Revisions of Mesa
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- update to 11.0.5 * With this release we have some driver patches for i965 and nouveau, a couple of llvm 3.7 related fixes and a some bugfixes in the VA state-tracker. * Additionally we have a few new PCI ids for i965 and radeonsi.
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- U_gallium-add-PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HI.patch * This avoids a serious r600g bug leading to a GPU hang (bnc#951298) - Update to 11.0.3 * bug fix release which fixes bugs found since the 11.0.2 release
- Update to 11.0.2 * This is a emergency release which covers the final dEQP regressions introduced in the 11.0 development cycle. - update upstream status: * remove n_i965-Remove-early-release-of-DRI2-miptree.patch * add U_i965-Remove-early-release-of-DRI2-miptree.patch - Update to 11.0.1 * i965/vec4: Fix saturation errors when coalescing registers * i965/vec4_nir: Load constants as integers * meta: Abort meta pbo path if TexSubImage need signed unsigned conversion * docs: add sha256 checksums for 11.0.0 * Update version to 11.0.1 * docs: add release notes for 11.0.1 * mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer. * t_dd_dmatmp: Make "count" actually be the count * t_dd_dmatmp: Clean up improper code formatting from previous patch * t_dd_dmatmp: Use '& 3' instead of '% 4' everywhere * t_dd_dmatmp: Pull out common 'count -= count & 3' code * t_dd_dmatmp: Use addition instead of subtraction in loop bounds * st/mesa: avoid integer overflows with buffers >= 512MB * nv50, nvc0: fix max texture buffer size to 128M elements * freedreno/a3xx: fix blending of L8 format * nv50,nvc0: detect underlying resource changes and update tic * nv50,nvc0: flush texture cache in presence of coherent bufs * radeonsi: load fmask ptr relative to the resources array * nir: Fix a bunch of ralloc parenting errors * i965/vec4: Don't reswizzle hardware registers * configure.ac: Add support to enable read-only text segment on x86. * gbm: convert gbm bo format to fourcc format on dma-buf import * mesa: fix errors when reading depth with glReadPixels * i965: fix textureGrad for cubemaps * mesa: Fix texture compression on big-endian systems
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- update to 10.6.4 * In this release we have a few GL specific fixes (in both dri drivers and the EGL loader), an updated mesa.icd file and a crashfix for the standalone glcpp tool.
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- Update to 10.5.4 * This release includes fixes for the mesa state-tracker used by all the gallium drivers, a drirc workaround for Second Life, plus i965 fixes. For the Android users out there, this release includes many compilation fixes with more to come shortly.
- Update to 10.5.3 + fdo#83962 - [HSW/BYT]Piglit spec_ARB_gpu_shader5_arb_gpu_shader5-emitstreamvertex_nodraw fails + fdo#89679 - [NV50] Portal/Half-Life 2 will not start (native Steam) + fdo#89746 - Mesa and LLVM 3.6+ break opengl for genymotion + fdo#89754 - vertexAttrib fails WebGL Conformance test with mesa drivers + fdo#89758 - pow WebGL Conformance test with mesa drivers + fdo#89759 - WebGL OGL ES GLSL conformance test with mesa drivers fails + fdo#89905 - scons build broken on 10.5.2 due to activated vega st + st_glsl_to_tgsi: only do mov copy propagation on temps (v2) + xmlpool: don't forget to ship the MOS + configure.ac: error out if python/mako is not found when required + dist: add the VG depedencies into the tarball + i965: Do not render primitives in non-zero streams then TF is disabled + st/mesa: update arrays when the current attrib has been updated + nv50/ir: take postFactor into account when doing peephole optimizations + nv50/ir/gk110: fix offset flag position for TXD opcode + freedreno/a3xx: fix 3d texture layout + freedreno/a3xx: point size should not be divided by 2 + nv50: allocate more offset space for occlusion queries + nv50,nvc0: limit the y-tiling of 3d textures to the first level's tiling + i965: Fix instanced geometry shaders on Gen8+. + i965: Add forgotten multi-stream code to Gen8 SOL state. + nouveau: synchronize "scratch runout" destruction with the command stream + radeonsi: Cache LLVMTargetMachineRef in context instead of in screen + clover: Return CL_BUILD_ERROR for CL_PROGRAM_BUILD_STATUS when compilation fails v2 + i965: Fix URB size for CHV
- Update to 10.5.2 + fdo#88534 - include/c11/threads_posix.h PTHREAD_MUTEX_RECURSIVE_NP not defined + fdo#89328 - python required to build Mesa release tarballs + fdo#89530 - FTBFS in loader: missing fstat + fdo#89590 - Crash in glLinkProgram with shaders with multiple constant arrays + fdo#89680 - Hard link exist in Mesa 10.5.1 sources + glsl: Generate link error for non-matching gl_FragCoord redeclarations + docs: Add sha256 sums for the 10.5.1 release + automake: add missing egl files to the tarball + st/egl: don't ship the dri2.c link at the tarball + loader: include <sys/stat.h> for non-sysfs builds + auxiliary/os: fix the android build - s/drm_munmap/os_munmap/ + cherry-ignore: add commit non applicable for 10.5 + c11/threads: Use PTHREAD_MUTEX_RECURSIVE by default + i965: Set nr_params to the number of uniform components in the VS/GS path. + freedreno/a3xx: use the same layer size for all slices + freedreno: fix slice pitch calculations + radeonsi: increase coords array size for radeon_llvm_emit_prepare_cube_coords + glx: Handle out-of-sequence swap completion events correctly. (v2) + mapi: Make private copies of name strings provided by client. + freedreno: update generated headers + glsl: optimize (0 cmp x + y) into (-x cmp y). + glsl: fix names in lower_constant_arrays_to_uniforms + clover: Return 0 as storage size for local kernel args that are not set v2
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