devilutionx
https://github.com/diasurgical/devilutionX
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- Devel package for openSUSE:Factory:NonFree
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2
derived packages
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Source Files
Filename | Size | Changed |
---|---|---|
_link | 0000000132 132 Bytes | |
baselibs.conf | 0000000058 58 Bytes | |
devilutionx-1.1.0.tar.gz | 0002271614 2.17 MB | |
devilutionx.changes | 0000007022 6.86 KB | |
devilutionx.spec | 0000002697 2.63 KB |
Revision 11 (latest revision is 21)
Dirk Stoecker (dstoecker)
accepted
request 840950
from
Martin Hauke (mnhauke)
(revision 11)
- Update to version 1.1.0 Features * Proper widescreen (and other aspects) support. * Select difficulty in single player (remembered in the save game). * Adjustable game speed in-game. * V-sync can now be disabled in the ini. * Better line drawing function used for the automap. * Support for loading custom Hell level maps. * Make all objects and monsters available to custom maps. * Added support for joining a game via hostname instead of IP Bugfixes * You can now enter and exit fullscreen also when the game is paused. Original Diablo bugs * Fix some monsters AC and to-hit values on Nightmare/Hell ending up as 0. * Fix player base block resetting to 0 after loading a save game. * Correctly render trees in front of the player. * Fully render sprites that are larger than the floor tiles. * Fix objects disappearing when walking on the opposite wall. * Dupping via belt has been fixed. * Correctly detect if the mouse is clicking the world or UI in some areas. * Minor typography corrections. * Corrected name of Chamber of Bones in automap. * Correctly align the inventory slots. - Update to version 1.0.3 Bugfixes
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