Vita3K

Edit Package vita3k
https://github.com/Vita3K/Vita3K/issues/3257

The PlayStation Vita emulator

CAREFUL, IT FORCES DEPENDENCY ON THEIR OWN PRECOMPILED FFMPEG BINARIES AND DEVS BAN YOU FOR ANY DISCUSSION OF POTENTIAL GPL VIOLATION AND GENERAL ANTI-PACKAGER BEHAVIOUR!!!

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Source Files
Filename Size Changed
_service 0000000780 780 Bytes
_servicedata 0000000234 234 Bytes
vita3k-20230526.22f307df.tar.xz 0059640120 56.9 MB
vita3k-issue664.patch 0000022428 21.9 KB
vita3k-issue664_workaround.patch 0000001358 1.33 KB
vita3k-llvm.patch 0000000498 498 Bytes
vita3k.changes 0000019265 18.8 KB
vita3k.sh 0000000971 971 Bytes
vita3k.spec 0000007935 7.75 KB
Revision 51 (latest revision is 111)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 51)
- Update to version 20230526.22f307df:
  * modules/SceMotion: stub SceMotionGetState with set value to zero. - Fixes head movement of Sackboy occurring independently in LBP. - Also fixes the issue in Gravity Rush where the screen turns black when using gravity or during specific moments involving the motion sensor. motion: Prepares for future motion support.
  * renderer: Allow rendered u8u8u8 textures to be sampled again
  * shader: Implement SUBFLR dual op
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