Object-Oriented Graphics Rendering Engine
http://www.ogre3d.org/
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.
- Devel package for openSUSE:Factory
-
7
derived packages
- Links to openSUSE:Factory / ogre
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout games/ogre && cd $_
- Create Badge
Refresh
Refresh
Source Files
Filename | Size | Changed |
---|---|---|
fix-template-function.patch | 0000004853 4.74 KB | |
ogre-1.9.0-fixsled.patch | 0000001230 1.2 KB | |
ogre-1.9.0-longlongconstants.patch | 0000003843 3.75 KB | |
ogre-1.9.0-texturearray-ambig-uint.patch | 0000000872 872 Bytes | |
ogre.changes | 0000015630 15.3 KB | |
ogre.spec | 0000022227 21.7 KB | |
ogre1.9.0-browser-cmake.patch | 0000001287 1.26 KB | |
v1-9-0.tar.bz2 | 0128098305 122 MB |
Revision 48 (latest revision is 88)
Matthias Mailänder (Mailaender)
accepted
request 346144
from
Ferdinand Thiessen (susnux)
(revision 48)
Fixed build on openSUSE Factory
Comments 1
@susnux can you look at the failing build, it's having a cascade effect on the likes of openmw