11: Cache rt depth stencil on m_state * gsdx: Adjust some crc hack comments for some games. ------------------------------------------------------------------- Mon Jan 21 13:50:02 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190120: * Gsdx: Purge GSC_RedDeadRevolver crc hacks. * GSdx: Purge GSC_BlackHawkDown crc hacks. ------------------------------------------------------------------- Sat Jan 19 17:56:49 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190118: * GSdx: Add glsl shaders to VS solution. ------------------------------------------------------------------- Fri Jan 18 13:55:33 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190118: * gsdx-tc: Remove CanConvertDepth virtual bool and use m_can_convert_depth for depth toggling. * GSdx: Move GSC_DeathByDegreesTekkenNinaWilliams to partial crc level. * gsdx: Add Death By Degrees crc id for US region. * tfx.fx: Correct a couple more blending factors. * GSdx: Purge GSC_LegoBatman crc hacks. * GSdx: Adjust dbz bt glow/blur crc hack. * gsdx: Remove remaining MSAA ui code * gsdx-hw: Completely remove MSAA from renderer code. ------------------------------------------------------------------- Tue Jan 15 14:11:38 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190115: * GameDB: Add vuClampMode = 2 for UEFA Euro 2004. (#2814) * tfx.fx: Adjust some blending factors * GSdx-d3d11: Remove afix factor from 24bit format. ------------------------------------------------------------------- Mon Jan 14 12:56:57 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190114: * GSdx-d3d: Move channel and texture shuffle in GSRendererDX. * GSdx-gui: Add 10x and 12x as an upscaling option. * GSdx: Hide the MSAA option. * GSdx: Purge GSC_EternalPoison crc hacks. * GSdx: Adjust GSC_GodOfWar 1 and 2 crc hacks a bit more. * GSdx: Purge OI_GodOfWar2 hw hack. * GSdx: Remove depth crc hacks for god of war 1 and 2. ------------------------------------------------------------------- Sat Jan 12 19:28:02 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190112: * GSdx-ogl: Correct DATE log. * GSdx-ogl: Add perf log for Slow DATE code on texture shuffle/no prim overlap. * GSdx: Move BoundingBox to HW render and update d3d11 code to use the gl bounding box as well. * convert.fx: Update main4 shader to better support hdr colclip. * GSdx-d3d11: Add/port HDR colclip support. * GSdx-d3d11: Remove colclip and negative blend algo. * Remove the unused 'incomplete and untested' BaseTaskThread class. ------------------------------------------------------------------- Thu Jan 10 19:06:29 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190109: * spu2-x: Remove DecodeDPLII.cpp and DPLII.h files "Dolby Pro Logic II". * spu2-x: Adjust some Dolby Pro Logic II code. * pcsx2: Remove/disable unused variables. * GSdx: Add option to Disable Safe Features. ------------------------------------------------------------------- Fri Jan 04 19:32:21 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190103: * Remove CDVDPeops and PeopsSPU2. (#2792) * GSdx-d3d11: Re enable shader code logging. * cmake: Re add the -mxsave flag to compiler flags. ------------------------------------------------------------------- Wed Jan 02 16:22:31 UTC 2019 - pousaduarte@gmail.com - Update to version 1.5.0~git20190102: * Properly escape the period in Translation.cmake. * GSdx: Adjust some checks in the gui code. * pcsx2: Remove unused variable "maddr" from Vif1_MFIFO.cpp. * Skip over translation files with .git in the path when building pcsx2 with cmake. Fixes an intermittant cmake build error about duplicate rules. * spu2-x: Remove unused GetLinearSrAr code. * GSdx-gui: Update the crc hack level tooltip again. * GSdx-gui: Update crc hack level tooltip. ------------------------------------------------------------------- Sun Dec 30 19:54:12 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181230: * gsdx: remove dds parameter from texture save method * gsdx-d3d11: enable splitting of alpha in dumps * GSdx: Purge a crc hacks for GSC_Onimusha3. * GSdx: Purge some crc hacks for GSC_BurnoutGames. * GSdx: Adjust Aggressive state crc level. * Gabedb: Add EE clampmode gamefix to full for DreamWorks Shrek the Third. ------------------------------------------------------------------- Fri Dec 28 13:19:52 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181228: * Gabedb: Add EE clampmode gamefix to full for NFS Carbon. * Take care of a cmake 3.11 deprecation warning when finding OpenGL. * Only use -Wno-class-memaccess on gcc 8.0 or higher, as it didn't exist previously. * Revert "cmake: Add -mxsave flag to ARCH_FLAG in BuildParameters." * cmake: Add -mxsave flag to ARCH_FLAG in BuildParameters. * PCSX2: updates & improvements of Scandinavian translations * GSdx-d3d: Add texture shuffle check in DATE selection. * GSdx: Disable/uncheck "Large Framebuffer" option by default. * GSdx: Fix OpenCL detection. * Dev9ghzdrk: MAC updated to work with XLink 7.4.32 * GSdx: Cleanup file includes. * gsdx-d3d11: remove useless gs creation method * gsdx-d3d11: Enable HLSL debugging on development builds * GSdx-osd: Change default font color to blue/cyan. ------------------------------------------------------------------- Mon Dec 24 20:11:11 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181224: * GSdx: Partially re add Bully crc hack. * GSdx: Update GSC_DBZBT2, GSC_DBZBT3 crc hacks. * GSdx: Purge GSC_Bully, GSC_BullyCC crc hacks. It's the same game. * GSdx: Purge OI_SMTNocturne hw hack. * GSdx-TC: Get rid of nasty ZWriteMustNotClear hack. * gsdx-d3d11: Fix CopyOffscreen bug ------------------------------------------------------------------- Sun Dec 23 13:59:05 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181223: * GSdx-d3d: Disable MSAA unti it's properly fixed. * GSdx: Remove d3d9.lib and d3d9.dll from common.props. * GSdx: Remove d3d9 header include from stdafx.h * GSdx-d3d: update blend table to use src1 blending and remove the nasty hack which we couldn't before because of d3d9. * GSdx-d3d: Adjust D3D11Blend, get rid of some casts. * GSdx: Update/remove useless d3d9 comments. * GSdx-ogl: Update blend table and remove d3d9 code, remove useless defines and directly use gl code. * GSdx-d3d: Update blend table enums from D3D9 to D3D11. * GSdx-d3d: Rename d3d9 blendtable and variables to d3d11. * GSdx: Remove support for D3D9 device on ps1 emu compatibility. * GSdx: Get rid of d3d9 adapter code from GSSettingsdlg and GSDevice. * GSdx-osd: Lower default font size from 28 to 25. * gsdx-d3d11: Fix Depth FST ------------------------------------------------------------------- Fri Dec 21 18:54:36 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181221: * GSdx: Purge GSC_Black crc hacks. * GSdx: Move GSC_GTASanAndreas crc hack to aggressive state. * GSdx: Adjust GSC_DemonStone crc hack. * GSdx: Purge GSC_SuikodenTactics crc hacks. * GSdx-gui: Might bea good idea to also change Auto to Automatic for interlacing option to keep it consistent with the other options. * GSdx-gui: Add Default name tags to default options for Anisotropic Filtering and Interlacing. * GSdx: Purge GSC_LordOfTheRingsTwoTowers crc hacks. * GSdx: Move GSC_MetalGearSolid3 to Aggressive crc state. * GSdx-gui: Update MSAA tooltip. * tfx.fx: Remove commented out code in clamp_wrap_uv function. * GSdx: Remove some crc hacks for GSC_IkkiTousen. * gsdx-osd: Update m_font to use unique_ptr * GSdx: Add color to OSD, move it to its own tab, and change the widget defaults on the dialog box. * gsdx-osd: Update Linux dialog * gsdx-osd: Update osd gui * gsdx-osd: Add support for custom colors * gsdx-osd: Rename log speed to log timeout * gsdx-osd: Switch to opacity * gsdx-osd: Scale based on window size * gsdx-d3d11: Port RenderOsd function from opengl to support osd on d3d11 * gsdx-d3d11: Port OSD shader from OGL * convert.fx: Add color support to IA * gsdx-osd: Update manager to support DX11 * GSdx-d3d11: Adjust DATE code, and remove rtCopy. * tfx.fx: Remove datst (DATE), and RTCopy. * GSdx: Set some enum values correctly. * GSdx-gui: Remove some leftover D3D9 code in the gui. * GSdx: Adjust some of the crc hacks comments and what category they fall under. * GSdx: Purge GSC_SpyroNewBeginning, GSC_SpyroEternalNight crc hacks. ------------------------------------------------------------------- Thu Dec 20 12:08:57 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181220: * GSdx: Purge GSC_StarWarsBattlefront and GSC_StarWarsBattlefront2 crc hacks. * GSdx: Purge GSC_SoulCaliburGames crc hacks. * GSdx: Purge GSC_HeavyMetalThunder crc hacks. * GSdx: Adjust/remove crc hacks GSC_FrontMission5, GSC_HauntingGround. * GSdx: Purge GSC_FinalFightStreetwise crc hacks. ------------------------------------------------------------------- Thu Dec 20 00:22:29 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181220: * GSdx: Purge Direct3D9 Render entirely. (#2762) * GSdx-d3d11: Remove commented out code for int_fst. * tfx.fx: Update Vertex and Geometry shaders to support the new depth sample state. * tfx.fx: Add tfx shaders to support depth sampling. * GSdx-gui: Remove Direct3D9 option from the gui. ------------------------------------------------------------------- Tue Dec 18 12:01:07 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181218: * GSdx-d3d11: Redo destination format and alpha output. * GSdx-d3d11: Add support for dfmt shader macro. * tfx.fx: Add support for dfmt to pick the shader for 16bit alpha output. * GSdx-debug: Do some casts and fix warnings. ------------------------------------------------------------------- Mon Dec 17 14:30:22 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181217: * GSdx-d3d: Add remaining code for RGB channel. * gsdx-d3d11: Copy render target when it matches texture in slot 4 * gsdx-d3d11: Move shader/sample state set to it's own function * gsdx-d3d11: Add CopyRenderTarget function * gsdx-d3d11: Store shader resource textures on GSDevice11 * gsdx-d3d11: Store render target texture in GSDevice11 * gsdx-d3d11: Add equality check for GSTexture11 * GSdx-d3d11: Add remaining psm.depth code. * GSdx-d3d: Remove psm.depth skip on d3d. * GSdx: Add crc id for ZettaiZetsumeiToshi2 EU. ------------------------------------------------------------------- Sat Dec 15 13:53:30 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181215: * GSdx-d3d: Simplify aout for reading. * GSdx: Adjust God of War 1 and 2 crc hacks. * GSdx-d3d11: Plug the TOA and Urban Chaos code in to channel shuffle. * GSdx-d3d11: Add support for Tales of Abyss and Urban Chaos shader bit and shader macro. * tfx.tx: Add support for Tales of Abyss and Urban Chaos HLE shader. ------------------------------------------------------------------- Thu Dec 13 17:18:14 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181213: * GSdx-d3d: Add fixme note fo rPSSetShaderResource slot 4 channel shuffle. * GSdx-d3d11: Add support for depth convert format in texture sampler. * GSdx-d3d11: Add support for depth_fmt bit as well as macro for shader. * tfx.fx: Add shaders support for PS_DEPTH_FMT on channel shuffle. * GSdx-d3d: Add support for channel shuffle in GSRendererDX. * GSdx-d3d: Add support for ChannelShuffle in PS constant buffer. * GSdx-d3d11: Add the shader fetch in GSTextureFX11. * GSdx-d3d: Add the channel bit to support channel shuffle. * tfx.fx: Port channel shuffle shaders from OpenGL. * Localization: Update ja_JP localization * SaveSlots: Initialise the crc to 0, as well as serialName being an empty string. * Some annoying logs about COP0 are now COP0 Logs. * GSdx: Forgot to remove OI_TalesOfLegendia from header file. * GSdx: Remove OI_TalesOfLegendia HW hack. (#2747) * pcsx2-git: Update ignored files ------------------------------------------------------------------- Tue Dec 11 17:55:32 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181211: * GSTextureCache: Initialize palette texture if needed and not done yet. * GSTextureCache: Attach palette if needed (psm.pal > 0) also when reading part of framebuffer as texture. * GSTextureCache: Refactor and fix palette management (v2). * GSTextureCache: Refactor code to avoid using local shared pointer. * GSTextureCache: Centralize CLUT comparison logic in PaletteKey equality operator. * GSTextureCache: Reformat code and adjust comments. * GSTextureCache: Compare also pal value in PaletteKey eq operator. * GSTextureCache: Add ASSERTs on pal value to ease debugging. * GSRendererOGL/GSTextureCache: Improve ICO hack by using palette cache for depth sampling, removing only point of creation of palette textures outside TC. ------------------------------------------------------------------- Tue Dec 11 13:32:09 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181211: * GSdx: Add proper Jak1 game to Automatic mipmapping. * Gsdx: Adjust Burnout crc hacks to work on progressive mode. * Saveslots: Initialize serialName to a blank string. * GSdx-ogl: Switch shader numbers main18 and main19. * GSdx-TCOGL: Adjust depth format cases in Texture Cache GL. * Remove gigaherz old wip 'new' iopdma code. (#2703) * GSdx-gui: Enable "Disable Depth Emulation" option for Direct3D11. * GSdx-d3d: Support depth as texture. * GSdx: Enable Texture Cache and RendererHW to support depth on Direct3D11. * GSdx-d3d: Add support to write in depth buffer. * Gsdx-d3d: Allow Direct3D11 to skip psm.depth on texture sampler. * GSdx-TC11: Add support for depth formats in Direct3D11 Texture Cache. * convert.fx port main10-16 shaders from Opengl to Direct3d11. * spu2-x: Fix warnings regarding initializing with memset/memzero/etc... (#2682) * onepad: Add support for the Nintendo Switch Horipad controller. * GSdx-gui: Correct Large Framebuffer tooltip. ------------------------------------------------------------------- Sat Dec 08 22:34:07 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181208: * GSdx-gui: Update Large Framebuffer tooltip. * GSdx: Reduce some code checks for dbz bt hacks. * Switch to using the current cmake policies, not deprecated ones. (#2642) * zzogl-pg: Don't include GLWin32.cpp when compiling for Linux. ------------------------------------------------------------------- Thu Dec 06 18:37:09 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181206: * GSdx: Add Nickelodeon: Barnyard to automatic mipmapping. ------------------------------------------------------------------- Thu Dec 06 09:23:06 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181206: * GSdx: Add crc ids for Burnout: Takedown and Revenge. * PCSX2: Change EE Cyclerate, Cycle Skipping speedhacks gui level colors. * GSdx: Remove bloom crc hack for Haunting Ground. ------------------------------------------------------------------- Sun Dec 02 09:50:45 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181202: * GSdx: Revert DBZ BT3 Ghosting/Blur hack. * GSdx: Ease crc hack for DBZ BT2. * GSdx: Add JaX and Jak 3 to automatic mipmapping. ------------------------------------------------------------------- Fri Nov 30 13:26:22 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181130: * GSdx-d3d: Update Fast DATE and Alpha Stencil behaviour. * PCSX2: Apply updated ja_jp translation. (#2724) * GSdx-d3d: Replace DATE one calls with a variable. * GSdx-d3d: Partial port for DATE one (Fast Date) and Fast Accurate Date. * GSdx: Ease crc hack for DBZ BT3. ------------------------------------------------------------------- Wed Nov 28 21:53:36 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181128: * PCSX2: Update ja_JP translations. (#2721) * GSdx-gtk: Move around some options to better match windows gui. * GSdx-ogl: Implement a fast Accurate Date algorithm. * SPU2-X-gui: Replace logo. (#2719) * Gamedb: Purge FMVinSoftwareHack gamefixes for Silent Hill 2. * GSdx: Always enable Unscale Point and Line. ------------------------------------------------------------------- Mon Nov 26 13:48:17 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181126: * GSVector4i: Fix compare64 function. ------------------------------------------------------------------- Sun Nov 25 22:03:12 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181125: * GSdx: Adjust Frame Buffer Conversion tooltip and TC comment to match recent changes. * GSdx-ogl: Move rgb channel 7 to empty slot 5. ------------------------------------------------------------------- Sat Nov 24 15:27:03 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181124: * GSdx: Make OI_TalesOfLegendia hack active only when depth is not supported/disabled. * GSdx: Add crc id for Tenchu Fatal Shadows JP. * Gamedb: Ease Ghost in the Shell COP2 patch. ------------------------------------------------------------------- Fri Nov 23 21:40:21 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181122: * pcsx2: Add StaticLine between Zoom and Disable window resize border. * pcsx2: Purge leftover commented out code for exclusive fullscreen. * GameDB: Fix Ace Combat V NTSC-J Patch Address. (#2700) ------------------------------------------------------------------- Tue Nov 20 13:55:36 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181120: * Minor README edit by TheTechnician27 * pcsx2: Fix some issues on FMV Aspect Ratio Override. * GameDB: Add Ace Combat 5 COP2 Patch on NTSC-J. (#2694) ------------------------------------------------------------------- Mon Nov 19 13:30:21 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181118: * PCSX2: Correct FMVAspectRatioSwitchNames ini labels. * PCSX2: "FMV Aspect Ratio Switch/Override" feature. ------------------------------------------------------------------- Sun Nov 18 15:55:33 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181118: * GSdx-osd: Remove/purge OSD Indicator code. * GSdx-gtk: Adjust some spacing, ocd satisfaction and preparation for the next commit. * Gamedb: Add gamefix patch for SpongeBob SquarePants: Battle for Bikini Bottom. * Gsdx: Adjust GSC_Oneechanbara2Special (Zombie Hunters 2) crc hack. ------------------------------------------------------------------- Sat Nov 17 22:19:34 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181117: * GSdx-TC: Adjust comment for PaletteMap when 8-bit texture is disabled. * GSdx: Add some extra comments for GSC_HauntingGround crc hacks. * GSdx: Remove blur/ghosting crc hacks for GSC_ShadowofRome. * GSdx: Add google translated comments for crc hacks in GSHwHacks.cpp. * GSdx: Remove/purge commented out hacks "GSHwHacks.cpp. * GSdx: Prevent Null Renderer from crashing in Linux. * GSdx: Folder Reorganization. (#2657) * gsdx: Fix memory leak * A bit of cleanup. ------------------------------------------------------------------- Wed Nov 14 13:58:07 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181114: * ci: Fix Travis CI builds ------------------------------------------------------------------- Tue Nov 13 21:33:43 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181113: * GSdx-TC: Use PaletteMap also when 8-bit texture is disabled by caching only clut copies. (#2681) * GSdx-d3d: Rename Blend Selector to better match opengl code. * GSdx-d3d: Rename Depth Stencil Selector to better match opengl code. ------------------------------------------------------------------- Mon Nov 12 20:50:37 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181112: * GSdx: Rename some variables in GSHwHack.cpp. * GSdx-gui: Switch places for "Alpha Correction" and "Logarithmic Z" on d3d9. ------------------------------------------------------------------- Mon Nov 12 13:58:07 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181111: * GSdx-d3d: Remove not yet used rt parameter in channel shuffle function. ------------------------------------------------------------------- Sun Nov 11 12:33:40 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181111: * GSCrc: Small comment correction that I didn't notice before. * GSdx: Add a couple of GT3/4 crc ids. * GSdx-TC: Remove virtual specifier from PaletteKeyHash operator, PaletteKeyEqual operator and Palette destructor. (#2680) ------------------------------------------------------------------- Sat Nov 10 16:44:19 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181110: * GSdx: Removed crc id 0x7D4EA48F (multiloader). (#2677) * PCSX2: Update Dutch Translations. (#2678) * Debugger: Make EE kernel region accessible to debugger. (#2559) * Removed hack - use xinputNotInstalled as a flag instead of reusing pXInputEnable * Call XInputGetState only when XInputGetExtended is not * PCSX2: Add ability to pass launch arguments to games with CLI option '--gameargs="-arg1 -arg2 -etc (#2576) ------------------------------------------------------------------- Tue Nov 06 19:36:32 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181105: * GameDB: Remove CRC check for Forbidden Siren 2 patch allowing it to work with another version as found in https://forums.pcsx2.net/Thread-bug-report-Forbidden-Siren-2-Pal?page=2 ------------------------------------------------------------------- Mon Nov 05 13:37:06 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181104: * GSdx-TC: Palette management rework. (#2344) ------------------------------------------------------------------- Sun Nov 04 20:18:05 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181104: * PCSX2: Update of Brazilian-Portuguese Main mo-file * GSdx: Add a CRC id for RedDeadRevolver RU. (#2673) * PCSX2: Update Brazilian/Portuguese translations. (#2672) ------------------------------------------------------------------- Sat Nov 03 01:40:34 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181102: * GSdx-gui: Remove "Recommended" word from crc hack levels Partial and Full. ------------------------------------------------------------------- Thu Nov 01 23:11:38 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181101: * Gamedb: Change the Kings Field 4 comments for the patches a bit to explain what the issue is. * GameDB: Add patches for King's Field IV PAL/NTSC-U. * GSdx-gui: Increase the vertical size for the drop down list for crc hack level, blending accuracy, and TV shader. ------------------------------------------------------------------- Wed Oct 31 14:12:28 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181031: * 3rdparty:wxwidgets: Cache strings for "Next>" or "Finish" buttons in wxWizard so locale stays consistent throughougt wizard's lifetime (#2664) ------------------------------------------------------------------- Tue Oct 30 14:02:59 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181028: * Refresh the save slots if either the crc *or* the serial number are different. (Needed for ps1 saves.) * GSdx-GUI: Disable large framebuffer for custom res * GSdx-HW: Remove inefficient scaling algorithm * Expand out a define to get rid of a warning. Get rid of other compiler warnings. Re-indent so that it doesn't look like a statement is part of an if statement when it isn't. * Get rid of a few GSdx warnings. Remove some extra newlines in Sio's console output. ------------------------------------------------------------------- Thu Oct 25 23:14:57 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181023: * GSdx: Add an enum for channel fetch. * pcsx2-gui: Align some of the buttons/options in GS Window. ------------------------------------------------------------------- Mon Oct 22 18:12:33 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181020: * GSdx-d3d: SetupDATE - > use pretty enum names. * GSdx: Add Harry Potter and the Half-Blood Prince to automatic mipmapping. ------------------------------------------------------------------- Fri Oct 19 18:12:00 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181019: * GSdx-d3d: Add macro to support ScalingFactor in shaders. * GSdx-d3d: Partial port of the ICO HLE workaround. * GSdx: Revert disabled crc hack on native res for SFEX3. * GameDB: Add GIFFIFOHack to Mana Khemia 1 and 2. * GSdx-d3d: Move around some functions in DrawPrims to better match ogl. ------------------------------------------------------------------- Wed Oct 17 19:54:52 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181016: * GSdx-gui: Change internal resolution drop down list names. * Reenable the new saveslots. Disable the logging for them. * Revert "Saveslots: This version is still commented out, and somewhat broken at the moment. If you uncomment it, after loading a game, pause and then resume to force the save and load menus to update." * pcsx2: small string typo fix. ------------------------------------------------------------------- Mon Oct 15 20:22:10 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181015: * GSdx: Change how crc hacks work on native res. * SPU2-X: Adjust NextA case comments a bit. ------------------------------------------------------------------- Mon Oct 15 13:08:59 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181015: * SPU2-X: Also include the registers from case 5 since it makes more sense to have both NextA writable. * SPU2-X: Fixes a regression with Wallace And Gromit: Curse Of The Were-Rabbit sound cutting off. * PCSX2: Add tooltip warning for Widescreen Patches. * Dev9ghzdrk: Postinst for deb to add network capabilities ------------------------------------------------------------------- Sun Oct 14 10:56:13 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181014: * Saveslots: This version is still commented out, and somewhat broken at the moment. If you uncomment it, after loading a game, pause and then resume to force the save and load menus to update. * Add some logging for the saveslot changes, and the option to turn on just the extra ui update calls without the other saveslot changes, for testing. * A few more flags that slipped by the last commits. * Removing some warnings from GSdx and pcsx2 because gcc 8 spams them mercilessly. They should probably be fixed properly, but in the meantime, this'll prevent them from masking other compiler warnings. * PCSX2: update of Scandinavian translations * Update compiler flags, as a number of plugins didn't have them set. Setting -Wno-parentheses across the board to suppress warnings about gtk from gcc 8. ------------------------------------------------------------------- Sat Oct 13 13:02:05 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181012: * onepad_legacy: Separate the wx dialog code from the linux code here, too. * onepad: Start to separate wx dialog code from linux code, as wxWidgets is multiplatform. ------------------------------------------------------------------- Fri Oct 12 17:48:44 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181010: * PCSX2: GUI textstring corrections * GSdx-gui: Forgot to update the buttons in Capture Settings. * GSdx-gui: Minor spacing changes to some buttons. ------------------------------------------------------------------- Wed Oct 10 12:43:17 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181009: * Onepad_legacy: Add missing header copyright notices. * Remove the -fpermissive flag, as it doesn't actually seem necessary, and it generates a compiler warning. * Dev9ghzdrk: Get host mac correctly on Windows. (#2619) * GSdx-d3d: 24bit no alpha channel port from OpenGL. * GameDB: Add patches for Ice Age 2 to make the games playable.(ntscu and pal). * glsl, fx: Update point sampler comment. * GSdx-d3d: Use a pretty enum for ate_second_pass. * GSdx-d3d: Remove point sampler from d3d9. * GSdx-d3d: Use Colormask instead of GSDXRecoverableError on d3d9 texture shuffle. * PCSX2: Added complete Dutch translations. (#2625) * Fix * Enable dev9ghzdrk plugin for Linux build * GSdx-d3d: Reformat GSRendererDX11.cpp. * GSdx-d3d: Port directly set impossible mode in the blending table from OpenGL. ------------------------------------------------------------------- Sun Oct 07 14:07:32 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181006: * onepad_legacy: delete dead code. * onepad_legacy: reformat code. * Onepad-legacy: Even if std is used all over the place, lets not put the entire project in std's namespace. ------------------------------------------------------------------- Sat Oct 06 23:21:55 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181006: * GSdx-d3d: Add some comments in blendmap enums. * GSdx-d3d: Make blend enums easier to read. * Redo how the saveslot code works. Still leaving disabled until it's been tested. * Update Onepad's controller list. ------------------------------------------------------------------- Fri Oct 05 11:40:38 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181005: * GSdx-d3d: optimize colclip 0 port from OpenGL. * pcsx2: Update some redirect links. * glsl: remove signed int cast side (masks and offsets are unsigned to begin with. * Update Travis CI for Linux networking addition * GSdx-d3d: Change DATE variable to local. ------------------------------------------------------------------- Wed Oct 03 20:19:09 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181003: * GSdx-gui: Adjust space/rows on some tooltips so they fit better, rename Auto to Automatic list on adv. gl settings in hw hacks. * tfx.fs: Remove whitespaces. * GSdx: Limit Wrap negative UV when PS_FST is 0 only. * Add network capability for Linux (#2586) * GSdx-d3d: Add colclip_wrap variable. * GSdx-d3d: purge GSDrawingContext* context and GSDrawingEnvironment env from GSRendererDX.h ------------------------------------------------------------------- Tue Oct 02 13:04:49 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20181002: * New helper include for gtk for use in plugins. Mostly based on the gtk 2/3 helper functions I added to spu2-x for the moment. * GSdx-d3d: Reformat GSRendererDX.cpp. * GSdx: Add a crc id for Burnout Revenge EU. * GSdx-gui: Remove Xenosaga tooltip from TC Offset hack. * GSdx: Wrap negative UV on region repeat wrap mode. * Disable the new saveslot code. (It can be reenabled by uncommenting the define in Saveslots.h) * Make it easy to turn on and off the new saveslot code. Comment out a UI update that doesn't look needed that could have been causing issues. ------------------------------------------------------------------- Sat Sep 29 18:13:26 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180928: * GSdx-d3d: Keep fract in [0;1] range port from OpenGL. ------------------------------------------------------------------- Wed Sep 26 18:17:29 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180926: * GameDB: Add VU Clamp Mode and GIF FIFO Hack to SOCOM 1. Resolves bad shadows/random HUD and sprite corruption. ------------------------------------------------------------------- Tue Sep 25 12:56:50 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180925: * GSdx-d3d: Update nvidia hack with vendor id detection. * GSdx-d3d: Port mipmap max_layer calculation from opengl to direct3d. ------------------------------------------------------------------- Sun Sep 23 20:51:36 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180923: * PCSX2: update of Scandinavian translations ------------------------------------------------------------------- Thu Sep 20 12:30:18 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180920: * gsdx: Split TC offset hack into X and Y components * gsdx:hw: Move TC offset variables to GSRendererHW ------------------------------------------------------------------- Tue Sep 18 23:26:57 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180917: * GSdx-d3d: tfx.fx correct texture shuffle shaders. * pcsx2: Warn if GameDB section start tag is incorrect * pcsx2: Improve GameDB multiline section parsing * GSdx-d3d: Mask alpha channel on 24bit format. * Remove an extern that goes to a function not in the code. * Restore wxInvalidDateTime, and fix the call that was crashing debug. * GSdx-tc: Update fb conversion hack comment with latest d3d changes. ------------------------------------------------------------------- Sat Sep 15 12:01:55 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180915: * Using wxInvalidDatetime does not get along with debug builds. Using 1/1/1970 instead. * GSdx-d3d: Move Selector reset states in to a separate function. ------------------------------------------------------------------- Thu Sep 13 23:39:59 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180913: * GSdx: GPU accelerate 8 bits texture conversion port from OpenGL to Direct3D11. * GSdx-gui: Minor osd gui adjustments. ------------------------------------------------------------------- Wed Sep 12 13:10:52 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180912: * GSdx: Add Yakuza ntsc-u demo crc id. * PCSX2: Save/load slot improvements. * build.sh: correct some tab/space issues left by arcum from previous commit. ------------------------------------------------------------------- Thu Sep 06 07:32:29 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180905: * Add a new option to build.sh to not generate translations while building the project. ------------------------------------------------------------------- Wed Sep 05 12:21:43 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180904: * pcsx2|utilities; Revert ambiguous wxString related commits * Missed some more code from testing. I do know what I'm doing I swear * Missed a debug log. * Reverted shift register stuff back to how it was, my changes made no difference now and it was slightly more optimal before. Also fixed spaces (blame PSI :P ) * Fixed MFSA/MTSA, of course there's a game that abuses it (Rayman 3) ------------------------------------------------------------------- Tue Sep 04 13:20:07 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180903: * utilities: Fix compile when using --enable-stl wxWidgets builds * utilities: Split thread internal callback function * SPU2-X-gui: Small corrections requested by turtleli. * GSdx-gui: Minor adjustements. ------------------------------------------------------------------- Mon Sep 03 18:56:26 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180903: * SPU2-X: More gui adjustements. * GSdx: GSHwHack.cpp adjust a few lines I forgot in the previous commit. * GSdx: Adjust Yakuza games crc hacks and do some reformatting. * pcsx2|utilities: Remove ambiguous wxString-related overloads ------------------------------------------------------------------- Sat Sep 01 10:50:35 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180901: * GSdx: Add Sly2 Internal prototype disc crc id. * Gamedb: Tidy up remaining tab spaces and some other cleaning. * Gamedb: Merge duplicate patches, the only difference is the crc id, the patch codes are the same. * GameDB: Remove trailing whitespace * debugger: Reset breakpoint skip on boot * pcsx2: Don't store the GameDB serial in the key list * pcsx2: Remove GameDB blocktable * utilities: Remove HashMap * pcsx2: Simplify GameDB hashing * pcsx2: Simplify Game_Data member functions * pcsx2: Remove GameDB write related code * GSdx-gui: Grey out Texture filtering and Interlacing on Null. * gsdx:windows: Show different adapters for each renderer * gsdx:windows: Don't refer to D3D10 * gsdx:windows: Refactor D3D11/9 adapter enumeration code * gsdx:windows: Init hacks dialog member variables in constructor * gsdx:windows: Open sub dialogs using temporary objects * round count in constructor (to squash) * gsdx ogl: allow to reallocate the vertex/index buffer * gsdx ogl: use vector for layout parameter of Vertex Array * i10n: update pt_BR translation ------------------------------------------------------------------- Tue Aug 28 13:22:21 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180827: * GSdx: Add some crc ids for HarryPotterATPOA KO/JP. * Gamedb: Add Harry Potter and The Prisoner of Azkaban KO/JP gamefix patches. * Gamedb: Correct misspelled SkipMPEGHack for Paris-Dakar Rally. ------------------------------------------------------------------- Mon Aug 27 13:05:33 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180827: * glsl: Replace leftover tabs with spaces in shaderboost. * Add System Out as a logging source. (#2563) * pcsx2:gui: Remove Game Database dialog and panel ------------------------------------------------------------------- Sun Aug 26 16:55:18 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180825: * SPU2-X (Linux): Lets try this again. GTK 3 fixes. Volume slider added. Latency slider shows ms. Debug button disables and reenables. Various dialog box tweaks. ------------------------------------------------------------------- Sat Aug 25 16:54:01 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180825: * Rename VU Cycle stealing to EE Cycle Skipping, and change tool tips for EE Cycle Stealing and EE Cycle Skipping * ci: Disable clang-format checks on Travis CI * Revert my last couple commits because they don't meet a robot's code formatting standards. * Attempt to placate evil spirits. * Spu2-x(Linux): Debug button greys out when appropriate. Minor cleanup on last commit. * Spu2-X (Linux): Dialog cleanup. Add volume control. Switch Ok/Cancel buttons to be the same as other plugins on Linux. Add in code for GTK 3 to get rid of depreciation warnings. ------------------------------------------------------------------- Fri Aug 24 13:33:11 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180824: * GSdx-gui: Don't disable Anisotropic Filtering on gl when Allow 8-bit textures is enabled. ------------------------------------------------------------------- Thu Aug 23 20:37:17 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180822: * glsl: Replace leftover tabs with spaces in tfx_fs. * Gsdx: Point Sampler changes. * [skip ci] Update all links to https on README.md. * Translations: pt_BR: fix typo in pcsx2_Iconized.po (#2561) * Get rid of AppConfigDialog.cpp. * GSdx: Add Ape Escape 2 to automatic mipmapping. * GSdx-gui: Put TC Offset X Y hacks in one line similar to Skipdraw Offset ------------------------------------------------------------------- Tue Aug 21 12:10:01 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180821: * GSdx-d3d: Reduce state change - port from GL. * GSdx-d3d: s/sample_4a/sample_4_index/ * GSdx-d3d: Drop an useless min in FS - port from GL. ------------------------------------------------------------------- Tue Aug 21 07:42:11 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180820: * gsdx:hw: Enable skipdraw hack to skip a range of draw calls ------------------------------------------------------------------- Mon Aug 20 12:58:49 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180820: * GSdx-gui: Revert spacing between Texture filtering and Hardware settings. * GSdx-gui: Adjust main gui spacing. * Add the Logitech Rumble Gamepad F510 to onepad's database. ------------------------------------------------------------------- Sat Aug 18 13:07:56 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180817: * Make the dialog for zzogl-pg GTK 3 compatible. * utilities: Restrict pxWindowAndFlag templates to wxObject derived classes ------------------------------------------------------------------- Thu Aug 16 13:21:29 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180816: * cmake: Add -mxsave flag to compiler flags ------------------------------------------------------------------- Sun Aug 12 21:44:09 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180812: * gsdx:gtk: Improve dialog for small screen resolutions * gsdx:gtk3: Fix fetching of monitor resolution * gsdx:gtk+3: Adjust visual layout * gsdx:gtk3: Switch to non-deprecated GTK3 API * common: Use GCC's _xgetbv definition from GCC 8.2 onwards ------------------------------------------------------------------- Sun Aug 12 11:38:51 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180812: * GameDB: Add XgKickHack to Warhammer 40K. Fixes corrupted graphics. * Debugger: Display ACC register. (#2527) ------------------------------------------------------------------- Fri Aug 10 16:44:28 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180809: * SPU2-X-gui: Update gui interface. ------------------------------------------------------------------- Wed Aug 08 11:25:09 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180808: * spu2-x:gtk3: Fix hbox/vbox deprecation warnings * spu2-x:linux: Reduce non-timestretch minimum latency to 3ms * GSdx-gui: Properly grey out Anisotropic Filtering text when the option is inactive. ------------------------------------------------------------------- Tue Aug 07 11:06:02 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180807: * GSdx-gui: Update CRC Hack Level tooltips. * gsdx:ogl: Remove unused variables * pcsx2: Avoid trigraphs * onepad|spu2-x: Avoid -Wmissing-braces on clang * pcsx2: Add override to SysTraceLog functions declarations/definitions ------------------------------------------------------------------- Sat Aug 04 20:45:28 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180804: * GSdx: Adjust God of War II crc hack. * GameDB: Add eeClampMode gamefix to Destroy All Humans 2 (ntsc). * GameDB: Add EE and VU clamping mode gamefix for A.C.E. 3 the final. * GSdx: Add/adjust crc ids. ------------------------------------------------------------------- Wed Aug 01 12:17:21 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180801: * GSdx: Adjust ShinOnimusha crc hack. (#2521) * Grammar corrections in readme-Docs.txt (#2529) * GameDB: Add patches for Harry Potter (Chamber of Secrets, Prisoner of Azkaban). * Just adding some comments to MMI fix. * Corrected MMI PMADDW and PMSUBW on the Interpreters thanks to DobieStation for finding the fix ------------------------------------------------------------------- Tue Jul 31 11:37:06 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180731: * GSdx: Add games to automatic mipmapping, add some crc ids. * GameDB: Conflict 4, K-1 WorldGP 2006 and Mahou Sensei Negima! Kagai Jugyou fixes. ------------------------------------------------------------------- Mon Jul 30 11:32:32 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180730: * Debugger: Display/set correct VU values (#2526) ------------------------------------------------------------------- Tue Jul 24 12:30:25 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180723: * GameDB: Apply EE Clamp gamefix to Kenran Butousai. Fixes missing graphics. ------------------------------------------------------------------- Mon Jul 23 07:52:10 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180723: * pcsx2:windows: Fix path issues * spu2-x:linux: Fix ini path issue * gsdx:windows: Fix screenshot/GS dump path issues * misc-plugins:windows: Fix ini/log path issues * common: Add plugin compatibility file * dev9null|fwnull|usbnull:windows: Export *setLogDir * pcsx2: Pass UTF-8 pathnames to plugins ------------------------------------------------------------------- Fri Jul 20 12:15:27 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180719: * GSdx: Adjust Spartan crc hack, add missing crc id. (#2510) * GSdx: Add Harry Potter Order of the Phoenix to automatic mipmapping. * GSdx: Add/adjust some CRC ids. (#2512) ------------------------------------------------------------------- Tue Jul 17 18:50:42 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180715: * GSdx: Add some missing crc ids. * EE Rec/Int: Removed micro optimisation in QFSRV/MSTAB/MSTAH. Reverted functionality to match the documentation. There were some scenarios that weren't really accounted for, like developers doing what they're told not to do. ------------------------------------------------------------------- Sun Jul 15 11:15:05 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180714: * MFIFO: Fix Tadr position on END tags with data. An Empty interrupt needs to be fired at DMA end for FF7 DoC, but the formula doesn't work out normally since we don't increment TADR on END tags (due to Soul Calibur 2 & 3 breaking), so a special case is made for MFIFO ------------------------------------------------------------------- Fri Jul 13 19:08:43 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180712: * GameDB: Disable mVU Flag hack for Full Spectrum Warrior. Remove EE Timing hack from Full Spectrum Warrior games. (#2504) * GSdx: Adjust Kunoichi crc hack (#2502) ------------------------------------------------------------------- Thu Jul 12 13:13:34 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180712: * dev9null|fwnull|usbnull: Switch to new null config code * common: Add common null plugin config code * dev9null|fwnull|usbnull:windows: Remove snprintf define * dev9null|fwnull|usbnull: Remove *About() * common: Remove PluginNullAbout * fwnull|usbnull: Remove unused Windows-specific stuff ------------------------------------------------------------------- Tue Jul 10 08:04:54 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180709: * GameDB: Fix missing game board in Monopoly Party, add Gene Troopers ------------------------------------------------------------------- Wed Jul 04 12:47:48 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180703: * GSdx: Add some missing crc ids. (#2498) * GameDB: Drakengard 2 fixes, Mvu flag fix for Full Spectrum Warrior and missing serials. (#2490) * GSdx: Adjust Ghost In The Shell SOC crc hack. (#2492) ------------------------------------------------------------------- Sun Jul 01 21:12:03 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180701: * GSdx: Add crc id for Shadow of Rome Demo (NTSC-U). * GSdx: Add crc id for ICO Demo (NTSC-U). * GSdx: Add crc id for The Getaway Black Monday Demo (NTSC-U). ------------------------------------------------------------------- Fri Jun 29 18:41:53 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180628: * IOP: VBlank handler small fix ------------------------------------------------------------------- Thu Jun 28 12:17:46 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180627: * GameDB: Various patches update. (#2487) ------------------------------------------------------------------- Wed Jun 27 18:13:39 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180627: * Counters: Fix vsync hsync cycles calculation for rounding error * GSdx: Add Nicktoons Unite to Automatic Mipmapping. * GSdx: Add crc id for The Getaway Black Monday (NTSC-J). * GSdx: Add crc id for Ratchet And Clank 3 Regular Demo (NTSC-U). ------------------------------------------------------------------- Mon Jun 25 17:17:14 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180624: * GSdx: Add crc id for Ratchet & Clank 2: Going Commando & Jak II Demo disc (NTSC-U). ------------------------------------------------------------------- Sat Jun 23 12:01:51 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180622: * ci: Update Travis CI configuration * common: Call va_end after vfprintf in PluginLog ------------------------------------------------------------------- Thu Jun 21 22:41:29 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180620: * Mild improvement to VIF MFIFO logging, got rid of a useless global variable \o/ ------------------------------------------------------------------- Tue Jun 19 22:53:11 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180618: * GSdx: Add Sly 3 PAL demo crc id. * GameDB: Add Jak X Beta Trial to DB and a patch that makes it able to boot. (#2482) * GSdx: Add some missing crc ids. ------------------------------------------------------------------- Thu Jun 14 18:04:50 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180613: * PCSX2: Update Scandinavian translations. (#2481) ------------------------------------------------------------------- Mon Jun 11 15:59:20 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180611: * cdvdgigaherz:gtk: Simplify GUI dialog * cdvdgigaherz: Replace use of deprecated wstring_convert * cdvdgigaherz:windows: Adjust CD read success condition * cdvdgigaherz: Remove unused mode parameter/member variables * GSdx-d3d: Rearange PSSelector(GSDeviceDX.h). * GameDB: Moorhuhn Fun Kart 2008. * GSdx: Purge leftover SSX3 crc ids no longer needed. ------------------------------------------------------------------- Sat Jun 09 12:58:37 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180609: * GSdx: Also update Tekken 5 ntsc-j crc hacks to work on progressive mode. * GSdx: CRC hacks for Tekken 5 NTSC-U should work on progressive mode as well now. * psxmode: move pgifInit() over to EE reset; start porting recent (later than ~2001) changes in CdRom.cpp, starting with labels; add a note on missing video timing recalculation when entering psxmode ------------------------------------------------------------------- Fri Jun 08 17:49:03 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180608: * psxmode: actually apply the new iop / cd read timings; add seek delays that mimic real ones; altogether this at least fixes fmv playing way too quickly (music in Chrono Cross intro is fine now, for example) ------------------------------------------------------------------- Wed Jun 06 18:43:06 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180606: * GameDB: Remove Rounding modes on Teen Titans * GameDB: Add gamefix to restore missing text in Teen Titans. ------------------------------------------------------------------- Sat Jun 02 11:33:00 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180602: * GameDB: Add/adjust DOA2 Hardcore patch. * GameDB: Add EE patches for Spyro NB/EN. * GSdx: Purge Spyro NB /EN hw hack fixes. ------------------------------------------------------------------- Fri Jun 01 17:16:22 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180531: * GSdx: Disable Alpha hack gui option on D3D9. ------------------------------------------------------------------- Thu May 31 10:07:43 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180531: * cmake: Fix GSdx EGL build libX11-xcb linkage issue ------------------------------------------------------------------- Wed May 30 12:58:22 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180530: * GSdx:Port better support of palette from GL to D3D10/11. * MFIFO: Refactor of some of the VIF/GIF MFIFO functionality. Centralised the MFIFO resume function which should have been separate anyway. Added some more memory address safeguards. Logging now makes a bit more sense to look at. ------------------------------------------------------------------- Sun May 27 16:17:58 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180527: * GameDB: Clean up/reformat db a bit more. * GameDB: Rayman Revolution fixes + missing demo entry ------------------------------------------------------------------- Sat May 26 17:11:17 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180526: * Previous fix for Eragon was incorrect. Game makes PATH3 busy then performs a reset, allowing VIF to continue, this is the fix I should have made ;) * PS1 mode: Adjustments to processor clock speed and CD read speed. (#2447) ------------------------------------------------------------------- Thu May 24 18:52:29 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180524: * Gamedb: Clean up db partially. ------------------------------------------------------------------- Thu May 24 12:44:12 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180523: * Gamedb: Add Giffifohack gamefix to NFL Street 3. ------------------------------------------------------------------- Wed May 23 12:24:39 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180522: * GSdx: Adjust Sky Gunner crc hack. * GSdx: Add some missing crc ids. ------------------------------------------------------------------- Tue May 22 12:20:37 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180521: * VIF FIFO: Hacked the hack. Fixes Downtown Run. Tested all known games that need the hack, they still work *phew* ------------------------------------------------------------------- Mon May 21 17:26:07 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180521: * GSdx-OSD: Adjust messages. ------------------------------------------------------------------- Mon May 21 12:28:20 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180521: * GSdx: Adjust Spyro New Beginning crc hack. ------------------------------------------------------------------- Sun May 20 19:05:24 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180520: * GSdx: Update Spyro Hw fix/hack. ------------------------------------------------------------------- Sat May 19 11:27:08 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180519: * GSdx: Adjust Sonic Unleashed crc hacks. * Fixed optimisation problem on branch in branch delay slot. Fixes Dropship - United Peace Force. Props to MrCK1 for finding the issue. ------------------------------------------------------------------- Wed May 16 13:09:24 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180516: * GSdx: Add a missing crc id for CrashNburn EU. * GameDB: Code cleanup/ Vampire Night EE Timing Hack removal/ Armored Core fixes * GSdx: Remove Hummer Badlands CRC Hack. ------------------------------------------------------------------- Sat May 12 12:20:07 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180512: * common: Work around GCC8 _xgetbv bug ------------------------------------------------------------------- Fri May 11 23:44:54 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180511: * GameDB: Scarface and Harry Potter COS Updates. (#2431) * GameDB: Update Dead or Alive 2 gamefix patch. ------------------------------------------------------------------- Thu May 10 12:39:29 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180510: * [skip ci] GSDumpGui: Adjust copyright information. ------------------------------------------------------------------- Wed May 09 17:10:47 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180509: * GSdx: Adjust crc hacks for Big Mutha Truckers. ------------------------------------------------------------------- Wed May 09 12:48:22 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180509: * GSdx: Adjust crc hacks for Heavy Metal Thunder. ------------------------------------------------------------------- Tue May 08 12:47:27 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180507: * GameDB: Add Prafull's Patch for Klonoa 2. ------------------------------------------------------------------- Sun May 06 10:37:53 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180506: * gsdx: remove DirectCompute backend * common: Fix multiple _xgetbv() error on GCC 8 * GSdx: Purge crc ids/games no longer needed. ------------------------------------------------------------------- Sat May 05 19:14:11 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180505: * i10n: update mo files ------------------------------------------------------------------- Sat May 05 09:56:10 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180505: * Gsdx: Remove Captain Tsubasa crc hacks. * GSdx: Adjust crc ids. ------------------------------------------------------------------- Thu May 03 12:11:11 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180503: * GameDB: Add Harry Potter patch for the PAL version. ------------------------------------------------------------------- Wed May 02 12:14:47 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180502: * GameDB: Minor info-alterations (#2379) ------------------------------------------------------------------- Tue May 01 15:45:40 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180501: * GameDB: Add XgKickHack for Crash Twinsanity (NTSC-J). ------------------------------------------------------------------- Sun Apr 29 19:42:53 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180429: * gsdx-legacy: Copy GSdx baseclasses changes * baseclasses: Move from unfree to 3rdparty * baseclasses|gsdx: Move code from baseclasses to GSdx * gsdx: Remove code that does nothing ------------------------------------------------------------------- Sat Apr 28 12:29:13 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180428: * pcsx2: Remove theming support ------------------------------------------------------------------- Fri Apr 27 20:40:10 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180427: * Gsdx: Adjust Front Mission 5 crc hacks. ------------------------------------------------------------------- Thu Apr 26 12:37:00 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180426: * pcsx2: Fix potential return of uninitialised value * pcsx2: Use enums instead of hardcoded integer ------------------------------------------------------------------- Wed Apr 25 10:56:52 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180424: * GSdx: Update D3D fbmask emulation on texture shuffle. ------------------------------------------------------------------- Mon Apr 23 12:18:19 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180422: * GSdx: Add Sly 3 demos crc ids. ------------------------------------------------------------------- Thu Apr 19 12:21:27 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180419: * GameDB: Add vuClampMode hack/remove eeClampMode hack for Pac-Man World Rally. Fixes bad geometry. This also replaces the EEClampMode hack in the NTSC-U release which didn't appear to do anything. ------------------------------------------------------------------- Tue Apr 17 12:18:48 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180417: * PCSX2-GUI: 'About' Logo ------------------------------------------------------------------- Mon Apr 16 22:44:54 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180416: * PCSX2-GUI ------------------------------------------------------------------- Mon Apr 16 12:45:36 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180415: * Add missing names to About Box, removed duplicate, misc. formatting * GameDB: Add vuClampMode hack to Katamari/SkipMPEGHack to Arctic Thunder. ------------------------------------------------------------------- Sun Apr 15 10:00:56 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180415: * GSdx-TC: Don't skip depth lookup on Jackie Chan Adv and SVC Chaos. * GSdx: Add some missing crc ids. * Update widescreen patches/cheats. ------------------------------------------------------------------- Sat Apr 14 11:10:31 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180413: * Updated Russian translation (#2377) ------------------------------------------------------------------- Thu Apr 12 12:56:52 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180411: * PCSX2: Update gamefix tooltip. ------------------------------------------------------------------- Tue Apr 10 22:44:01 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180410: * GameDB: Revert Crash Tag Team Racing gamefix. ------------------------------------------------------------------- Sat Apr 07 10:32:04 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180407: * GameDB: Add XgKickHack for Crash Twinsanity (NTSC-U) ------------------------------------------------------------------- Tue Apr 03 15:58:10 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180403: * GSdx: Adjust Naruto series crc hacks ------------------------------------------------------------------- Mon Apr 02 10:52:30 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180402: * Gsdx: Add some missing crc ids. * GSdx: Adjust CRC hacks. ------------------------------------------------------------------- Sat Mar 31 11:03:49 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180331: * SPU2-X: Fix UI regression ------------------------------------------------------------------- Wed Mar 28 11:00:11 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180327: * GameDB: Add Quake 3 Revolution patch. * GSdx: Add Quak3 Revolution to Automatic mipmapping. * GSdx: Adjust CRC hacks. * GSdx: Remove fbmask handle in GSRendererDX. ------------------------------------------------------------------- Sat Mar 24 10:36:54 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180323: * GSdx-D3D: Texture and channel shuffle improvements. ------------------------------------------------------------------- Thu Mar 22 17:00:35 UTC 2018 - opensuse-packaging@opensuse.org - Update to version 1.5.0~git20180322: * GSdx Adjust/Replace crc hack for Final Fight Streetwise. * GSdx: Add some missing crc ids. ------------------------------------------------------------------- Tue Mar 20 14:35:34 UTC 2018 - opensuse-packaging@opensuse.org - Update to version 1.5.0~git20180320: * GameDB: Updates ------------------------------------------------------------------- Mon Mar 19 15:10:59 UTC 2018 - opensuse-packaging@opensuse.org - Update to version 1.5.0~git20180319: * GSdx: Add Shox to Automatic Mipmapping ------------------------------------------------------------------- Tue Mar 13 19:09:42 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180313: * GSdx: Cleanup hacks in GSRendererHW. * GSdx: Remove GT3/Concept CRC Hacks. * GSdx: Add/adjust CRC ids. ------------------------------------------------------------------- Thu Mar 08 18:28:45 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180308: * PCSX2: Minor lingual correction on tooltip (#2328) * Gif: Allow flag setting for PRIM/REG transfers on 0 length packets. Fixes Reservoir Dogs ------------------------------------------------------------------- Mon Mar 05 15:50:30 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180305: * Console Window: Reset the titlebar when the VM is shutdown. * GameDB: Add GIF FIFO hack for Spongebob SquarePants: Creature From the Krusty Krab (fixes bad graphics) [skip ci] * GSdx: Rename HW hacks drop list options. ------------------------------------------------------------------- Sun Mar 04 15:23:54 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180304: * PCSX2: Remove the "DisableOutput" option. (#2298) ------------------------------------------------------------------- Sat Mar 03 12:19:44 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180303: * gsdx: Remove inappropriate comment * GSdx-TC: Fix load size calculation in target update ------------------------------------------------------------------- Fri Mar 02 13:57:25 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180302: * GSdx: GSCrc.cpp reformat comments and whitespaces. * GSdx: Add/adjust CRC ids. ------------------------------------------------------------------- Wed Feb 28 13:59:16 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180228: * gui: Fix trace logging panel misc section behaviour * pcsx2: Fix Trace Logging enable/disable behaviour * gui: Fix apply button on Trace Logging dialog * utilities: Fix CheckedStaticBox behaviour * Fr translation update (#2270) * GameDB: Update Crash Tag Team Racing * GameDB: Fix for many games * More Relocations * Relocations * GameDB: Scarface ------------------------------------------------------------------- Sun Feb 25 15:26:55 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180225: * GameDB: VU rounding fixes for Guitar Hero series and Hitman Contracts. ------------------------------------------------------------------- Sat Feb 24 21:24:21 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180224: * Portuguese-BR translation update ------------------------------------------------------------------- Thu Feb 22 18:25:24 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180222: * GSdx (OGL HW): Perform a texture shuffle when the address of the framebuffer and the texture are the same. * GSdx: Remove GT4/Tourist Trophy CRC hacks * Gsdx: Adjust Ikkitousen CRC hacks. * Final Fantasy X fix, Compat update ------------------------------------------------------------------- Tue Feb 20 12:18:02 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180220: * Utilities: Fix subtraction operation function in FixedInt class (#2313) ------------------------------------------------------------------- Tue Feb 13 13:28:44 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180213: * cmake: Improve wxWidgets and SDL linkage check ------------------------------------------------------------------- Sun Feb 11 18:04:29 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180210: * PCSX2-Counters: Fix rounding of blank and render * Counters: Fix Hblank calculation for DVD videmodes * GameDB: Update Silent Hill 3 * pcsx2: Fix string truncation on Windows * gsdx:d3d: Fix fbmask conversion on texture shuffle * cdvdgigaherz:windows: Refactor to use early returns * cdvdgigaherz:windows: Avoid unneeded DVD ioctls * GSdx: Adjust DBZ BT2 CRC hack and id, add R&C3 EU to Automatic Mipmap. * GSdx: Change Skipdraw Maximum limit value. * Resolve cases where GUI values are not updated when adjusting sliders with the scroll wheel. * Remove unused 'About Box' references on Linux and Windows from SPU2-X/CMakeLists, ect. * Make GUI more user-friendly by disabling some options when they aren't used. * Plugins: Move Xpad and USBqemu plugins to old plugins solution * pcsx2: Fix copy bytes patch command * PCSX2: Avoid SYSTEM.CNF error message in PSX mode (#2286) * PCSX2: Add configurable Cheats folder to Components Selectors. * cdvd: Fix writing of CD blockdumps * cdvd: Fix and switch to writing v2 format blockdumps * Gif: Don't set state on NOP packet. Fixes #2277 * Portuguese-BR translation update * PCSX2: Memory card minor code improvements * PCSX2: Add keyboard shortcuts to memory card dialog right-click menu * PCSX2: Update PSX memory card file extension * PCSX2: Replace PSX memory card checkbox * GSDumpGUI: Update the GUI interface * gsdumpgui: s/GSDX/GSdx/ * gsdumpgui: Improve renderer override handling * cmake: Remove old macro substitution workaround ------------------------------------------------------------------- Sun Jan 14 16:10:05 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20180114: * Enhance "Assemble Opcode" to be pre-populated by existing instruction. (#2244) * GSdx: Disable Merge Sprite on native resolution. * SPU2-X: Prevent volume check from altering volume * GSdx: Add Dark Cloud CRCs to automatic mipmapping * GSdx: Merge CRC hacks of Wild Arms 4 and 5 * cmake: Don't print a git describe error with shallow clones. * GSdx: Remove/move/merge CRC hacks. * GSdx: Move CRC hacks for Soul Calibur 2&3 to DX level. * PCSX2-WX: Display the video mode on titlebar * iop: Fix booting ELF files on a different drive * Fix mouse click focus in debugger near functions ending in a branch. (#2250) * Corrected MipsOpscodes table for unconditional branch. (#2247) ------------------------------------------------------------------- Wed Jan 03 18:34:02 UTC 2018 - pousaduarte@gmail.com - Update to version 1.5.0~git20171228: * Portuguese-BR translation update (#2209) * GameDB: Fixes and compatibility status update (#2223) ------------------------------------------------------------------- Thu Dec 21 20:56:23 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20171220: * Italian translation update (#2155) * GameDB: Add proper rounding mode for Beyond Good and Evil v2 (#2214) * Gsdx: Tekken 5 Channel effect and CRC Hacks * GSdx: Add hidden option to disable Nvidia hack * Make PSX cards appear as Pocketstation devices. (#2208) * GameDB: Add proper rounding mode for Beyond Good and Evil (#2210) ------------------------------------------------------------------- Tue Dec 05 18:34:27 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20171202: * Flag XP as an unsupported OS. ------------------------------------------------------------------- Fri Dec 01 09:43:28 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20171130: * ci: Fix Travis CI build issues ------------------------------------------------------------------- Thu Nov 30 10:36:46 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20171128: * GSdx: Remove/move CRC hacks for Simpsons Game * GSdx: Extend support of "Preload Frame Data" for Direct3D. * pcsx2:gui: Display '&' properly in recent ISO list menu ------------------------------------------------------------------- Sun Nov 26 16:39:09 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20171124: * cdvdgigaherz: Always read 2352 bytes from CD sectors * cdvdgigaherz: Detect CD track mode correctly * Update PCSX2_FAQ.doc to reflect changes made on the PCSX2 Forum (#2087) * Updating Portuguese-BR translation * Translations: French * GSdx: Automatic HW Mipmapping option * GSdx: Rearrange HW Hacks * Updating Spanish translation * Swedish translation update * GSdx: Remove CRC hack for James Bond Everything or Nothing. Thes hack was used to avoid a VRAM spike, but isn't needed anymore. ------------------------------------------------------------------- Fri Nov 17 19:37:04 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20171114: * Add vuClampMode fix to EA Burnout titles. * GSdx: Add/move CRC hacks for Street Fighter EX3 ------------------------------------------------------------------- Sun Nov 12 18:19:56 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20171111: * GSdx-Capture: Grayout configure button for codecs * GSdx-Capture: Format event commands in switch-case * GSdx: Add CPU Frame buffer Conversion Hack ------------------------------------------------------------------- Wed Nov 01 15:06:09 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20171031: * Update SoundTouch lib to v2.0.0 ------------------------------------------------------------------- Sun Oct 29 19:20:01 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20171029: * pcsx2|common|gsnull: Remove GSprintf API ------------------------------------------------------------------- Sun Oct 15 11:06:31 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20171014: * ci: Update Travis CI and AppVeyor configurations * cdvdgigaherz: Fix Q subchannel relative offset calculation * PS2-HW: Remove address of non-existent registers * windows: Fix Devel solution configuration ------------------------------------------------------------------- Thu Oct 12 14:47:21 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20171010: * PS2-HW: Fix DMA channel register addresses * Add clear list option to ISO Selector ------------------------------------------------------------------- Fri Sep 22 12:26:56 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170917: * Allow PSX memcard creation, dynamic SIO delay type. ------------------------------------------------------------------- Sat Sep 09 21:08:07 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170908: * PCSX2-GUI: Logo Update (Wider image) * gsdx: Prefix std:: to string and to_string * gsdx: Remove hash_{map,set} macros * gsdx: Prefix std:: to vector * gsdx: Prefix std:: to list * gdsx: Prefix std:: to map * gsdx: Prefix std:: to min and max * gsdx: Prefix std:: to shared_ptr * gsdx: Prefix std:: to ostringstream, pair, codecvt* * gsdx: Remove "using namespace std" ------------------------------------------------------------------- Thu Sep 07 15:08:54 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170906: * GSdx-ogl: Fix GSdx crashing on Intel igpus * GSdx - dx9: Edit Alpha Correction (FBA) tooltip. * GSdx-ogl: ------------------------------------------------------------------- Fri Sep 01 15:40:38 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170831: * ci: Fix Travis CI * gsdx:ogl: Call swap interval function on rendering thread * pcsx2: Apply vsync changes immediately on settings change * pcsx2: Fix inconsistent framelimiter/vsync interaction * lilypad: Fix Lock Direction/Input/Both features * GSdx-Windows: Grey out OSD and Shader Configuration ------------------------------------------------------------------- Wed Aug 30 14:35:59 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170830: * GSdx GSDevice11: Fix unsigned warning under VS2015 with DEBUG build enabled. * GSdx GSCodeBuffer: std::vector instead of std::list, to speedup linear scan. Using range loop on destruction. * GSdx GSLocalMemory: Reserve space required in the std::vector before adding elements to it. * GSdx GSDirtyRect: std::vector instead of std::list, to speedup linear scan. Improved const-ness. Using range loop. * GSdx GSFastList: Introducing the custom container template class. * GSdx GSTextureCacheSW: Ported erase iterator trick. Using FastList instead of std::list. Using range loops. Using more efficient erase pattern. * GSdx GSDevice: Using FastList instead of std::list. Using range loops (correctly). Using auto instead of declaring iterator type. * GSdx GSTextureCache: Using FastList instead of std::list. Various other improvements. Using range loops where possible (correctly). Using auto where possible (minimize code changes whenever it's decided to change back to a std container). Use more efficient erase pattern (where possible). Minor code tweaks. ------------------------------------------------------------------- Sun Aug 27 09:53:38 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170825: * GSdx-D3D11: Avoid undefined behavior in swapchain ------------------------------------------------------------------- Wed Aug 16 21:29:38 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170816: * GSdx: Add missing CRC for GT3 ------------------------------------------------------------------- Tue Aug 15 09:50:03 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170814: * Update German Translation * small updates * small update * small update * a few corrections * revert kapitalized personal pronouns * glsl: extension must be declared first * glsl: miss color of SSO interface * correction * correction * small update ------------------------------------------------------------------- Fri Aug 11 13:20:12 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170810: * onepad: fallback on 2nd gamepad for the 2nd player * onepad: print a more accurate message when only a single pad is detected ------------------------------------------------------------------- Thu Aug 10 13:01:40 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170810: * gsdx ogl: factorize common context init code * gsdx ogl: factorize SetVSync * gsdx ogl: test adaptive/late vsync driver support * core: add a getter for the vsync option * pcsx2 gui: uses a combo box for Vsync * Update Translations (#2029) * PCSX2-WX: Force disable MTVU hack on safest preset * PCSX2-Git: Minor changes in issue template file * Add Horipad One config ------------------------------------------------------------------- Mon Jul 31 20:20:26 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170729: * onepad: add a first time wizard to notify that plugin auto-map the Gamepad/Joystick * Update GSCrc.cpp (#2018) * GSdx-Windows: Fix Shadeboost text bug * lilypad: Fix button detection issue in Kung Fu Panda * PCSX2-Counters: Fix tracking of scalar limit * GSdx: Adjust CRC for DBZ BT3 * GSdx: Add missing CRC for Tomb Raider Underworld ------------------------------------------------------------------- Mon Jul 17 15:02:55 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170713: * GSdx: Rework framebuffer height calculation ------------------------------------------------------------------- Thu Jul 13 15:24:38 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170712: * gsdx ogl: handle float integral coordinate for depth sampling * glsl: reduce geometry shader complexity * PCSX2-WX: Add restore defaults to GS panel * PCSX2-WX: Revert titlebar update behavior on Windows ------------------------------------------------------------------- Tue Jul 04 16:38:14 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170703: * cmake: Fix NetBSD compilation * cs_CZ update * GSdx-ogl: Printing console messages v2 (#1954) * core: add hidden option EnableVsyncWindowFlag to add the WS_POPUP flag * gsdx: remove the unused GSsetFrameLimit API * gsdx: store vsync state into an integer * i10n: upload cs_CZ mo binary files * onepad: Add platform:Linux on game db entries that miss it * gsdx:d3d11: Fix sprite geometry shader * Added Danish mo-files. * GameDB * i10n: upload da_DK precompiled mo file ------------------------------------------------------------------- Fri Jun 30 10:59:25 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170630: * cmake: blacklist GCC 7.0 and GCC 7.1 (based on a small testcase) * GSdx: Cleanup warnings on MSVC * GSdx: Remove/move DBZ:BT3 CRC * GameDB: Add fixes to various games (#1977) ------------------------------------------------------------------- Sat Jun 24 11:17:11 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170623: * ci: Fix 32-bit Travis CI builds ------------------------------------------------------------------- Tue Jun 20 09:14:22 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170619: * PCSX2-WX: Increment max ISO count in recent ISO list * PCSX2-WX: Add "Always ask when booting" option ------------------------------------------------------------------- Tue Jun 13 13:23:06 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170613: * gsdx:d3d11: Fix incorrect geometry shader use ------------------------------------------------------------------- Fri Jun 09 15:32:00 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170609: * Add Danish translation ------------------------------------------------------------------- Mon Jun 05 07:53:00 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170605: * 3rdparty: Add xz submodule * 3rdparty:xz: Add project and config file * gsdx: Use std::vector for xz dump output buffer * windows: Link GSdx to liblzma (xz) * unix: Remove LZMA_SUPPORTED define * gsdx: Fix GS dump readback EOF handling * gsdx: windows: Port xz dump readback * GSdx-OGL: Extend ICO workaround to PAL videomode * GSdx-HW: Revamp buffer size calculation * GSdx-HW: Move scaling code to separate subroutine * gsdx: Fix variable initialisation issue ------------------------------------------------------------------- Thu May 25 08:14:40 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170524: * GSdx: Implement SYNCV register bitfields ------------------------------------------------------------------- Tue May 23 17:53:29 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170523: * onepad: Remove use of "using namespace std" ------------------------------------------------------------------- Mon May 22 07:44:49 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170521: * linux: requires liblzma (xz) to build GSdx * gsdx: dump gsdump in xz format directly ------------------------------------------------------------------- Sun May 21 14:05:39 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170521: * gsdx: defer init of GSUtil global object ------------------------------------------------------------------- Tue May 16 08:38:49 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170516: * common: workaround to start ASAN with recent glibc * Add installer icon, update copyright and build instructions for NSIS 3.0. * Implement version detection for previous installs, separate savestates/memcard categories in the uninstaller. Cleanup scripts and misc. tweaks. * Remove unused SVN templates and condense installer files. Reduced compile errors by removing output folder dependency. * Block installation on XP/fix an uninstaller regression and add ManifestDPIAware to the installer. Remove NSIS dirs from .gitignore. * Reformat version detection, move null plugins, force remove folder in uninstaller. * Check/Install DirectX redistributables on Win8.1 and older (so as long as they have admin privileges). Removed SSSE3 and AVX references from build instructions. * Split portable/pre-install and full installer into own scripts. Move shared definitions to their own files to reduce code duplication. * Added pre-install dialog, updated build instructions, fix RegKey in uninstaller, automatically backup old configuration folder, misc. changes. ------------------------------------------------------------------- Mon May 15 10:51:58 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170513: * Cmake: what should have been the previous commit * common: use = default instead of trivial constructor/destructor * core/gui: use = default instead of trivial constructor/destructor * core: use = default instead of trivial constructor/destructor * core: use = default instead of trivial copy constructor * gsdx: use = default instead of trivial constructor/destructor * common: remove throw specifier on destructor * common: use = default instead of trivial destructor * core: remove throw specifier on destructor * core: use = default for trivial destructor * core: remove noexcept on destructor * pcsx2|common: replace throw() by noexcept * gsdx linux: port to latest GTK3 API ------------------------------------------------------------------- Fri May 12 11:09:43 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170511: * onepad: remove useless code * onepad: be sure m_unique_id is set even in case of early return * gsdx: only print once OpenGL status message * cmake: better gcc + gsdx integration ------------------------------------------------------------------- Thu May 11 09:46:16 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170511: * Allow building the player with the legacy GSdx. * GSFrame: Update title only after rendering starts * Counters: Update videomode enum with proper prefix ------------------------------------------------------------------- Mon May 08 08:08:05 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170508: * GSDX: Add missing grayouts to Shadeboost options * GSDX: Remove redundant parenthesis from combobox text * cmake: search /usr/bin/wx-config32 (for arch users...) ------------------------------------------------------------------- Fri May 05 18:23:53 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170503: * onepad: s/set_keyboad_key/set_keyboard_key/ * onepad: drop useless goto statement * onepad: allow to save/reload SDL2 mapping from OnePAD2.ini file * onepad: remove dead code * onepad: replace key_status pointer by g_key_status object * onepad: replace conf pointer by g_conf object * onepad: create a LUT for the pad key => SDL key mapping * onepad: move KeyName in the dialog and remove the now useless dialog.h ------------------------------------------------------------------- Wed May 03 18:42:45 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170503: * build.sh: avoid duplicate on clang-tidy analysis * common: add make_unique for C++11 * modernize: use std::make_unique instead of std::unique_ptr ------------------------------------------------------------------- Tue May 02 09:19:24 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~20170502: * onepad: add DUALSHOCK4 USB Wireless Adapator mapping ------------------------------------------------------------------- Mon May 01 10:24:22 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~20170430: * onepad: move an ok button to the right corner * gsdx: call XInitThread on Linux dump replay * gsdx: Fix uptr size on Windows x64 build * Revert "pcsx2: call XInitThreads at init" * gsdx egl: rewrite the EGL implementation * spu2x: comment unused variable * pcsx2: remove unused variable * psx|spu2x|gsdx: shift negative value is undefined in C standard * gif: avoid (wrong) uninitialized warning * svu: cast variable to int to avoid unsigned vs int comparison * spu2-x: Remove outdated website text file * pcsx2: Remove unnecessary aMax/aMin macros ------------------------------------------------------------------- Fri Apr 28 13:41:48 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0: * spu2-x: Combine XAudio2 2.7/2.8+ code into an inline file * spu2-x:xaudio2: Simplify XAudio2Error exception * spu2-x:xaudio2: Improve cleanup after an exception * spu2-x:xaudio2: Use unique_ptr * spu2-x:xaudio2: Comment stuff to investigate * cmake: create the macro add_custom_glib_res to handle resources * cmake: reindent onepad/CMakeLists.txt with space * onepad: add a game controller db resource * onepad: use range loop and vector of unique_ptr to manage the joystick * onepad: properly indent comments * onepad: drop hacks/options for DualShock3 * onepad: remove SDL1 manual detection code path * onepad: move enum first in .h file * onepad: plug SDL2 API game controller * onepad: use external resource to support more joysticks * onepad: Move init/destroy code to constructor/destructor * onepad: drop the pad if an error was detected * onepad: add hot-plugging support * onepad: use range loop for hash iteration * onepad: add an unique identifier * onepad: plug uid instead of the index * onepad: add a GUI list box to select joypad based on UID * onepad: replace pthred/queue with std::mutex/mt_queue * onepad: remove autorepeat deadcode * onepad: clean the gamepad/joystick interface ------------------------------------------------------------------- Fri Apr 28 07:51:27 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0dev~20170427: * GSdx: Move/add GT4 CRC ------------------------------------------------------------------- Thu Apr 27 08:32:32 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0dev~20170426: * pcsx2: call XInitThreads at init ------------------------------------------------------------------- Mon Apr 24 08:21:41 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0dev~20170423: * zh_CN po files update * zh_CN mo files update ------------------------------------------------------------------- Sun Apr 23 10:58:37 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0dev~20170423: * gsdx: fix EGL build * gsdx: don't request a depth buffer on the window * cmake: update "check these lib..." strings ------------------------------------------------------------------- Sat Apr 22 08:50:28 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0dev~20170421: * pcsx2: Fix booting ISO from commandline ------------------------------------------------------------------- Fri Apr 21 09:35:21 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0dev~20170421: * PCSX2-Counters: Detect DVD variant videomodes * gsdx sw: always enable the gs memory wrapping emulation * pcsx2: Fix autorun when commandline and current CDVD options differ * pcsx2: Fix "nodisc" commandline option * pcsx2: Avoid clearing current ISO when not autorunning with an ISO * GSdx: Move Resident Evil 4 and The Getaway series CRC hacks * GSdx: Remove Dirge Of Cerberus CRC hack ------------------------------------------------------------------- Thu Apr 20 15:11:16 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0dev~20170419: * onepad: create a legacy version for SDL1 ------------------------------------------------------------------- Wed Apr 19 07:30:31 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170419: * Align functions to up to 16 bytes in the function scanner ------------------------------------------------------------------- Mon Apr 17 22:09:39 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170417: * ci: Initialise git submodules in AppVeyor ------------------------------------------------------------------- Sat Apr 15 23:52:39 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170415: * Make memory view row size configurable, store it and "Align window to row size" in settings ------------------------------------------------------------------- Fri Apr 14 18:46:49 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170414: * common: drop pthread TLS emulation ------------------------------------------------------------------- Thu Apr 13 20:04:44 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170413: * linux: mesa full steam ahead ! * common: Replace __threadlocal with C++11 thread_local ------------------------------------------------------------------- Wed Apr 12 21:55:37 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170412: * gsdx: use vector of char as shader container * gsdx linux: implement GSdxApp::LoadResource based on g_resource * gsdx: always NULL terminate resources on Windows * gsdx ogl: use load resource to load shader * gsdx: add GSmkdir for windows based on CreateDirectory * gsdx: add GStempdir wrapper to get a tempory directory ------------------------------------------------------------------- Tue Apr 11 08:48:26 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170411: * cdvdgigaherz: Avoid LL after date in library name string ------------------------------------------------------------------- Sun Apr 09 11:53:37 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170409: * pcsx2: Remove unused variables * gsdx ogl: remove useless glx/egl context print ------------------------------------------------------------------- Sat Apr 08 13:44:13 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170408: * gsdx linux gui: reduce height on/for small screen * gsdx linux gui: align gui with wndows (tooltip + checkbox) * gsdx ogl: Deleted objects are automatically unbound/unmapped * remove an old merge conflict file (that souldn't have been commited) ------------------------------------------------------------------- Thu Apr 06 19:22:27 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170406: * GameDB: Add GT3 memcard filter * GSdx ogl sw: Move GL_ARB_copy_image to optional ------------------------------------------------------------------- Wed Apr 05 20:31:40 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170404: * gsdx sw: Update comment on the GCC bug ------------------------------------------------------------------- Tue Apr 04 20:02:57 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170404: * gsdx ogl: reduce requirement for SW renderer ------------------------------------------------------------------- Sat Apr 01 17:57:59 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170401: * GameIndex: minor update * gsdx: cpu detection take 3! Don't use 64 bits type in Xbyak::Cpu * GSdx: Memory Wrapping Windows port * GSdx: Direct3D port of HPO special/V2 * GSdx: Main & Hacks window update * GSdx: Shader & OSD window update * GSdx: Add Windows GUI for split texture filtering option * GSdx: Unscale Point and Line Direct3D11 port * GSdx: Add merge sprite hack to GSdx hacks dialog * gsdx: workaround AVX2 generated code by GCC ------------------------------------------------------------------- Thu Mar 30 08:27:08 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170330: * GSdx-PCRTC: Minor modification to NTSC saturation * gsdx: Avoid const strings in header file ------------------------------------------------------------------- Wed Mar 29 08:18:22 UTC 2017 - pousaduarte@gmail.com - Update to version 20170328~v1.5.0dev: * gsdx:windows: Fix console output when replaying dumps * lilypad: Use l length modifier for wide character string * Swedish translation update. * Add crc hack for project metafalica * GSdx ogl: SSO Workaround for AMD buggy drivers (#1858) * gsdx: Move renderer config loading from GSOpen2 to _GSOpen * gsdx: Store the current renderer in GSdxApp * gsdx: Improve OpenGL HW renderer checks * gsdx: Add template version of GetConfig * gsdx: Add an automatic CRC hack level ------------------------------------------------------------------- Mon Feb 13 16:18:28 UTC 2017 - pousaduarte@gmail.com - Enforce XDG specification for configuration files ------------------------------------------------------------------- Sat Feb 11 19:30:22 UTC 2017 - pousaduarte@gmail.com - Update to version 1.5.0~git20170211: * pcsx2: set the size of the vector in the constructor * gsdx ogl: allow to start without GL_ARB_texture_barrier * gsdx ogl: drop fallback of GL_ARB_clear_texture * cmake: add an option to enable openCL * gsdx opencl: warning+compilation fixes * gsdx ogl: add a texture barrier when target is read back * gsdx sw: init completely m_scanline buffer * gsdx wgl: retry to create a context without advance flag * GameIndex.dbf: Removed Shin Megami Tensei Digital Devil Saga series EE timing hack ------------------------------------------------------------------- Wed Jan 11 22:53:07 UTC 2017 - guoyunhebrave@gmail.com - Drop openSUSE-release BuildRequires to build on openSUSE Leap 42.2 i586 ------------------------------------------------------------------- Tue Jan 10 07:23:07 UTC 2017 - guoyunhebrave@gmail.com - version 1.4.0+git20170110 * [New Feature] Debugger by Kingcom * [New Feature] Folder memory cards by AdmiralCurtiss * [New Feature] EE Overclock by ssakash and Blyss Sarania * [New Feature] Support for loading Gzip and CSO compressed ISO's by Avih and Unknown W.Brackets * [New Feature] Per channel volume adjustment by gigaherz * [Enhancement] Configurable template on GSFrame titlebar by Avih * [Enhancement] Revamped Core and GSDX plugin dialogs by Turtleli, Gregory and ssakash * [Bug-Fix] Recompiler Improvements and Core Refactors by Refraction, ssakash and Gregory * [Bug-Fix] Programmable blending to reproduce GS blending unit output by Gregory * [Bug-Fix] Improved CRTC output size handling by ssakash and .r5 * [Bug-Fix] Software renderer improvements by Gabest and Gregory * [Bug-Fix] Accurate destination alpha testing by Gregory * [Bug-Fix] Improved read of depth / color by Gregory * [Bug-Fix] Time Stretcher: Improvements to tempo adjustments by Avih * GIF: Better Handling for Finish Interrupt request signal by Refraction * MicroVU: General Improvements by ssakash and Refraction * SIF: Limit/Mask transfer size to 1mb-16bytes by Refraction * VIF: Better handling of IRQ and MFIFO Timing improvements by Refraction * EE Interpreter: Improved TLB miss exception handling by Gregory * See http://pcsx2.net/273-1-4-0-release-end-2015-report.html - Drop patches * pcsx2-cdvdiso-fopen64.patch * pcsx2-cdvdisoefp-header.patch * pcsx2-optflags.patch * pcsx2-spu2null-overflow.patch
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