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vkquake
vkquake.spec
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File vkquake.spec of Package vkquake
# # spec file for package vkquake # # Copyright (c) 2024 SUSE LLC # Copyright (c) 2017 Luke Jones <luke.nukem.jones@gmail.com> # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # Name: vkquake Version: 1.31.2 Release: 0 Summary: Quake 1 port using Vulkan instead of OpenGL for rendering License: GPL-2.0-or-later Group: Amusements/Games/3D/Shoot URL: https://github.com/Novum/vkQuake Source: https://github.com/Novum/vkQuake/archive/refs/tags/%{version}.tar.gz#/vkQuake-%{version}.tar.gz Source99: %{name}.changes Source100: appdata.xml Source101: %{name}.desktop BuildRequires: cmake BuildRequires: glslang-devel BuildRequires: meson BuildRequires: pkgconfig BuildRequires: spirv-tools # from quakedef.h "Vulkan is too old" preprocessor check BuildRequires: vulkan-devel >= 1.2.162 BuildRequires: pkgconfig(flac) BuildRequires: pkgconfig(libmikmod) BuildRequires: pkgconfig(mad) BuildRequires: pkgconfig(opus) BuildRequires: pkgconfig(opusfile) BuildRequires: pkgconfig(sdl2) BuildRequires: pkgconfig(vorbis) %if 0%{?sle_version} >= 150500 && 0%{?sle_version} < 160000 && 0%{?is_opensuse} BuildRequires: gcc11 BuildRequires: gcc11-c++ %else BuildRequires: gcc-c++ %endif %description vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is based on the popular QuakeSpasm port and runs all mods compatible with it like Arcane Dimensions or In The Shadows. Game data must be placed in ~/.vkquake/id1 . %prep %autosetup -n vkQuake-%{version} # Drop pre-compiled Windows stuff rm Windows -fr # Fix usage of __DATE__ and __TIME__ macros to prevent build in excess modified="$(sed -n '/^----/n;s/ - .*$//;p;q' "%{SOURCE99}")" DATE="\"$(date -d "${modified}" "+%%b %%e %%Y")\"" TIME="\"$(date -d "${modified}" "+%%R")\"" sed -i "s/__DATE__/${DATE}/g;s/__TIME__/${TIME}/g" Quake/host.c %build %meson -Ddo_userdirs=enabled %meson_build %install install -Dm755 %{_vpath_builddir}/vkquake %{buildroot}%{_bindir}/%{name} install -D -p -m 644 Misc/vkQuake_512.png %{buildroot}%{_datadir}/pixmaps/%{name}.png install -D -p -m 644 %{SOURCE100} %{buildroot}%{_datadir}/appdata/%{name}.appdata.xml install -D -p -m 644 %{SOURCE101} %{buildroot}%{_datadir}/applications/%{name}.desktop %files %license LICENSE.txt %doc readme.md Misc/fitzquake080.txt Misc/fitzquake080sdl.txt Misc/fitzquake085.txt %{_bindir}/%{name} %{_datadir}/appdata/%{name}.appdata.xml %{_datadir}/applications/%{name}.desktop %{_datadir}/pixmaps/%{name}.png %changelog
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