Overview
Request 666798 accepted
- Update to version 4.1.1.0
* improved support for network multi-player games
* network games can now be fully configured by using setup menu
settings
* when playing network games, the level to be played is now sent
to all clients
* added UDP broadcast to auto-detect network server in local
network
* multi-player levels now marked in main menu preview with
network or team mode
* fixed team mode games in R’n’D game engine
* added player option in level editor to let the first player
solve the level
* improved support for highly configurable virtual buttons on
touch devices
* options for transparency, grid size, highlighted and outlined
virtual buttons
* separately configurable virtual buttons for portrait and
landscape mode
* ultra-smooth scrolling using vertical sync (vsync) on
supported devices
* added setup option to directly play the next level after
solving a level
* added setup option to skip displaying the high scores after
solving a level
* added setup option to use extended list for game speed
selection
* added event actions (key events and screen buttons) to global
animations
* this allows for simulating key or button events when
animations are clicked
* added “passthrough” option to click several overlapping global
animations
* fixed bug with dragon fire destroying indestructible steel
letter walls
* fixed various other bugs (and probably added some new)
Request History
susnux created request
- Update to version 4.1.1.0
* improved support for network multi-player games
* network games can now be fully configured by using setup menu
settings
* when playing network games, the level to be played is now sent
to all clients
* added UDP broadcast to auto-detect network server in local
network
* multi-player levels now marked in main menu preview with
network or team mode
* fixed team mode games in R’n’D game engine
* added player option in level editor to let the first player
solve the level
* improved support for highly configurable virtual buttons on
touch devices
* options for transparency, grid size, highlighted and outlined
virtual buttons
* separately configurable virtual buttons for portrait and
landscape mode
* ultra-smooth scrolling using vertical sync (vsync) on
supported devices
* added setup option to directly play the next level after
solving a level
* added setup option to skip displaying the high scores after
solving a level
* added setup option to use extended list for game speed
selection
* added event actions (key events and screen buttons) to global
animations
* this allows for simulating key or button events when
animations are clicked
* added “passthrough” option to click several overlapping global
animations
* fixed bug with dragon fire destroying indestructible steel
letter walls
* fixed various other bugs (and probably added some new)
licensedigger accepted review
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ready to accept
dimstar_suse accepted request
Accept to openSUSE:Factory