Revisions of rpcs3
Dominique Leuenberger (dimstar_suse)
accepted
request 1089260
from
Factory Maintainer (factory-maintainer)
(revision 6)
Automatic submission by obs-autosubmit
Dominique Leuenberger (dimstar_suse)
accepted
request 1085112
from
Factory Maintainer (factory-maintainer)
(revision 5)
Automatic submission by obs-autosubmit
Dominique Leuenberger (dimstar_suse)
accepted
request 1078445
from
Yunhe Guo (guoyunhe)
(revision 4)
- Update to version 0.0.27~git20230411: * Update to LLVM 16.0.1 - Update to version 0.0.27~git20230409: * remove unnecessary pointer bitcasts * Updated BUILDING.md according to the changes made by #13622 * Fix BUILD_LLVM option * Improve cellMic and sys_usbd thread scheduling * Add alternate 3D display modes (#13582) * cellGcm: add more enums * llvm: fix submodule path * rsx: Add a clip_width workaround for some buggy games * Update to LLVM 16.0.0, switch to upstream LLVM * Update dependencies * Fix emulator crash when stopping emulation after being paused (#13530) * sys_fs: Implemented CELL_FS_PATH path-as-device support * sys_fs: Fix warning C6262 * sys_fs & VFS: Misc bug fixes - Update to version 0.0.27~git20230331: * Add Qt Creator .autosave files to .gitignore (#13597) * cellMusicExport: first implementation * cellPhotoExport: add funcFinish check * Fix mic thread usage * vk: Fix vendor detection for apple * vk: Obey safe/unsafe hint for D16F emulation * Increase delay for GHL and TT int transfers * cellMic: fix registration index * cellAudio: silence cellAudioSendAck and add pseudo code for it * cellAudio: re-use event_sources array * cellMic: use fixed index for devices * cellMic: wait for registration of multiple input devices * cellMic: add some additional error check and silence log spam * cellMicGetSignalState: fake some more values - Update to version 0.0.27~git20230325: * Update MoltenVK to 1.2.3 (Vulkan SDK 1.3.243) * Fix inaccuracies pointed out by PVS-Studio * vk: Separate vertex and fragment stage push constant updates for overlays * Fix an emulator crash in Emulator::SaveSettings (#13567) * Fix timeout spam from signaling * Savestates: Fix deadlock on savestate load * cellFsReaddir: Fix termination sequence * Add buf_to_hexstring * Invite changes * Fix recvn high cpu usage * Signaling: report status inactive on unknown connection * Fix timestamps in signaling_handler * Trophies: log more specific errors on install failure * Use relative urls in .gitmodules * use new LLVM API in SPURecompiler * SPU LLVM: fix regression from #13500 * llvm: update code to new API (#13500) * Fix hid_pad_handler * Add missing spinning icon from resources * PPU: Do not break on unexpected TOC (#13490) * Add better error handling for RequestSignalingInfos * Use NBIO for RPCN * cellSaveData: Slow save completion * hid: try to fix linux * cellVdec: revert RGBA alignment change * Use win_error for WSAGetLastError * overlays: apply message fade in during lifetime extension if necessary * overlays: refresh existing compile message expiration * overlays: properly remove outdated messages from the queue. * overlays: add ppu compile message if the progress dialog is unavailable * Improve some decryption log messages * patches: fix move_file/hide_file error * hid/ds4: add logging for PID and VID * Windows: log more descriptive errors * Qt: Disable some network settings in global config. Re-enable RPCN in global config. * VFS: Fix mounting non-existant paths (#13488) * Fix wolfssl connect * Patches: Virtual move/remove game files patches * rpcn: throw exception when using rpcn features without a proper config * Qt: disable psn setting in global settings * cellMic: random improvements * pkg install: return correct error if possible. Add more early outs and skip workers on error, * rsx: Implement deferred buffer allocations for GPU write * rpcs3_version: Bump to 0.0.27 * Update FW 4.90 Latest Version * [3rdparty] update cubeb * cellRtc: fix out of bounds write * rsx: Workaround for clang build * rsx: Use simple_array for basic array of integers * rsx: Use emplace when constructing in-place. * rsx: Use non-owning container to ellide a derpy allocation with msvc * Debugger: show CIA in register view (#13462) * Update SPUThread.cpp * cellMsgDialog: fix use-after-free * overlays: hotfix for return_code lifetime * cellSaveData: get rid of g_last_user_response * input: disable ldd home menu for now * cellVdec.cpp: use lock_unlock instead of lock_guard * fix out-of-bounds in VKGSRenderTypes.hpp * fix: back() called an empty string in PPUThread.cpp * fix use after move in cellVdec.cpp * Fix for Windows ENOTCONN on connecting socket * rsx/overlays: Handle corner case where thread signal happens just before pop_all is called. * rsx/overlays: Fix emu close * Fix Visual Studio 17.5.0 compilation * main: set locale to C before doing anything else * config: try to fix float locale issues * Qt: try to fix QString::toDouble locale nonsense * Forces local IP to bind address if set * overlays/manager: Explicit ctor for the input context * [overlays] Implement input suspend+resume * rsx/overlays: Enable input hijacking * rsx/overlays: Fix clang/msvc build * rsx/overlays: Add a name to the input thread context * rsx/overlays: Remove some unused thread declarations * rsx/overlays: Use lf_queue for a lock-free stack implementation * rsx/overlays: Fix build * rsx/vk: Remove stale include * rsx/overlays: Fill in the user response when message dialog input loop exits and we're in blocking mode * rsx/overlays: Fix crash * rsx/overlays: Simplify attach-thread-input API * rsx/overlays: Putting it all together * rsx/overlays: Refactor and implement callbacks for input token * Use u64 for system_time_t, as s64 doesn't make much sense in a microsecond context. * fix some warnings * fixed_typemap.hpp: static allocation for m_init * patch_manager: fix focus loss during config value editing * patch_manager: add more decimal places to spinbox * patch_manager: check config values before applying them * patch_manager: change wording * patch_manager: allow multiple dynamic values * patch_manager: Add dropdown labels * patch_manager: add more dynamic to dynamic patches * patch_manager: add ability to add dynamic patches * fix some warnings * VS: fix miniupnp dependency * cellMsgDialog: Improve some logging and localization * overlays: add internal lock for progress bar texts * overlays: use array for progress bars * sys_game: LV2 board storage minor fixups * rpcn: signaling handler improvements & upnp * Fix boot by RPCS3_GAMEID constants * PINE: Fix crash on exit (#13409) * cellVdec: align RGBA/ARGB strides * cellVdec: fix au_count race condition * PINE: fix error format function * fix order of static initialization: add comment * fix order of static initialization * Create TEST12345/USRDIR for test elfs * Remove whitespace * Qt: save last gs_frame screen and re-use it in no-gui mode * Qt/CLI: Add option to select a screen for the game window * Qt: move fullscreen cli arg from global to gs_frame * Fix C00 boot from external HG games * Debugger: Print error codes stored in GPR * cellPad: move CellPadData to pad_types for convenience * cellPad/vsh: fix PS button recognition * cellPad/vsh: fix sixaxis interaction * cellPad: allow opening the home menu with ldd pads * cellPad: add sanity check for indices in cellPadLdd functions * cellPad: simplify some code
Dominique Leuenberger (dimstar_suse)
accepted
request 1066622
from
Factory Maintainer (factory-maintainer)
(revision 3)
Automatic submission by obs-autosubmit
Dominique Leuenberger (dimstar_suse)
accepted
request 1064233
from
Yunhe Guo (guoyunhe)
(revision 2)
- Update to version 0.0.26~git20230205: * cellVdec: Fix AU decode count on callback (#13342) * CLI: add option to boot rsx capture * Clarify unknown type log message * Replace std::filesystem::u8path with TODO * Fix package installation exit condition after error occured * Improve logging during package installations * rsx: Formatting change * rsx/overlays: Force disable rounded rectangles on macOS * rsx/overlays: Support disabling vertex-snap on a per-draw-call basis * rsx/overlays: Remove workaround no longer required * rsx: Unify UI rendering shaders * sys_game: Implemented sys_game_board_storage_write() & Made it modifiable * sys_prx: Fix PRX module filename reading (#13339) * Add more disconnected limitations in sys_net * rsx/overlays: Re-export spinner * Update wolfssl from 5.5.0 to 5.5.4 * Update FAudio from 22.08 to 23.02 * - fix analog_t required for some games - changing mapping to better fit to games (for example, select is rarely used) * rsx/overlays/message-queue: Do not fade albedo, only alpha * GUI: Remove ANSI color code from TTY * Game list: Use the latest game icon instead of 1.00's (#13340) * SDL: Fix button presses * Remove obsolete shader compilation hint settings * rsx/overlays: Cache the loading animated icon * rsx/overlays: Make animation caching possible * rsx/overlays: Work around some commitee grandstanding shenanigans * rsx/overlays: Minor fixups * rsx/overlays: Ellide redundant clock read * rsx/overlays: Add time unit to some measured variables * rsx/overlays: Shorten notification fadeout * rsx/overlays: Fix msvc project files * rsx/overlays: Naming sense * rsx/overlays: Remove redundant resize * rsx/overlay: Some cleanup in animated icon class * rsx: Reverse declaration order for animated icon * cmake: Add shader compile notification to build system * rsx/overlays: Move shader compiling notification to a separate cpp file * rsx/overlays: Darken background a bit * rsx: Lower shader notification duration to 5 seconds * rsx: Remove unnecessary debug pragma * rsx: Implement overlay message queue stacking * ui: Add 24x24 loading animation * build: Fix linux build * rsx: Use animated icon and message queue for shader compiler notifications * rsx: Fix message queue order and positioning * rsx: Add support for rounded rectangles * rsx: Implement notification queue * System.cpp: Do not create VFS directories outside of RPCS3 dir (#13311) * overlays/osk: fix y offset direction facepalm * cellOskDialog: improve kb event hook callback * overlays/osk: clear on enter * overlays/osk: Do not render preview background in separate windows mode * overlays/osk: show dialog on key input * overlays/osk: Clear text properly in continuous mode * cellOskDialog: don't wait for osk event_hook_callback * overlays/osk: hide title in separate window mode * overlays/osk: fix dialog positioning * cellOskDialog: use getter instead of weak_ptr * overlays: allow keyboard input if pads are intercepted * overlays/osk: fix cellOskDialogExtInputDeviceLock * overlays: don't flip if the overlay is invisible * overlays/osk: keep dialog open in continuous mode * overlays/osk: handle input device change * overlays/osk: visualize separate windows * rsx: Ignore bad face mode configuration * Print LV2 Syscall Usage only if increased since last print * readme: Remove Azure, rename Cirrus CI badges * evdev_gun: enable udev code on BSDs * Update MoltenVK to 1.2.2 (VK 1.3.239) * vk: Drop deprecated (239) and removed (240) header * Fix SDL CMake warnings * SPU LLVM: Minor SUMB AVX-512 path optimization - Tweak shuffle to allow LLVM to emit a cheap blend instruction instead of the expensive VPERMI2W instruction * input: fix dynamic pad handler mode reset * perfoverlay: fix minimal graph min/max calculation * Qt: fix vfs dialog usb tab cast * sys_usbd: Improved usb_handler_thread timing * USIO: Always resize the response vector to the given size * sys_game: Implemented sys_game_get_rtc_status() & Updated sys_game_board_storage_read() * rsx: Remove framebuffer_status_valid flag and move to state * rsx: Fix graphics state foot-gun * Allow unbinding pad buttons by right clicking (#13283) * Whitelist EA Active 2 accessories * sys_usbd: fix usb handler deinitialization * Deprecate HDD0/disc, make RPCS3/games movable (#13265) * macOS CI: move to AArch64 VM (x64 builds) (#13155) * overlays: do not open home menu in VSH * overlays: add simple home menu * overlays/osk: move pointer variables to fxo * overlays/osk: add analog movement if CELL_OSKDIALOG_NO_INPUT_ANALOG is unset * overlays/osk: Fix layout and positioning * cellOskDialog: cellOskDialogSetSeparateWindowOption * cellOskDialog: improve dictionary functions * overlays/osk: implement first osk pointer * overlays/osk: implement scaling * overlays/osk: align osk position * cellOskDialog: fix error check and improve initialKeyLayout logic * overlays/osk: implement "support languages" * Fix emucore.vcxproj.filters * Fix BUILDING.md Vulkan SDK Version * Thread: silence -Wsign-compare on FreeBSD aarch64 * USIO: Do not crash simply due to invalid commands * sys_usbd: Added buffer null check for sys_usbd_transfer_data() * sys_fs: Improved sys_fs_fcntl(0xc0000015&0xc000001c) * USB: Added VFS USB mass storage devices to the USB device list * overlays: fix indentation * Recording: Fix possible encoder segfault * cellUserInfo: fix potentially locked user dialogs * input: move config getters to base class * input: fix ds4 led/rumble in pad settings * rsx: Fix inadvertent signal override for MSAA * rsx: Allow vertex fetch from uninitialized register * Qt: add system cmd dialog * Qt: Remove CELL_SYSUTIL_SYSTEM_MENU_CLOSE menu option * Add output scaling filtering options, migrate FSR checkbox to these options * rsx: Fix some pipe state signal propagation routines * PRX/savestates/VSH: Associate PRX with library, fix VSH browser (#13221) * Qt: Allow users to create shortcuts for existing bootable entries even after canceling the installation * Qt: more package install fixes * Qt: fix some package install cancellation issues * package_reader: fix some warnings * vk: Bump max number of suppported inline draw calls to 32k * rsx/vk: Fix some problems with dynamic state updates * vk: Avoid loading the whole dynamic state properties if only the shader changed * rsx: Simplify the debug overlay print text routines. * vk: Switch programs if the primitive type changed * Fix GCC11 compilation * Fix compilation * glsl: Update fog enums in shaders * rsx: Propagate decode failures up the chain. * Fix GCC compilation * rsx: Use gcm cast to handle input enum validation * rsx: Fix printing of expected values * vk: Short-circuit program load if state did not change * rsx: Do not call a dynamic function to simply test-and-set. Do it inline. * vk: Fix rare crash when handling mixed depth format types * rsx: Improve performance by using an integral type to indicate error * rsx: Fix vertex decode * rsx: Fixup vertex enums in shaders * refactor: Fix build * Refactor gcm enums * rsx/lv2: Refactor DMA control stuff after VSH work * rsx: Minor refactoring RSXThread * USIO: Backup file fixup * Qt: move progress indication to own handler * Qt: use play_sound callback instead of QSound * cellMouse: decrease some log levels * Fix some includes and warnings * USIO: Emulation Performance Optimization * Qt: add shortcut manager * Set LSApplicationCategoryType to games * pine: fix some warnings * pine: simplify writing strings * pine: replace goto with lambda * Input: ignore F11 in keyboard pad handler (starts/stops recordings) * Qt: Disable ESC to exit fullscreen if kb shortcuts are disabled * Improve error logging * Unbreak BSD * VSH Improvements (#13172)
Dominique Leuenberger (dimstar_suse)
accepted
request 1063394
from
Yunhe Guo (guoyunhe)
(revision 1)
RPCS3 is a PlayStation 3 emulator
Displaying revisions 21 - 26 of 26