vkquake
vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is based on the popular QuakeSpasm port and runs all mods compatible with it like Arcane Dimensions or In The Shadows.
Compared to QuakeSpasm vkQuake also features a software Quake like underwater effect, has better color precision, generates mipmap for water surfaces at runtime and has native support for anti-aliasing and AF.
vkQuake also serves as a Vulkan demo application that shows basic usage of the API. For example it demonstrates render passes & sub passes, pipeline barriers & synchronization, compute shaders, push & specialization constants, CPU/GPU parallelism and memory pooling.
- Devel package for openSUSE:Factory
-
3
derived packages
- Links to openSUSE:Factory / vkquake
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout games/vkquake && cd $_
- Create Badge
Refresh
Refresh
Source Files
Filename | Size | Changed |
---|---|---|
_link | 0000000124 124 Bytes | |
appdata.xml | 0000001110 1.08 KB | |
vkQuake-1.13.1.tar.gz | 0014143092 13.5 MB | |
vkquake.changes | 0000008343 8.15 KB | |
vkquake.desktop | 0000000201 201 Bytes | |
vkquake.spec | 0000003211 3.14 KB |
Revision 27 (latest revision is 47)
Dirk Stoecker (dstoecker)
accepted
request 977489
from
Martin Hauke (mnhauke)
(revision 27)
- Update to version 1.13.1: * GUI scale is now relative to screen height (scr_relativescale 0 to disable). * Crosshair is selectable from menu and added option for dot instead of cross. * Improved compatibility with latest Quake Steam re-release version. * Various smaller bug fixes - Update to version 1.13.0: * GPU lightmap update and smooth dynamic light interpolation * Various bug fixes * Improved compatibility with 2021 Quake re-release Known issues: * Some entities don't animate smoothly with FTE protocol extensions. cl_nopext 1 is a workaround right now. Same bug exists in QSS.
Comments 0