Vita3K
https://github.com/Vita3K/Vita3K/issues/3257
The PlayStation Vita emulator
CAREFUL, IT FORCES DEPENDENCY ON THEIR OWN PRECOMPILED FFMPEG BINARIES AND DEVS BAN YOU FOR ANY DISCUSSION OF POTENTIAL GPL VIOLATION AND GENERAL ANTI-PACKAGER BEHAVIOUR!!!
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Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000000780 780 Bytes | |
_servicedata | 0000000234 234 Bytes | |
vita3k-20230527.a197d981.tar.xz | 0059657488 56.9 MB | |
vita3k-issue664.patch | 0000022428 21.9 KB | |
vita3k-issue664_workaround.patch | 0000001358 1.33 KB | |
vita3k-llvm.patch | 0000000498 498 Bytes | |
vita3k.changes | 0000020703 20.2 KB | |
vita3k.sh | 0000000971 971 Bytes | |
vita3k.spec | 0000007935 7.75 KB |
Revision 53 (latest revision is 111)
Sergey Kondakov (X0F)
committed
(revision 53)
- Update to version 20230527.a197d981: * modules/SceNet: a bit more correct error codes * modules/SceHttp: fix crash at HLE http on connection closing * modules/SceRtcUser: implement sceRtcTickAddYears, sceRtcTickAddMonths * modules/SceGxm: Workaround possible crash on game exit (exit_delete_all_threads) Crash happens when internal kernel display_queue_thread is destroyed before internal sdl SceGxmDisplayQueue thread * modules/SceNpTrophy: stubbed impl of sceNpTrophyGetGroupInfo. also remove std:: from types * modules/SceLibKernel: stubbed sceKernelGetRWLockInfo, sceKernelTrySendMsgPipe * modules/SceThreadmgr: implement sceKernelDeleteCallback * modules/SceAudiodec: a bit better logs * modules/SceVideodec: describe enums * shader: Improve shader handling of Vita's MSAA * shader: correct frag_coord position when upscaling is enabled * renderer/vulkan: Improve support for not-downscaled MSAA surfaces
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