Revisions of fheroes2
Dirk Stoecker (dstoecker)
accepted
request 1009584
from
Martin Hauke (mnhauke)
(revision 29)
- Update to version 0.9.20 * AI logic was greatly improved, including fixes for incorrect behavior and related game's logic to population growth. * Expanded the list of translation with Turkish, Dutch and Romanian translations together with updating existing languages * Added new button's font to support new as well as add translation for existing buttons in the game. * Add new proper icons for Petrification spell * Add Handicap mode not only for multiplayer games but for single-player as well * Over 30 bugs are fixed since 0.9.19 release
Dmitriy Perlow (DarkSS)
accepted
request 1002522
from
Martin Hauke (mnhauke)
(revision 28)
- Update to version 0.9.19 * Polish rendering of objects on Adventure Map. * Introduce instant finishing of battles and enhanced army exchange mechanics. * Improve AI to avoid endlessly wandering on one place, correct start resources for them and artifact evaluation. * Add Campaign difficulty. * Over 30 bugs are fixed since 0.9.18 release.
Dirk Stoecker (dstoecker)
accepted
request 994387
from
Imo Hester (VortexAcherontic)
(revision 27)
- Update to version 0.9.18 * Fix many issues related to music MIDI playback on Windows * MIDI playback on all devices will sound the same since the engine uses custom sound font (Windows OS only) * Rework of Adventure Map rendering to fix many issues with heroes, boats and objects on the Map, their order of rendering and conditions * Fix logical issues related to number of monsters in objects and their distribution in battles * Over 50 bugs are fixed since 0.9.17 release
Dmitriy Perlow (DarkSS)
accepted
request 990884
from
Martin Hauke (mnhauke)
(revision 26)
- Update to versino 0.9.17 * Further audio improvements: add a sound for Freeman's Foundry, fix delays in MIDI music, fix many issues and crashes related to audio. * Expand initial Evil Interface to another in-game dialogs and elements. * Add huge AI improvements: add Courier role for heroes, AI defend castles more aggressively and hires heroes efficiently. * Add ability to change hotkeys within the game. * Improve Polish, Ukrainian, French and Norwegian translations. * Fix several places related to logic on Adventure Map. * Over 40 bugs are fixed since 0.9.16 release. - Use gcc9 for Leap based systems
Ferdinand Thiessen (susnux)
accepted
request 983592
from
Martin Hauke (mnhauke)
(revision 25)
- Update to version 0.9.16 * Introduce music resuming while switching tracks for MP3, FLAC and OGG music formats. * Add 3D audio option for objects on Adventure Map. * Fix all map lose / win conditions and make AI be aware of them. * Add Campaign High Scores. * Improve German, Polish, Ukrainian, Romanian translations and add Belarusian, Spanish and Swedish translations. * Speed up AI by average 10% . * Fix rendering of Red Tower of Sorceress castle. * Rework "No interface" option. * Over 40 bugs are fixed since 0.9.15 release.
Martin Hauke (mnhauke)
accepted
request 975542
from
Martin Hauke (mnhauke)
(revision 24)
- Update to version 0.9.15 * Rework hotkey logic and add an in-game window to read all hotkeys within the game. * Improve AI behavior on map: it is able to use View All spell, it manages mana more efficiently and it explores the map more often. * Add images and description for every campaign's bonus and award by right clicking on them. * Add basic support of Ukrainian language and update French, Russian, Polish and Norwegian translations. * Add Black/White cursor support. * Expand Text Support Mode and made it as an in-game option. * Fix multiple issues in battle logic and spell interaction on map * Over 50 bugs are fixed since 0.9.14 release
Matthias Mailänder (Mailaender)
committed
(revision 23)
Matthias Mailänder (Mailaender)
accepted
request 968047
from
Martin Hauke (mnhauke)
(revision 22)
- Update to versino 0.9.14 * Rework the whole logic related to Artifacts fixing many issues, incorrect behavior and missing descriptions. * Speed up video loading by more than 3 times and improve game resources loading. * Add native support for Norwegian and Italian fonts as well as update most of supported languages. * Improve AI behavior and now it knows how to use Dimension Door spell. * Fix logic with monster growth and in-battle behavior. * Add support of FLAC and MP3 in-game music files. * Over 50 bugs fixed since 0.9.13 release.
Matthias Mailänder (Mailaender)
accepted
request 965021
from
Martin Hauke (mnhauke)
(revision 21)
- Update to version 0.9.13 * Improve AI behavior in battles and on map, including hero recruitment, building castles and to be more aggressive while losing the game. * Fix many music and sound related issues like missing sounds for objects, Vampire movement in battle, incorrect music after switching castles. * Add initial implementation of Text Support mode to allow people with vision issues to play the game. * Scrollbars in the game are scalable according to the number of elements in the list. * Most of dialogs containing icons of artifacts, spells and etc allow to get extra information by right mouse clicking on these icons. * Add support of official Czech translation of the game and fix various general translation related issues. * Awards and choices in campaigns are now right mouse clickable allowing player to get detailed information about each item. * Over 50 bugs fixed since 0.9.12 release. - Update URL - Set a UTF8 capable language viariable LC_ALL=en_US.utf8" since it is needed by sed during the build. sed -e 'y/äëïöőüűÄËÏŐÖÜŰ/aeioouuAEIOOUU/' - Update to version 0.9.12 * Make AI heroes to create complex paths over water and land and even through whirlpools. * Fix remaining issues with object passabilities on a map. * Add ability to generate German letters for any version of the game and update Russian, Polish, German and French
Matthias Mailänder (Mailaender)
accepted
request 942744
from
Martin Hauke (mnhauke)
(revision 20)
- Update to version 0.9.11 * Add Russian language support for any version of the game and generate proper letters for French language. * Add additional spell info for spells owned by a hero. * Add a popup dialog for map information. * Fix AI behaviour during castle defence and update logic with road and its movement score. * Fix UI elements rendering and few crashes related to them. * Over 20 bugs fixed since 0.9.10 release
Ferdinand Thiessen (susnux)
accepted
request 935855
from
Martin Hauke (mnhauke)
(revision 19)
- Update to version 0.9.10 * Add French, Polish and German language support for any version of the game. * Improve AI logic handling spells in the battle and its inability to land on a beach. * Fix the logic related to pathfinding and calculation of terrain penalty for heroes on map. * Update Norwegian translation, add Italian translation and update translations for missing texts in the game. * Fix multiple rendering issues with shadows for buttons, battle grid and various text positioning in many dialogs. * Add V-sync option for SDL2 builds to avoid flickering issue present for some players. * Over 60 bugs fixed since 0.9.9 release
Ferdinand Thiessen (susnux)
committed
(revision 18)
Ferdinand Thiessen (susnux)
accepted
request 929719
from
Martin Hauke (mnhauke)
(revision 17)
- Update to version 0.9.9 * Add Italian language support and Norwegian translation. * Add Barbarian Captain Quarter's missing part, fix Captain Quarter's and Waterfall rendering in Warlock castle. * Fix many issues with AI behavior on the map and add AI interaction with Alchemist Tower and Sphinx * Add buttons to switch between castles in castle construction window. * Fix multiple places related to object passabilities: diagonal moves, shadow objects, water action objects and Reefs. * Add support for devices with resolution lower than 640 and 480 and also add missing items in resolution list. * Over 70 bugs fixed since 0.9.8 release
Dirk Stoecker (dstoecker)
accepted
request 923308
from
Martin Hauke (mnhauke)
(revision 16)
- Update to version 0.9.8 * Fix many corner cases with object passabilities on World Map. * Fix Interface border rendering and World Map rendering for non-default resolutions. * Add The Succession Wars and The Price of Loyalty icons in the list of available maps. * Add cell highlighting for monsters with double-cell melee attack. * Improve AI interaction with Stone Liths, Pyramids and other heroes and castles. * Over 60 bugs fixed since 0.9.7 release
Ferdinand Thiessen (susnux)
accepted
request 916928
from
Martin Hauke (mnhauke)
(revision 15)
- Update to version 0.9.7 * Add basic German translation support and heavy update French and Polish translations. * Add missing Farm image part in Knight castle and modify Captain Quarters in Necromancer town. * Add AI hero classes for more efficient task distribution. * Fix multiple issues with combat logic for pathfinding and AI. * Fix object passabilities and incorrect rendering on World Map. * Over 60 bugs fixed since 0.9.6 release.
Dirk Stoecker (dstoecker)
committed
(revision 14)
Style
Dirk Stoecker (dstoecker)
accepted
request 911485
from
Imo Hester (VortexAcherontic)
(revision 13)
- Update to version 0.9.6 * Add correct translation support with updates for French, Russian and Polish languages * Add UI option to change game language dynamically as well as game resolution * Add cursor shadow display for attacking 2-hex monsters * Over 60 bugs fixed since 0.9.5 release
Matthias Mailänder (Mailaender)
accepted
request 903967
from
Martin Hauke (mnhauke)
(revision 12)
- Update to version 0.9.5 * Add Monster Description for every creature with special abilitiess. * Fix passability rules for all objects on World Map. * Greatly improve AI behavior on World Map: object interaction, task planning and object value calculations. * Fix multiple logical cases occured on World Map with object interaction. * Add continuous scrolling of scrollbars. * Over 70 bugs fixed since 0.9.4 release.
Martin Hauke (mnhauke)
accepted
request 897387
from
Imo Hester (VortexAcherontic)
(revision 11)
- Fixed a typo on README.SUSE - Updated README.SUSE due to fheroes2 changed from ~/.fheroes2 to ~/.config/fheroes2/ to locate it's data files - Update to 0.9.4 - Add The Price of Loyalty campaigns support and polish The Succession Wars campaigns - Add extended number of days shown on cursors and 2-hex movement shadow for 2-hex monsters - Add ability to view Hero Screen during battle - Add an installer for Windows - Fix many issues with object interaction logic on World Map and AI behavior - Improved rendering performance up to 30% - Over 100 bugs fixed since 0.9.3 release
Ferdinand Thiessen (susnux)
accepted
request 894838
from
Imo Hester (VortexAcherontic)
(revision 10)
- replaced make by cmake - used macros instead - added -D params according to the official documentation and removed unneeded because they are enabled by default in the CMakeLists.txt - added libPNG as new dependency - changed path in which the compiled fheroes2 executable is now to be found - Updated README.SUSE * to mention .fheroes2 instead of fheroes2 because the game creates this folder on it's own * removed fhereos2.cfg copy command due to: + This file does not exist in the sources + The game creates a new one on it own in ~/.fheroes2 upon launch * changed run instructions beause a manual cd into ~/.fheroes2 is no longer necessary
Displaying revisions 21 - 40 of 49