Revisions of vita3k
Sergey Kondakov (X0F)
committed
(revision 71)
- Update to version 20230621T185923.53c29aa: * gui/user management: Small reworks and improvement. - Remove scroll bar in child. - automatic scroll in center pos when click on element if is not centered. * renderer/vulkan: Add additional check for valid buffer * gui/live_area: add browser template * ngs: Stub all audio modules * ngs: Big refractor * modules/SceNgs: Cleanup
Sergey Kondakov (X0F)
committed
(revision 70)
Sergey Kondakov (X0F)
committed
(revision 69)
Sergey Kondakov (X0F)
committed
(revision 68)
- Update to version 20230619T201004.7170fc691: * renderer/texture: convert U8U3U3U2 to U8U8U8U8.
Sergey Kondakov (X0F)
committed
(revision 67)
- Update to version 20230618T150755.e58419c00: * renderer/vulkan/gxm to vulkan: Stub fmt U8U3U3U2. - Should fix crash on app using it. * renderer/vulkan: Handle when reading a surface with its stride included * gui/user management: Fix crash when using clean setup. - fix position with set current user in center screen in boot. gui/home screen: fix browse app list in list mode for up button. * gui/home screen: Allow browse in apps list with kb/controller. - keep respect aspect ratio. gui/live area: Allow browse live area with kb/controller. - Allow using PS in controller for pause/resume game. - refactor close system app. - And lot more refactor/fix. gui/manual: Allow browse in the page with kb/controler. - Little refactor slider style of browse pages. gui/user_management: Allow browse with kb/controler.
Sergey Kondakov (X0F)
committed
(revision 66)
Sergey Kondakov (X0F)
committed
(revision 65)
Sergey Kondakov (X0F)
committed
(revision 64)
- Update to version 20230613T182140.8c94e31ff: * modules/SceGxm, renderer/vulkan: Implement visibility increment mode * modules/sceJpegEncUser/sceJpegEncoderCsc: Fixed issue when inPitch and width are different * gui: Update the firmware website of regions * renderer/gl: Fix issue when Surface cache is extented - Fixed an issue with initializing textures when the width or height of the Surface cache is extented * vita3k/CMakeLists: fix path of openssl on copy command. * external: fix the path to openssl from the extracted archive. * modules: implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack * gui: fix position of draw background.
Sergey Kondakov (X0F)
committed
(revision 63)
Sergey Kondakov (X0F)
committed
(revision 62)
Sergey Kondakov (X0F)
committed
(revision 61)
- Update to version 20230607T001742.7268ca87: * modules/sceJpegUser: Improved YUV format compatibility - Improved compatibility for YUV420 and YUV422 formats - Fix to handle color range of YUVs as full range
Sergey Kondakov (X0F)
committed
(revision 60)
Sergey Kondakov (X0F)
committed
(revision 59)
- Update to version 20230605T000431.1cd8c837: * kernel/sync_primitives: more accurate implementation of message pipes
Sergey Kondakov (X0F)
committed
(revision 58)
- Update to version 20230604T120922.6c900b2a: * renderer: Fix stencil and depth sampling
Sergey Kondakov (X0F)
committed
(revision 57)
- Update to version 20230604T005151.58a571e8: * modules/SceGxm, renderer/vulkan: Implement visibility buffer using occlusion queries
Sergey Kondakov (X0F)
committed
(revision 56)
- Update to version 20230602T164525.1458f474: * shaders-builtin: Add bicubic filter * vita3K: Remove SceGxmProgram.grammar (#2620)
Sergey Kondakov (X0F)
committed
(revision 55)
- Update to version 20230528T230759.9837745e: * config: Add option of vulkan validation layer. - Allow can disable it for no impact performance of game when sdk is installed.
Sergey Kondakov (X0F)
committed
(revision 54)
- Update to version 20230528T160731.d16f87c3: * modules/sceJpegEncUser, codec: Implement stubbed functions (#2608)
Sergey Kondakov (X0F)
committed
(revision 53)
- Update to version 20230527.a197d981: * modules/SceNet: a bit more correct error codes * modules/SceHttp: fix crash at HLE http on connection closing * modules/SceRtcUser: implement sceRtcTickAddYears, sceRtcTickAddMonths * modules/SceGxm: Workaround possible crash on game exit (exit_delete_all_threads) Crash happens when internal kernel display_queue_thread is destroyed before internal sdl SceGxmDisplayQueue thread * modules/SceNpTrophy: stubbed impl of sceNpTrophyGetGroupInfo. also remove std:: from types * modules/SceLibKernel: stubbed sceKernelGetRWLockInfo, sceKernelTrySendMsgPipe * modules/SceThreadmgr: implement sceKernelDeleteCallback * modules/SceAudiodec: a bit better logs * modules/SceVideodec: describe enums * shader: Improve shader handling of Vita's MSAA * shader: correct frag_coord position when upscaling is enabled * renderer/vulkan: Improve support for not-downscaled MSAA surfaces
Sergey Kondakov (X0F)
committed
(revision 52)
- Update to version 20230527.e85d11ee: * CMake: fix build of dynarmic/mcl library on msvc-clang with clang 16 Also drop no more used workaround * renderer/vulkan: Fix flat viewport when upscaling is used * modules/SceGxm: Fix typo in sceGxmMapMemory
Displaying revisions 41 - 60 of 111