vkquake
vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is based on the popular QuakeSpasm port and runs all mods compatible with it like Arcane Dimensions or In The Shadows.
Compared to QuakeSpasm vkQuake also features a software Quake like underwater effect, has better color precision, generates mipmap for water surfaces at runtime and has native support for anti-aliasing and AF.
vkQuake also serves as a Vulkan demo application that shows basic usage of the API. For example it demonstrates render passes & sub passes, pipeline barriers & synchronization, compute shaders, push & specialization constants, CPU/GPU parallelism and memory pooling.
- Devel package for openSUSE:Factory
-
3
derived packages
- Links to openSUSE:Factory / vkquake
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout games/vkquake && cd $_
- Create Badge
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Source Files
Filename | Size | Changed |
---|---|---|
0001-Remove-use-of-VK_DYNAMIC_STATE_RANGE_SIZE.pat |
0000000916 916 Bytes | |
_link | 0000000124 124 Bytes | |
appdata.xml | 0000001095 1.07 KB | |
vkQuake-1.04.1.tar.gz | 0003870270 3.69 MB | |
vkquake.changes | 0000003340 3.26 KB | |
vkquake.desktop | 0000000201 201 Bytes | |
vkquake.spec | 0000003263 3.19 KB |
Revision 11 (latest revision is 47)
Dirk Stoecker (dstoecker)
accepted
request 834137
from
Christophe Giboudeaux (cgiboudeaux)
(revision 11)
- Add upstream patch to fix the factory build: * 0001-Remove-use-of-VK_DYNAMIC_STATE_RANGE_SIZE.patch
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