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openSUSE:Leap:16.0:Staging:adi:76
opengl-games-utils
opengl-games-utils.spec
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File opengl-games-utils.spec of Package opengl-games-utils
# # spec file for package opengl-games-utils # # Copyright (c) 2024 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # Name: opengl-games-utils Version: 0.2 Release: 0 Summary: Utilities to check proper 3d support before launching 3d games License: SUSE-Public-Domain Group: Amusements/Games/3D/Other URL: http://fedoraproject.org/wiki/SIGs/Games Source0: https://src.fedoraproject.org/rpms/opengl-games-utils/raw/rawhide/f/opengl-game-wrapper.sh Source1: https://src.fedoraproject.org/rpms/opengl-games-utils/raw/rawhide/f/opengl-game-functions.sh Source2: https://src.fedoraproject.org/rpms/opengl-games-utils/raw/rawhide/f/README Patch0: use-posix-shell.patch Requires: %{_bindir}/glxinfo Requires: zenity BuildRoot: %{_tmppath}/%{name}-%{version}-build BuildArch: noarch %description This package contains various shell scripts which are intended for use by 3D games packages. These shell scripts can be used to check if direct rendering is available before launching an OpenGL game. This package is intended for use by other packages and is not intended for direct end user use! %prep %setup -q -c -T cp %{SOURCE0} %{SOURCE1} %{SOURCE2} . %autopatch %build # nothing to build %install mkdir -p %{buildroot}%{_bindir} mkdir -p %{buildroot}%{_datadir}/%{name} install -p -m 755 opengl-game-wrapper.sh %{buildroot}%{_bindir} install -p -m 644 opengl-game-functions.sh %{buildroot}%{_datadir}/%{name} %files %defattr(-,root,root,-) %doc README %{_bindir}/opengl-game-wrapper.sh %{_datadir}/%{name} %changelog
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