PS3 emulator/debugger
An open-source PlayStation 3 emulator/debugger written in C++.
- Developed at Emulators
- Sources inherited from project openSUSE:Factory
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2
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osc -A https://api.opensuse.org checkout devel:ARM:Factory:Contrib:ILP32/rpcs3 && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000001781 1.74 KB | |
_servicedata | 0000000414 414 Bytes | |
fix-test-files.patch | 0000000429 429 Bytes | |
fix-toolbar-color.patch | 0000004254 4.15 KB | |
intel-ittapi.tar.xz | 0000129960 127 KB | |
rpcs3-0.0.30~git20240301.tar.xz | 0032941976 31.4 MB | |
rpcs3.changes | 0000711970 695 KB | |
rpcs3.spec | 0000004827 4.71 KB |
Revision 19 (latest revision is 28)
Dominique Leuenberger (dimstar_suse)
accepted
request 1154075
from
Yunhe Guo (guoyunhe)
(revision 19)
- Update to version 0.0.30~git20240301: * Update serialization.hpp * Update serialization.hpp * Update serialization.hpp * serialization.hpp: Fix HLE serilization * cellPamf implementation (#15143) * Fix for sceNpScoreGetGameData * Send initial presence for offline friends. * GL: remove unused params * Fix warnings: Remove unused decryption code * SPU LLVM: Improve runtime SPU compilation preferences (#15250) * Improve cellSysutilAvc2SetAttribute logging * Add check for score transactions being reused * Misc: Update FW Latest Version * xaudio2: use system library instead of xaudio2redist * Make clang happy * gl: Allow selecting FSR1 upscaling from the settings * gl: FSR1 cleanup, making it functional * gl: Always log the current renderer visibly. * rsx: Improve simple array performance for small objects * gl: Fix compilation * rsx: Implement FSR1 integration for OpenGL * gl: Rework the upscalers a bit and define the FSR interface * gl: Remove upscaling 'dst' binding and clean up some awful code in GLPresent * gl: Introduce the concept of scaling passes to the backend * rsx/vk: Refactor FSR integration to support multiple backends
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