Revisions of fheroes2

Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 1009584 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 29)
- Update to version 0.9.20
  * AI logic was greatly improved, including fixes for incorrect
    behavior and related game's logic to population growth.
  * Expanded the list of translation with Turkish, Dutch and
    Romanian translations together with updating existing languages
  * Added new button's font to support new as well as add
    translation for existing buttons in the game.
  * Add new proper icons for Petrification spell
  * Add Handicap mode not only for multiplayer games but for
    single-player as well
  * Over 30 bugs are fixed since 0.9.19 release
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 1002522 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 28)
- Update to version 0.9.19
  * Polish rendering of objects on Adventure Map.
  * Introduce instant finishing of battles and enhanced army
    exchange mechanics.
  * Improve AI to avoid endlessly wandering on one place, correct
    start resources for them and artifact evaluation.
  * Add Campaign difficulty.
  * Over 30 bugs are fixed since 0.9.18 release.
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 994387 from Imo Hester's avatar Imo Hester (VortexAcherontic) (revision 27)
- Update to version 0.9.18
  * Fix many issues related to music MIDI playback on Windows
  * MIDI playback on all devices will sound the same since the engine uses custom sound font (Windows OS only)
  * Rework of Adventure Map rendering to fix many issues with heroes, boats and objects on the Map, their order of rendering and conditions
  * Fix logical issues related to number of monsters in objects and their distribution in battles
  * Over 50 bugs are fixed since 0.9.17 release
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 990884 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 26)
- Update to versino 0.9.17
  * Further audio improvements: add a sound for Freeman's Foundry,
    fix delays in MIDI music, fix many issues and crashes related
    to audio.
  * Expand initial Evil Interface to another in-game dialogs and
    elements.
  * Add huge AI improvements: add Courier role for heroes, AI
    defend castles more aggressively and hires heroes efficiently.
  * Add ability to change hotkeys within the game.
  * Improve Polish, Ukrainian, French and Norwegian translations.
  * Fix several places related to logic on Adventure Map.
  * Over 40 bugs are fixed since 0.9.16 release.
- Use gcc9 for Leap based systems
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 983592 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 25)
- Update to version 0.9.16
  * Introduce music resuming while switching tracks for MP3, FLAC
    and OGG music formats.
  * Add 3D audio option for objects on Adventure Map.
  * Fix all map lose / win conditions and make AI be aware of them.
  * Add Campaign High Scores.
  * Improve German, Polish, Ukrainian, Romanian translations and
    add Belarusian, Spanish and Swedish translations.
  * Speed up AI by average 10% .
  * Fix rendering of Red Tower of Sorceress castle.
  * Rework "No interface" option.
  * Over 40 bugs are fixed since 0.9.15 release.
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 975542 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 24)
- Update to version 0.9.15
  * Rework hotkey logic and add an in-game window to read all
    hotkeys within the game.
  * Improve AI behavior on map: it is able to use View All spell,
    it manages mana more efficiently and it explores the map more
    often.
  * Add images and description for every campaign's bonus and
    award by right clicking on them.
  * Add basic support of Ukrainian language and update French,
    Russian, Polish and Norwegian translations.
  * Add Black/White cursor support.
  * Expand Text Support Mode and made it as an in-game option.
  * Fix multiple issues in battle logic and spell interaction on map
  * Over 50 bugs are fixed since 0.9.14 release
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 968047 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 22)
- Update to versino 0.9.14
  * Rework the whole logic related to Artifacts fixing many issues,
    incorrect behavior and missing descriptions.
  * Speed up video loading by more than 3 times and improve game
    resources loading.
  * Add native support for Norwegian and Italian fonts as well as
    update most of supported languages.
  * Improve AI behavior and now it knows how to use Dimension Door
    spell.
  * Fix logic with monster growth and in-battle behavior.
  * Add support of FLAC and MP3 in-game music files.
  * Over 50 bugs fixed since 0.9.13 release.
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 965021 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 21)
- Update to version 0.9.13
  * Improve AI behavior in battles and on map, including hero
    recruitment, building castles and to be more aggressive while
    losing the game.
  * Fix many music and sound related issues like missing sounds
    for objects, Vampire movement in battle, incorrect music after
    switching castles.
  * Add initial implementation of Text Support mode to allow
    people with vision issues to play the game.
  * Scrollbars in the game are scalable according to the number of
    elements in the list.
  * Most of dialogs containing icons of artifacts, spells and etc
    allow to get extra information by right mouse clicking on these
    icons.
  * Add support of official Czech translation of the game and fix
    various general translation related issues.
  * Awards and choices in campaigns are now right mouse clickable
    allowing player to get detailed information about each item.
  * Over 50 bugs fixed since 0.9.12 release.
- Update URL
- Set a UTF8 capable language viariable LC_ALL=en_US.utf8" since it
  is needed by sed during the build.
  sed -e 'y/äëïöőüűÄËÏŐÖÜŰ/aeioouuAEIOOUU/'

- Update to version 0.9.12
  * Make AI heroes to create complex paths over water and land and
    even through whirlpools.
  * Fix remaining issues with object passabilities on a map.
  * Add ability to generate German letters for any version of the
    game and update Russian, Polish, German and French
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 942744 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 20)
- Update to version 0.9.11
  * Add Russian language support for any version of the game and
    generate proper letters for French language.
  * Add additional spell info for spells owned by a hero.
  * Add a popup dialog for map information.
  * Fix AI behaviour during castle defence and update logic with
    road and its movement score.
  * Fix UI elements rendering and few crashes related to them.
  * Over 20 bugs fixed since 0.9.10 release
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 935855 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 19)
- Update to version 0.9.10
  * Add French, Polish and German language support for any version
    of the game.
  * Improve AI logic handling spells in the battle and its
    inability to land on a beach.
  * Fix the logic related to pathfinding and calculation of
    terrain penalty for heroes on map.
  * Update Norwegian translation, add Italian translation and
    update translations for missing texts in the game.
  * Fix multiple rendering issues with shadows for buttons, battle
    grid and various text positioning in many dialogs.
  * Add V-sync option for SDL2 builds to avoid flickering issue
    present for some players.
  * Over 60 bugs fixed since 0.9.9 release
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) committed (revision 18)
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 929719 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 17)
- Update to version 0.9.9
  * Add Italian language support and Norwegian translation.
  * Add Barbarian Captain Quarter's missing part, fix Captain
    Quarter's and Waterfall rendering in Warlock castle.
  * Fix many issues with AI behavior on the map and add AI
    interaction with Alchemist Tower and Sphinx
  * Add buttons to switch between castles in castle construction
    window.
  * Fix multiple places related to object passabilities: diagonal
    moves, shadow objects, water action objects and Reefs.
  * Add support for devices with resolution lower than 640 and 480
    and also add missing items in resolution list.
  * Over 70 bugs fixed since 0.9.8 release
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 923308 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 16)
- Update to version 0.9.8
  * Fix many corner cases with object passabilities on World Map.
  * Fix Interface border rendering and World Map rendering for
    non-default resolutions.
  * Add The Succession Wars and The Price of Loyalty icons in the
    list of available maps.
  * Add cell highlighting for monsters with double-cell melee
    attack.
  * Improve AI interaction with Stone Liths, Pyramids and other
    heroes and castles.
  * Over 60 bugs fixed since 0.9.7 release
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 916928 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 15)
- Update to version 0.9.7
  * Add basic German translation support and heavy update French
    and Polish translations.
  * Add missing Farm image part in Knight castle and modify
    Captain Quarters in Necromancer town.
  * Add AI hero classes for more efficient task distribution.
  * Fix multiple issues with combat logic for pathfinding and AI.
  * Fix object passabilities and incorrect rendering on World Map.
  * Over 60 bugs fixed since 0.9.6 release.
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) committed (revision 14)
Style
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 911485 from Imo Hester's avatar Imo Hester (VortexAcherontic) (revision 13)
- Update to version 0.9.6
 * Add correct translation support with updates for French, Russian and Polish languages
 * Add UI option to change game language dynamically as well as game resolution
 * Add cursor shadow display for attacking 2-hex monsters
 * Over 60 bugs fixed since 0.9.5 release
 
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 903967 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 12)
- Update to version 0.9.5
  * Add Monster Description for every creature with special
    abilitiess.
  * Fix passability rules for all objects on World Map.
  * Greatly improve AI behavior on World Map: object interaction,
    task planning and object value calculations.
  * Fix multiple logical cases occured on World Map with object
    interaction.
  * Add continuous scrolling of scrollbars.
  * Over 70 bugs fixed since 0.9.4 release.
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 897387 from Imo Hester's avatar Imo Hester (VortexAcherontic) (revision 11)
- Fixed a typo on README.SUSE
- Updated README.SUSE due to fheroes2 changed from ~/.fheroes2 to ~/.config/fheroes2/ to locate it's data files
- Update to 0.9.4
- Add The Price of Loyalty campaigns support and polish The Succession Wars campaigns
- Add extended number of days shown on cursors and 2-hex movement shadow for 2-hex monsters
- Add ability to view Hero Screen during battle
- Add an installer for Windows
- Fix many issues with object interaction logic on World Map and AI behavior
- Improved rendering performance up to 30%
- Over 100 bugs fixed since 0.9.3 release
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 894838 from Imo Hester's avatar Imo Hester (VortexAcherontic) (revision 10)
- replaced make by cmake
- used macros instead
- added -D params according to the official documentation and removed unneeded because they are enabled by default in the CMakeLists.txt
- added libPNG as new dependency
- changed path in which the compiled fheroes2 executable is now to be found
- Updated README.SUSE
  * to mention .fheroes2 instead of fheroes2 because the game creates this folder on it's own
  * removed fhereos2.cfg copy command due to:
    + This file does not exist in the sources
    + The game creates a new one on it own in ~/.fheroes2 upon launch
  * changed run instructions beause a manual cd into ~/.fheroes2 is no longer necessary
Displaying revisions 21 - 40 of 49
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