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openSUSE:Leap:42.1:Update
jumpnbump
jumpnbump.spec
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File jumpnbump.spec of Package jumpnbump
# # spec file for package jumpnbump # # Copyright (c) 2011 SUSE LINUX Products GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via http://bugs.opensuse.org/ # Name: jumpnbump BuildRequires: SDL_image-devel BuildRequires: SDL_mixer-devel BuildRequires: SDL_net-devel BuildRequires: automake BuildRequires: update-desktop-files BuildRequires: xorg-x11 License: GPL-2.0+ URL: http://gnu.ethz.ch/jumpbump.mine.nu/ Group: Amusements/Games/Action/Arcade Version: 1.55 Release: 0 Requires: python-gtk Summary: Funny Game with Cute Little Bunnies BuildRoot: %{_tmppath}/%{name}-%{version}-build Source: %{name}-%{version}.tar.gz Source1: jumpnbump.desktop Source2: jumpnbump-levels-0.0.20020825_selected.tar.bz2 Patch0: jumpnbump-1.55-jnbmenudefaults.diff Patch1: jumpnbump-1.55-version.patch # http://repo.or.cz/w/jumpnbump.git Patch20: jumpnbump-1.50-Exit-fullscreen-mode-when-you-quit.diff Patch21: jumpnbump-1.50-Use-safe-temporary-files.diff Patch22: jumpnbump-1.50-exit-fullscreen-mode-early-to-avoid-crash.diff Patch23: jumpnbump-1.50-Import-jumpnbump_menu.diff Patch24: jumpnbump-1.50-handle-SDL-quit-event.diff # Patch50: jumpnbump_menu-default.diff Patch51: jumpnbump-1.50-nodate.diff %description You are a cute little bunny and you have to avoid the other bunnies trying to stomp on you and at the same time try to stomp on as many opponents as possible. Jump & bump is multiplayer game only with up to four players simultaneously. Gather the local crew and have a blast. %prep %setup -q -a 2 -n jumpnbump-1.50 %patch0 -p1 %patch1 -p0 %patch20 -p1 %patch21 -p1 %patch22 -p1 %patch23 -p1 %patch24 -p1 %patch50 -p1 %patch51 -p1 %build ./autogen.sh %configure make %{?_smp_mflags} %install make DESTDIR=%{buildroot} install install -m 755 modify/{gobpack,jnbpack,jnbunpack} %{buildroot}%{_bindir} sed -e 's,/usr/share/games,%{_datadir},;s,/usr/games,%{_bindir},;s/jumpnbump-unpack/jnbunpack/' \ < contrib/jumpnbump_menu/jumpnbump_menu.py \ > %{buildroot}%{_bindir}/jumpnbump_menu chmod 755 %{buildroot}%{_bindir}/jumpnbump_menu install -m 644 contrib/jumpnbump_menu/jumpnbump_menu.glade %{buildroot}%{_datadir}/jumpnbump # # get rid of superfluous scripts /bin/rm -v %{buildroot}%{_bindir}/jumpnbump{-kdialog,-xdialog,.fbcon,.svgalib} /bin/rm -v %{buildroot}%{_bindir}/jnbmenu.tcl # rm -rf levelmaking/CVS install -d -m 755 %{buildroot}%{_datadir}/pixmaps install -m 644 sdl/*.xpm %{buildroot}%{_datadir}/pixmaps # cd jumpnbump-levels-* for i in *.dat.bz2; do bunzip2 < "$i" > %{buildroot}%{_datadir}/jumpnbump/"${i%%.bz2}" done cd .. # %suse_update_desktop_file -i %name "Game ArcadeGame" %files %defattr(-,root,root) %doc levelmaking %doc AUTHORS COPYING ChangeLog README LINKS %doc gob.txt %{_bindir}/jumpnbump_menu %{_bindir}/jumpnbump %{_bindir}/gobpack %{_bindir}/jnbpack %{_bindir}/jnbunpack %dir %{_datadir}/jumpnbump %{_datadir}/jumpnbump/* %{_datadir}/pixmaps/* %doc %{_mandir}/man6/* %{_datadir}/applications/* %changelog
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