Revisions of renderdoc

buildservice-autocommit accepted request 1184090 from Dirk Mueller's avatar Dirk Mueller (dirkmueller) (revision 3)
baserev update by copy to link target
Dirk Mueller's avatar Dirk Mueller (dirkmueller) committed (revision 2)
- update to 1.33:
  * The default DXIL disassembly type `DXBC/DXIL` has changed to
    use a new RenderDoc custom DXIL disassembly view.
  * The goals of the RenderDoc DXIL disassembly view is to make
    it easier for a human to read and parse the DXIL disassembly.
  * It does not try to be compatible with or emulate the DXC DXIL
    disassembly output.  DXC DXIL disassembly output can be
    selected using the `DXC DXIL` option in the `Disassembly
    type` drop down.
  * Leverages C-style syntax, HLSL naming and uses declared type
    SSA variables.
  * Uses reflection data where possible for resource naming.
  * Custom decoding of DXIL DX specific opcodes i.e. `LoadInput`,
    `StoreOutput`, `CBufferLoad`, `BufferLoad`, `BufferStore`,
    `TextureLoad`, `TextureStore`, `Sample*`, `AtomicBinOp`.
  * Where possible uses HLSL intrinsic names for DXIL DX opcodes
    i.e. `sin`, `cos`, `tan`, `isnan`, `ddx_coarse`, etc.
  * Custom decoding of handle creation and annotation to make it
    easier to link back to the resource.
  * UI: Add the ability to create and jump between bookmarks in
    the shader viewer, thanks to Louis de Carufel.
  * D3D12 and Vulkan: You can now directly browse the contents of
    a given descriptor heap or descriptor set.
  * D3D12 and Vulkan: Overlapping descriptor bindings will now
    properly indicate which binding was used to access which
    descriptor.
  * D3D12: Added support for new DLL selection API
    `ID3D12DeviceFactory` and similar.
  * D3D12: SM6.6 direct heap accesses will now be displayed in
    the texture viewer.
Dirk Mueller's avatar Dirk Mueller (dirkmueller) committed (revision 1)
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