Object-Oriented Graphics Rendering Engine

Edit Package ogre
http://www.ogre3d.org/

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

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Source Files
Filename Size Changed
fix-template-function.patch 0000004853 4.74 KB
ogre-1.9.0-fixsled.patch 0000001230 1.2 KB
ogre-1.9.0-longlongconstants.patch 0000003843 3.75 KB
ogre-1.9.0-texturearray-ambig-uint.patch 0000000872 872 Bytes
ogre.changes 0000015630 15.3 KB
ogre.spec 0000022227 21.7 KB
ogre1.9.0-browser-cmake.patch 0000001287 1.26 KB
v1-9-0.tar.bz2 0128098305 122 MB
Revision 48 (latest revision is 88)
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 346144 from Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) (revision 48)
Fixed build on openSUSE Factory
Comments 1

Malcolm Lewis's avatar

@susnux can you look at the failing build, it's having a cascade effect on the likes of openmw

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