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File ode.spec of Package ode
# # spec file for package ode # # Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via http://bugs.opensuse.org/ # %define so_maj 3 %define lname libode%{so_maj} Name: ode Url: http://ode.org/ Summary: Open Dynamics Engine Library License: LGPL-2.1+ or BSD-3-Clause or Zlib Group: Development/Libraries/C and C++ Version: 0.13 Release: 0 Source0: https://sourceforge.net/projects/opende/files/ODE/%{version}/ode-%{version}.tar.bz2 Source9: ode-config.1 BuildRequires: Mesa-devel BuildRequires: freeglut-devel BuildRequires: gcc-c++ BuildRequires: pkgconfig %description ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools. %package -n %{lname} Summary: Open Dynamics Engine Library development files Group: System/Libraries %description -n %{lname} ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools. %package devel Summary: Open Dynamics Engine Library development files Group: Development/Libraries/C and C++ Requires: %{lname} = %{version} Provides: libode-devel = %{version} %description devel ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools. %prep %setup -q -n ode-%{version} %build #autoreconf -fi CFLAGS="%{optflags} -fno-strict-aliasing" CXXFLAGS="$CFLAGS" export CFLAGS CXXFLAGS export X_LIBS="-lX11" %configure --enable-shared --disable-static make V=1 %{?_smp_mflags} %install make V=1 %{?_smp_mflags} DESTDIR=%{buildroot} install mkdir -p %{buildroot}%{_mandir}/man1 gzip -c9 %{SOURCE9} | tee -a %{buildroot}%{_mandir}/man1/ode-config.1.gz find %{buildroot} -type f -name "*.la" -delete -print %ifarch %{ix86} # Fail. %else %check make V=1 %{?_smp_mflags} check %endif %post -n %{lname} -p /sbin/ldconfig %postun -n %{lname} -p /sbin/ldconfig %files -n %{lname} %defattr(-,root,root) %doc LICENSE.TXT README.txt CHANGELOG.txt COPYING %{_libdir}/libode.so.%{so_maj}.* %files devel %defattr(-,root,root) %{_bindir}/ode-config %{_mandir}/man1/ode-config.1.gz %{_includedir}/ode %{_libdir}/libode.so %{_libdir}/libode.so.%{so_maj} %{_libdir}/pkgconfig/*.pc %changelog
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