Revisions of cdogs-sdl
buildservice-autocommit
accepted
request 1220336
from
Martin Hauke (mnhauke)
(revision 55)
baserev update by copy to link target
Martin Hauke (mnhauke)
accepted
request 1220298
from
Carsten Ziepke (Kieltux)
(revision 54)
- Add cdogs-sdl-gcc-14.patch, fixes building with gcc14
buildservice-autocommit
accepted
request 1178352
from
Martin Hauke (mnhauke)
(revision 53)
baserev update by copy to link target
Martin Hauke (mnhauke)
accepted
request 1175240
from
Carsten Ziepke (Kieltux)
(revision 52)
- update to 2.1.0: * Fix crash when continuing game * Fix ammo pickups for dropped grenades * Fix crash in Most Classified Enemy campaign * Fix crash when player has no melee weapon * Fix crash when freshly installed game generates invalid config * Fix compass arrows slightly off direction * Add options in pause menu * Add --listen_port N command option for specifying network port * Improve UI with flashing elements when certain things happen like getting hurt or picking up items - changes in 2.0.0: Campaigns * Cyberdogs Game * Fix buffer overflows in yajl * Fix prox mine placement and draw order * Fix lives going to 0 when replaying first mission after failure * Improve objective compass arrows by moving slightly away from edge * Improve ammo/weapon persistence by not resetting it after respawning * Improve AI chatter by not showing when they change weapons * Improve CMake formatting style * Improve nanopb by updating to avoid potential invalid free bug * Improve appdata with minor fixes Editor * Add support for exceeding max health with special pickups * Improve destroy objectives by allowing multiple object types
buildservice-autocommit
accepted
request 1126905
from
Martin Hauke (mnhauke)
(revision 51)
baserev update by copy to link target
Martin Hauke (mnhauke)
accepted
request 1124356
from
Dirk Mueller (dirkmueller)
(revision 50)
- update to 1.5.0: * Customize hats, hair, facial hair and glasses, plus many bug fixes * Remove quick play * Fix weapons being picked up into incorrect slots * Fix grenades not persisting across levels * Fix bullets not falling * Fix unable to start game with co-op AI, stuck in weapon menu * Fix or replace many files with missing or problematic licenses (@reinerh) * Fix duplicate brass shells * Fix poison grenade icon * Fix incorrect zapper spritesheet * Fix missing music error message * Improve character customization by separating hats, hair, facial hair and glasses * Improve controls info by renaming button1/button2 to fire/switch - Update to version 1.4.0
buildservice-autocommit
accepted
request 1089330
from
Dirk Stoecker (dstoecker)
(revision 49)
baserev update by copy to link target
Dirk Stoecker (dstoecker)
accepted
request 1088708
from
Carsten Ziepke (Kieltux)
(revision 48)
- update to 1.4.2: * Fix crashes when bullets are missing hitsounds * Fix not being able to exit vehicles * Fix config path to adhere to XDG spec * Add buy/sell lives and max health * Add upgradable weapons * Improve collect objectives by allowing multiple pickup types * Editor: Fix crash when copying missions with objectives
buildservice-autocommit
accepted
request 1077980
from
Martin Hauke (mnhauke)
(revision 47)
baserev update by copy to link target
Martin Hauke (mnhauke)
accepted
request 1077880
from
Dirk Mueller (dirkmueller)
(revision 46)
- update to 1.4.1: * Fix weapon swapping with None in equip menu 5281ac6 * Fix game loading mission via command line 5281ac6 * Add shareware WOLF3D in main game ad32ed8 (i.e. no need to download separately via mission pack) * Add buy/sell weapons and ammo functionality #739 (feature hidden in WIP techdemo) * Add a chainsaw switch sound d99a199 * Improve actor item drops by making them instant #752 * Fix crash when duplicating character with no hair b31663b * Fix available weapons menu in campaigns with custom weapons
buildservice-autocommit
accepted
request 1042670
from
Martin Hauke (mnhauke)
(revision 45)
baserev update by copy to link target
Martin Hauke (mnhauke)
accepted
request 1042608
from
Andrea Manzini (amanzini)
(revision 44)
- Update to version 1.4.0 * Fix Spear of Destiny compatibility with steam Wolfenstein 3D * Improve several campaigns with auto-melee weapons (Doom, Wolf3D+SoD) - Update to version 1.3.1 * Persistent lives, fix gas bomb poison lasting forever - Update to version 1.3.0 * Fix missing controls in editor, and some animation effects and sounds - Add fix-env-script-interpreter.patch - Add cdogs-sdl.rpmlintrc to filter out warning on hidden data directory - Remove fix-source-file-directory.patch
Ferdinand Thiessen (susnux)
committed
(revision 43)
fix build
Martin Hauke (mnhauke)
accepted
request 935538
from
Ferdinand Thiessen (susnux)
(revision 42)
- Update to version 1.2.0 * Fix Spear of Destiny secret level warps * Fix Spear of Destiny missing wall definition * Editor: Fix setting key required for doors - Add fix-source-file-directory.patch
Ferdinand Thiessen (susnux)
accepted
request 925181
from
Martin Hauke (mnhauke)
(revision 41)
- Update to version 1.1.1 * Support Spear of Destiny mission packs and enhanced wolf3d mod support Game * Remove mouse as game input device, better support for mouse in menus #713 * Add support for Spear of Destiny mission packs * Add enemy types being able to see all directions (wolf3d bosses) * Add enemy types being able to open locked doors (wolf3d bosses) * Fix holowall support for wolf3d mods Editor * Improve map preview by showing pickups obscured by walls
Ferdinand Thiessen (susnux)
accepted
request 918422
from
Martin Hauke (mnhauke)
(revision 40)
- Update to version 1.1.0 * Show times in end screens
Ferdinand Thiessen (susnux)
accepted
request 916917
from
Martin Hauke (mnhauke)
(revision 39)
- Update to version 1.0.2 * Fixes for custom Wolf3D campaigns. - Update to version 1.0.1 * Add support for detecting Linux steam installation of Wolf3D/SoD.
Dirk Stoecker (dstoecker)
accepted
request 914351
from
Martin Hauke (mnhauke)
(revision 38)
- Fix deletion of duplicate README.md
Dirk Stoecker (dstoecker)
accepted
request 913484
from
Martin Hauke (mnhauke)
(revision 37)
- Update to 1.0.0 * Support for Wolfenstein 3D and Spear of Destiny Game * Add support for vehicles #30 * Add support for multi-guns * Add support for custom wreck objects and bullets (allows respawning actors on death) * Add support for custom actor death animation * Add option to skip debrief menu * Fix game freeze when returning to game after leaving it paused for a while * Fix duplicate missions in level select * Improve performance by adding max particle limit * Improve level select menu with max items limit * Improve game start menu by disabling continue option after campaign complete Editor * Fix loading a campaign with less missions showing a blank mission #670 * Add per-mission option to persist weapons (can reset weapons on certain missions) * Change map shortcut key to tab - Add patch: * fix-build.patch
Ferdinand Thiessen (susnux)
accepted
request 909596
from
Martin Hauke (mnhauke)
(revision 36)
- Update to 0.13.0 Game * Add weapon sprites * Add molotov glass break sound * Add AI waking to gunfire * Add AI peripheral vision * Add AI wake on seeing teammate under attack * Fix feet colors for classic campaigns * Fix sliding diagonally against map objects and getting stuck * Fix player not getting poisoned * Fix AI not waking when seeing player * Fix co-op AI not shooting * Fix missing bullet hole marks * Fix minor typo in campaign * Improve save file with saved weapons and ammo * Improve save file, saves individual missions completed * Improve gun dropping, limit gun drops after 2 are present * Improve ammo dropped by enemies by halving amount * Improve character previews by showing gun * Improve weapon selection screen with character rotation * Improve text particles by drawing above everything * Improve pulse animation by doubling its frequency Editor * Add character deafness flag * Add custom character item drops * Add separate bullet flesh/object hit properties (bullets can hit actors but not map objects) * Fix loading classic campaigns via drag-drop * Fix tooltip for immunity flag * Improve character previews by showing gun
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