A small but rich language for programmable shading in advanced renderers and other applications
Open Shading Language (OSL) is a small but rich language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation.
OSL was originally developed by Sony Pictures Imageworks for use in its in- house renderer used for feature film animation and visual effects, released as open source so it could be used by other visual effects and animation studios and rendering software vendors. Now it's the de facto standard shading language for VFX and animated features, used across the industry in many commercial and studio- proprietary renderers. Because of this, the work on OSL received an Academy Award for Technical Achievement in 2017.
- Devel package for openSUSE:Factory
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5
derived packages
- Links to openSUSE:Factory / OpenShadingLanguage
- Download package
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Checkout Package
osc -A https://api.opensuse.org checkout graphics/OpenShadingLanguage && cd $_
- Create Badge
Source Files
Filename | Size | Changed |
---|---|---|
OpenShadingLanguage-Release-1.9.13.tar.gz | 0015451839 14.7 MB | |
OpenShadingLanguage-shaderinstalldir.patch | 0000001082 1.06 KB | |
OpenShadingLanguage.changes | 0000000392 392 Bytes | |
OpenShadingLanguage.spec | 0000007721 7.54 KB |
Revision 1 (latest revision is 61)
New package for blender cycles with OSL see: boo#1120406
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