Revisions of vkquake

Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 977489 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 27)
- Update to version 1.13.1:
  * GUI scale is now relative to screen height (scr_relativescale 0
    to disable).
  * Crosshair is selectable from menu and added option for dot
    instead of cross.
  * Improved compatibility with latest Quake Steam re-release
    version.
  * Various smaller bug fixes
- Update to version 1.13.0:
  * GPU lightmap update and smooth dynamic light interpolation
  * Various bug fixes
  * Improved compatibility with 2021 Quake re-release
  Known issues:
  * Some entities don't animate smoothly with FTE protocol
    extensions. cl_nopext 1 is a workaround right now.
    Same bug exists in QSS.
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) committed (revision 26)
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) committed (revision 25)
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 948497 from Dirk Mueller's avatar Dirk Mueller (dirkmueller) (revision 24)
- update to 1.12.2:
  * Improved compatibility with the 2021 Quake re-release
  * Various bug fixes
  * Small performance improvements
  * Improved support for non power of two textures
  * Updated SDL to 2.0.18 
- remove 0001-Fix-format-overflow-warning-with-32-bit-gcc.patch: upstream
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 936116 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 23)
- Add patch:
  * 0001-Fix-format-overflow-warning-with-32-bit-gcc.patch
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 934009 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 21)
- Update to version 1.12.1
  * Bugfix release

- Update to version 1.12.0
  * Support for scriptable particles ported from QuakeSpasm-Spiked
    (e.g. for Arcane Dimensions). If vanilla behavior is wanted
    they can be diabled with r_fteparticles 0
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 927338 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 20)
- Update to version 1.11.1
  * Improved compatibility with 2021 Quake re-release
  Known issues:
  * Some entities don't animate smoothly with FTE protocol
   extensions. cl_nopext 1 is a workaround right now. Same bug
   exists in QSS.
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 916852 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 19)
- Update to version 1.11.0
  * Initial support for Quake 2021 re-release
  * External vis file support
- Update to version 1.10.0
  * Merged protocol extensions from QuakeSpasm-Spiked. This fixes
    non smooth movement on elevators in certain cases.
  * Custom HUD client side QuakeC support for Arcane Dimensions
    (disable with cl_nocsqc 1).
  * SIMD CPU optimizations from Andrei Drexler - especially helpful
    in complex levels like ad_tears.
  * Stencil buffer optimizations for sky rendering reducing
    overdraw.
  * Resolution scaling to 1/2 1/4 or 1/8th resolution.
  * Added support for r_fullbright & r_lightmap.
  * Implemented full r_showtris support.
  * Option in menu to set max frame rate.
  * Higher precision game time and precise frame rate throttling.
  * Fix exclusive full screen alt+tab issues.
  * Bumped default heap size to 384MB.
  Changes from beta1:
  * Fixed potential issue with Intel GPUs and render scale.
  * Renamed "filter" to "textures" in menu to make it more clear
    what the option does.
  * Fixed missing gun icons in HUD.
  Changes from beta2:
  * Fixes ambient sounds.
  * Multiple memory corruption fixes.
  * Fix compatibility with some mods.
- Update to version 1.05.3
  * Fixed dynamic lights not updating properly.
buildservice-autocommit accepted request 895076 from Matthias Mailänder's avatar Matthias Mailänder (Mailaender) (revision 18)
baserev update by copy to link target
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 891357 from Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) (revision 17)
Update to version 1.05.2
buildservice-autocommit accepted request 858789 from Matthias Mailänder's avatar Matthias Mailänder (Mailaender) (revision 16)
baserev update by copy to link target
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) committed (revision 15)
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) committed (revision 14)
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 857861 from Jacob Tice's avatar Jacob Tice (daemonspudguy) (revision 13)
This is an updated build.
buildservice-autocommit accepted request 834281 from Dirk Stoecker's avatar Dirk Stoecker (dstoecker) (revision 12)
baserev update by copy to link target
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 834137 from Christophe Giboudeaux's avatar Christophe Giboudeaux (cgiboudeaux) (revision 11)
- Add upstream patch to fix the factory build:
  * 0001-Remove-use-of-VK_DYNAMIC_STATE_RANGE_SIZE.patch
buildservice-autocommit accepted request 789831 from Dirk Stoecker's avatar Dirk Stoecker (dstoecker) (revision 10)
baserev update by copy to link target
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 789246 from Christophe Giboudeaux's avatar Christophe Giboudeaux (cgiboudeaux) (revision 9)
- Update to 1.04.1. Changes since 1.02.0:
  * Lots of Vulkan fixes
  * Frame rates over 72 Hz don't break physics anymore
  * Default maximum frame rate raised to 200 Hz.
  * Fix crashes with some Intel drivers and anti aliasing
  * Fix crash "out of dynamic vertex buffer space"
    in some very large custom maps
  * Fix gun position being different than in QuakeSpasm
    when status bar alpha is 0
  * Fixed alpha tested alias models
  * Fixed too large dynamic buffer allocations
  * Lightmaps are now dynamically allocated (from QuakeSpasm)
  * Particles are now rendered as quads instead of triangles
    by default (r_quadparticles) like in QuakeSpasm.
  * Fix alpha tested geo not testing depth
  * Fix issue where wrong push constants were being
    set if render size is smaller than window
  * Fixed certain UI elementes being rendered with alpha
    blending instead of alpha testing like in QS
  * Fix issue with Intel GPUs crashing when leaving full screen
  * Updated to latest QuakeSpasm code
  * Fix particle alpha being affected by fog
buildservice-autocommit accepted request 710499 from Michael Vetter's avatar Michael Vetter (jubalh) (revision 8)
baserev update by copy to link target
Displaying revisions 21 - 40 of 47
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