Revisions of libnvidia-egl-wayland
- update to version 1.1.11 * latest bugfix release - supersedes * U_0001-wayland-Fail-eglGetDisplay-if-wl_drm-is-not-availabl.patch * U_0002-generate-wayland-drm-client-protocol.h.patch * U_0003-egl-wayland-retrieve-DRM-device-name-before-acquirin.patch
- U_0001-wayland-Fail-eglGetDisplay-if-wl_drm-is-not-availabl.patch U_0002-generate-wayland-drm-client-protocol.h.patch U_0003-egl-wayland-retrieve-DRM-device-name-before-acquirin.patch * add latest fixes (U_0003-egl-wayland ... fixes boo#1195598)
- baselibs.conf * Add 32-bit package variants. These are required for any EGL-using 32-bit wayland binary (which is pretty much all of them) to work at all: without it, running any 32-bit game under wayland will segfault on startup. With SDL 2.0.22 planning to use wayland by default, this is pretty important, as all 32-bit SDL programs will break.
- update to version 1.1.9, which is needed by new 5xx.yy.zz Nvidia driver (upcoming G06 driver series)
- needed for jira#SLE/SLE-19965, jira#SLE/SLE-19964, jira#SLE/SLE-18653
- added webpage for source tarballs to specfile - Throw out ancient specfile constructs like BuildRoot and defattr that have had proper defaults for long. Use more of the contemporary macros, and drop all the nonstandard CFLAGS/LDFLAGS, drop the unconditional strip calls. - added missing copyright to specfile - tried to address checkin policy issues for factory - First build. Version - 1.1.7
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