A DOOM source port focusing on multiplayer

Edit Package q-zandronum
http://qzandronum.com/

Q-Zandronum is a fork of Zandronum 3.0 with improved netcode,
configurable movement and many small tweaks.

Note:
Game data must be placed in ~/.config/zandronum/ .

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Source Files
Filename Size Changed
Q-Zandronum-1.4.12.tar.gz 0033565912 32 MB
fmodapi42416linux64.tar.gz 0011631876 11.1 MB
q-zandronum-rpmlintrc 0000000047 47 Bytes
q-zandronum.changes 0000014116 13.8 KB
q-zandronum.spec 0000004606 4.5 KB
sqlite.tar.gz 0004513956 4.3 MB
zandronum_icon.png 0000058683 57.3 KB
Latest Revision
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 1175102 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 11)
- Update to version 1.4.12
  Misc:
  * Added Discord Rich Presence support. It displays what gamemode
    and map you are playing as your Discord status.
  * Fixed default doom, heretic, hexen and strife decorations Y
    billboard.
  * You can no longer save the game in PvP gamemodes.
  * Servers running duel gamemode now always say to server browsers
    that they only have 2 player slots available. Max clients is
    unaffected.
  Bugfixes:
  * Fixed undroppable weapons being dropped on death.
  * Fixed server sending invalid player velocity sometimes.
  * Fixed servers freezing when running for over 24 days straight.
  * Fixed a crash when reading invalid player skins configuration.
  * Fixed a crash when unlagging projectiles without a source.
  * Fixed a crash in some cases when using ACS Warp function.
  Modding:
  * Added Floor_Stop and Ceiling_Stop specials.
  * Fixed not being able to remove action script via ACS
    SetActionScript.
  * You can replace default "Q-Zandronum" Discord Rich Presence
    status with your own game. Refer to ### for details.
  * Reset menu_skirmishlevel# cvars if current value is outside
    the levels indexes.
  * Added gl_custom_argument cvar that can be used in custom
    shaders to control their behavior at runtime.
  * Added bot_disablenodes cvar turns off generating bot nodes on
    engine side to reduce memory load. This is useful for custom
    bot mods that don't need default nodes.
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