Overview

Request 1064233 accepted

- Update to version 0.0.26~git20230205:
* cellVdec: Fix AU decode count on callback (#13342)
* CLI: add option to boot rsx capture
* Clarify unknown type log message
* Replace std::filesystem::u8path with TODO
* Fix package installation exit condition after error occured
* Improve logging during package installations
* rsx: Formatting change
* rsx/overlays: Force disable rounded rectangles on macOS
* rsx/overlays: Support disabling vertex-snap on a per-draw-call basis
* rsx/overlays: Remove workaround no longer required
* rsx: Unify UI rendering shaders
* sys_game: Implemented sys_game_board_storage_write() & Made it modifiable
* sys_prx: Fix PRX module filename reading (#13339)
* Add more disconnected limitations in sys_net
* rsx/overlays: Re-export spinner
* Update wolfssl from 5.5.0 to 5.5.4
* Update FAudio from 22.08 to 23.02
* - fix analog_t required for some games - changing mapping to better fit to games (for example, select is rarely used)
* rsx/overlays/message-queue: Do not fade albedo, only alpha
* GUI: Remove ANSI color code from TTY
* Game list: Use the latest game icon instead of 1.00's (#13340)
* SDL: Fix button presses
* Remove obsolete shader compilation hint settings
* rsx/overlays: Cache the loading animated icon
* rsx/overlays: Make animation caching possible
* rsx/overlays: Work around some commitee grandstanding shenanigans
* rsx/overlays: Minor fixups
* rsx/overlays: Ellide redundant clock read
* rsx/overlays: Add time unit to some measured variables
* rsx/overlays: Shorten notification fadeout
* rsx/overlays: Fix msvc project files
* rsx/overlays: Naming sense
* rsx/overlays: Remove redundant resize
* rsx/overlay: Some cleanup in animated icon class
* rsx: Reverse declaration order for animated icon
* cmake: Add shader compile notification to build system
* rsx/overlays: Move shader compiling notification to a separate cpp file
* rsx/overlays: Darken background a bit
* rsx: Lower shader notification duration to 5 seconds
* rsx: Remove unnecessary debug pragma
* rsx: Implement overlay message queue stacking
* ui: Add 24x24 loading animation
* build: Fix linux build
* rsx: Use animated icon and message queue for shader compiler notifications
* rsx: Fix message queue order and positioning
* rsx: Add support for rounded rectangles
* rsx: Implement notification queue
* System.cpp: Do not create VFS directories outside of RPCS3 dir (#13311)
* overlays/osk: fix y offset direction facepalm
* cellOskDialog: improve kb event hook callback
* overlays/osk: clear on enter
* overlays/osk: Do not render preview background in separate windows mode
* overlays/osk: show dialog on key input
* overlays/osk: Clear text properly in continuous mode
* cellOskDialog: don't wait for osk event_hook_callback
* overlays/osk: hide title in separate window mode
* overlays/osk: fix dialog positioning
* cellOskDialog: use getter instead of weak_ptr
* overlays: allow keyboard input if pads are intercepted
* overlays/osk: fix cellOskDialogExtInputDeviceLock
* overlays: don't flip if the overlay is invisible
* overlays/osk: keep dialog open in continuous mode
* overlays/osk: handle input device change
* overlays/osk: visualize separate windows
* rsx: Ignore bad face mode configuration
* Print LV2 Syscall Usage only if increased since last print
* readme: Remove Azure, rename Cirrus CI badges
* evdev_gun: enable udev code on BSDs
* Update MoltenVK to 1.2.2 (VK 1.3.239)
* vk: Drop deprecated (239) and removed (240) header
* Fix SDL CMake warnings
* SPU LLVM: Minor SUMB AVX-512 path optimization - Tweak shuffle to allow LLVM to emit a cheap blend instruction instead of the expensive VPERMI2W instruction
* input: fix dynamic pad handler mode reset
* perfoverlay: fix minimal graph min/max calculation
* Qt: fix vfs dialog usb tab cast
* sys_usbd: Improved usb_handler_thread timing
* USIO: Always resize the response vector to the given size
* sys_game: Implemented sys_game_get_rtc_status() & Updated sys_game_board_storage_read()
* rsx: Remove framebuffer_status_valid flag and move to state
* rsx: Fix graphics state foot-gun
* Allow unbinding pad buttons by right clicking (#13283)
* Whitelist EA Active 2 accessories
* sys_usbd: fix usb handler deinitialization
* Deprecate HDD0/disc, make RPCS3/games movable (#13265)
* macOS CI: move to AArch64 VM (x64 builds) (#13155)
* overlays: do not open home menu in VSH
* overlays: add simple home menu
* overlays/osk: move pointer variables to fxo
* overlays/osk: add analog movement if CELL_OSKDIALOG_NO_INPUT_ANALOG is unset
* overlays/osk: Fix layout and positioning
* cellOskDialog: cellOskDialogSetSeparateWindowOption
* cellOskDialog: improve dictionary functions
* overlays/osk: implement first osk pointer
* overlays/osk: implement scaling
* overlays/osk: align osk position
* cellOskDialog: fix error check and improve initialKeyLayout logic
* overlays/osk: implement "support languages"
* Fix emucore.vcxproj.filters
* Fix BUILDING.md Vulkan SDK Version
* Thread: silence -Wsign-compare on FreeBSD aarch64
* USIO: Do not crash simply due to invalid commands
* sys_usbd: Added buffer null check for sys_usbd_transfer_data()
* sys_fs: Improved sys_fs_fcntl(0xc0000015&0xc000001c)
* USB: Added VFS USB mass storage devices to the USB device list
* overlays: fix indentation
* Recording: Fix possible encoder segfault
* cellUserInfo: fix potentially locked user dialogs
* input: move config getters to base class
* input: fix ds4 led/rumble in pad settings
* rsx: Fix inadvertent signal override for MSAA
* rsx: Allow vertex fetch from uninitialized register
* Qt: add system cmd dialog
* Qt: Remove CELL_SYSUTIL_SYSTEM_MENU_CLOSE menu option
* Add output scaling filtering options, migrate FSR checkbox to these options
* rsx: Fix some pipe state signal propagation routines
* PRX/savestates/VSH: Associate PRX with library, fix VSH browser (#13221)
* Qt: Allow users to create shortcuts for existing bootable entries even after canceling the installation
* Qt: more package install fixes
* Qt: fix some package install cancellation issues
* package_reader: fix some warnings
* vk: Bump max number of suppported inline draw calls to 32k
* rsx/vk: Fix some problems with dynamic state updates
* vk: Avoid loading the whole dynamic state properties if only the shader changed
* rsx: Simplify the debug overlay print text routines.
* vk: Switch programs if the primitive type changed
* Fix GCC11 compilation
* Fix compilation
* glsl: Update fog enums in shaders
* rsx: Propagate decode failures up the chain.
* Fix GCC compilation
* rsx: Use gcm cast to handle input enum validation
* rsx: Fix printing of expected values
* vk: Short-circuit program load if state did not change
* rsx: Do not call a dynamic function to simply test-and-set. Do it inline.
* vk: Fix rare crash when handling mixed depth format types
* rsx: Improve performance by using an integral type to indicate error
* rsx: Fix vertex decode
* rsx: Fixup vertex enums in shaders
* refactor: Fix build
* Refactor gcm enums
* rsx/lv2: Refactor DMA control stuff after VSH work
* rsx: Minor refactoring RSXThread
* USIO: Backup file fixup
* Qt: move progress indication to own handler
* Qt: use play_sound callback instead of QSound
* cellMouse: decrease some log levels
* Fix some includes and warnings
* USIO: Emulation Performance Optimization
* Qt: add shortcut manager
* Set LSApplicationCategoryType to games
* pine: fix some warnings
* pine: simplify writing strings
* pine: replace goto with lambda
* Input: ignore F11 in keyboard pad handler (starts/stops recordings)
* Qt: Disable ESC to exit fullscreen if kb shortcuts are disabled
* Improve error logging
* Unbreak BSD
* VSH Improvements (#13172)

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Request History
Yunhe Guo's avatar

guoyunhe created request

- Update to version 0.0.26~git20230205:
* cellVdec: Fix AU decode count on callback (#13342)
* CLI: add option to boot rsx capture
* Clarify unknown type log message
* Replace std::filesystem::u8path with TODO
* Fix package installation exit condition after error occured
* Improve logging during package installations
* rsx: Formatting change
* rsx/overlays: Force disable rounded rectangles on macOS
* rsx/overlays: Support disabling vertex-snap on a per-draw-call basis
* rsx/overlays: Remove workaround no longer required
* rsx: Unify UI rendering shaders
* sys_game: Implemented sys_game_board_storage_write() & Made it modifiable
* sys_prx: Fix PRX module filename reading (#13339)
* Add more disconnected limitations in sys_net
* rsx/overlays: Re-export spinner
* Update wolfssl from 5.5.0 to 5.5.4
* Update FAudio from 22.08 to 23.02
* - fix analog_t required for some games - changing mapping to better fit to games (for example, select is rarely used)
* rsx/overlays/message-queue: Do not fade albedo, only alpha
* GUI: Remove ANSI color code from TTY
* Game list: Use the latest game icon instead of 1.00's (#13340)
* SDL: Fix button presses
* Remove obsolete shader compilation hint settings
* rsx/overlays: Cache the loading animated icon
* rsx/overlays: Make animation caching possible
* rsx/overlays: Work around some commitee grandstanding shenanigans
* rsx/overlays: Minor fixups
* rsx/overlays: Ellide redundant clock read
* rsx/overlays: Add time unit to some measured variables
* rsx/overlays: Shorten notification fadeout
* rsx/overlays: Fix msvc project files
* rsx/overlays: Naming sense
* rsx/overlays: Remove redundant resize
* rsx/overlay: Some cleanup in animated icon class
* rsx: Reverse declaration order for animated icon
* cmake: Add shader compile notification to build system
* rsx/overlays: Move shader compiling notification to a separate cpp file
* rsx/overlays: Darken background a bit
* rsx: Lower shader notification duration to 5 seconds
* rsx: Remove unnecessary debug pragma
* rsx: Implement overlay message queue stacking
* ui: Add 24x24 loading animation
* build: Fix linux build
* rsx: Use animated icon and message queue for shader compiler notifications
* rsx: Fix message queue order and positioning
* rsx: Add support for rounded rectangles
* rsx: Implement notification queue
* System.cpp: Do not create VFS directories outside of RPCS3 dir (#13311)
* overlays/osk: fix y offset direction facepalm
* cellOskDialog: improve kb event hook callback
* overlays/osk: clear on enter
* overlays/osk: Do not render preview background in separate windows mode
* overlays/osk: show dialog on key input
* overlays/osk: Clear text properly in continuous mode
* cellOskDialog: don't wait for osk event_hook_callback
* overlays/osk: hide title in separate window mode
* overlays/osk: fix dialog positioning
* cellOskDialog: use getter instead of weak_ptr
* overlays: allow keyboard input if pads are intercepted
* overlays/osk: fix cellOskDialogExtInputDeviceLock
* overlays: don't flip if the overlay is invisible
* overlays/osk: keep dialog open in continuous mode
* overlays/osk: handle input device change
* overlays/osk: visualize separate windows
* rsx: Ignore bad face mode configuration
* Print LV2 Syscall Usage only if increased since last print
* readme: Remove Azure, rename Cirrus CI badges
* evdev_gun: enable udev code on BSDs
* Update MoltenVK to 1.2.2 (VK 1.3.239)
* vk: Drop deprecated (239) and removed (240) header
* Fix SDL CMake warnings
* SPU LLVM: Minor SUMB AVX-512 path optimization - Tweak shuffle to allow LLVM to emit a cheap blend instruction instead of the expensive VPERMI2W instruction
* input: fix dynamic pad handler mode reset
* perfoverlay: fix minimal graph min/max calculation
* Qt: fix vfs dialog usb tab cast
* sys_usbd: Improved usb_handler_thread timing
* USIO: Always resize the response vector to the given size
* sys_game: Implemented sys_game_get_rtc_status() & Updated sys_game_board_storage_read()
* rsx: Remove framebuffer_status_valid flag and move to state
* rsx: Fix graphics state foot-gun
* Allow unbinding pad buttons by right clicking (#13283)
* Whitelist EA Active 2 accessories
* sys_usbd: fix usb handler deinitialization
* Deprecate HDD0/disc, make RPCS3/games movable (#13265)
* macOS CI: move to AArch64 VM (x64 builds) (#13155)
* overlays: do not open home menu in VSH
* overlays: add simple home menu
* overlays/osk: move pointer variables to fxo
* overlays/osk: add analog movement if CELL_OSKDIALOG_NO_INPUT_ANALOG is unset
* overlays/osk: Fix layout and positioning
* cellOskDialog: cellOskDialogSetSeparateWindowOption
* cellOskDialog: improve dictionary functions
* overlays/osk: implement first osk pointer
* overlays/osk: implement scaling
* overlays/osk: align osk position
* cellOskDialog: fix error check and improve initialKeyLayout logic
* overlays/osk: implement "support languages"
* Fix emucore.vcxproj.filters
* Fix BUILDING.md Vulkan SDK Version
* Thread: silence -Wsign-compare on FreeBSD aarch64
* USIO: Do not crash simply due to invalid commands
* sys_usbd: Added buffer null check for sys_usbd_transfer_data()
* sys_fs: Improved sys_fs_fcntl(0xc0000015&0xc000001c)
* USB: Added VFS USB mass storage devices to the USB device list
* overlays: fix indentation
* Recording: Fix possible encoder segfault
* cellUserInfo: fix potentially locked user dialogs
* input: move config getters to base class
* input: fix ds4 led/rumble in pad settings
* rsx: Fix inadvertent signal override for MSAA
* rsx: Allow vertex fetch from uninitialized register
* Qt: add system cmd dialog
* Qt: Remove CELL_SYSUTIL_SYSTEM_MENU_CLOSE menu option
* Add output scaling filtering options, migrate FSR checkbox to these options
* rsx: Fix some pipe state signal propagation routines
* PRX/savestates/VSH: Associate PRX with library, fix VSH browser (#13221)
* Qt: Allow users to create shortcuts for existing bootable entries even after canceling the installation
* Qt: more package install fixes
* Qt: fix some package install cancellation issues
* package_reader: fix some warnings
* vk: Bump max number of suppported inline draw calls to 32k
* rsx/vk: Fix some problems with dynamic state updates
* vk: Avoid loading the whole dynamic state properties if only the shader changed
* rsx: Simplify the debug overlay print text routines.
* vk: Switch programs if the primitive type changed
* Fix GCC11 compilation
* Fix compilation
* glsl: Update fog enums in shaders
* rsx: Propagate decode failures up the chain.
* Fix GCC compilation
* rsx: Use gcm cast to handle input enum validation
* rsx: Fix printing of expected values
* vk: Short-circuit program load if state did not change
* rsx: Do not call a dynamic function to simply test-and-set. Do it inline.
* vk: Fix rare crash when handling mixed depth format types
* rsx: Improve performance by using an integral type to indicate error
* rsx: Fix vertex decode
* rsx: Fixup vertex enums in shaders
* refactor: Fix build
* Refactor gcm enums
* rsx/lv2: Refactor DMA control stuff after VSH work
* rsx: Minor refactoring RSXThread
* USIO: Backup file fixup
* Qt: move progress indication to own handler
* Qt: use play_sound callback instead of QSound
* cellMouse: decrease some log levels
* Fix some includes and warnings
* USIO: Emulation Performance Optimization
* Qt: add shortcut manager
* Set LSApplicationCategoryType to games
* pine: fix some warnings
* pine: simplify writing strings
* pine: replace goto with lambda
* Input: ignore F11 in keyboard pad handler (starts/stops recordings)
* Qt: Disable ESC to exit fullscreen if kb shortcuts are disabled
* Improve error logging
* Unbreak BSD
* VSH Improvements (#13172)


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