Revisions of vkquake
Dirk Stoecker (dstoecker)
accepted
request 977489
from
Martin Hauke (mnhauke)
(revision 27)
- Update to version 1.13.1: * GUI scale is now relative to screen height (scr_relativescale 0 to disable). * Crosshair is selectable from menu and added option for dot instead of cross. * Improved compatibility with latest Quake Steam re-release version. * Various smaller bug fixes - Update to version 1.13.0: * GPU lightmap update and smooth dynamic light interpolation * Various bug fixes * Improved compatibility with 2021 Quake re-release Known issues: * Some entities don't animate smoothly with FTE protocol extensions. cl_nopext 1 is a workaround right now. Same bug exists in QSS.
Matthias Mailänder (Mailaender)
committed
(revision 26)
Matthias Mailänder (Mailaender)
committed
(revision 25)
Martin Hauke (mnhauke)
accepted
request 948497
from
Dirk Mueller (dirkmueller)
(revision 24)
- update to 1.12.2: * Improved compatibility with the 2021 Quake re-release * Various bug fixes * Small performance improvements * Improved support for non power of two textures * Updated SDL to 2.0.18 - remove 0001-Fix-format-overflow-warning-with-32-bit-gcc.patch: upstream
Dirk Stoecker (dstoecker)
accepted
request 936116
from
Martin Hauke (mnhauke)
(revision 23)
- Add patch: * 0001-Fix-format-overflow-warning-with-32-bit-gcc.patch
Matthias Mailänder (Mailaender)
accepted
request 934106
from
Martin Hauke (mnhauke)
(revision 22)
- Fix source url
Matthias Mailänder (Mailaender)
accepted
request 934009
from
Martin Hauke (mnhauke)
(revision 21)
- Update to version 1.12.1 * Bugfix release - Update to version 1.12.0 * Support for scriptable particles ported from QuakeSpasm-Spiked (e.g. for Arcane Dimensions). If vanilla behavior is wanted they can be diabled with r_fteparticles 0
Ferdinand Thiessen (susnux)
accepted
request 927338
from
Martin Hauke (mnhauke)
(revision 20)
- Update to version 1.11.1 * Improved compatibility with 2021 Quake re-release Known issues: * Some entities don't animate smoothly with FTE protocol extensions. cl_nopext 1 is a workaround right now. Same bug exists in QSS.
Dirk Stoecker (dstoecker)
accepted
request 916852
from
Martin Hauke (mnhauke)
(revision 19)
- Update to version 1.11.0 * Initial support for Quake 2021 re-release * External vis file support - Update to version 1.10.0 * Merged protocol extensions from QuakeSpasm-Spiked. This fixes non smooth movement on elevators in certain cases. * Custom HUD client side QuakeC support for Arcane Dimensions (disable with cl_nocsqc 1). * SIMD CPU optimizations from Andrei Drexler - especially helpful in complex levels like ad_tears. * Stencil buffer optimizations for sky rendering reducing overdraw. * Resolution scaling to 1/2 1/4 or 1/8th resolution. * Added support for r_fullbright & r_lightmap. * Implemented full r_showtris support. * Option in menu to set max frame rate. * Higher precision game time and precise frame rate throttling. * Fix exclusive full screen alt+tab issues. * Bumped default heap size to 384MB. Changes from beta1: * Fixed potential issue with Intel GPUs and render scale. * Renamed "filter" to "textures" in menu to make it more clear what the option does. * Fixed missing gun icons in HUD. Changes from beta2: * Fixes ambient sounds. * Multiple memory corruption fixes. * Fix compatibility with some mods. - Update to version 1.05.3 * Fixed dynamic lights not updating properly.
buildservice-autocommit
accepted
request 895076
from
Matthias Mailänder (Mailaender)
(revision 18)
baserev update by copy to link target
Matthias Mailänder (Mailaender)
accepted
request 891357
from
Ferdinand Thiessen (susnux)
(revision 17)
Update to version 1.05.2
buildservice-autocommit
accepted
request 858789
from
Matthias Mailänder (Mailaender)
(revision 16)
baserev update by copy to link target
Matthias Mailänder (Mailaender)
committed
(revision 15)
Matthias Mailänder (Mailaender)
committed
(revision 14)
Matthias Mailänder (Mailaender)
accepted
request 857861
from
Jacob Tice (daemonspudguy)
(revision 13)
This is an updated build.
buildservice-autocommit
accepted
request 834281
from
Dirk Stoecker (dstoecker)
(revision 12)
baserev update by copy to link target
Dirk Stoecker (dstoecker)
accepted
request 834137
from
Christophe Giboudeaux (cgiboudeaux)
(revision 11)
- Add upstream patch to fix the factory build: * 0001-Remove-use-of-VK_DYNAMIC_STATE_RANGE_SIZE.patch
buildservice-autocommit
accepted
request 789831
from
Dirk Stoecker (dstoecker)
(revision 10)
baserev update by copy to link target
Dirk Stoecker (dstoecker)
accepted
request 789246
from
Christophe Giboudeaux (cgiboudeaux)
(revision 9)
- Update to 1.04.1. Changes since 1.02.0: * Lots of Vulkan fixes * Frame rates over 72 Hz don't break physics anymore * Default maximum frame rate raised to 200 Hz. * Fix crashes with some Intel drivers and anti aliasing * Fix crash "out of dynamic vertex buffer space" in some very large custom maps * Fix gun position being different than in QuakeSpasm when status bar alpha is 0 * Fixed alpha tested alias models * Fixed too large dynamic buffer allocations * Lightmaps are now dynamically allocated (from QuakeSpasm) * Particles are now rendered as quads instead of triangles by default (r_quadparticles) like in QuakeSpasm. * Fix alpha tested geo not testing depth * Fix issue where wrong push constants were being set if render size is smaller than window * Fixed certain UI elementes being rendered with alpha blending instead of alpha testing like in QS * Fix issue with Intel GPUs crashing when leaving full screen * Updated to latest QuakeSpasm code * Fix particle alpha being affected by fog
buildservice-autocommit
accepted
request 710499
from
Michael Vetter (jubalh)
(revision 8)
baserev update by copy to link target
Displaying revisions 21 - 40 of 47