Involved Projects and Packages
GHex allows the user to load data from any file and to view and edit it
in either hex or ASCII. It is a must for anyone playing games that use
a non-ASCII format for saving.
This package contains some desktop-wide documents.
Seed is a library and interpreter, dynamically bridging (through
gobject-introspection) the WebKit JavaScriptCore engine with the GObject type
system. In a more concrete sense, Seed enables you to immediately write
applications around a significant portion of the GNOME platform, and easily
embed JavaScript as a scripting language in your GObject library.
This module contains the base MIME and application database for GNOME.
It is meant to be accessed through the MIME functions in GNOMEVFS.
GNOME Nettool is a set of front-ends to various networking command line
tools, like ping, netstat, ifconfig, whois, traceroute, and finger.
A collection of GStreamer effects to be used in different GNOME Modules.
GNOME Web Photographer is a tool to generate full-size image files and
thumbnails from HTML files and web pages.
GOB is a very simple preprocessor for making GObject objects with
inline C code so that generated files are not editted. Syntax is
inspired by java and yacc or lex.
This package contains the theme engine libraries for GTK2.
OpenSUSE themes and metathemes for gtk2 and metacity contains several
themes in openSUSE look: Gilouche, GreyGilouche and Synchonicity.
GtkSpell provides MSWord-style and MacOSX-style highlighting of
misspelled words in a GtkTextView widget. Right-clicking a misspelled
word opens a menu of suggested replacements.
A script for creating a symlink mapping for deprecated icon names to
the new icon naming specification names for desktop icon themes.
Some scripts to support translators working on GNOME and similar
programs. Data available in XML files (.oaf, .desktop, .sheet, and
more) can be extracted into PO files. After translation, the new
information is written back into the XML files.
Libart is a library for high-performance 2D graphics. It is currently
being used as the antialiased rendering engine for GNOME Canvas. It is
also the rendering engine for Gill, the GNOME Illustration application.
Bonobo is a component system for the GNOME platform. Libbonobo is the
new version for the GNOME 2.x Desktop platform.
This library contains the Bonobo-related part of the GNOME UI
libraries.
libcanberra is an implementation of the XDG Sound Theme and Name
Specifications, for generating event sounds on free desktops, such as
GNOME. It comes with several backends (ALSA, PulseAudio, null) and is
designed to be portable.
Libcroco is a stand-alone CSS2 parsing library. It provides a low-level
event-driven SAC-like API and a CSS object model-like API.
libESMTP is a library to manage posting (or submission of) electronic
mail using SMTP to a preconfigured Mail Transport Agent (MTA) such as
Exim. It may be used as part of a Mail User Agent (MUA) or another
program that must be able to post electronic mail but where mail
functionality is not that program's primary purpose.
This library allows you to load Glade interface files in a program at
runtime. It does not require that you use Glade, but Glade is the
easiest way to create the interface files. For an idea of how to use
the library, see the documentation, especially
/usr/share/doc/packages/libglade/test-libgladee.c and the glade-xml.h
include, which is in the libglade package.
Game_Music_Emu is a collection of video game music file emulators that support
the following formats and systems:
- AY: ZX Spectrum/Amstrad CPC
- GBS: Nintendo Game Boy
- GYM: Sega Genesis/Mega Drive
- HES: NEC TurboGrafx-16/PC Engine
- KSS: MSX Home Computer/other Z80 systems (doesn't support FM sound)
- NSF/NSFE: Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
- SAP: Atari systems using POKEY sound chip
- SPC: Super Nintendo/Super Famicom
- VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro
GNOME keyboard library, utility and applet.
LibIDL is a small library for creating parse trees of CORBA
v2.2-compliant Interface Definition Language (IDL) files. IDL is a
specification for defining interfaces that can be used between
different CORBA implementations.
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- 8 commits in home:iznogood:branches:GNOME:Apps
- 4 commits in home:iznogood / webkit2gtk3
- 3 commits in home:iznogood:branches:X11:common:Factory / poppler