Sign Up
Log In
Log In
or
Sign Up
Places
All Projects
Status Monitor
Collapse sidebar
openSUSE:Leap:16.0:Staging:adi:76
supertux2
supertux2.changes
Overview
Repositories
Revisions
Requests
Users
Attributes
Meta
File supertux2.changes of Package supertux2
------------------------------------------------------------------- Thu May 12 13:06:54 UTC 2022 - Dominique Leuenberger <dimstar@opensuse.org> - Add supertux2-gcc12.patch: Fix build with gcc12. ------------------------------------------------------------------- Sun Dec 26 23:30:54 UTC 2021 - Avindra Goolcharan <avindra@opensuse.org> - Update to version 0.6.3: * WASM compilation: nightlies can now be played directly in the browser * Added swimming * Added walljumping * Autotiles * Updated animations * Refreshed many contrib worldmaps * Many updates to paths, with easing, bezier curves, path sharing between objects, and more * Remade the crystal tileset * Many new snow tiles * Many new objects, like the sideways bumper and falling blocks * Custom particles * A new rublight object * Official binaries for FreeBSD, Linux 32-bit and Ubuntu Touch * Added in-game progress statistics * New color picker based on OKLab * Add-on creator, to easily create add-on packages with your world * Rework of the Revenge in Redmond worldmap * Added timeshift ambience in the worldmap * Skippable cutscenes * Editor auto-saves at regular intervals * Optional integration with Discord * Updated translations ------------------------------------------------------------------- Thu Sep 2 10:11:28 UTC 2021 - Jan Engelhardt <jengelh@inai.de> - Reenable PIE/PIC. ------------------------------------------------------------------- Fri Jul 31 13:01:02 UTC 2020 - Michel Normand <normand@linux.vnet.ibm.com> - Add _constraints with default 4GB min disk space ------------------------------------------------------------------- Mon May 25 22:11:53 UTC 2020 - Simon Puchert <simonpuchert@alice.de> - Update to version 0.6.2: * A new worldmap, "Revenge In Redmond" celebrating SuperTux's 20th anniversary, which includes new enemies and sprites * New and improved backgrounds and sprites * Improvements to many levels in the Icy Island and forest world * Speed improvements for levels using a huge amount of lava tiles * An issue causing the bridge in the forest world to not be shown in certain cases was fixed ------------------------------------------------------------------- Wed Mar 25 21:46:03 UTC 2020 - Simon Puchert <simonpuchert@alice.de> - Update to version 0.6.1.1: * unrelated bugfix release, no change in distribution build - Update to version 0.6.1: * Rework of the first 3 Bonus Worlds * Added 3 new bonus worlds to the core game * Improvements to the story mode * Addition of Ghost Forest to the Story Mode * New Backgrounds and Music by BlasterMaster * Tiles and Sprites Improvements by Alzter, weluvgoatz and RustyBox * New enemy: The Ghoul * Fixes and optimizations (Fixing buggy controls, game speed, etc.) * Level Editor Improvements, Fixes and Optimisations * Revamp of the Credits Menu * Blocks (and other objects behaving like blocks, such as lanterns) no longer jitter when stacked on top of one another * Trampolines as bonus block contents no longer hurt Tux * An issue causing music not to get saved in the level editor was fixed - Clean up spec file ------------------------------------------------------------------- Wed Apr 3 11:50:28 UTC 2019 - mvetter@suse.com - Add BuildRequire libboost_system-devel to fix build ------------------------------------------------------------------- Wed Feb 13 10:10:30 UTC 2019 - joop.boonen@opensuse.org - Build SuperTux2 with libraqm support - Added requirement graphviz-devel and libphysfs-devel ------------------------------------------------------------------- Tue Dec 25 20:24:45 UTC 2018 - bjorn.lie@gmail.com - Update to version 0.6.0: * Complete redesign of the icy world and forest world. * Complete revamp of our rendering engine, the game should be much faster than it was previously. * We now support OpenGL 3.3 Core as well as OpenGL ES 2.0, thus allowing SuperTux to be run on the Raspberry Pi, and potentially WebGL. * A few graphics have been updated, and effects have been added. * The save bell was reworked. * Improved big Tux graphics and animations. * Various effects and shaders. * Support for right-to-left languages through vector fonts. This will also fix a few non-ASCII characters, which often caused problems before in translations. * A lot of other under-the-hood changes and bugfixes. - Add conditional libboost_locale-devel BuildRequires: New dependency. - Add hicolor-icon-theme, pkgconfig(freetype2), pkgconfig(libpng) and pkgconfig(zlib) BuildRequires: New dependencies. ------------------------------------------------------------------- Sun May 7 09:39:27 UTC 2017 - meissner@suse.com - disable global PIE support, untangling the static libs of the squirrel compiler is too tricky. ------------------------------------------------------------------- Tue Mar 14 08:23:53 UTC 2017 - joop.boonen@opensuse.org - Corrected docs handling - Corrected the rights of /usr/share/supertux2/sounds/normalize.sh ------------------------------------------------------------------- Thu Feb 2 14:53:42 UTC 2017 - adam.majer@suse.de - use individual libboost-*-devel packages instead of boost-devel ------------------------------------------------------------------- Fri Dec 2 20:41:32 UTC 2016 - joop.boonen@opensuse.org - Removed patch system-tinygettext.patch - Removed patch fix-cmake.patch ------------------------------------------------------------------- Thu Dec 1 21:26:04 UTC 2016 - joop.boonen@opensuse.org - Build version 0.5.1 * Editor: Tilemap: Add an option to change the draw target * Editor: Add an option to snap objects to the grid (this will make it easier to add objects to a nice location in levels) * Editor: Camera: Remove autoscroll option, as it is deprecated and should not be used anymore * Editor: Fix an issue where some areas in the editor would be excessively large relative to the window/screen size * In-game level editor * Improved levels in Antarctica and Forest Island * Language packs are fixed * Engine performance improvements * Extended the scripting API: gradients are now scriptable * Added a few more tiles and music * New console commands and command line options (related to the editor) * Various other bugfixes of issues reported since the v0.4.0 release * And more (minor) improvements and changes * Fixed build system in order to correctly support SemVer pre-release tags * Fixed miniswig compilation * Editor: correctly join paths (using FileSystem::join()) * Editor: LevelDot: add a NULL check to prevent a crash when editing worldmaps * Editor: correctly save BadGuy and Dispenser direction * Editor: reorder layer objects when their object menu is closed * Editor: allow setting z-pos of decals * Editor: display a notile when the tile ID is invalid * Editor: make it possible to switch tilesets * Editor: Torch: make it possible to change the sprite (#541) * Don't turn Tux into stone above ground when using earth bonus (#537) * WillOWisp: get name property in order to fix a scripting issue (#529) * Editor: don't play WillOWisp sound * Editor: move moving objects to the center of the mouse pointer when adding * Editor: Switch: make sprite option visible again * Make use of auto pointers and modern iterators where appropriate * README: various updates related to download count * Save and load visibility of SpriteChange tiles in squirrel table (#342) * Editor: Fix an issue where the name of a scripted object wouldn't be saved (#557) * Editor: add an alignment option for background (#547) * Editor: Better approach for layer removal (#510) * Add a launcher script for Windows builds (#443) * Fixes for the build system and updates with regard to the automatic deployment of releases * More code style fixes * Editor: verify some level properties have been set * Add the possibility to add sawblade/hurting platforms using the editor * Jump with Up: mark as deprecated in KeyboardMenu and JoystickMenu (addresses #499) * Fix an issue with odd behavior of music playback (#583) * Update some parts of the (user) documentation * Editor: multiple fixes to levelset and worldmap creation, including UX improvements * Editor: Angle option for spotlight * Unify string spelling for consistency * String freeze for translators is now in effect * Editor: sort layer in ascending order * Scripting: deduplicate code using the ExposedObject template class * Update the translations to reflect the translation progress as of 2016-09-12 * Use PhysFS file system abstraction for is\_directory checks * Prevent statistics text from overlapping * Fix a bug with Level.edit() in squirrel (#207) * Stop looping sounds when dead * Final translation update ------------------------------------------------------------------- Mon Aug 1 23:16:09 UTC 2016 - rpm@fthiessen.de - Added fix-cmake.patch to build supertux with system libsquirrel and with system libtinygettext. - Added system-tinygettext.patch to fix usage of tinygettext (bundled version is slightly modded). - Some cleanup ------------------------------------------------------------------- Tue Dec 22 23:48:33 UTC 2015 - antoine.belvire@laposte.net - Update to 0.4.0: * Update translations * Rework add-on manager to support downloadable and updatable localization packs * Many bugfixes * Add iced-graphics to some more badguys * Melting animation for some badguys * Update more levels (fix playability, ...) * Update build system, featuring unit tests, libraries as git submodules and improved Travis-CI builds to support nightly builds * More levels in Incubator Island * Support for horizontal and vertical gradients that span the length/height of a sector. Add (direction "horizontal_sector/ vertical_sector") to your gradient. - Deleted fixed supertux2-0.3.5a-fix-no-return-in-func.patch ------------------------------------------------------------------- Wed Aug 5 05:22:32 UTC 2015 - sor.alexei@meowr.ru - Update to 0.3.5a: * CMakeLists: fix error with cmake lower than 3.x. * Improve building of version.h. * Minor bugfixes. * Update translations. - Add supertux2-0.3.5a-fix-no-return-in-func.patch from commit 0e444e9: fix assignment operators with no return statement. ------------------------------------------------------------------- Wed Apr 22 11:43:32 UTC 2015 - sor.alexei@meowr.ru - Update to 0.3.5: * Move to SDL2 for graphics rendering. * Glow effects. * New badguys: iceflame, ghostflame, livefire, goldbomb, smartblock. * New bonuses: coinrain, coinexplode. * Statistics improved. * Icy island levels tweaked. * New sounds. * Massive improvements to localization. * Efficiency tweaks. * Menus reworked. * Addon manager improved. * New tilemap: halloween. * New powerups: air- and earth-flower. * Support for horizontal gradients in levels (add (direction "vertical|horizontal") to your level). - Spec cleanup. ------------------------------------------------------------------- Sun Aug 31 19:24:28 UTC 2014 - bwiedemann@suse.com - use supertux2.png to not conflict with supertux (bnc#894296) ------------------------------------------------------------------- Sat Jan 4 22:30:41 UTC 2014 - tom.mbrt@googlemail.com - update to 0.3.4 - removed all patches because they have been fixed upstream ------------------------------------------------------------------- Wed Dec 26 11:28:19 UTC 2012 - joop.boonen@opensuse.org - openal-devel is now called openal-soft-devel ------------------------------------------------------------------- Fri Nov 23 15:33:27 UTC 2012 - joop.boonen@opensuse.org - Replaced make_install macro by make DESTDIR=$RPM_BUILD_ROOT install so it also build for SLE ------------------------------------------------------------------- Tue May 1 10:09:49 UTC 2012 - joop.boonen@opensuse.org - Fixed gcc 4.7 build Using Dimstar's devel:libraries:c_c++ squirrel, squirrel-gcc47.patch ------------------------------------------------------------------- Wed Dec 21 15:59:00 UTC 2011 - joop.boonen@opensuse.org - Added missing clean ------------------------------------------------------------------- Wed Dec 21 14:59:02 UTC 2011 - reddwarf@opensuse.org - Run spec-cleaner - Add CURL BuildRequire - Move away from /games directories - Compile with debug informarion ------------------------------------------------------------------- Wed Nov 2 14:30:14 UTC 2011 - jengelh@medozas.de - Remove redundant/unwanted tags/sections (cf. specfile guidelines) - Enable parallel build ------------------------------------------------------------------- Tue Nov 1 00:00:00 UTC 2011 - joop.boonen@opensuse.org - cleaned the spec file ------------------------------------------------------------------- Wed Sep 8 00:00:00 UTC 2010 - joop.boonen@opensuse.org - updated to 0.3.3 ------------------------------------------------------------------- Thu Oct 23 00:00:00 UTC 2008 - tristanhoffmann@boxbe.com - updated to 0.3.2 SVN ------------------------------------------------------------------- Sun Jul 6 00:00:00 UTC 2008 - tristanhoffmann@boxbe.com - imported supertux 0.1.3 from openSUSE:factory and updated to 0.3.1 SVN
Locations
Projects
Search
Status Monitor
Help
OpenBuildService.org
Documentation
API Documentation
Code of Conduct
Contact
Support
@OBShq
Terms
openSUSE Build Service is sponsored by
The Open Build Service is an
openSUSE project
.
Sign Up
Log In
Places
Places
All Projects
Status Monitor