Revisions of warzone2100

Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 1074739 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 25)
* Add BuildRequires pkgconfig(fribidi)
- update to 4.3.4:
  * General:
    * Add: A separate Ban/Kick activity, allow removing from ban
      list while running game, and fixes for spectator mute
    * Fix: Various potential crashes
    * Fix: Let some older maps show up again in the map lists
    * Fix: Always cancel research when starting it in another lab
    * Fix: Persist Snap config data by using SNAP_USER_COMMON
  * Graphics:
    * Fix: Fix missing sections on Tank Killer super cyborg
  * Campaign:
    * Change: Gamma 4: Remove middle tank traps guarding team
      Alpha and remove the repair units to account for new repair
      micro-AI
    * Change: Always blow up walls and tank traps during Nexus
      transfers in campaign
    * Change: Improve difficulty differences on Gamma 9
    * Change: Make Alpha 1-3 missions flow a bit more smoothly;
      Increase player flamer ranges
    * Change: Make Gamma 1 easier by activating factories
      depending on what part of the valley you exit
  * Multiplayer:
    * Add: Add lobby command: makeplayer
    * Add: Add a join message 
    * Fix: Do not truncate spectator labels
    * Fix: Stop Mission Time and store it when the results screen
      pops up
    * Fix: Preserve player identity on rename
  * Balance MP:
    * Add: Add new Heavy Rocket Array weapon which depends on MRA
      and HEAT Rocket Warhead Mk2
    * Change: Reduce effectiveness of artillery modifier on bunkers
      40% to 20%, Reduce effectiveness of artillery modifiers
      against Tracked 40% to 30% 
    * Change: Make Heavy Repair Turret and Repair Facility appear
      at same time, improve facility repair speed by 10, and make
      light repair turret cost less and build faster
    * Change: Buff Plasmite Flamer HP to 125 to match the HP
      on Twin Assault Gun
    * Change: Move Pulse Laser to around Seraph Missile and drop
      Sensor Upgrade Mk3 requirement
    * Change: Increase costs on later MG research and on
      (Twin) Assault Gun
    * Change: Pull some Rocket damages in earlier, Reduce Tank
      Killer reload time to that of Lancer, Improve Rocket Pod
      long range accuracy to 50% from 45%
    * Change: Needle reload time matches the latest cannon weapons,
      nerf Super Rail gunner damages and range, nerf VTOL
      Needle/Rail radius and radius damage and increase weights
    * Change: Pull Mortar into Advanced Bases by removing factory
      module requirement
    * Change: Reduce time and cost for Command Turret research
      by 50%
    * Change: Reduce research topic time and cost for most
      defenses by 50%
    * Change: Increase reward for some engineering upgrades to 30%
  * Other:
    * Add: Add autohost and autorating documentation
    * Fix: Fix building with GCC 13
Displaying revisions 1 - 20 of 39
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