Revisions of warzone2100

buildservice-autocommit accepted request 1148403 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 97)
baserev update by copy to link target
Carsten Ziepke's avatar Carsten Ziepke (Kieltux) accepted request 1148273 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 96)
- Fix building for openSUSE Tumbleweed, changed docs packaging
buildservice-autocommit accepted request 1130825 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 95)
baserev update by copy to link target
Carsten Ziepke's avatar Carsten Ziepke (Kieltux) accepted request 1130620 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 94)
- update to 4.4.2:
  * General:
    * Fix: Various potential crashes
    * Fix: Clear active console messages when resuming from
      paused state
    * Fix: Make sure VTOLs retreat to repair when attached to
      VTOL Strike/CB
  * Campaign:
    * Fix: Move a spawn position on Gamma 3
  * Multiplayer:
    * Fix: Do not split departing player research centers with
      team in non-shared research mode
    * Fix: Use std::make_{unique,shared} instead of raw new
buildservice-autocommit accepted request 1129872 from Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) (revision 93)
baserev update by copy to link target
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 1128981 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 92)
- Fix building for openSUSE Leap, 
  add DWZ_ENABLE_WARNINGS_AS_ERRORS=OFF
buildservice-autocommit accepted request 1127957 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 91)
baserev update by copy to link target
Carsten Ziepke's avatar Carsten Ziepke (Kieltux) accepted request 1127794 from Dirk Mueller's avatar Dirk Mueller (dirkmueller) (revision 90)
- update to 4.4.1:
  * General:
    * Fix: Potential corrupt game config file issue
    * Fix: Loading old maps with invalid map tile numbers
    * Fix: Text input handling of virtual key codes, CTRL+V paste,
      and displaying virtual key names
    * Fix: aiBestNearestTarget throttling
    * Fix: Log spam for multi-weapon bodies
    * Fix: Spawn position of first clone in clone cheat
    * Fix: Bring back the 3 turret Ultimate Scavenger truck, Delay
      Ultimate Scavenger Helicopters a bit
    * Fix: Always tell VTOLs to rearm after their VTOL Strike/CB
      sensor dies
    * Fix: Check for non-default sensor/ecm stats like with repair
    * Fix: Various crashes and memory leaks
   * Graphics:
    * Fix: Handling of MAX_VERTEX_OUTPUT_COMPONENTS on OpenGL < 3.2
    * Fix: Additional fixes for fallback shaders, gfx_api logging
    * Fix: [OpenGL] Additional error handling for init
    * Fix: Model connectors for Ultimate Scavenger Helicopters
    * Fix: DROID_PERSON model display size
   * Campaign:
     * Fix: Remove unused artifact label from Alpha 3
     * Fix: Repair Facility ID on Alpha 9
     * Fix: Command/Build reticule init for LDS_EXPAND_LIMBO
       missions
  * Multiplayer:
     * Add: Chat Options UI, host mute / options
     * Fix: Player mute state handling
     * Fix: Non-builtin map replay desync
buildservice-autocommit accepted request 1124053 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 89)
baserev update by copy to link target
Carsten Ziepke's avatar Carsten Ziepke (Kieltux) accepted request 1123987 from Dirk Mueller's avatar Dirk Mueller (dirkmueller) (revision 88)
- update to 4.4.0:
  * General:
    * Fix: Count units inside transporters for mission end results
    * Fix: Issues with intel map and saveload
    * Fix: Improve the VTOL Strike / CB rearming behavior
    * Fix: Fixup functionality when transferring a structure via
      giftSingleStructure
    * Fix: Use SDL physical key codes (scancodes) instead of SDL
      virtual key codes
    * Fix: Prevent campaign difficulty influencing skirmish
      in-game saveload
    * Fix: Various crashes and sanity checks
  * Graphics:
    * Add: Add separate "Terrain Shading" quality setting
    * Change: Classic model fixes for scavenger structures
    * Fix: Various gfx_api / shadow tweaks, better first-run
      determination of settings
    * Fix: Vulkan MSAA issues
    * Fix: Tweak medium terrain shader to better match the
      previous shader
  * Campaign:
    * Change: Obsolete some more tech in Gamma campaign
    * Change: Refine starting designs for Beta/Gamma 1
  * Multiplayer:
    * Change: Allow demolishing departed ally structures
  * Balance MP:
    * Change: Decrease Heavy Plasma Launcher effectivness
      against moving units, increase against stationary units
      and structures
    * Change: Allow transporters to gain bonuses from armor
buildservice-autocommit accepted request 1118634 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 87)
baserev update by copy to link target
Carsten Ziepke's avatar Carsten Ziepke (Kieltux) accepted request 1118083 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 86)
- Add warzone2100_fix_build_with_newer_curl.patch, fix building
  with cURL >= 8.3.0
  https://github.com/Warzone2100/warzone2100/pull/3406
  
buildservice-autocommit accepted request 1108816 from Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) (revision 85)
baserev update by copy to link target
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 1108735 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 84)
- Add warzone2100_fix_build_with_newer_vulkan.patch, fix building
  with vulkan-header >= 1.3.260, see 
  https://github.com/Warzone2100/warzone2100/pull/3353
buildservice-autocommit accepted request 1080381 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 83)
baserev update by copy to link target
Carsten Ziepke's avatar Carsten Ziepke (Kieltux) accepted request 1079998 from Dirk Mueller's avatar Dirk Mueller (dirkmueller) (revision 82)
- update to 4.3.5:
  * General:
    * Add: Display kills and units in spectator stats UI
    * Fix: "Get off my land" and "kill selected" cheats 
    * Fix: Don't assign trucks from factories to commanders
    * Fix: Repairs: Reset secondary only after "go-to-rally-point"
      was triggered, separate RTR logic from RTR_SPECIFIED
    * Fix: Various potential crashes and corrupt config issues
  * Graphics:
    * Fix: Properly render unit resistance bar
  * Multiplayer:
    * Add: /hostmsg lobby chat prefix that sends a message only
      to the host
    * Change: Add Heavy Rocket Array to all skirmish AIs
    * Change: Improvements to Nexus AI
    * Fix: Desync with losing player-turned-spectator when
      certain defensive structures remain
  * Balance MP:
    * Change: Slightly increase the build cost of Mortar1Mk1
    * Change: Return Tank Killer reloadTime from 160 -> 180
    * Change: Increase HRA production time from 800 -> 900
  * Other:
    * Fix: "kick identity" command should only kick, not ban
buildservice-autocommit accepted request 1074739 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 81)
baserev update by copy to link target
Carsten Ziepke's avatar Carsten Ziepke (Kieltux) committed (revision 80)
Carsten Ziepke's avatar Carsten Ziepke (Kieltux) committed (revision 79)
Carsten Ziepke's avatar Carsten Ziepke (Kieltux) committed (revision 78)
Displaying revisions 1 - 20 of 97
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