vkquake
vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is based on the popular QuakeSpasm port and runs all mods compatible with it like Arcane Dimensions or In The Shadows.
Compared to QuakeSpasm vkQuake also features a software Quake like underwater effect, has better color precision, generates mipmap for water surfaces at runtime and has native support for anti-aliasing and AF.
vkQuake also serves as a Vulkan demo application that shows basic usage of the API. For example it demonstrates render passes & sub passes, pipeline barriers & synchronization, compute shaders, push & specialization constants, CPU/GPU parallelism and memory pooling.
- Devel package for openSUSE:Factory
-
3
derived packages
- Links to openSUSE:Factory / vkquake
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Checkout Package
osc -A https://api.opensuse.org checkout games/vkquake && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
0001-Fix-format-overflow-warning-with-32-bit-gcc.p |
0000000644 644 Bytes | |
appdata.xml | 0000001110 1.08 KB | |
vkQuake-1.31.3.tar.gz | 0028655729 27.3 MB | |
vkquake.changes | 0000016090 15.7 KB | |
vkquake.desktop | 0000000201 201 Bytes | |
vkquake.spec | 0000003269 3.19 KB |
Revision 23 (latest revision is 47)
Dirk Stoecker (dstoecker)
accepted
request 936116
from
Martin Hauke (mnhauke)
(revision 23)
- Add patch: * 0001-Fix-format-overflow-warning-with-32-bit-gcc.patch
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