Revisions of rocksndiamonds
Dominique Leuenberger (dimstar_suse)
accepted
request 1096758
from
Dirk Stoecker (dstoecker)
(revision 38)
Dominique Leuenberger (dimstar_suse)
accepted
request 1060856
from
Dmitriy Perlow (DarkSS)
(revision 37)
Dominique Leuenberger (dimstar_suse)
accepted
request 978075
from
Ferdinand Thiessen (susnux)
(revision 36)
Dominique Leuenberger (dimstar_suse)
accepted
request 892252
from
Michael Vetter (jubalh)
(revision 35)
Dominique Leuenberger (dimstar_suse)
accepted
request 868416
from
Dirk Stoecker (dstoecker)
(revision 34)
Dominique Leuenberger (dimstar_suse)
accepted
request 860414
from
Dirk Stoecker (dstoecker)
(revision 33)
Dominique Leuenberger (dimstar_suse)
accepted
request 846394
from
Dirk Stoecker (dstoecker)
(revision 32)
Dominique Leuenberger (dimstar_suse)
accepted
request 789838
from
Dirk Stoecker (dstoecker)
(revision 31)
Dominique Leuenberger (dimstar_suse)
accepted
request 666798
from
Ferdinand Thiessen (susnux)
(revision 30)
- Update to version 4.1.1.0 * improved support for network multi-player games * network games can now be fully configured by using setup menu settings * when playing network games, the level to be played is now sent to all clients * added UDP broadcast to auto-detect network server in local network * multi-player levels now marked in main menu preview with network or team mode * fixed team mode games in R’n’D game engine * added player option in level editor to let the first player solve the level * improved support for highly configurable virtual buttons on touch devices * options for transparency, grid size, highlighted and outlined virtual buttons * separately configurable virtual buttons for portrait and landscape mode * ultra-smooth scrolling using vertical sync (vsync) on supported devices * added setup option to directly play the next level after solving a level * added setup option to skip displaying the high scores after solving a level * added setup option to use extended list for game speed selection * added event actions (key events and screen buttons) to global animations * this allows for simulating key or button events when animations are clicked * added “passthrough” option to click several overlapping global animations * fixed bug with dragon fire destroying indestructible steel letter walls * fixed various other bugs (and probably added some new)
Dominique Leuenberger (dimstar_suse)
accepted
request 625695
from
Ferdinand Thiessen (susnux)
(revision 29)
Yuchen Lin (maxlin_factory)
accepted
request 485712
from
Ferdinand Thiessen (susnux)
(revision 28)
1
Dominique Leuenberger (dimstar_suse)
accepted
request 386856
from
Dirk Stoecker (dstoecker)
(revision 27)
1
Adrian Schröter (adrianSuSE)
committed
(revision 25)
Split 13.2 from Factory
Stephan Kulow (coolo)
accepted
request 200480
from
Matthias Mailänder (Mailaender)
(revision 24)
- Add games user/group on demand (fate#314560) (forwarded request 200174 from namtrac)
Adrian Schröter (adrianSuSE)
committed
(revision 23)
Split 13.1 from Factory
Stephan Kulow (coolo)
accepted
request 150388
from
Matthias Mailänder (Mailaender)
(revision 22)
Dropped all permission scripts (forwarded request 150374 from worldcitizen)
Displaying revisions 1 - 20 of 41