Revisions of gemrb
Dominique Leuenberger (dimstar_suse)
accepted
request 1190275
from
Dirk Stoecker (dstoecker)
(revision 10)
Ana Guerrero (anag+factory)
accepted
request 1118626
from
Dirk Stoecker (dstoecker)
(revision 9)
- update to 0.9.2 * optional CapFPS, GameLanguagePath and GameMoviesPath keys have been added to the sample configs
Dominique Leuenberger (dimstar_suse)
accepted
request 1041760
from
Dmitriy Perlow (DarkSS)
(revision 8)
Dominique Leuenberger (dimstar_suse)
accepted
request 1040896
from
Dmitriy Perlow (DarkSS)
(revision 7)
Dominique Leuenberger (dimstar_suse)
accepted
request 829001
from
Dirk Stoecker (dstoecker)
(revision 6)
Dominique Leuenberger (dimstar_suse)
accepted
request 767817
from
Dirk Stoecker (dstoecker)
(revision 5)
- update to 0.8.6 - use the main renderer while the OpenGL one remains experimental * new features: - more audio, especially in bg1 and pst - sndchann.2da support - using bags in stores, NPC breaking points, worldmap travel in pst * improved features: - better megamod and detectable spells compatibility - iwd2 and pst levelup, infopoints, gui feedback, dualclassing, ranges - verbal constants, (tobex) opcodes, falling, paperdolls, projectiles - pst area animations, multipalette animations - bugfixes
Dominique Leuenberger (dimstar_suse)
accepted
request 632862
from
Dirk Stoecker (dstoecker)
(revision 4)
Dominique Leuenberger (dimstar_suse)
accepted
request 555510
from
Matthias Mailänder (Mailaender)
(revision 3)
Dominique Leuenberger (dimstar_suse)
accepted
request 438835
from
Matthias Mailänder (Mailaender)
(revision 2)
1
Dominique Leuenberger (dimstar_suse)
accepted
request 403740
from
Ondřej Súkup (mimi_vx)
(revision 1)
GemRB (Game engine made with pre-Rendered Background) is a portable open-source implementation of Bioware's Infinity Engine. It was written to support pseudo-3D role playing games based on the Dungeons & Dragons ruleset like Baldur's Gate and Icewind Dale series, Planescape: Torment.
Displaying all 10 revisions