Revisions of flare

buildservice-autocommit accepted request 1059198 from Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) (revision 28)
baserev update by copy to link target
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 1045721 from Dirk Mueller's avatar Dirk Mueller (dirkmueller) (revision 27)
- update to v1.14:
  Engine features
  * Added 'loot.requires_status' and 'status_loot' properties to loot table
    definitions.
  * Support '/' as shorthand for 'exec' in the dev console. A space is not
    required after the slash.
  * Added 'spawn_level' property to map enemies. This follows the same
    syntax as the Power property of the same name.
  * Add XP scaling tables for scaling enemy reward XP based on enemy level.
  * Replace 'immunity' effects with percentage-based resistances.
  * Added 'mouse_move_deadzone' property to engine/misc.txt to help
    alleviate erratic mouse-move behavior when the cursor is near the
    player.
  * Alternative tab UI for when tabs exceed the available space.
  * Added keybind for cycling equipment sets in reverse.
  * Refactored stats and stat bonuses to use floats for fractional values.
  * Support fractional values in the following:
  * Added 'resource_round_method' property to engine/combat.txt.
  * Support arbitrary "MP-like" resources:
  * Configuration file: engine/resource_stats.txt
  * Added 'requires_resource_stat' and 'resource_steal' properties to
    Powers.
  * Added 'requires_resource_stat_state' and
    'requires_resource_stat_state_mode' properties to Powers.
  * Added 'enabled' property to MenuStatBar definitions.
  Engine fixes
  * Fixed set item tooltips showing incorrect number of equipped items if a
    set item was on an inactive loadout.
  * Fixed dev console commands not working if they were preceded by
    whitespace.
buildservice-autocommit accepted request 976463 from Dirk Stoecker's avatar Dirk Stoecker (dstoecker) (revision 26)
baserev update by copy to link target
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 975572 from Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) (revision 25)
Update to version 1.13.04
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 951755 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 24)
- Version update to 1.13
  Engine features
  * Added additional requirement properties (requires_status, 
    requires_item, etc) to enemy and NPC map objects. The properties 
    now match what is available for map events.
  * When ‘mouse aim’ is disabled, the Shift key can now be used with 
    the direction keys to change the player’s orientation without 
    moving.
  * Added optional ‘fog-of-war’ feature
  * Added support for multiple sets/loadouts of equipped items
  * Added random_status attribute to Events for setting/unsetting a 
    random status from a list.
  * Reworked gamepad handling using the SDL_GameController API.
  * Several new key bindings, many of which will benefit gamepad 
    users.
  * Added an “action picker” for interacting with items/powers when 
    using a gamepad or a touchscreen.
  * Added misc.selection_rect_corner_size to 
    engine/widget_settings.txt. This allows for a nicer “targeting 
    reticle” appearance when selecting widgets without a mouse.
  * Added ‘background’ property for all menus. Menus will fall back to 
    the existing hard-coded filenames if this property is omitted.
  * Added ‘close’, ‘label_title’, and ‘action_list’ properties to 
    MenuConfirm configuration.
  * Added ‘render_layers’ section to StatBlock definitions. It has the 
    same syntax and functionality as engine/hero_layers.txt, so that 
    file is now considered deprecated.
  * Added ‘animation_slots’ section to StatBlock definitions. This 
    allows for multiple animation layers on non-player entities that 
    don’t have an inventory like the player.
  * Added a ‘direction’ property to map NPCs, indentical to the 
    property of the same name for map enemies.
  * Added ‘vendor_ratio_buy’, ‘vendor_ratio_sell’, and 
   ‘vendor_ratio_sell_old’ properties to engine/loot.txt. These 
   deprecate ‘vendor_ratio’ and ‘vendor_ratio_buyback’.
  * Added ‘vendor_ratio_buy’, ‘vendor_ratio_sell’, and 
    ‘vendor_ratio_sell_old’ properties to NPCs. These can be used to 
    override the global settings in engine/loot.txt.
  * Added ‘tooltip_visible_max’ to engine/tootlips.txt to control the 
    maximum number of visible floating tooltips.
    
  Engine fixes
  * Fix enemies not being able to target NPC followers
  * Fix loot and sound effects being cleared in StatBlock files with 
    multiple sections
  * Fix potential crash when removing summons that would be 
    out-of-bounds on the next map.
  * Fix bug where a damage type with no name could be removed if 
    another damage type was defined after it.
  * Don’t show hidden stats under ‘Related Stats’ section of tooltips 
    of Character menu.
  * Fix bug where negative regen wouldn’t work if the resource was 
    100% full.
  * Fix bug where negative regen would overflow after reaching zero.
  * Fix bug that caused built-in effect types to be ignored by Power 
    post_effect.
  * Fix disappearing sprites due to render priority overflow.
  * Fading of corpses is now correctly disabled when corpse_timeout=0 
    is used in engine/misc.txt.
  * Fix cast animation not playing when using an inventory item that 
    is not instant.
  * Fixed a bug on Android where loading the default settings would 
    exit fullscreen mode.
  * Fixed crash in NPC dialog when using gamepad.
  * Fixed several small bugs with navigating UI elements with a 
    gamepad.
  * Fixed incorrect handling of gamepad stick/trigger deadzone.
  * Fixed fullscreen setting being turned off when loading 
    configuration defaults on Android.
  * Fixed input hint for item tooltips when using a touchscreen.
  * Improved file access handling on Android versions 10 and up. This 
    fixes the infinite cutscene loop when starting a new game.
  * Fixed memory leak when loading NPCs.
  * Entity animations will now fall back to the ‘die’ animation when 
   ‘critdie’ isn’t defined.
  * Improved text rendering by blending text with a copy of itself.
  * Fix infinite loop that could occur when setting unlocked powers.
  * Elemental resistances can now be used with ‘stat’, 
   ‘stat_per_level’, and ‘stat_per_primary’ in StatBlock definitions.
- Run spec-cleaner
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) committed (revision 23)
fix files
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) committed (revision 22)
fix download
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) committed (revision 21)
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) committed (revision 20)
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 916880 from saku nix's avatar saku nix (sakunix) (revision 19)
- Version update to 1.12
- Engine features
    NPC interactions are now canceled when the player is attacked. ‘combat_aborts_npc_interact’ has been added to engine/misc.txt to control this setting.
    Added ‘bar_fill_offset’ and ‘bar_fill_size’ to MenuStatBar and MenuEnemy properties.
    Added support for fading out combat text. See the ‘fade_duration’ property in engine/combat.txt.
    Added ‘save_oncutscene’ property to engine/misc.txt. Saving before a cutscene was previously controlled with ‘save_onload’, which caused issues with cutscenes when set to false.
    Added ‘save_anywhere’ property to engine/misc.txt. This allows for saving via the pause menu. (m7600)
    Added display of enemies, allies, NPCs, and intermap teleport events to the minimap.
    Added support for defining the colors of tiles and entities on the minimap.
    Added ‘show_on_minimap’ event component. Currently, this only applies to intermap teleport events.
    Added ‘show_on_minimap’ property to NPCs.
    Properties that take an alignment can now be aligned to the menu frame.
    Support multiple images in animation definitions. (bloodhero)
    Expanded slot widget configuration in engine/widget_settings.txt. Quantity text color can be changed, as well as label settings for displaying hotkeys.
    Re-implemented displaying hotkeys on action bar slots.
    Support for ‘item:quantity’ syntax for Event properties: ‘requires_item’, ‘requires_not_item’, ‘remove_item’, and ‘reward_item’.
    Added ‘show_randomize’ property to new game menu configuration.
    Added ‘disable_equip_slots’ property for passive powers.
    ‘Block’ powers can now use post_power to trigger a power when taking damage.
    Power descriptions are now displayed in action bar tooltips. This can be controlled with the ‘tooltip_length’ property in menus/actionbar.txt.
    A dialog box is now displayed instead of a log message when the player dies, giving the options to exit or respawn (if applicable).
    Added movement input type dialog box. It is displayed for new players to easily select between keyboard, mouse, and joystick movement.
    Added ‘–safe-video’ command line option. For troubleshooting purposes, this feature is displayed as an option when starting after a potential crash.
    The ‘categories’ property has been extended to the player character. The Power property ‘target_categories’ can now be used for the player as a result.
    The ability to stash quest items can now be controlled with the ‘no_stash’ property.
    Added a button for opening the pause/configuration menu as part of the minimap.
    Added ‘script’ property to items. This removes the need to create a power in order to execute a script via activating an item.
    Player ‘melee_range’ is now configurable in engine/stats.txt.
    Added comparison tooltips for items. These can be disabled in the Interface settings. (r-a-cristian-93, Justin Jacobs)
    Added ‘parallax_layers’ property to Events. This functions exactly like the Map property of the same name.
    Added ‘visible’, ‘visible_check_locked’, and ‘visible_check_status’ to powers and upgrades in power trees.
    Added ‘requires_status’ and ‘requires_not_status’ to powers and upgrades in power trees. ‘visible_requires_status’ and ‘visible_requires_not_status’ have been marked as deprecated.
    Added ‘on_interact’ as a possible value for Event types. Essentially the same as ‘on_trigger’, except the event can ONLY be activated through the hotspot.
    Support an arbitrary number of Stash tabs. Each tab has a display name and an ‘is_private’ flag.
    Added ‘save_onstash’ property to engine/misc.txt, so it is now possible to disable the automatic save when modifying stash contents.
    The player’s last used Stash tab is now remembered across sessions.
    Added the ability for NPCs to join the player’s party. (Igor Paliychuk)
    Added support for the ‘delay’ property used by Events contained in script files.
    Added ‘Frame Limit’ option to Video settings.
    Added ‘Maximum Render Size’ option to Video settings.
    Improved visual indication of which item set bonuses are active.
    Support enabling touch screen controls on non-Android systems.
    Added ‘Touch Gamepad Scale’ option to Input settings.
    Support fullscreen mode in the Emscripten port.
    Added scrollbar.bg_color to engine/widget_settings.txt.
    Updates to package_osx.sh, including usage of Homebrew for dependencies (ludoza)
    
-   Engine fixes

    Fix memory leak of tab control in stash menu (MiroslavR)
    Fixed stat bars not having any fill when the value they were representing was non-zero. Now they will always show at least 1 pixel of the bar’s fill graphics.
    Fixed a bug where the game window could be resized below the minimum size after exiting fullscreen mode.
    Removed the default resolution scaling when virtual_heights is undefined.
    Improved performance when checking map event hotspots.
    Fix Windows-style paths with backslashes not working on non-Windows systems.
    Prevent allies counting as attack targets when using mouse movement.
    Fix needing to press the ‘Cancel’ key twice to exit the vendor menu.
    Fix unintended key presses being registered when quitting the game via an OS keyboard shortcut.
    Fix divide-by-zero crash when using the dev HUD with a game that uses orthogonal rendering.
    Fixed a memory leak in Loot copy constructor.
    Fixed ‘resist_percent’ property of engine/combat.txt not working when targets had 100% resistance.
    Support attack_speed effects with a magnitude less than 100%.
    Fixed bug where dead entities could steal HP/MP.
    Fix broken parsing of engine/default_keybindings.txt.
    Fix Effect animations not being synced properly in some cases.
    Removed hard-coded restrictions on using items from the inventory. Now any item that has a power and is not equipment can be used.
    Fix crash when fonts are missing. The engine will try to fall back to the next available font for the current language.
    Background color when using sdl_hardware renderer no longer fills entire window, instead only filling the drawing surface as it should.
    Fix crash when loading a cutscene from a book event.
    Fix infinite transformation loop when dying in a transformed state that was activated by a passive power.
    Fix bug where the player wasn’t returned to their normal state after dying in a transformed state.
    Prevent combat text from overlapping.
    Improved performance when handling many status effects.
    Improved performance when an entity is repeatedly unable to find a path to thier target.
    Fix bug where killing an enemy with return damage would not set defeat status or reward XP/loot.
    Fix check of item requirements when a power requires an item but doesn’t consume it.
    Fix ‘respec’ events to no longer remove item-based powers from the action bar.
    Fix log message when gaining more than one level at once.
    Fixed excessive memory usage when using Items, ItemSets, and Powers with high-value IDs.
    Fix bug where power upgrades that didn’t require power points would not automatically upgrade if other requirements were met.
    Fix infinite loop bug when a power’s list of upgrades contains the base power ID.
    Fix infinite loop bug when locking power upgrades.
    The executable directory is now used when trying to find PATH_DATA on Linux. (r-a-cristian-93)
    Fix ‘corpse_timeout’ in engine/misc.txt being parsed incorrectly (r-a-cristian-93)
    Reworked camera speed curve to prevent graphical “wiggle” during slow movement.
    Fix missing effect description text in power tooltips when using built-in types.
    Fix static events not executing on the same frame as on_load events.
    Fix parsing bug in power trees that would save base power properties to an upgrade power.
    Fix on_load events with requires_class not working in maps/spawn.txt
    Fix timing of Effects so that the first “tick” happens immediately.
    Fix “Press button to use” prompt no showing up for some items.
    Fix loud loot drop sound effect when there are a large number of drops at once.
    Fix incorrect HP/MP regen for high regen values and high frame limits.
    Fix camera, parallax layer, and cutscene speeds when using alternative frame limits.
    Fix not restoring fullscreen option when pressing Cancel or Defaults in config menu.
    Smoother scrolling in WidgetScrollBox.
    Fix click-and-drag behavior on WidgetTabControl, WidgetSlider, and WidgetScrollBar.
    Fix dialog topics being auto-selected when they shouldn’t for non-vendor NPCs.
buildservice-autocommit accepted request 719370 from Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) (revision 18)
baserev update by copy to link target
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 719327 from Max Mitschke's avatar Max Mitschke (demonpig) (revision 17)
- Version update to 1.11 
  Engine Features
  * Players now have their own private stash in addition to the
    shared stash.
  * Expanded the 'no_stash' Item variable to account for having
    multiple stashes.
    
  Engine Fixes
  * Fix bug where items could be dragged from the vendor window and
    dropped in the opposite vendor tab.
  * Fix bug that caused item max_quantity to be reset when attempting
    to append an item definition.
  * Fix bug where Powers with 'replace_by_effect' would still use
    properties from the parent power, such as animation state.
    
- Removed post/postun macros since they are no longer needed with 
  Leap 42.3 going end-of-life.
buildservice-autocommit accepted request 703957 from Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) (revision 16)
baserev update by copy to link target
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 703949 from Max Mitschke's avatar Max Mitschke (demonpig) (revision 15)
- Version update to 1.10
  Engine Features
  * The configuration menu has been redesigned and is now used as the pause menu.
  * The interface features from version 1.09 have been reverted due to being 
    accessible from the pause menu.
  * Added an Interface option to disable showing hidden entity markers.
  * Support floating point values for loot drop chance values.
  * Add ‘hide_timeout’ option to stat bar configuration to support auto-hiding.
  * Added an Interface option to disable stat bar auto-hiding globally.
  * Add ‘no_stash’ property to item definitions to prevent items from being 
    placed in the stash.
  * Add low HP notification system. (Leszek Cimała)
  * Add ability to change the minimap zoom level by clicking on the minimap.
  Engine Fixes
  * Fixed event activation being tied to distance to the camera position. It is 
    now correctly tied to distance from the player.
  * Mouse movement and mouse aim now calculate direction relative to the player 
    instead of relative to the screen.
  * Fixed enemy AI so that enemies can now enter combat if a hero ally is in 
    their proximity.
  * Fix –data-path command line flag on Windows.
  * Fixed dialog not being available if it lacked a topic.
  * Fixed loot drop rate bonus having no effect when loot drop chance was too 
    low.
  * Fix bug where the wrong requirements were checked for passive powers that 
    had been granted bonus points.
  * Items that can’t be stashed are now dropped on the ground upon opening the 
    stash.
  * Prevent re-binding the primary Main1 binding, which could break many 
    interactions.
  * Removed the ability to re-bind the Ctrl, Shift, Alt, and Delete keys, since 
    they correspond to specific keyboard keys.
  * Fix crash when trying to load a mod that contained 
    ‘engine/default_keybindings.txt’.
  * Display XP stat bar value as relative to current level instead of total XP.
  * Fix key bindings not working when switched to a non-US keyboard layout.
  * Fix segfault when NPC filename is invalid.
  * Fix inventory tooltips covering books when using no mouse.
  * Fix navigation of dialog menu when using no mouse.
  * Fix upgrading powers when using no mouse.
  * When using the sdl_hardware renderer on Windows, OpenGL will now be used 
    instead of Direct3D. This fixes the loss of some textures when resizing 
    the window.
  * Fixed the “level up” string to represent the ability to allocate multiple 
    stat points. Also note if Power points can be allocated.
  * Refactored ‘requires_hpmp_state’ for Powers to check against both stats at 
    once. See the attribute reference for syntax changes.
  * Greatly improved performance of loot tooltips.
  * Fix bug where high item find chance prevented the player from finding 
    currency.
buildservice-autocommit accepted request 658850 from Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) (revision 14)
baserev update by copy to link target
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 658813 from Max Mitschke's avatar Max Mitschke (demonpig) (revision 13)
- Version update to 1.09.01
  * Fixed assertion/crash when engaging in dialog.
  * Updated Ukranian translations
- Version update to 1.09
  * Add ‘save_pos_onexit’ to engine/misc.txt for saving the 
    player’s current position upon exiting.
  * Add ‘toggle_fps’ to the developer console commands.
  * Add a video setting to disable parallax layers.
  * Add ability to use icons in books.
  * Add item property ‘book_is_readable’ to control displaying 
    ‘read’ vs ‘use’ in item tooltips.
  * Add renderer support for batching calls to local pixel drawing. 
    This speeds up the pre-render of the minimap.
  * Add support for shadows on book text via ‘text_shadow’.
  * Add tooltips to language list to show language codes.
  * Added ‘colorblind_highlight_offset’ and listbox ‘text_margin’ 
    to engine/widget_settings.txt.
  * Added a 2x zoom mode for the mini-map.
  * Added a compass to the minimap.
  * Added Catalan translations
  * Added support for dialog responses. For any line of dialog, a 
    list of response topics can be given.
  * Closing a book with the ‘Cancel’ key no longer closes all 
    other menus.
  * Dialog options are no longer shown in a separate menu, but are 
    instead part of the main dialog window.
  * Fix book open sound effect not being played in all cases.
  * Fix buttons and checkboxes not handling clicks while the 
    “Accept” key is pressed.
  * Fix handling of disabled widgets when using keyboard navigation.
  * Fix incorrect descriptions of controls on mobile devices.
  * Fix potential memory leak when redefining images in books.
  * Fixed a bug where looped map sounds wouldn’t play if the player 
    entered the map with a sound volume of 0, but later raised 
    the volume.
  * Fixed shrinking tab widgets when widow was resized.
  * Loot tooltips can now be hidden when entities are near pieces of 
    loot. The setting “hide_radius” has been added to engine/loot.txt 
    to control this.
  * Make strings related to elements more translator-friendly.
  * Missing items now maintain their stack quantity when moved around.
  * Moved several interface options to the actionbar. Loot tooltips, 
    combat text, statbar labels, and mini-map mode can be adjusted.
  * Moved the interface option for automatically equipping items to 
    the Inventory menu.
  * New mouse movement options to swap the movement button and/or 
    restrict the movement button to be movement-only.
  * Overhead markers are now displayed for entities that are 
    obscured by tall tiles.
  * Redesigned mouse movement with better handling of non-melee attacks.
  * Remove broken ‘font_fallback’ from engine/font_settings.txt.
  * Updated translations for German, Scottish Gaelic, 
    Brazilian Portueguese, Ukranian, Vietnamese
  * Using consumables from the Inventory menu will now subtract from 
    the stack that was clicked on.
  * Widgets that use custom images can now fall back to the 
    default image if the custom image is missing 
    (instead of exiting in failure).
- Updated location of flare-engine data directory to follow
  packaging standards
- Added more CMake build params to to have install process
  follow packaging standards
- Version update to 1.08
  * Updated translations for German, French, Scottish Gaelic and
    Italian
  * Bugfixes
- Version update to 1.06
buildservice-autocommit accepted request 587184 from Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) (revision 12)
baserev update by copy to link target
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 587083 from Jan Engelhardt's avatar Jan Engelhardt (jengelh) (revision 11)
- Trim bias and filler wording from description.
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 586991 from Tomáš Chvátal's avatar Tomáš Chvátal (scarabeus_iv) (revision 10)
- Version update to 1.0 release:
  * No real upstream changelog but first non-alpha release supporting
    big campain mode
- Remove unused condition for license
- Cleanup a bit
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 454771 from Matthias Mailänder's avatar Matthias Mailänder (Mailaender) (revision 9)
initialized devel package after accepting 454771
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