Revisions of fheroes2
Ferdinand Thiessen (susnux)
accepted
request 1217365
from
Martin Hauke (mnhauke)
(revision 48)
- Update to versino 1.1.3 * Add language support for map format and fix several issues with the Editor. * Improve AI on the Adventure Map and speed up its decisions. * Expand translation support for more buttons and the Virtual Keyboard. * Over 30 issues have been closed since the 1.1.2 release.
Dirk Stoecker (dstoecker)
accepted
request 1201452
from
Martin Hauke (mnhauke)
(revision 47)
- Update to version 1.1.2 * Improve AI behavior on the Adventure Map and remove most of bonuses for AI heroes. * Fix multiple Editor related issues and add support for alliances on the created maps. * Improve translation support by supporting more languages for the Virtual Keyboard. * Fix multiple rendering issues in several dialogs. * Over 40 issues have been closed since the 1.1.1 release.
Martin Hauke (mnhauke)
accepted
request 1187334
from
Martin Hauke (mnhauke)
(revision 46)
- Update to version 1.1.1 * Add support for Rumors, Daily Events and special conditions in the Editor. * Update several UI dialogs for the Editor. * Rework AI bonuses logic and fix rare cases with AI behavior on the Adventure Map. * Over 40 issues have been closed since the 1.1.0 release.
Martin Hauke (mnhauke)
accepted
request 1176977
from
Carsten Ziepke (Kieltux)
(revision 45)
- Update to version 1.1.0 * Introduce the new Editor to the engine, which allows to create and play new maps * Rework several in-game dialogs * Improve AI behavior regarding enemy heroes and castles * Update multiple translations
Martin Hauke (mnhauke)
accepted
request 1158595
from
Martin Hauke (mnhauke)
(revision 44)
- Update to version 1.0.12 * Improve list scrolling and add slide to attack action on touch devices. * Adjust campaign difficulties and fix carry over mechanics for campaigns. * Update numerous texts and UI elements. * Add the Eraser tool for the Editor (accessible only for developers at the moment). * Over 30 issues have been closed since the 1.0.12 release.
Dirk Stoecker (dstoecker)
accepted
request 1145149
from
Martin Hauke (mnhauke)
(revision 43)
- Update to version 1.0.12 * Improve AI's defensive tactics in battles and add surrender logic. * Finish adding all of the Adventure Map objects that can be added in the Editor (accessible only for developers at the moment). * Adjust the AI performance at different difficulty levels and improve its logic on the Adventure Map. * Update several UI dialogs and improve overall game performance * Over 50 issues have been closed since the 1.0.11 release.
Dirk Stoecker (dstoecker)
accepted
request 1134927
from
Martin Hauke (mnhauke)
(revision 42)
- Update to version 1.0.11 * Expand Battle Only mode with saving functionality and updated UI. * Add Town and Ocean objects placement in the Editor, and implement base file format for maps. * Improve the logic of AI defensive tactics. * Rework multiple dialogs, fix and speed up several rendering issues. * Over 30 issues have been closed since the 1.0.10 release
Ferdinand Thiessen (susnux)
accepted
request 1128200
from
Martin Hauke (mnhauke)
(revision 41)
- Update to version 1.0.10 * Teach AI to use marketplaces to boost their castle development and improve AI decision making logic during battles. * Add erase tool, artifact and treasure placement in the Editor, and implement possibility to add new future heroes (accessible only for developers at the moment). * Rework multiple dialogs, fix and speed up several rendering issues. * Add new hero action button icon. * Over 30 issues have been closed since the 1.0.9 release.
Dirk Stoecker (dstoecker)
accepted
request 1117803
from
Martin Hauke (mnhauke)
(revision 40)
- Update to version 1.0.9 * Improve the AI logic regarding spells and monster positioning on the battlefield as well as path planning logic on the Adventure Map. * Add the ability to confirm actions in battle for touch devices * Use the "continue movement" button on the Adventure Map to interact with an object a hero is standing on. * Make the AI easier on low difficulties. * Implement roads, streams, monsters and heroes placement in the Editor (accessible only for developers at the moment). * Update settings on the Adventure Map. * Expand the Hot Keys window. * Over 40 issues have been closed since the 1.0.8 release.
Dirk Stoecker (dstoecker)
accepted
request 1111614
from
Martin Hauke (mnhauke)
(revision 39)
- Update to version 1.0.8 * Enhance functionality of Load/Save file window. * Improve AI behavior during battles. * Expand translation coverage including vertical buttons, missing window titles and font letters. * Implement terrain transitions in the Editor (accessible only for developers at the moment). * Limit the AI's Dimension Door spell usage based on the selected map difficulty. * Over 50 bugs have been fixed since 1.0.7 release.
Martin Hauke (mnhauke)
accepted
request 1105939
from
Carsten Ziepke (Kieltux)
(revision 38)
- Update to version 1.0.7 * Improve AI logic in pathfinding, battle decisions and add support of Summon Boat spell usage * Translate many in-game buttons and fix rendering for multiple windows * Fix event handling and fog discovery by human and AI heroes * Expand Android Toolset to support importing and exporting save files * Add terrain brush functionality into Map Editor (accessible only for developers at the moment) * Over 40 bugs have been fixed since 1.0.6 release
Dirk Stoecker (dstoecker)
accepted
request 1098991
from
Martin Hauke (mnhauke)
(revision 37)
- Update to version 1.0.6 * Speed up resource loading and overall rendering. * Fix multiple issues with button rendering and add in-game pixel correction for many images. * Improve AI behavior on the Adventure Map for hero and castle handling as well as for interaction with some objects. * Allow to lower the campaign difficulty during playthrough. * Create basic Map Editor GUI (accessible only for developers at the moment). * Over 20 bugs are fixed since 1.0.5 release
Ferdinand Thiessen (susnux)
accepted
request 1093659
from
Imo Hester (VortexAcherontic)
(revision 36)
- Fixed language files not being included - Fixed resurrection.h2d not being included - Update to version 1.0.5 * Speed up rendering during battles and reduce resource usage while playing sounds * Fix the logic and passabilities with some objects on the Adventure Map * Add text input blinking and polish dozen of UI elements * Fix many issues with AI logic on the Adventure Map and improve their castle defensive strategy * Over 30 bugs are fixed since 1.0.4 release
Martin Hauke (mnhauke)
accepted
request 1088121
from
Carsten Ziepke (Kieltux)
(revision 35)
- Update to version 1.0.4 * Add widescreen resolutions support and update scaled resolution support * Add Polish and Russian languages support for Virtual Keyboard * Add missing post-victory map ratings * Improve AI logic towards collection of needed resources for kingdom and interaction with several Adventure map objects * Fix multiple logical and rendering issues during battles * Over 40 bugs are fixed since 1.0.3 release
Dirk Stoecker (dstoecker)
accepted
request 1078485
from
Martin Hauke (mnhauke)
(revision 34)
- Update to version 1.0.3 * Improve AI behavior on Adventure Map: better fog discovery and object prioritization. * Fix multiple rendering issues and improve overall rendering on Adventure Map. * Fix various issues in logic during battles such as Mirror Image or Teleport spell usage. * Add a button to open Virtual Keyboard for dialogs which require text input. * Over 40 bugs are fixed since 1.0.2 release
Dirk Stoecker (dstoecker)
accepted
request 1071006
from
Martin Hauke (mnhauke)
(revision 33)
- Update to version 1.0.2 * Add virtual keyboard support for touch devices. * Add new option icons and missing part of Captain's Quarter in Sorceress Town. * Fix multiple issues with sounds on objects on Adventure Map. * Improve Adventure Map rendering speed. * Fix many issues with spells and pathfinding during battles. * Update AI heroes task logic and make AI heroes use Town Portal spell. * Over 60 bugs are fixed since 1.0.1 release.
Dmitriy Perlow (DarkSS)
accepted
request 1063910
from
Martin Hauke (mnhauke)
(revision 32)
- Update to version 1.0.1 * fix many monster and spell animations in battle, even those present the original game. * speed up rendering in multiple places within the game. * update multiple translations and fully rework Russian font for buttons. * add scaled resolution support. * complete initial work for the future Editor. * Over 40 bugs are fixed since 1.0.0 release.
Dmitriy Perlow (DarkSS)
accepted
request 1044114
from
Martin Hauke (mnhauke)
(revision 31)
- Update to version 1.0.0 * fix multiple issues with rendering on Windows and rendering speed on Adventure Map. * fix monster, Luck and catapult animations in battle. * add Scoute AI role and fix multiple issues with AI behavior on Adventure Map. * expand the range translated buttons and update translations. * Over 50 bugs are fixed since 0.9.21 release.
Martin Hauke (mnhauke)
accepted
request 1035449
from
Martin Hauke (mnhauke)
(revision 30)
- Update to version 0.9.21 * improve AI logic for army distribution and object's priority evaluation. * generate proper UI elements which support translations. * add Dutch, Hungarian, Czech languages and update multiple existing translations. * fix multiple issues with logic: missed alliance conditions for campaigns, handicap income formula and etc. * add UI options to switch between fullscreen and windowed modes and enabling V-sync for monitors. * Over 40 bugs are fixed since 0.9.20 release
Dirk Stoecker (dstoecker)
accepted
request 1009584
from
Martin Hauke (mnhauke)
(revision 29)
- Update to version 0.9.20 * AI logic was greatly improved, including fixes for incorrect behavior and related game's logic to population growth. * Expanded the list of translation with Turkish, Dutch and Romanian translations together with updating existing languages * Added new button's font to support new as well as add translation for existing buttons in the game. * Add new proper icons for Petrification spell * Add Handicap mode not only for multiplayer games but for single-player as well * Over 30 bugs are fixed since 0.9.19 release
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