Revisions of OpenSceneGraph
- update to bugfix release 3.6.1 * big bunch of fixes for performance and compatibility * for details see Changelog - update to 3.6.0 - drop 8e26ebd23ef9_Fixed_coverity_detected_defect_OOB_read.patch - drop 01c712e85195_Explicit_signed_char_declarations.patch * OpenThreads::Affinity introduced to enable setting of processor affinity on viewer and database threads * osgText rewritten to improve visual quality, add signed distance field support and full GLES2/3 and GL3/4 support * Added VertexArrayObject support, enable full OpenGL Core Profile support * Added OpenCASCADE plugin * Added STEP (.stp) plugin * Improvements to FBX and COLLADA loaders * Improvements to gles plugin to provide better Sketchfab support * Added osgemscripten example * Improvements to osgAnimation * NodeVisitor ValueMap for storing values that can be stored and accessed across frames, such as update, event and cull traversals * ShapeDrawable rewritten as an osg::Geometry to improve performance and flexibility * Added osg::MultiDrawArrays support * Added osgdeferred example that illustrates how to implement deferred rendering * Added MultiDrawIndirect support * Moved glDispatchCompute control out of osg::Program into a dedicated osg::DispatchCompute class to improve control of compute shaders * KdTree support added for PolytopeIntersector, and ability to work with points, lines and polygons * osgQt has been moved out to it's own dedicated osgQt github repository * CMake build support for iOS bitcode builds * CoverityScan testing introduced, fixes bring defect density to 0.0 per 1,0000 lines of code!
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