Involved Projects and Packages
A free Heretic game data file.
Conservative DOOM/Heretic/Hexen/Strife source port
Conservative DOOM/Heretic/Hexen/Strife source port
The Doomsday Engine is a source port with support for Doom, Heretic, and Hexen. It does not support BOOM extensions.
A set of game resources for the DOOM game engine. While the Doom source code
is Free, you currently still need one of the proprietary IWAD files from id in
order to play Doom. Freedoom aims to create a Free alternative. Combined with
the GPL-licensed Doom source code this will result in a completely Free
Doom-based game.
A set of deathmatch levels for the DOOM game engine, based on the freely redistributable Freedoom game files.
This is a clone of the original Kye game for Windows, by Colin Garbutt.
Kye is a puzzle game with arcade game elements. The game takes place
in a small playing area, where the player controls Kye - a
distinctive green blob. The player moves around and tries to collect
all of the diamonds. However, there are many other objects in the
game, which can obstruct, trap or kill the Kye.
Kye is one of those games like Chess, where a small number of
different playing pieces, obeying simple rules, combine to create a
game of enormous variety and complexity.
0.7 release branch
Omnispeak is an open-source reimplementation of Commander Keen
episodes 4, 5, and 6. It aims to be a pixel-perfect, bug-for-bug
clone of the original games, and is compatible with savegames
from the DOS version.
Omnispeak also includes several new features, including:
* Improved graphics scaling and compatibility support.
* Dramatically improved joystick/gamepad support.
* QuickLoad and QuickSave support (F5 and F9 by default)
* Support for real AdLib / OPL2 compatible sound cards
* Support for the OPL2LPT
NOTE:
To play the Commander Keen games with omnispeak you need the
original game files!
Run
* omnispeak-keen4
* omnispeak-keen5
* omnispeak-keen6
from the folder where the original game files are located.
Modified PrBoom port with uncapped framerate, variable gamespeed, re-record, walkcam, chasecam, full mouselook, fov and other features without loss of compatibility with original DOOM.
The package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad".
The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects.
This is the "Simple DirectMedia Layer" library. It provides a generic API for access to audio, keyboard, mouse, and display framebuffer across multiple platforms.
This is the "Simple DirectMedia Layer" library. It provides a generic
API for access to audio, keyboard, mouse, and display framebuffer
across multiple platforms.
This package is based on the package 'SDL_gfx' from project 'openSUSE:Factory'.
The SDL_gfx library evolved out of the SDL_gfxPrimitives code which
provided basic drawing routines such as lines, circles or polygons and
SDL_rotozoom which implemented a interpolating rotozoomer for SDL
surfaces.
This is a simple library to load images of various formats as SDL
surfaces. This library supports BMP, PPM, PCX, GIF, JPEG, PNG, and TIFF
formats.
A multichannel audio mixer. It supports four channels of 16-bit stereo
audio, plus a single channel of music, mixed by the popular MikMod MOD,
Timidity MIDI, and SMPEG MP3 libraries.