Free 3D Real-Time Customizable Strategy Game
MegaGlest takes place in a context that could be compared to that of
pre-Renaissance Europe with the license that magic forces exist in the
environment and can be controlled.
- Devel package for openSUSE:Factory
-
3
derived packages
- Links to openSUSE:Factory / megaglest
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout games/megaglest && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
megaglest-3.11.1_cmake3.2-x11.patch | 0000000574 574 Bytes | |
megaglest-source-3.11.1.tar.xz | 0002863180 2.73 MB | |
megaglest.changes | 0000020881 20.4 KB | |
megaglest.spec | 0000004877 4.76 KB |
Revision 39 (latest revision is 64)
Matthias Mailänder (Mailaender)
accepted
request 310880
from
Dmitriy Perlow (DarkSS)
(revision 39)
- Update to version 3.11.1 * no more false clicks when commanding via mini map; * map editor has a more useful and powerful map height randomizer; * map editor saves all maps with .mgm ending by default. * fixed map editor (several linux distributions had trouble); * for missing tilesets and techs optional download from mod center instead of server (bugfix); * healthbar default set to "if needed"; * nicer tilesets as defaults; * improved camera startposition on game start (main building in center); * attackBoosts: Ep + Hp regeneration is shown in description. - Added megaglest-3.11.1_cmake3.2-x11.patch vs. https://github.com/MegaGlest/megaglest-source/issues/65
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