Free Libre Action Roleplaying Engine — Game
https://flarerpg.org
Flare (Free Libre Action Roleplaying Engine) is a simple game engine built to handle a very specific kind of game: single-player 2D action RPGs. Flare is not a reimplementation of an existing game or engine. It is a tribute to and exploration of the action RPG genre.
Rather than building a very abstract, robust game engine, the goal of this project is to build several real games and harvest an engine from the common, reusable code. The first game, in progress, is a fantasy dungeon crawl.
Flare uses simple file formats (INI style config files) for most of the game data, allowing anyone to easily modify game contents. Open formats are preferred (png, ogg). The game code is C++.
- Devel package for openSUSE:Factory
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1
derived packages
- Links to openSUSE:Factory / flare-game
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout games/flare-game && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
flare-game-v1.14.tar.gz | 0146981078 140 MB | |
flare-game.changes | 0000009602 9.38 KB | |
flare-game.spec | 0000002315 2.26 KB |
Revision 20 (latest revision is 21)
Dmitriy Perlow (DarkSS)
accepted
request 1059031
from
Carsten Ziepke (Kieltux)
(revision 20)
- Version update to 1.14 * Fireball and Ice Bolt scrolls now give the player a 10 second period in which their basic attacks (Swing, Shoot, Channel) are replaced with the scroll power. * Fixed the naming of scroll damage as it appears in power description tooltips. * Lowered Lezaith's slow resistance to 50%, down from 100% * Lowered Lezaith's stun resistance to 90%, down from 100% Translation updates * German (de) update * Scottish Gaelic (gd) update * Indonesian (id) update * Italian (it) update * Japanese (ja) update * Korean (ko) update * Polish (pl) update * Russian (ru) update * Chinese (zh) update
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