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vkquake
vkquake.changes
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File vkquake.changes of Package vkquake
------------------------------------------------------------------- Fri Nov 8 17:34:51 UTC 2024 - Michael Pujos <pujos.michael@gmail.com> - Update to version 1.31.3 * Improvements: - Library updates : vkQuake is now using mpg123 by default instead of mad for mp3 support * Fixes: - #740: Fix broken saves in Mjolnir - #718: Fix MD5 models to support multi-meshes. Quake Remaster models were fine because mono-mesh, but other addons exist bringing multi-mesh MD5 models - Some smaller fixes here and there. ------------------------------------------------------------------- Wed Oct 2 20:54:07 UTC 2024 - Michael Pujos <pujos.michael@gmail.com> - Update to version 1.31.2 * Improvements - Added proper nomonsters 1 option : Don't spawn monsters when starting a map - Add ability to bind function keys (F1-F12) in Key Bindings menu - Key Bindings now able to remap the usual Quake shortcuts bounded to function keys before - Allow any supported music type to play - Library updates - Code cleanups * Fixes - #734: Fix a potentially game-breaking bug, manifesting itself as frozen entities, or even game events not triggered at all - Vulkan fixes by @Novum - Remove "CDAudio disabled at compile time" message - Some smaller fixes here and there ------------------------------------------------------------------- Fri Aug 2 17:46:31 UTC 2024 - Michael Pujos <pujos.michael@gmail.com> - Update to version 1.31.1.1 * Improvements - Removed option Game > Load last save = fast, replaced by the addition of Game > Fast loading = on/off applicable to all loading actions: With Fast loading = on, loading the same level over and over become almost instantaneous, even for monster levels, like The Immortal Lock - Library updates - Code cleanups * Fixes - Various Linux build fixes (makefile) - Moving Elevators hurting player and monsters, with fixes by @andrei-drexler (sv_gamefix_elevators CVAR) and others - Remove Sky_ClipPoly: MAX_CLIP_VERTS hardcoded limit - Sound resample compute can overflow with very big sounds - Host_error: ed_alloc: no free edicts due to edicts "leak", showing up on big levels in particular ------------------------------------------------------------------- Sat Jun 22 14:31:43 UTC 2024 - Michael Pujos <pujos.michael@gmail.com> - updated build to use meson rather than plain Makefiles - removed fix_maybe-uninitialized_error.patch not needed anymore - Update to version 1.31.0 * Improvements - Support r_skyalpha - Added Support for JPEG and PNG texture format - Support demos larger than 2 GiB - Many performance optimizations by @andrei-drexler from Ironwail - Increased internal limits on the number of models, triangles, sounds...etc. for the most demanding mods - We can now play Slayers Testaments. - Increase chase cam target trace distance for large open maps - Add set and seta commands - Add 2+3 arg forms of the toggle command - Backport angled sprites code from FTEQW - Tweak scr_viewsize 130 (hide pause, momentarily show notices) - Multithreading performance improvements by @Novum and @temx - Library updates - Code cleanups * Fixes - Clear button status on map load to prevent stray fires/jumps - Fix Dutch angle VP_PARALLEL_UPRIGHT sprites - Fix potential buffer overflow in COM_Parse - Fix potential buffer overflow in Mod_LoadAliasFrame - Fix potential infinite loop in S_PaintChannels - Work around some collision issues by @Macil - Give the cvars generated from float+vector autocvars prettier default/initial values - Fix viewmodel interpolation with >10Hz animations - Remove annoying '... is unbound, hit F4 to set' message - Fix 'S_FindName: out of sfx_t' errors when switching Mods / maps ------------------------------------------------------------------- Sun May 19 15:47:12 UTC 2024 - Carsten Ziepke <kieltux@gmail.com> - Fix building for openSUSE Leap, use gcc11 ------------------------------------------------------------------- Fri May 5 15:53:59 UTC 2023 - Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net> - Add fix_maybe-uninitialized_error.patch ------------------------------------------------------------------- Sat Mar 18 19:13:47 UTC 2023 - Martin Hauke <mardnh@gmx.de> - Update to version 1.30.1 * Add a workaround for AMD driver bug causing corrupted sky and a minor Vulkan correctness fix. ------------------------------------------------------------------- Tue Mar 14 12:33:56 UTC 2023 - Michael Pujos <pujos.michael@gmail.com> - removed patch fix-aarch64-build.patch, not needed anymore - requires vulkan-devel >= 1.2.162 - Update to version 1.30.0 * Support for remastered models (Needs data from remastered Quake) * Support for dynamic lightmap shadows (requires an RT capable GPU) * Reworked all option menus * Support for modern HUD style * Transparency sorting (thanks @temx) * Dynamic lights are now computed in world instead of texel space for more consistent light sizes * New GPU memory allocator * Improved level load times ------------------------------------------------------------------- Mon Dec 12 11:15:37 UTC 2022 - Michael Pujos <pujos.michael@gmail.com> - added patch fix-aarch64-build.patch - Update to version 1.22.3 * Mouse support in menus * Support for binding weapons in controls menu - Update to version 1.22.1 * Fix potential crashes on vid_restart * Fix validation error complaining that VK_FORMAT_R32_UINT doesn't support linear sampling - Update to version 1.22.0 * GPU driven rendering (r_indirect) - much better performance in certain scenes (thanks @temx) * Windows installer, detects existing Quake installations * vkquake.pak is embedded into the executable, external file no longer used * Configuration is now saved to vkQuake.cfg instead of config.cfg * Demo seek support (arrow keys seek 10s, shift+arrows seek 30s, seek command bindable to function keys: bind F1 "seek -3") * Demo recording is no longer interrupted when loading savegames * fastload command loads savegame without reloading level (bind F6 "save quick"; bind F9 "fastload quick") * Underwater sound filter (snd_waterfx 0 to disable) * viewsize 130 for clean screenshots (+/- keys to quickly select) * Built-in zooming support (togglezoom, +zoom/-zoom, zoom_fov, zoom_speed) * Model .scale support for mods/maps * Lightstyles no longer saturate at 2x brightness * CPU/GPU optimizations for maps with very large geometry/lightmap footprints * Fixed pitch-black entities in some Arcane Dimension levels * r_speeds works again, r_showbboxes shows edict numbers * Various other bug fixes ------------------------------------------------------------------- Sat Aug 13 14:21:37 UTC 2022 - Michael Pujos <pujos.michael@gmail.com> - Update to version 1.20.3 * Fixed multiple parallelism bugs * 8-bit mode now has dithering - Update to version 1.20.2 * Fixed a crash on startup with re-release Quake data * Fixed crash with small stack sized on Unix (e.g. musl libc) - Update to version 1.20.1 * Fix a bug that could cause random lockups with 1.20.0 * Fix screenshot crash * Fix corruption if new vkquake.pak is missing or old one is still in place - Update to version 1.20.0 * Parallelized renderer for significantly higher performance * Parallelized texture mip generation for faster load times * SIMD code optimizations * "8-bit" color mode emulation * Scaling is now less blurry * Mods menu * Completely replaced memory management (no more -heapsize) ------------------------------------------------------------------- Mon May 16 08:14:35 UTC 2022 - Martin Hauke <mardnh@gmx.de> - Update to version 1.13.1: * GUI scale is now relative to screen height (scr_relativescale 0 to disable). * Crosshair is selectable from menu and added option for dot instead of cross. * Improved compatibility with latest Quake Steam re-release version. * Various smaller bug fixes - Update to version 1.13.0: * GPU lightmap update and smooth dynamic light interpolation * Various bug fixes * Improved compatibility with 2021 Quake re-release Known issues: * Some entities don't animate smoothly with FTE protocol extensions. cl_nopext 1 is a workaround right now. Same bug exists in QSS. ------------------------------------------------------------------- Fri Feb 18 12:55:29 UTC 2022 - Matthias Mailänder <mailaender@opensuse.org> - Fix screenshot URL ------------------------------------------------------------------- Mon Jan 24 22:08:13 UTC 2022 - Dirk Müller <dmueller@suse.com> - update to 1.12.2: * Improved compatibility with the 2021 Quake re-release * Various bug fixes * Small performance improvements * Improved support for non power of two textures * Updated SDL to 2.0.18 - remove 0001-Fix-format-overflow-warning-with-32-bit-gcc.patch: upstream ------------------------------------------------------------------- Mon Dec 6 20:01:40 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Add patch: * 0001-Fix-format-overflow-warning-with-32-bit-gcc.patch ------------------------------------------------------------------- Fri Nov 26 16:42:03 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Fix source url ------------------------------------------------------------------- Fri Nov 26 08:57:22 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 1.12.1 * Bugfix release ------------------------------------------------------------------- Thu Nov 25 22:40:02 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 1.12.0 * Support for scriptable particles ported from QuakeSpasm-Spiked (e.g. for Arcane Dimensions). If vanilla behavior is wanted they can be diabled with r_fteparticles 0 ------------------------------------------------------------------- Mon Oct 25 18:38:17 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 1.11.1 * Improved compatibility with 2021 Quake re-release Known issues: * Some entities don't animate smoothly with FTE protocol extensions. cl_nopext 1 is a workaround right now. Same bug exists in QSS. ------------------------------------------------------------------- Sat Sep 4 15:49:49 UTC 2021 - Martin Hauke <mardnh@gmx.de> - Update to version 1.11.0 * Initial support for Quake 2021 re-release * External vis file support - Update to version 1.10.0 * Merged protocol extensions from QuakeSpasm-Spiked. This fixes non smooth movement on elevators in certain cases. * Custom HUD client side QuakeC support for Arcane Dimensions (disable with cl_nocsqc 1). * SIMD CPU optimizations from Andrei Drexler - especially helpful in complex levels like ad_tears. * Stencil buffer optimizations for sky rendering reducing overdraw. * Resolution scaling to 1/2 1/4 or 1/8th resolution. * Added support for r_fullbright & r_lightmap. * Implemented full r_showtris support. * Option in menu to set max frame rate. * Higher precision game time and precise frame rate throttling. * Fix exclusive full screen alt+tab issues. * Bumped default heap size to 384MB. Changes from beta1: * Fixed potential issue with Intel GPUs and render scale. * Renamed "filter" to "textures" in menu to make it more clear what the option does. * Fixed missing gun icons in HUD. Changes from beta2: * Fixes ambient sounds. * Multiple memory corruption fixes. * Fix compatibility with some mods. - Update to version 1.05.3 * Fixed dynamic lights not updating properly. * Added menu options for particles (GL or software style). * Added "exclusive" menu option to fullscreen setting to control VK_EXT_full_screen_exclusive. * Removed a bunch of rendering cvars that do nothing in vkQuake. * Fixed edge case with out of range fog values. - Strip binary ------------------------------------------------------------------- Fri May 7 16:46:45 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de> - Update to version 1.05.2 * Only use VK_EXT_full_screen_exclusive with NVIDIA drivers as people reported problems with other configurations * Fall back to non exclusive full screen if swap chain can't be created * Fix descriptor set leak * Fix rare crash in vertex buffer memory management * Fix world dynamic light update lagging one frame behind brushes ------------------------------------------------------------------- Sat Dec 26 22:42:48 UTC 2020 - Jacob Tice <jacob.a.tice@gmail.com> - Update to version 1.05.1 - Drop 0001-Remove-use-of-VK_DYNAMIC_STATE_RANGE_SIZE.patch ------------------------------------------------------------------- Sun Sep 13 17:03:57 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr> - Add upstream patch to fix the factory build: * 0001-Remove-use-of-VK_DYNAMIC_STATE_RANGE_SIZE.patch ------------------------------------------------------------------- Fri Mar 27 23:05:55 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr> - Update to 1.04.1. Changes since 1.02.0: * Lots of Vulkan fixes * Frame rates over 72 Hz don't break physics anymore * Default maximum frame rate raised to 200 Hz. * Fix crashes with some Intel drivers and anti aliasing * Fix crash "out of dynamic vertex buffer space" in some very large custom maps * Fix gun position being different than in QuakeSpasm when status bar alpha is 0 * Fixed alpha tested alias models * Fixed too large dynamic buffer allocations * Lightmaps are now dynamically allocated (from QuakeSpasm) * Particles are now rendered as quads instead of triangles by default (r_quadparticles) like in QuakeSpasm. * Fix alpha tested geo not testing depth * Fix issue where wrong push constants were being set if render size is smaller than window * Fixed certain UI elementes being rendered with alpha blending instead of alpha testing like in QS * Fix issue with Intel GPUs crashing when leaving full screen * Updated to latest QuakeSpasm code * Fix particle alpha being affected by fog ------------------------------------------------------------------- Mon Jun 17 19:34:23 UTC 2019 - Martin Hauke <mardnh@gmx.de> - Update to version 1.02.0 + Frame rates over 72 Hz don't break physics anymore (from QuakeSpasm spiked) + Default maximum frame rate raised to 200 Hz. + Fix crashes with some Intel drivers and anti aliasing + Fix crash "out of dynamic vertex buffer space" in some very large custom maps + Fix gun position being different than in QuakeSpasm when status bar alpha is 0 + Other minor Vulkan fixes - Update to version 1.01.0 + Extremely large textures should now work + Fixed alpha blending issue in some maps (e.g. xmasjam2018_bloodshot) + Partial support for r_showTris (world and particles) + Update to latest QuakeSpasm code ------------------------------------------------------------------- Sun Oct 14 06:16:10 UTC 2018 - sean@suspend.net - Update to 1.00.0 + Peformance optimizations (use function pointer instead of loader) + Compute shader water texture update + Update to latest QuakeSpasm code ------------------------------------------------------------------- Tue Jun 27 22:45:25 UTC 2017 - luke.nukem.jones@gmail.com - Update to 0.96.2 + Fix for AMD hang - Changes from 0.96.1 + Bump limits for Arcane Dimensions 1.60 (ad_sepulcher) + Fix for broken dynamic lights since version 0.92 + Add fence between command buffer completion and present (required by Vulkan spec) + Potential optimization for some drivers: Mark command buffers as VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT ------------------------------------------------------------------- Thu Jun 15 00:21:19 UTC 2017 - boris@steki.net - update Source url to work as intended ------------------------------------------------------------------- Tue Jun 13 02:02:17 UTC 2017 - luke.nukem.jones@gmail.com - Initial packaging
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