A small but rich language for programmable shading in advanced renderers and other applications

Edit Package OpenShadingLanguage

Open Shading Language (OSL) is a small but rich language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation.

OSL was originally developed by Sony Pictures Imageworks for use in its in- house renderer used for feature film animation and visual effects, released as open source so it could be used by other visual effects and animation studios and rendering software vendors. Now it's the de facto standard shading language for VFX and animated features, used across the industry in many commercial and studio- proprietary renderers. Because of this, the work on OSL received an Academy Award for Technical Achievement in 2017.

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Source Files
Filename Size Changed
OpenShadingLanguage-Release-1.9.13.tar.gz 0015451839 14.7 MB
OpenShadingLanguage-shaderinstalldir.patch 0000001082 1.06 KB
OpenShadingLanguage.changes 0000000392 392 Bytes
OpenShadingLanguage.spec 0000007721 7.54 KB
Revision 1 (latest revision is 61)
Marcus Meissner's avatar Marcus Meissner (msmeissn) accepted request 663570 from Dave Plater's avatar Dave Plater (plater) (revision 1)
New package for blender cycles with OSL see:
boo#1120406
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