Revisions of pcsx2-unstable

Yunhe Guo's avatar Yunhe Guo (guoyunhe) committed (revision 25)
Yunhe Guo's avatar Yunhe Guo (guoyunhe) committed (revision 24)
- Update to version 1.7.0~git20220522:
  * Everything: Get rid of wx entirely from the Qt build
  * Everything: Remove a **lot** of wx, and px nonsense
  * Common/StringUtil: Handle error returns in StdStringFromFormatV()
  * Qt: Get rid of wx module init
  * Optionally use system libs (#6094)
Yunhe Guo's avatar Yunhe Guo (guoyunhe) committed (revision 23)
Yunhe Guo's avatar Yunhe Guo (guoyunhe) committed (revision 22)
Yunhe Guo's avatar Yunhe Guo (guoyunhe) committed (revision 21)
Yunhe Guo's avatar Yunhe Guo (guoyunhe) committed (revision 20)
Yunhe Guo's avatar Yunhe Guo (guoyunhe) committed (revision 19)
Yunhe Guo's avatar Yunhe Guo (guoyunhe) committed (revision 18)
- Update to version 1.7.0~git20220521:
  * GameDB: Fix 'Hajime no Ippo - Victorious Boxers' serial
  * gs-ogl: fix depth copy shader in stretch rect.
  * GameDB:  fix 'R: Racing Evolution' serial
  * Core: Refactor code for shutting down internal PS2 components.
  * Core: Remove unused code/includes.
  * GameDB: Add new serials, GS (HW) Fixes
  * Host: Reset imgui state when there's no frame to present
  * 3rdparty/imgui: Update to 60bea05
  * PAD: Update to latest controller database.
  * GS: Support creating/replaying dumps in zstandard format
  * GS: Fix aspect ratio cycle hotkey in Qt
  * GS: Refactor screenshots/GS dumping triggers
  * GameDB: Modify .hack // games to use 'dot hack' and '-'(#6086)
  * GameDB: update EyeToy - Play 2 compat
  * GS: Redo a bunch of the ignore offset code Plus clean up a bunch of stuff which isn't needed
  * GS/TextureCache: Handle edge cases of paltex and texture replacement
  * GS/TextureCache: Fix partial replacement of textures with same hash and paltex on
  * README.md: update website links (#6073)
  * GS/TextureCache: Force hash caching for replaced textures
  * Qt: Hook up screenshot button. (#6070)
  * GameDB: add some missing serials
  * Qt: Fix building on Linux
  * Build: Fix revision extractor for Qt auto updater
  * GS/TextureReplacements: Use aligned buffer for texture dumping
  * Common/AlignedMalloc: Add move constructor/assignment
  * Qt: Add auto updater UI
  * Qt: Add update extractor source
  * libchdr: Use in-tree lzma instead of bundled
  * 3rdparty: Add lzma/7Z SDK 21.07
Yunhe Guo's avatar Yunhe Guo (guoyunhe) committed (revision 17)
Yunhe Guo's avatar Yunhe Guo (guoyunhe) committed (revision 16)
Yunhe Guo's avatar Yunhe Guo (guoyunhe) committed (revision 15)
Yunhe Guo's avatar Yunhe Guo (guoyunhe) committed (revision 14)
Yunhe Guo's avatar Yunhe Guo (guoyunhe) committed (revision 13)
Yunhe Guo's avatar Yunhe Guo (guoyunhe) committed (revision 12)
- Update to version 1.7.0~git20220509:
  * PAD: Update to latest controller database.
  * GS/TextureCache: Flush dirty areas of textures during TC move
  * GS:MTL: Disable blending when color isn't written
  * GS: Fix TextureMinMax when coordinates are completely outside of min/max
  * GS:SW: Clamp Z with unsigned clamp
  * GameDB: add VUclamping to 'Monster Hunter 2' and 'Monster Hunter G'
  * CI: Update SDL
  * Tests: Set PCSX2_CORE macro
  * Common/Dependencies: Use deletion for declaring non-copyable
  * Common/Threading: Replace TLS macros with standard thread_local
  * Common: Remove references to pthreads4w
  * Common/Threading: Move a bunch of unnecessary wrappers to gui
  * Misc: Replace use of Threading::Mutex with std::mutex in core code
  * SaveState: Misc refactoring and improvements
  * Qt: Implement save-state-on-shutdown
  * 3rdparty/SDL2: Bump to 2.0.22 release
  * GS: Scissor opt - handle reverse read sprites
  * Common: Remove RwMutex
  * Misc: Move pxThread and friends to gui
  * Misc: Replace core usage of Semaphore with KernelSemaphore
  * System: Move old SysThread junk to gui
  * Threading: Move a couple of function declarations to correct location
  * Common: Add WIN32_LEAN_AND_MEAN and NOMINMAX to RedtapeWindows.h
  * ThreadedFileReader: Fix possible race with synchronous reads
  * GameDB: Add HPO for Dog's Life
  * GS: Improve read heights with screen offset disabled
  * GameDB: Monster Hunter 1
  * GameDB: Star Ocean 3
  * GUI-WX: Restore panel size override.
Yunhe Guo's avatar Yunhe Guo (guoyunhe) committed (revision 11)
Yunhe Guo's avatar Yunhe Guo (guoyunhe) committed (revision 10)
- Add -DUSE_SYSTEM_YAML falg
- Fix files path
Yunhe Guo's avatar Yunhe Guo (guoyunhe) committed (revision 9)
- Remove unused cmake flags
- Update to version 1.7.0~git20210315:
  * Misc: Fix regression in templates (#4299)
  * Change wheel type to device subtype
  * gsdx-hw: Remove Bully crc hack.
  * gsdx-d3d11: Cleanup some gsdevice11.cpp warnings reported on codacy.
  * pad-linux: Update to latest controller database.
Yunhe Guo's avatar Yunhe Guo (guoyunhe) committed (revision 8)
- Add pkgconfig(samplerate) and pkgconfig(yaml-cpp) build requires
Yunhe Guo's avatar Yunhe Guo (guoyunhe) committed (revision 7)
- Remove wxwidgets.patch which is now in upstream
- Add pkgconfig(samplerate) build requires
- Update to version 1.7.0~git20210313:
  * GameDB: renamed Rogue Galaxy Director's Cut and added kozarovv's patch
  * Misc: cleanup MD codacy issues
  * Input-recording: Prompt a file dialog when the base savestate can't be located
  * GUI: Additonal text and prompts with an active savestate recording
  * GUI: Visually alter status bar and Boot menu option while an input recording is active
  * Input-recording: Add new FirstFrame function
  * Capture: Swap int return types with bool
  * Capture: Introduce audio toggle setting
  * Capture: Optimizations with filenames, audio, and capture mainFrame gui
  * recording: Fix issue with drawing VPads
  * recording: Remove frameLock check at the end of a frame
  * recording: Complete separation of pasuing execution
  * recording: Reposition inputRecordingControl function execution in vsync
  * gui: Don't check if the backup menu option should be enabled every UI event
  * gui: Simplify function and solve unlikely edge-case
  * gui: Enable backup saveslot when game is first loaded, if available
  * LibSampleRate: Fix configs so Singstar mic works
  * 3rd Party: Update Libsamplerate to 0.2.1
  * IPU: Remove useless define/includes
  * cmake: Remove unused dependency logs.
  * pad-linux: Update to latest controller database.
  * GameDB: Added VU0 Kickstart for Ghosthunter
  * IPC: Fix type polymorphism & checkbox
  * gsdx: Use constexpr to initialize avx vectors without avx instructions
  * CI: Add Codacy config file and README badge
  * Debugger: Add "Go to address" for both disasm and memory view
  * GameDB: Add kozarovv's KOF '94 Rebout - NTSC-J patch
Yunhe Guo's avatar Yunhe Guo (guoyunhe) committed (revision 6)
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