looking-glass

Edit Package looking-glass
https://looking-glass.io/

Looking Glass is an open source application that allows the use of a KVM (Kernel-based Virtual Machine) configured for VGA PCI Pass-through without an attached physical monitor, keyboard or mouse. This is the final step required to move away from dual booting with other operating systems for legacy programs that require high performance graphics.

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Source Files
Filename Size Changed
LookingGlass-B7rc1.obscpio 0015535117 14.8 MB
LookingGlass-B7rc1.tar.gz 0003418403 3.26 MB
LookingGlass.obsinfo 0000000101 101 Bytes
_service 0000000749 749 Bytes
_servicedata 0000000238 238 Bytes
looking-glass-client.spec 0000003910 3.82 KB
looking-glass-host.spec 0000002963 2.89 KB
looking-glass-module-dkms.spec 0000003135 3.06 KB
looking-glass.changes 0000005913 5.77 KB
looking-glass.spec 0000003088 3.02 KB
obs-plugin-looking-glass.spec 0000001953 1.91 KB
Revision 2 (latest revision is 3)
Jonatas Gonçalves's avatar Jonatas Gonçalves (MaxxedSUSE) committed (revision 2)
- Update to version B7rc1 with all packages (host, client, dkms, obs)
  * Added the ability to specify the default playback and record devices
  for PipeWire
  * [EGL] fixed a rounding issue in the shaders on hardware that actually
  uses half precision floats (nvidia)
  * [X11] fixed issue with window managers (i3) that prevented focus
  following the mouse from working correctly
  * Detect and warn on improper guest CPU configuration
  * Update LGMP to support building under MSVC for the incoming Idd
  support
  * Fixed RGB10 support to handle both HDR and non-HDR content by means of
  HDR to SDR mapping (this does not mean HDR support in linux yet!)
  * added new input:captureOnFocus feature to automatically enter capture
  mode when the window has been focused by the user.
  * If the client is running on i3, make use of the IPC to allow LG to run
  global full screen (spans all monitors) if the new option
  i3:globalFullScreen is enabled.
  * added new win:requestActivation option to opt-out of activation
  requests from the guest
  * [X11] changed the cursor dot to a more visible cursor and added an
  optional larger cursor for the vision impared which may be enabled
  with the new option spice:largeCursorDot
  * [EGL] Added configuration parameters to disable and adjust the HDR to
  SDR mapping
  * [D12] Implemented new DirectX12 capture engine using DXGI Desktop
  Duplication
  * [DXGI & D12] Convert RGB16 to RGB10 when in HDR for a 50% memory
  transfer bandwidth saving (note that this has overheads and may not
  benefit everyone)
  * [DXGI] Removed buggy/broken D3D12 copyBackend
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