Revisions of devilutionx
buildservice-autocommit
accepted
request 981400
from
Ferdinand Thiessen (susnux)
(revision 21)
baserev update by copy to link target
Ferdinand Thiessen (susnux)
accepted
request 978552
from
Ferdinand Thiessen (susnux)
(revision 20)
Update to version 1.4.0
Matthias Mailänder (Mailaender)
accepted
request 950312
from
Ferdinand Thiessen (susnux)
(revision 19)
Update to version 1.3.0
buildservice-autocommit
accepted
request 885062
from
Dirk Stoecker (dstoecker)
(revision 18)
baserev update by copy to link target
Dirk Stoecker (dstoecker)
accepted
request 884950
from
Martin Hauke (mnhauke)
(revision 17)
- Update to version 1.2.1 Gameplay * Gharbad not having to go out of vision before progressing his quest * Diablo: Items with negative AC morphing in multiplayer * Diablo: Griswold and Wirt selling unusually expensive items * Diablo: Gold not going directly to inventory * Hellfire: Some monsters having lower than intended HP * Hellfire: Auric Amulet not taking effect in most scenarios Stability / Performance / System * Quest panel crashing the game for some quests Bugfixes for original Hellfire bugs Gameplay * Rage/Search/Lightningwall not factoring in the hero level for the first player * Sparkling Shrine dealing an incorrect amount of damage * Items with negative AC morphing in multiplayer
buildservice-autocommit
accepted
request 883286
from
Ferdinand Thiessen (susnux)
(revision 16)
baserev update by copy to link target
Ferdinand Thiessen (susnux)
committed
(revision 15)
Windows changelog
Ferdinand Thiessen (susnux)
committed
(revision 14)
Ferdinand Thiessen (susnux)
accepted
request 883262
from
Martin Hauke (mnhauke)
(revision 13)
- Update to version 1.2.0 Gameplay * Hellfire support * Shareware support * Fully migrate saves between Diablo and Hellfire * Gold picked goes to stack even when inventory is open * Pepin automatically heals * Show other players on the map * Preserve list position when buying and selling items in stores * Preserve hotkeys and active spell across games * Set default active spell for new heroes * Experience bar (off by default) * Monster health bar (off by default) * Auto equip all item types on pickup or purchase (off by default) * Auto pickup gold (off by default) * Run in town (off by default) (also in multiplayer) * Disable friendly fire from arrows an spells (off by default) * Disable quest randomization (off by default) * Adria refills mana (off by default) * Barbarian and Bard heroes in Diablo (off by default) Controls * Use belt via the numpad * Close panels when pressing ESC * Shift-click to spend all stat points * Shift-click to clear readied spell * Shift-click consumables to move them between the belt and inventory * Shift-click equipment equip/unequip them * Controller mapping * D-Pad / Left stick navigation now works in all menus and is
buildservice-autocommit
accepted
request 840964
from
Dirk Stoecker (dstoecker)
(revision 12)
baserev update by copy to link target
Dirk Stoecker (dstoecker)
accepted
request 840950
from
Martin Hauke (mnhauke)
(revision 11)
- Update to version 1.1.0 Features * Proper widescreen (and other aspects) support. * Select difficulty in single player (remembered in the save game). * Adjustable game speed in-game. * V-sync can now be disabled in the ini. * Better line drawing function used for the automap. * Support for loading custom Hell level maps. * Make all objects and monsters available to custom maps. * Added support for joining a game via hostname instead of IP Bugfixes * You can now enter and exit fullscreen also when the game is paused. Original Diablo bugs * Fix some monsters AC and to-hit values on Nightmare/Hell ending up as 0. * Fix player base block resetting to 0 after loading a save game. * Correctly render trees in front of the player. * Fully render sprites that are larger than the floor tiles. * Fix objects disappearing when walking on the opposite wall. * Dupping via belt has been fixed. * Correctly detect if the mouse is clicking the world or UI in some areas. * Minor typography corrections. * Corrected name of Chamber of Bones in automap. * Correctly align the inventory slots. - Update to version 1.0.3 Bugfixes
Dirk Stoecker (dstoecker)
accepted
request 840880
from
Martin Hauke (mnhauke)
(revision 10)
- Update to version 1.0.2 Features * Support for integer scaling. * Controller: Map Start + L1/R1 to char/inventory. * Added --save-dir to allow for specifying the save game folder. * Correctly scale the game on systems with a non-standard DPI setting. Bugfixes * Some cave levels were generated with an incorrect layout. * Firebolt mana cost is now correct. * Allow players to join Nightmare/Hell games without first creating a game. * Correctly load the full white color. * Correct navigation in the difficulty select screen. * The window can now be resized after exiting fullscreen mode. * Fix memory leak in audio code. * Fix hanging for 20 sec on the error screen.
Dominique Leuenberger (dimstar_suse)
accepted
request 801301
from
Martin Hauke (mnhauke)
(revision 9)
initialized devel package after accepting 801301
Martin Hauke (mnhauke)
accepted
request 801250
from
Martin Hauke (mnhauke)
(revision 8)
- Clarify licenses for used 3rdParty libraries
Michael Vetter (jubalh)
accepted
request 782801
from
Martin Hauke (mnhauke)
(revision 7)
- Update to version 1.0.1 Features * Toggle fullscreen at any point by hitting alt+enter (mouse grab can be disabled in diablo.ini) * Controller: B button closes the currently active panel. * Added a navigation menu for controllers * Focus on the exit item before quitting. * Minor performance improvements (save/load time and main menu). Bugfixes * Game crashing on systems that do not report monitor refresh rate. * Fixed belt not working correctly when holding shift on us keyboard layouts * Always keep track of the latest hero level when selecting difficulty. * Correct screenshot path * Turn the screen red for 200ms when taking screenshots. * Fix town load screen missing on the first load for 32bit systems. * Fix minor HOM issue at some houses in town. * Allow for space as text input * Fixed a couple of typos in error messages Original Diablo bugs * Fix belt not working correctly when holding shift on *non-*us keyboard layouts * Fix one more rare crash.
Michael Vetter (jubalh)
accepted
request 760471
from
Martin Hauke (mnhauke)
(revision 6)
- Update to version 1.0.0 Features * FPS no longer capped at 20hz; smoother mouse and transitions * Full-featured gamepad support * All movies can now be skipped via ESC * Implement --help, --version and --data-dir * Implement FPS counter (-f) * Force windowed mode with -x * Skip startup movies with -n * Implement scroll wheel navigation * Implement touch support * Load assets from the same folder as the mpq * Faster loading Bugfixes * Fixed random missing sounds * Fixed NPCs not talking about the right quest * Error messages implemented in GUI * Fixed having to restart the game between network sessions * Fixed game not working on Radeon on some GPUs * Fixed panel missing after minimizing game is upscaling is disabled * Fixed clicks in the left letterbox being incorrectly handled * Fixed end movie not looping Original Diablo bugs * Fixed a large number of rare stability issues from the original game * Correctly take open panels into account when casting spells * Fix sound some times being muted after Diablo dies - Drop not longer needed patch: * devilutionx-fix-build.patch
Martin Hauke (mnhauke)
accepted
request 742177
from
Martin Hauke (mnhauke)
(revision 5)
- Mention baselibs.conf in the spec file
Ferdinand Thiessen (susnux)
accepted
request 741322
from
Martin Hauke (mnhauke)
(revision 4)
- Update to version 0.5.0 Features * Sound is now accurate to the original * All in-game issues fixed * Delete hero, inline dialogs and scrollbars are now implemented * Screenshots now have different names * Multiple simultaneous dialogs fixed * All builds are now 64bit (except for Windows and Raspberry Pi) * Memory leaks and crashes fixed * All keys are now mapped * UI text now has correct shadows * Much lower CPU usage Known issues * Error dialogs not implemented in main UI * The game must restart after hosting multiplayer
Michael Vetter (jubalh)
accepted
request 704086
from
Martin Hauke (mnhauke)
(revision 3)
- Update to version 0.4.0 * Fixed flickering mouse in caves * Included font for rendering credits and progress screen * Upscaling can be disabled in diablo.ini * Direct file access implemented (mods don't won't need to pack their files in an MPQ) * Music and speech memory leaks fixed
Michael Vetter (jubalh)
accepted
request 687054
from
Martin Hauke (mnhauke)
(revision 2)
- Update to version 0.3.1 * Fix dialog volume * Fix crash in town in multiplayer * Screenshot implemented - Adjust required cmake version - Update to version 0.2.0 * Fully implemented audio (all issues from 0.1.0 fixed) * Fully implemented multiplayer * Gameplay is fully featured and plays like the original * Memory leaks fixed * Most known crashes have been fixed
Displaying revisions 1 - 20 of 21