Revisions of f3d
Ana Guerrero (anag+factory)
accepted
request 1184964
from
Michael Vetter (jubalh)
(revision 4)
- Update to 2.5.0: For F3D users: * Added a Webassembly version available online: https://f3d.app/web * Added a "neutral" tone mapping feature * Added an screenshot feature when pressing F12, with its dedicated option, --screenshot-filename * Added a --final-shader option to customize post-processing. * Added a --grid-color option to set the color of the grid * Added a --animation-progress option to control if the animation progress bar should be shown * Added a --backface-type option to control backface visibility * Added a concept of filename template for saving screenshots and outputs * Added native menus for macOS * Improved documentation all around * Reworked config file logic to avoid duplicating of the default config * Fixed a long standing issue with FBX skinning animation * Fixed zsh completion * Fixed an opacity blending issue * Fixed a crash when dropping a HDRI while playing an animation * Fixed a focus issue on macOS * Fixed a high DPI issue on Windows For libf3d users: * Added an API to control camera pan and zoom * Added a tkinter python example * Exposed log level in the python API For F3D packagers: * Fixed compatibility with CMake 3.29.1 * Fixed compatibility with OCCT 7_8_0 * Fixed build reproducability by removing a path from the binary - Add help.patch to fix the build - Dont manually remove libVTKExtensions*.a. Not needed with vtk >= 9.3
Ana Guerrero (anag+factory)
accepted
request 1163551
from
Michael Vetter (jubalh)
(revision 3)
- Update to 2.3.1: * Added --animation-autoplay option (libf3d: scene.animation.autoplay) to automatically start animation on file load * Added an experimental vdb plugin in order to read .vdb files using OpenVDB * Added an usd plugin in order to read .usd files using OpenUSD * Added .3mf and .x files support in the assimp plugin * Added a small margin between the model and the grid to avoid potential z-fighting * Added VTK output to the log when using --verbose=debug for easier debug * Reworked the alembic plugin to read Texture Coordinates and Normals for .abc files * Improved the reading of EXR files using multi-threading for better performance when loading HDRIs * Improved the documentation on https://f3d.app * Improved general logging in order to make it easier to understand issues with file and options * Fixed potential crashes when reading assimp plugin file formats * Fixed --grid-absolute for off-center models * Fixed an issue with thumbnail generation showing the log window * Fixed many interaction issues on non-Qwerty keyboard layout * Fixed handling of filenames containing commas * Fixed an issue on Windows where the log window would appear on top of F3D window * Fixed crashes with specific .obj file * Fixed an issue with incorrect return code when using headless mode or incorrect options * Fixed dependency issue with the headless .deb binary release * Fixed a crash when using a file with more than 254 bones (Requires OpenGL 4.3) * Fixed an issue with Unicode filenames on the title bar on Windows * Fixed an issue where focal point picking would generate error messages * Changed --verbose into a string based option, eg: --verbose=quiet or --verbose=debug. --verbose is still supported. * Changed --no-render behavior so that it doesn't impact verbosity anymore * Changed the default configuration file so that translucency support is enabled by default * Deprecated --quiet, use --verbose=quiet instead * Deprecated --input, use positional argument instead
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