vkquake

Edit Package vkquake

vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is based on the popular QuakeSpasm port and runs all mods compatible with it like Arcane Dimensions or In The Shadows.

Compared to QuakeSpasm vkQuake also features a software Quake like underwater effect, has better color precision, generates mipmap for water surfaces at runtime and has native support for anti-aliasing and AF.

vkQuake also serves as a Vulkan demo application that shows basic usage of the API. For example it demonstrates render passes & sub passes, pipeline barriers & synchronization, compute shaders, push & specialization constants, CPU/GPU parallelism and memory pooling.

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Source Files
Filename Size Changed
appdata.xml 0000001110 1.08 KB
vkQuake-1.13.1.tar.gz 0014143092 13.5 MB
vkquake.changes 0000008343 8.15 KB
vkquake.desktop 0000000201 201 Bytes
vkquake.spec 0000003211 3.14 KB
Revision 27 (latest revision is 45)
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 977489 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 27)
- Update to version 1.13.1:
  * GUI scale is now relative to screen height (scr_relativescale 0
    to disable).
  * Crosshair is selectable from menu and added option for dot
    instead of cross.
  * Improved compatibility with latest Quake Steam re-release
    version.
  * Various smaller bug fixes
- Update to version 1.13.0:
  * GPU lightmap update and smooth dynamic light interpolation
  * Various bug fixes
  * Improved compatibility with 2021 Quake re-release
  Known issues:
  * Some entities don't animate smoothly with FTE protocol
    extensions. cl_nopext 1 is a workaround right now.
    Same bug exists in QSS.
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