gzdoom

Edit Package gzdoom
No description set
Refresh
Refresh
Source Files (show unmerged sources)
Filename Size Changed
0001-Revert-Switch-to-miniz-from-zlib.patch 0000010592 10.3 KB
_scmsync.obsinfo 0000000153 153 Bytes
build.specials.obscpio 0000000256 256 Bytes
g4.13.2.tar.gz 0025950370 24.7 MB
gzdoom-3.4.1.tar.xz 0007936468 7.57 MB
gzdoom-discord.patch 0000001711 1.67 KB
gzdoom-lzma-simd.patch 0000001230 1.2 KB
gzdoom-lzma.patch 0000002962 2.89 KB
gzdoom.changes 0000032371 31.6 KB
gzdoom.spec 0000003922 3.83 KB
more-32bit.patch 0000004703 4.59 KB
Latest Revision
Andrei Alexeyev's avatar Andrei Alexeyev (Akaricchi) committed (revision 4)
- Update to version 3.5.0
  * (modern branch only) Fullscreen is now borderless window (which,
    technically, it always has been, anyhow). Removed hacks which
    changed the desktop resolution in order to simulate exclusive
    fullscreen because they were a constant stability concern.
  * (modern branch only) fixed a performance regression with the
    software renderer, introduced by the recent changes to the video
    backend in 3.4.
  * Save item statistics - Items are now saved into save games and
    are displayed on the statfile
  * Upgrade libADLMIDI and libOPNMIDI
  * Large number of MinGW fixes
  * add tags for all Doom and Heretic monsters for mods that reveal
    monster names
  * various compatibility fixes for old maps and mods
  * fixed titlepic animation
  * Custom hardware shaders now can use custom texture units
  * default to "fullscreen" display
  * fixed a potential exploit with malformed WAD files.
- Update to version 3.4.1
  * fixed: redirect script access to the compatflags CVARs to their
    internal shadow variables. This is needed so that MAPINFO settings
    for these flags don't get ignored.
  * fixed: flag CVars in ZScript referenced wrong addresses
  * fixed: ZScript used the wrong variable for compatflags2.
  * fixed: remove ARM specific gl_es definition since it's not even
    really much different from the main line definition, anyhow
  * fixed generation of brightmaps for sprites. This forgot to take
    the added empty border for filtering improvement into account.
  * fixed ADynamicLight's shadowmap index must be reset when loading
Comments 0
openSUSE Build Service is sponsored by