A DOOM source port focusing on multiplayer
http://qzandronum.com/
Q-Zandronum is a fork of Zandronum 3.0 with improved netcode,
configurable movement and many small tweaks.
Note:
Game data must be placed in ~/.config/zandronum/ .
-
4
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout games/q-zandronum && cd $_
- Create Badge
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Source Files
Filename | Size | Changed |
---|---|---|
Q-Zandronum-1.4.12.tar.gz | 0033565912 32 MB | |
fmodapi42416linux64.tar.gz | 0011631876 11.1 MB | |
q-zandronum-rpmlintrc | 0000000047 47 Bytes | |
q-zandronum.changes | 0000014116 13.8 KB | |
q-zandronum.spec | 0000004606 4.5 KB | |
sqlite.tar.gz | 0004513956 4.3 MB | |
zandronum_icon.png | 0000058683 57.3 KB |
Latest Revision
Martin Hauke (mnhauke)
accepted
request 1175102
from
Martin Hauke (mnhauke)
(revision 11)
- Update to version 1.4.12 Misc: * Added Discord Rich Presence support. It displays what gamemode and map you are playing as your Discord status. * Fixed default doom, heretic, hexen and strife decorations Y billboard. * You can no longer save the game in PvP gamemodes. * Servers running duel gamemode now always say to server browsers that they only have 2 player slots available. Max clients is unaffected. Bugfixes: * Fixed undroppable weapons being dropped on death. * Fixed server sending invalid player velocity sometimes. * Fixed servers freezing when running for over 24 days straight. * Fixed a crash when reading invalid player skins configuration. * Fixed a crash when unlagging projectiles without a source. * Fixed a crash in some cases when using ACS Warp function. Modding: * Added Floor_Stop and Ceiling_Stop specials. * Fixed not being able to remove action script via ACS SetActionScript. * You can replace default "Q-Zandronum" Discord Rich Presence status with your own game. Refer to ### for details. * Reset menu_skirmishlevel# cvars if current value is outside the levels indexes. * Added gl_custom_argument cvar that can be used in custom shaders to control their behavior at runtime. * Added bot_disablenodes cvar turns off generating bot nodes on engine side to reduce memory load. This is useful for custom bot mods that don't need default nodes.
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