Revisions of vkd3d

Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 1219916 from Marcus Meissner's avatar Marcus Meissner (msmeissn) (revision 16)
- generate demo and docs, seperating them out into their own packages
- be more explicit with buildflags, enabling opengl
- write the spec file in more modern layout (forwarded request 1219907 from rrahl0)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 1204501 from Marcus Meissner's avatar Marcus Meissner (msmeissn) (revision 15)
Update to version 1.13

If you have any suggestions for improvement, please let me know! (forwarded request 1204419 from DarkWav)
Ana Guerrero's avatar Ana Guerrero (anag+factory) accepted request 1156283 from Marcus Meissner's avatar Marcus Meissner (msmeissn) (revision 14)
- Update to version 1.11:
  - libvkd3d
    Descriptor updates happen asynchronously on an internal worker thread, for
    a minor performance improvement in applications that update many
    descriptors per frame.
    When the VK_EXT_mutable_descriptor_type extension is available, libvkd3d
    will make more efficient use of descriptor pools and sets.
    When the VK_EXT_shader_viewport_index_layer extension is available,
    libvkd3d supports indexing viewport and render target arrays from vertex
    and tessellation evaluation shaders.
    Support for standard (i.e., black and white) border colours is implemented.
    The GetResourceAllocationInfo1() method of the ID3D12Device4 interface is
    implemented.
    The ID3D12Device7 and ID3D12Resource2 interface is supported.
    Several new feature queries are supported: D3D12_FEATURE_D3D12_OPTIONS6,
    D3D12_FEATURE_D3D12_OPTIONS7, D3D12_FEATURE_D3D12_OPTIONS8,
    D3D12_FEATURE_D3D12_OPTIONS9, D3D12_FEATURE_D3D12_OPTIONS10,
    D3D12_FEATURE_D3D12_OPTIONS11, D3D12_FEATURE_D3D12_OPTIONS12 and
    D3D12_FEATURE_D3D12_OPTIONS13
  - libvkd3d-shader
    Initial support for compiling legacy Direct3D bytecode to SPIR-V.
    Experimental support for compiling DirectX Intermediate Language (DXIL) to
    SPIR-V and Direct3D shader assembly. Being an experimental feature, this
    requires building vkd3d with the ‘-DVKD3D_SHADER_UNSUPPORTED_DXIL’
    preprocessor option. Note that enabling this feature will affect the
    capabilities reported by libvkd3d as well, and may cause previously working
    applications to break due to attempting to use incomplete DXIL support. No
    API or ABI stability guarantees are provided for experimental features.
    New features for the HLSL source type:
    Initial support for the ‘fx_2_0’, ‘fx_4_0’, ‘fx_4_1’, and ‘fx_5_0’
    profiles, using the new ‘VKD3D_SHADER_TARGET_FX’ target type.
    Support for ‘Buffer’ resources.
    The acos(), asin(), atan(), and atan2() intrinsic functions are supported.
    Explicit register assignment using the ‘register()’ keyword in shader model
    1-3 profiles. This was previously only supported in shader model 4+
    profiles.
    Casts from integer to floating-point types in shader model 1-3 profiles.
    Support for various input/output semantics:
    SV_InstanceID in shader model 4+ fragment shaders.
    SV_PrimitiveID in shader model 4+ fragment shaders. In previous versions
    this was only supported in shader model 4+ geometry shaders.
    SV_RenderTargetArrayIndex in shader model 4+ vertex and fragment shaders.
    SV_ViewportArrayIndex in shader model 4+ vertex and fragment shaders.
    Support for various rasteriser-ordered view types. Specifically:
    RasterizerOrderedBuffer, RasterizerOrderedStructuredBuffer,
    RasterizerOrderedTexture1D, RasterizerOrderedTexture1DArray,
    RasterizerOrderedTexture2D, RasterizerOrderedTexture2DArray,
    RasterizerOrderedTexture3D
    New features for the SPIR-V target type:
    Support for globally coherent unordered access views. These have the
    ‘globallycoherent’ storage class in HLSL, and the ‘_glc’ suffix in Direct3D
    assembly.
    Support for thread group unordered access view barriers. This corresponds
    to ‘sync_ugroup’ instructions in Direct3D assembly.
    When the SPV_EXT_viewport_index_layer extension is supported, vertex and
    tessellation evaluation shaders can write render target and viewport array
    indices. This corresponds to the ‘SV_RenderTargetArrayIndex’ and
    ‘SV_ViewportArrayIndex’ HLSL output semantics.
    New interfaces:
    The VKD3D_SHADER_COMPILE_OPTION_FEATURE compile option can be used to
    specify features available in the target environment. The
    VKD3D_SHADER_COMPILE_OPTION_FEATURE_INT64 flag indicates support for 64-bit
    integer types in the SPIR-V target environment. The
    VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64 flag indicates support for
    64-bit floating-point types in the SPIR-V target environment. For backward
    compatibility, VKD3D_SHADER_API_VERSION_1_10 and earlier also imply support
    for 64-bit floating-point types.
    The VKD3D_SHADER_SPIRV_EXTENSION_EXT_VIEWPORT_INDEX_LAYER enumeration value
    indicates support for the SPV_EXT_viewport_index_layer extension in the
    SPIR-V target environment.
  -libvkd3d-utils
    When available, the following Vulkan extensions are enabled by
    D3D12CreateDeviceVKD3D() and D3D12CreateDevice(): VK_KHR_android_surface,
    VK_KHR_wayland_surface, VK_KHR_win32_surface, VK_KHR_xlib_surface,
    VK_EXT_metal_surface, VK_MVK_ios_surface
    Previous versions of vkd3d-utils enabled VK_KHR_xcb_surface and
    VK_MVK_macos_surface. In practice this means that D3D12CreateDevice() /
    D3D12CreateDeviceVKD3D() can be used on the corresponding additional window
    systems.
    New interfaces:
    D3DReflect() is used to retrieve information about shaders. It currently
    supports retrieving information about input, output, and patch constant
    parameters using the ID3D12ShaderReflection interface.
    D3DDisassemble() is used to disassemble legacy Direct3D bytecode (shader
    model 1-3) and ‘Tokenized Program Format’ (shader model 4 and 5) shaders.
  - vkd3d-compiler
    The new ‘fx’ target is used for outputting Direct3D effects when compiling
    HLSL ‘fx_2_0’, ‘fx_4_0’, ‘fx_4_1’, and ‘fx_5_0’ profiles.
  - build
    The minimum required version of Vulkan-Headers for this release is version
    1.3.228. (forwarded request 1156074 from tobijk)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 1132240 from Marcus Meissner's avatar Marcus Meissner (msmeissn) (revision 13)
- Update to version 1.10:
  - libvkd3d
    Creating pipeline state objects from pipeline state stream descriptions is
    implemented.
    Depth-bounds testing is implemented.
    When the VK_KHR_maintenance2 extension is available, libvkd3d will
    explicitly specify the usage flags of Vulkan image views. This is
    particularly useful on MoltenVK, where 2D-array views of 3D textures are
    subject to usage restrictions.
    The D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD and/or
    D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE feature flags are reported for
    UAV formats when the ‘shaderStorageImageReadWithoutFormat’ and/or
    ‘shaderStorageImageWriteWithoutFormat’ Vulkan device features are supported.
    The ID3D12Device5 interface is supported.
    The ID3D12GraphicsCommandList5 interface is supported.
    The ID3D12Resource1 interface is supported.
  - libvkd3d-shader
    New features for the HLSL source type:
    Support for the following intrinsic functions: ceil(), degrees(), radians(),
    fwidth(), tan() tex2Dlod(), tex2Dproj(), texCUBEproj(), and tex3Dproj()
    Constant folding support for more expression types. In particular:
    ternary operators and branches, reciprocal square roots, exponentials,
    logical ‘not’ on booleans, bitwise complements, left/right shifts, ceil(),
    floor(), frac(), and saturate()
    Support for dynamic indexing of arrays.
    Support for ‘break’ and ‘continue’ statements.
    Support for ‘switch’ statements.
    The ‘linear’, ‘centroid’, and ‘noperspective’ interpolation modifiers are
    supported.
    The ‘RWTexture1DArray’ and ‘RWTexture2DArray’ unordered access view types
    are supported.
    ‘[loop]’ attributes are accepted on loops.
    u/U and l/L suffixes on integer constants.
    Floating-point values are explicitly clamped to the upper and lower bounds
    of the target type by ‘ftoi’ and ‘ftou’ instructions when targeting SPIR-V.
    Similarly, NaNs are flushed to zero. Some hardware/drivers would already do
    this implicitly, but behaviour for such inputs is undefined as far as
    SPIR-V is concerned.
    The VKD3D_SHADER_CONFIG environment variable can be used to modify the
    behaviour of libvkd3d-shader at run-time, analogous to the existing
    VKD3D_CONFIG environment variable for libvkd3d. See the README for a list
    of supported options.
    When scanning legacy Direct3D bytecode using vkd3d_shader_scan(),
    descriptor information for shader model 2 and 3 combined resource-sampler
    pairs is returned in the vkd3d_shader_scan_descriptor_info structure.
    Note that this information is not yet available for shader model 1 sources,
    although this will likely be added in a future release.
    The Direct3D shader assembly target supports the ‘rasteriser ordered view’
    flag (‘_rov’) on unordered access view declarations.
    New interfaces:
    The VKD3D_SHADER_COMPILE_OPTION_BACKWARD_COMPATIBILITY compile option can
    be used to specify backward compatibility options. The
    VKD3D_SHADER_COMPILE_OPTION_BACKCOMPAT_MAP_SEMANTIC_NAMES flag is the only
    currently supported flag, and can be used to specify that shader model 1-3
    semantic names should be mapped to their shader model 4+ system value
    equivalents when compiling HLSL sources.
    The VKD3D_SHADER_COMPILE_OPTION_FRAGMENT_COORDINATE_ORIGIN compile option
    can be used to specify the origin of fragment coordinates for SPIR-V
    targets. This is especially useful in OpenGL environments, where the origin
    may be different than in Direct3D or Vulkan environments.
    The vkd3d_shader_scan_combined_resource_sampler_info structure extends the
    vkd3d_shader_compile_info structure, and can be used to retrieve
    information about the combined resource-sampler pairs used by a shader.
    This is especially useful when compiling shaders for usage in environments
    without separate binding points for samplers and resources, like OpenGL.
    vkd3d_shader_free_scan_combined_resource_sampler_info() is used to free
    vkd3d_shader_scan_combined_resource_sampler_info structures.
  - libvkd3d-utils
    Passing the D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY flag to D3DCompile()
    and D3DCompile2() will enable mapping shader model 1-3 semantic names to
    their shader model 4+ system value equivalents.
    New interfaces:
    D3DGetBlobPart() is used to retrieve specific parts of DXBC blobs.
    D3DGetDebugInfo() is used to retrieve debug information from DXBC blobs.
    D3DGetInputAndOutputSignatureBlob() is used to retrieve input and output
    signatures from DXBC blobs.
    D3DGetInputSignatureBlob() is used to retrieve input signatures from DXBC
    blobs.
    D3DGetOutputSignatureBlob() is used to retrieve output signatures from DXBC
    blobs.
    D3DStripShader() is used to remove specific parts from DXBC blobs.
  - vkd3d-compiler
    The ‘--fragment-coordinate-origin’ option can be used to specify the origin
    of fragment coordinates for SPIR-V targets.
    The ‘--semantic-compat-map’ option can be used to specify that shader model
    1-3 semantic names should be mapped to their shader model 4+ system value
    equivalents when compiling HLSL sources.
  - vkd3d-dxbc
    The ‘--list’ and ‘--list-data’ options now also output the offsets of
    sections inside the input data.
  - build
    The minimum required version of Vulkan-Headers for this release is version
    1.2.148.
    When available, the libEGL and libOpenGL libraries are used to run the
    vkd3d tests in additional configurations. These libraries are not used by
    vkd3d itself.
    The SONAME_LIBDXCOMPILER configure variable can be used specify the shared
    object name of the dxcompiler library. When available, it's used to run the
    vkd3d tests in additional configurations. The dxcompiler library is not
    used by vkd3d itself. (forwarded request 1132181 from tobijk)
Ana Guerrero's avatar Ana Guerrero (anag+factory) accepted request 1113366 from Marcus Meissner's avatar Marcus Meissner (msmeissn) (revision 12)
- Update to version 1.9:
  - libvkd3d
    Copying between depth/stencil and colour formats in
    ID3D12GraphicsCommandList::CopyResource() is supported.
    The ID3D12Fence1 interface is supported.
  - libvkd3d-shader
    vkd3d_shader_scan() supports retrieving descriptor information for d3dbc'
    shaders. This is one of the requirements for eventual SPIR-V generation
    from d3dbc' sources.
    New features for the HLSL source type:
    Support for the following intrinsic functions: clip(), ddx_coarse(),
    ddy_coarse(), ddx_fine(), ddy_fine(), tex1D(), tex2D(), texCUBE(), and
    tex3D()
    Constant folding support for more expression types. In particular:
    comparison operators, floating-point min(), max(), logical and' and or',
    dot products, square roots and logarithms
    Support for multi-sample texture object declarations without explicit
    sample counts in shader model 4.1 and later shaders.
    Support for using constant expressions as sample counts in multi-sample
    texture object declarations.
    Support for variable initialisers using variables declared earlier in the
    same declaration list. E.g., `float a = 1, b = a, c = b + 1;'.
    The GetDimensions() texture object method is implemented.
    Matrix swizzles are implemented.
    Parser support for if-statement attributes like [branch]' and [flatten]'.
    Support for the `inline' function modifier.
    Previously, vkd3d_shader_compile() would in some cases return VKD3D_OK
    despite compilation failing when targeting legacy Direct3D bytecode. These
    cases have been fixed.
    Various HLSL preprocessor fixes for edge cases related to stringification. (forwarded request 1113211 from tobijk)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 1087761 from Marcus Meissner's avatar Marcus Meissner (msmeissn) (revision 10)
- Update to version 1.7.1:
  - Release 1.7 has a bug that causes an internal mutex in its command queue
    implementation to be unlocked too early under certain usage patterns. This
    is known to further cause internal inconsistencies that manifest as program
    deadlocks for some programs. In release 1.7.1 the mutex is correctly kept
    locked until required.
  - Symbol D3D12CreateDevice is mistakenly not exported in release 1.7,
    breaking library clients that need it. The symbol is exported again in
    release 1.7.1.
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 1076661 from Marcus Meissner's avatar Marcus Meissner (msmeissn) (revision 9)
- Update to version 1.7:
  - Support for many more HLSL features and intrinsics.
  - Much improved support for the Direct3D shader model 1/2/3 HLSL profiles.
  - Public vkd3d-shader API for parsing and serialising DXBC blobs.
  - Miscellaneous bug fixes. (forwarded request 1076657 from tobijk)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 1042562 from Marcus Meissner's avatar Marcus Meissner (msmeissn) (revision 8)
- Update to version 1.6:
  - Initial support for HLSL compute shaders.
  - More support for HLSL features and intrinsics.
  - Miscellaneous bug fixes. (forwarded request 1042502 from tobijk)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 836446 from Marcus Meissner's avatar Marcus Meissner (msmeissn) (revision 6)
- added also shader library to baselibs.conf (bsc#1176894)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 836072 from Marcus Meissner's avatar Marcus Meissner (msmeissn) (revision 5)
- updated to 1.2
  - Availability of libvkd3d-shader as a public library.
  - Support for tessellation shaders.
  - Version 1.1 root signatures.
  - Stream output support.
- added gpg signature and keyring. (forwarded request 836071 from msmeissn)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 810397 from Marcus Meissner's avatar Marcus Meissner (msmeissn) (revision 4)
- updated baselibs requires to allow better wine 32bit dependencies (bsc#1172310) (forwarded request 810396 from msmeissn)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 640434 from Marcus Meissner's avatar Marcus Meissner (msmeissn) (revision 3)
- updated to 1.1
  - Initial support for placed resources.
  - MoltenVK support.
  - Support for geometry shaders.
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 626161 from Marcus Meissner's avatar Marcus Meissner (msmeissn) (revision 2)
- Fix RPM groups. Drop redundant ldconfig requires (they are
  implicit). (forwarded request 626036 from jengelh)
Yuchen Lin's avatar Yuchen Lin (maxlin_factory) accepted request 617689 from Marcus Meissner's avatar Marcus Meissner (msmeissn) (revision 1)
add to factory for wine usage
Displaying all 16 revisions
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