Vita3K

Edit Package vita3k
https://github.com/Vita3K/Vita3K/issues/3257

The PlayStation Vita emulator

CAREFUL, IT FORCES DEPENDENCY ON THEIR OWN PRECOMPILED FFMPEG BINARIES AND DEVS BAN YOU FOR ANY DISCUSSION OF POTENTIAL GPL VIOLATION AND GENERAL ANTI-PACKAGER BEHAVIOUR!!!

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Source Files
Filename Size Changed
_service 0000000780 780 Bytes
_servicedata 0000000234 234 Bytes
vita3k-20230527.a197d981.tar.xz 0059657488 56.9 MB
vita3k-issue664.patch 0000022428 21.9 KB
vita3k-issue664_workaround.patch 0000001358 1.33 KB
vita3k-llvm.patch 0000000498 498 Bytes
vita3k.changes 0000020703 20.2 KB
vita3k.sh 0000000971 971 Bytes
vita3k.spec 0000007935 7.75 KB
Revision 53 (latest revision is 111)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 53)
- Update to version 20230527.a197d981:
  * modules/SceNet: a bit more correct error codes
  * modules/SceHttp: fix crash at HLE http on connection closing
  * modules/SceRtcUser: implement sceRtcTickAddYears, sceRtcTickAddMonths
  * modules/SceGxm: Workaround possible crash on game exit (exit_delete_all_threads) Crash happens when internal kernel display_queue_thread is destroyed before internal sdl SceGxmDisplayQueue thread
  * modules/SceNpTrophy: stubbed impl of sceNpTrophyGetGroupInfo. also remove std:: from types
  * modules/SceLibKernel: stubbed sceKernelGetRWLockInfo, sceKernelTrySendMsgPipe
  * modules/SceThreadmgr: implement sceKernelDeleteCallback
  * modules/SceAudiodec: a bit better logs
  * modules/SceVideodec: describe enums
  * shader: Improve shader handling of Vita's MSAA
  * shader: correct frag_coord position when upscaling is enabled
  * renderer/vulkan: Improve support for not-downscaled MSAA surfaces
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