Revisions of vkquake

buildservice-autocommit accepted request 1207599 from Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) (revision 45)
baserev update by copy to link target
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 1205327 from Michael Pujos's avatar Michael Pujos (bobbie424242) (revision 44)
Update to version 1.31.2
buildservice-autocommit accepted request 1193827 from Dirk Stoecker's avatar Dirk Stoecker (dstoecker) (revision 43)
baserev update by copy to link target
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 1191249 from Michael Pujos's avatar Michael Pujos (bobbie424242) (revision 42)
Update to version 1.31.1.1
buildservice-autocommit accepted request 1183327 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 41)
baserev update by copy to link target
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 1182640 from Michael Pujos's avatar Michael Pujos (bobbie424242) (revision 40)
- updated build to use meson rather than plain Makefiles
- removed fix_maybe-uninitialized_error.patch not needed anymore
- update to version 1.31.0
buildservice-autocommit accepted request 1178351 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 39)
baserev update by copy to link target
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 1175241 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 38)
- Fix building for openSUSE Leap, use gcc11
buildservice-autocommit accepted request 1085160 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 37)
baserev update by copy to link target
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 1085153 from Jaime Marquínez Ferrándiz's avatar Jaime Marquínez Ferrándiz (jaimeMF) (revision 36)
- Add fix_maybe-uninitialized_error.patch
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 1072855 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 35)
- Update to version 1.33.1
  * Add a workaround for AMD driver bug causing corrupted sky and
    a minor Vulkan correctness fix.
buildservice-autocommit accepted request 1071863 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 34)
baserev update by copy to link target
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 1071513 from Michael Pujos's avatar Michael Pujos (bobbie424242) (revision 33)
- removed patch fix-aarch64-build.patch, not needed anymore
- requires vulkan-devel >= 1.2.162
- Update to version 1.33.0
  * Support for remastered models (Needs data from remastered Quake)
  * Support for dynamic lightmap shadows (requires an RT capable GPU)
  * Reworked all option menus
  * Support for modern HUD style
  * Transparency sorting (thanks @temx)
  * Dynamic lights are now computed in world instead of texel space for more consistent light sizes
  * New GPU memory allocator
  * Improved level load times
buildservice-autocommit accepted request 1042500 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 32)
baserev update by copy to link target
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 1042464 from Michael Pujos's avatar Michael Pujos (bobbie424242) (revision 31)
- added patch fix-aarch64-build.patch
- Update to version 1.22.3
  * Mouse support in menus
  * Support for binding weapons in controls menu
- Update to version 1.22.1
  * Fix potential crashes on vid_restart
  * Fix validation error complaining that VK_FORMAT_R32_UINT doesn't
    support linear sampling
- Update to version 1.22.0
  * GPU driven rendering (r_indirect) - much better performance in
    certain scenes (thanks @temx)
  * Windows installer, detects existing Quake installations
  * vkquake.pak is embedded into the executable, external file no longer
    used
  * Configuration is now saved to vkQuake.cfg instead of config.cfg
  * Demo seek support (arrow keys seek 10s, shift+arrows seek 30s,
    seek command bindable to function keys: bind F1 "seek -3")
  * Demo recording is no longer interrupted when loading savegames
  * fastload command loads savegame without reloading level
    (bind F6 "save quick"; bind F9 "fastload quick")
  * Underwater sound filter (snd_waterfx 0 to disable)
  * viewsize 130 for clean screenshots (+/- keys to quickly select)
  * Built-in zooming support (togglezoom, +zoom/-zoom, zoom_fov, zoom_speed)
  * Model .scale support for mods/maps
  * Lightstyles no longer saturate at 2x brightness
  * CPU/GPU optimizations for maps with very large geometry/lightmap
    footprints
  * Fixed pitch-black entities in some Arcane Dimension levels
  * r_speeds works again, r_showbboxes shows edict numbers
  * Various other bug fixes
buildservice-autocommit accepted request 997532 from Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) (revision 30)
baserev update by copy to link target
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 994893 from Michael Pujos's avatar Michael Pujos (bobbie424242) (revision 29)
Update to version 1.20.3
buildservice-autocommit accepted request 977684 from Dirk Stoecker's avatar Dirk Stoecker (dstoecker) (revision 28)
baserev update by copy to link target
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 977489 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 27)
- Update to version 1.13.1:
  * GUI scale is now relative to screen height (scr_relativescale 0
    to disable).
  * Crosshair is selectable from menu and added option for dot
    instead of cross.
  * Improved compatibility with latest Quake Steam re-release
    version.
  * Various smaller bug fixes
- Update to version 1.13.0:
  * GPU lightmap update and smooth dynamic light interpolation
  * Various bug fixes
  * Improved compatibility with 2021 Quake re-release
  Known issues:
  * Some entities don't animate smoothly with FTE protocol
    extensions. cl_nopext 1 is a workaround right now.
    Same bug exists in QSS.
Displaying revisions 1 - 20 of 45
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