Revisions of OpenShadingLanguage

Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 1030214 from Stefan Brüns's avatar Stefan Brüns (StefanBruens) (revision 17)
- update to 1.12.6.2:
  For details see
  https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/releases/tag/v1.12.6.2
  * Batch shading: A fully operational "batch shading" support when
    using CPUs supporting the Intel AVX2 or AVX512 instruction set
    architectures, allows shading 8 or 16 points at a time,
    accelerated by using SIMD instructions. (Changes contributed
    by Intel.)
  * OptiX: A reasonable subset of the OSL language can run on
    NVIDIA GPUs for Cuda or OptiX-based renderers.
  * Standardized material closures: Synchronize with MaterialX on
    a minimum standard set of material closures. This is reflected
    in both the OSL spec as well as reference implementations of
    those closures in testrender.
- Remove subpackage with MaterialX shaders. These were already
  deprecated for some time, instead ones from upstream
  MaterialX project should be used.
- Drop upstream 0001-Fix-compatibility-with-LLVM-14.patch
Displaying revisions 1 - 20 of 28
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