Revisions of cdogs-sdl

buildservice-autocommit accepted request 1220336 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 55)
baserev update by copy to link target
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 1220298 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 54)
- Add cdogs-sdl-gcc-14.patch, fixes building with gcc14
buildservice-autocommit accepted request 1178352 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 53)
baserev update by copy to link target
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 1175240 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 52)
- update to 2.1.0:
  * Fix crash when continuing game
  * Fix ammo pickups for dropped grenades
  * Fix crash in Most Classified Enemy campaign
  * Fix crash when player has no melee weapon
  * Fix crash when freshly installed game generates invalid config
  * Fix compass arrows slightly off direction
  * Add options in pause menu
  * Add --listen_port N command option for specifying network port
  * Improve UI with flashing elements when certain things happen
    like getting hurt or picking up items
- changes in 2.0.0:
  Campaigns
  * Cyberdogs
  Game
  * Fix buffer overflows in yajl
  * Fix prox mine placement and draw order
  * Fix lives going to 0 when replaying first mission after failure
  * Improve objective compass arrows by moving slightly away
    from edge
  * Improve ammo/weapon persistence by not resetting it after
    respawning
  * Improve AI chatter by not showing when they change weapons
  * Improve CMake formatting style
  * Improve nanopb by updating to avoid potential invalid free bug
  * Improve appdata with minor fixes
  Editor
  * Add support for exceeding max health with special pickups
  * Improve destroy objectives by allowing multiple object types
buildservice-autocommit accepted request 1126905 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 51)
baserev update by copy to link target
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 1124356 from Dirk Mueller's avatar Dirk Mueller (dirkmueller) (revision 50)
- update to 1.5.0:
  * Customize hats, hair, facial hair and glasses, plus many bug
    fixes
  * Remove quick play
  * Fix weapons being picked up into incorrect slots
  * Fix grenades not persisting across levels
  * Fix bullets not falling
  * Fix unable to start game with co-op AI, stuck in weapon menu
  * Fix or replace many files with missing or problematic
    licenses (@reinerh)
  * Fix duplicate brass shells
  * Fix poison grenade icon
  * Fix incorrect zapper spritesheet
  * Fix missing music error message
  * Improve character customization by separating hats, hair,
    facial hair and glasses
  * Improve controls info by renaming button1/button2 to
    fire/switch

- Update to version 1.4.0
buildservice-autocommit accepted request 1089330 from Dirk Stoecker's avatar Dirk Stoecker (dstoecker) (revision 49)
baserev update by copy to link target
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 1088708 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 48)
- update to 1.4.2:
  * Fix crashes when bullets are missing hitsounds
  * Fix not being able to exit vehicles
  * Fix config path to adhere to XDG spec
  * Add buy/sell lives and max health
  * Add upgradable weapons
  * Improve collect objectives by allowing multiple pickup types
  * Editor: Fix crash when copying missions with objectives
buildservice-autocommit accepted request 1077980 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 47)
baserev update by copy to link target
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 1077880 from Dirk Mueller's avatar Dirk Mueller (dirkmueller) (revision 46)
- update to 1.4.1:
  * Fix weapon swapping with None in equip menu 5281ac6
  * Fix game loading mission via command line 5281ac6
  * Add shareware WOLF3D in main game ad32ed8 (i.e. no need to
    download separately via mission pack)
  * Add buy/sell weapons and ammo functionality #739 (feature
    hidden in WIP techdemo)
  * Add a chainsaw switch sound d99a199
  * Improve actor item drops by making them instant #752
  * Fix crash when duplicating character with no hair b31663b
  * Fix available weapons menu in campaigns with custom weapons
buildservice-autocommit accepted request 1042670 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 45)
baserev update by copy to link target
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 1042608 from Andrea Manzini's avatar Andrea Manzini (amanzini) (revision 44)
- Update to version 1.4.0 
  * Fix Spear of Destiny compatibility with steam Wolfenstein 3D
  * Improve several campaigns with auto-melee weapons (Doom, Wolf3D+SoD)
- Update to version 1.3.1
  * Persistent lives, fix gas bomb poison lasting forever
- Update to version 1.3.0
  * Fix missing controls in editor, and some animation effects and sounds
- Add fix-env-script-interpreter.patch
- Add cdogs-sdl.rpmlintrc to filter out warning on hidden data directory
- Remove fix-source-file-directory.patch
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) committed (revision 43)
fix build
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 935538 from Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) (revision 42)
- Update to version 1.2.0
  * Fix Spear of Destiny secret level warps
  * Fix Spear of Destiny missing wall definition
  * Editor: Fix setting key required for doors
- Add fix-source-file-directory.patch
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 925181 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 41)
- Update to version 1.1.1
  * Support Spear of Destiny mission packs and enhanced wolf3d
    mod support
  Game
  * Remove mouse as game input device, better support for mouse
    in menus #713
  * Add support for Spear of Destiny mission packs
  * Add enemy types being able to see all directions (wolf3d bosses)
  * Add enemy types being able to open locked doors (wolf3d bosses)
  * Fix holowall support for wolf3d mods
  Editor
  * Improve map preview by showing pickups obscured by walls
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 918422 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 40)
- Update to version 1.1.0
  * Show times in end screens
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 916917 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 39)
- Update to version 1.0.2
  * Fixes for custom Wolf3D campaigns.

- Update to version 1.0.1
  * Add support for detecting Linux steam installation of
    Wolf3D/SoD.
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 914351 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 38)
- Fix deletion of duplicate README.md
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 913484 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 37)
- Update to 1.0.0
  * Support for Wolfenstein 3D and Spear of Destiny
  Game
  * Add support for vehicles #30
  * Add support for multi-guns
  * Add support for custom wreck objects and bullets (allows
    respawning actors on death)
  * Add support for custom actor death animation
  * Add option to skip debrief menu
  * Fix game freeze when returning to game after leaving it paused
    for a while
  * Fix duplicate missions in level select
  * Improve performance by adding max particle limit
  * Improve level select menu with max items limit
  * Improve game start menu by disabling continue option after
    campaign complete
  Editor
  * Fix loading a campaign with less missions showing a blank
    mission #670
  * Add per-mission option to persist weapons (can reset weapons
    on certain missions)
  * Change map shortcut key to tab
- Add patch:
  * fix-build.patch
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 909596 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 36)
- Update to 0.13.0
  Game
  * Add weapon sprites
  * Add molotov glass break sound
  * Add AI waking to gunfire
  * Add AI peripheral vision
  * Add AI wake on seeing teammate under attack
  * Fix feet colors for classic campaigns
  * Fix sliding diagonally against map objects and getting stuck
  * Fix player not getting poisoned
  * Fix AI not waking when seeing player
  * Fix co-op AI not shooting
  * Fix missing bullet hole marks
  * Fix minor typo in campaign
  * Improve save file with saved weapons and ammo
  * Improve save file, saves individual missions completed
  * Improve gun dropping, limit gun drops after 2 are present
  * Improve ammo dropped by enemies by halving amount
  * Improve character previews by showing gun
  * Improve weapon selection screen with character rotation
  * Improve text particles by drawing above everything
  * Improve pulse animation by doubling its frequency
  Editor
  * Add character deafness flag
  * Add custom character item drops
  * Add separate bullet flesh/object hit properties (bullets can
    hit actors but not map objects)
  * Fix loading classic campaigns via drag-drop
  * Fix tooltip for immunity flag
  * Improve character previews by showing gun
Displaying revisions 1 - 20 of 55
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